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-rw-r--r--src/glsl/nir/nir.h2
-rw-r--r--src/glsl/nir/nir_gs_count_vertices.c2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/glsl/nir/nir.h b/src/glsl/nir/nir.h
index f65d44c4bdf..e3777f926e2 100644
--- a/src/glsl/nir/nir.h
+++ b/src/glsl/nir/nir.h
@@ -1899,7 +1899,7 @@ void nir_dump_dom_frontier(nir_shader *shader, FILE *fp);
void nir_dump_cfg_impl(nir_function_impl *impl, FILE *fp);
void nir_dump_cfg(nir_shader *shader, FILE *fp);
-int nir_gs_count_vertices(nir_shader *shader);
+int nir_gs_count_vertices(const nir_shader *shader);
bool nir_split_var_copies(nir_shader *shader);
diff --git a/src/glsl/nir/nir_gs_count_vertices.c b/src/glsl/nir/nir_gs_count_vertices.c
index e0bdf170d22..1c360673ddc 100644
--- a/src/glsl/nir/nir_gs_count_vertices.c
+++ b/src/glsl/nir/nir_gs_count_vertices.c
@@ -51,7 +51,7 @@ as_set_vertex_count(nir_instr *instr)
* counting at the NIR level.
*/
int
-nir_gs_count_vertices(nir_shader *shader)
+nir_gs_count_vertices(const nir_shader *shader)
{
int count = -1;