diff options
Diffstat (limited to 'src/glsl')
-rw-r--r-- | src/glsl/glsl_parser_extras.cpp | 35 | ||||
-rw-r--r-- | src/glsl/ir_optimization.h | 2 | ||||
-rw-r--r-- | src/glsl/linker.cpp | 47 |
3 files changed, 43 insertions, 41 deletions
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp index dbf6f531569..2ed3905abc9 100644 --- a/src/glsl/glsl_parser_extras.cpp +++ b/src/glsl/glsl_parser_extras.cpp @@ -33,6 +33,7 @@ extern "C" { #include "ast.h" #include "glsl_parser_extras.h" #include "glsl_parser.h" +#include "ir_optimization.h" _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct __GLcontextRec *ctx, GLenum target, void *mem_ctx) @@ -705,3 +706,37 @@ ast_struct_specifier::ast_struct_specifier(char *identifier, name = identifier; this->declarations.push_degenerate_list_at_head(&declarator_list->link); } + +bool +do_common_optimization(exec_list *ir, bool linked) +{ + GLboolean progress = GL_FALSE; + + progress = do_sub_to_add_neg(ir) || progress; + + if (linked) { + progress = do_function_inlining(ir) || progress; + progress = do_dead_functions(ir) || progress; + } + progress = do_structure_splitting(ir) || progress; + progress = do_if_simplification(ir) || progress; + progress = do_copy_propagation(ir) || progress; + if (linked) + progress = do_dead_code(ir) || progress; + else + progress = do_dead_code_unlinked(ir) || progress; + progress = do_dead_code_local(ir) || progress; + progress = do_tree_grafting(ir) || progress; + progress = do_constant_propagation(ir) || progress; + if (linked) + progress = do_constant_variable(ir) || progress; + else + progress = do_constant_variable_unlinked(ir) || progress; + progress = do_constant_folding(ir) || progress; + progress = do_algebraic(ir) || progress; + progress = do_if_return(ir) || progress; + progress = do_vec_index_to_swizzle(ir) || progress; + progress = do_swizzle_swizzle(ir) || progress; + + return progress; +} diff --git a/src/glsl/ir_optimization.h b/src/glsl/ir_optimization.h index 5997a30eab3..0c4e548e44c 100644 --- a/src/glsl/ir_optimization.h +++ b/src/glsl/ir_optimization.h @@ -28,6 +28,8 @@ * Prototypes for optimization passes to be called by the compiler and drivers. */ +bool do_common_optimization(exec_list *ir, bool linked); + bool do_algebraic(exec_list *instructions); bool do_constant_folding(exec_list *instructions); bool do_constant_variable(exec_list *instructions); diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index 7bff859d554..9931251f404 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -1308,48 +1308,13 @@ link_shaders(struct gl_shader_program *prog) prog->LinkStatus = true; } - /* FINISHME: Perform whole-program optimization here. */ + /* Do common optimization before assigning storage for attributes, + * uniforms, and varyings. Later optimization could possibly make + * some of that unused. + */ for (unsigned i = 0; i < prog->_NumLinkedShaders; i++) { - /* Optimization passes */ - bool progress; - exec_list *ir = prog->_LinkedShaders[i]->ir; - - /* Lowering */ - do_mat_op_to_vec(ir); - do_mod_to_fract(ir); - do_div_to_mul_rcp(ir); - do_explog_to_explog2(ir); - do_sub_to_add_neg(ir); - - do { - progress = false; - - progress = do_function_inlining(ir) || progress; - progress = do_dead_functions(ir) || progress; - progress = do_structure_splitting(ir) || progress; - progress = do_if_simplification(ir) || progress; - progress = do_copy_propagation(ir) || progress; - progress = do_dead_code_local(ir) || progress; - progress = do_dead_code(ir) || progress; - progress = do_tree_grafting(ir) || progress; - progress = do_constant_propagation(ir) || progress; - progress = do_constant_variable(ir) || progress; - progress = do_constant_folding(ir) || progress; - progress = do_algebraic(ir) || progress; - progress = do_if_return(ir) || progress; -#if 0 - if (ctx->Shader.EmitNoIfs) - progress = do_if_to_cond_assign(ir) || progress; -#endif - - progress = do_vec_index_to_swizzle(ir) || progress; - /* Do this one after the previous to let the easier pass handle - * constant vector indexing. - */ - progress = do_vec_index_to_cond_assign(ir) || progress; - - progress = do_swizzle_swizzle(ir) || progress; - } while (progress); + while (do_common_optimization(prog->_LinkedShaders[i]->ir, true)) + ; } assign_uniform_locations(prog); |