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-rw-r--r--src/glsl/nir/nir.h2
-rw-r--r--src/glsl/nir/nir_lower_system_values.c27
2 files changed, 19 insertions, 10 deletions
diff --git a/src/glsl/nir/nir.h b/src/glsl/nir/nir.h
index bccaf58c03c..99cfe9dfb27 100644
--- a/src/glsl/nir/nir.h
+++ b/src/glsl/nir/nir.h
@@ -1835,7 +1835,7 @@ void nir_lower_phis_to_scalar(nir_shader *shader);
void nir_lower_samplers(nir_shader *shader,
const struct gl_shader_program *shader_program);
-void nir_lower_system_values(nir_shader *shader);
+bool nir_lower_system_values(nir_shader *shader);
typedef struct nir_lower_tex_options {
/**
diff --git a/src/glsl/nir/nir_lower_system_values.c b/src/glsl/nir/nir_lower_system_values.c
index 06ee3e68c8d..d77bb2f8213 100644
--- a/src/glsl/nir/nir_lower_system_values.c
+++ b/src/glsl/nir/nir_lower_system_values.c
@@ -28,15 +28,15 @@
#include "nir.h"
#include "main/mtypes.h"
-static void
+static bool
convert_instr(nir_intrinsic_instr *instr)
{
if (instr->intrinsic != nir_intrinsic_load_var)
- return;
+ return false;
nir_variable *var = instr->variables[0]->var;
if (var->data.mode != nir_var_system_value)
- return;
+ return false;
void *mem_ctx = ralloc_parent(instr);
@@ -54,36 +54,45 @@ convert_instr(nir_intrinsic_instr *instr)
nir_instr_insert_before(&instr->instr, &new_instr->instr);
nir_instr_remove(&instr->instr);
+
+ return true;
}
static bool
convert_block(nir_block *block, void *state)
{
- (void) state;
+ bool *progress = state;
nir_foreach_instr_safe(block, instr) {
if (instr->type == nir_instr_type_intrinsic)
- convert_instr(nir_instr_as_intrinsic(instr));
+ *progress = convert_instr(nir_instr_as_intrinsic(instr)) || *progress;
}
return true;
}
-static void
+static bool
convert_impl(nir_function_impl *impl)
{
- nir_foreach_block(impl, convert_block, NULL);
+ bool progress;
+
+ nir_foreach_block(impl, convert_block, &progress);
nir_metadata_preserve(impl, nir_metadata_block_index |
nir_metadata_dominance);
+ return progress;
}
-void
+bool
nir_lower_system_values(nir_shader *shader)
{
+ bool progress = false;
+
nir_foreach_overload(shader, overload) {
if (overload->impl)
- convert_impl(overload->impl);
+ progress = convert_impl(overload->impl) || progress;
}
exec_list_make_empty(&shader->system_values);
+
+ return progress;
}