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-rw-r--r--src/glsl/builtin_functions.cpp56
1 files changed, 56 insertions, 0 deletions
diff --git a/src/glsl/builtin_functions.cpp b/src/glsl/builtin_functions.cpp
index b5be7043fcf..31f7489d18f 100644
--- a/src/glsl/builtin_functions.cpp
+++ b/src/glsl/builtin_functions.cpp
@@ -511,6 +511,7 @@ private:
B1(findMSB)
B1(fma)
B2(ldexp)
+ B2(frexp)
#undef B0
#undef B1
#undef B2
@@ -1830,6 +1831,13 @@ builtin_builder::create_builtins()
_ldexp(glsl_type::vec3_type, glsl_type::ivec3_type),
_ldexp(glsl_type::vec4_type, glsl_type::ivec4_type),
NULL);
+
+ add_function("frexp",
+ _frexp(glsl_type::float_type, glsl_type::int_type),
+ _frexp(glsl_type::vec2_type, glsl_type::ivec2_type),
+ _frexp(glsl_type::vec3_type, glsl_type::ivec3_type),
+ _frexp(glsl_type::vec4_type, glsl_type::ivec4_type),
+ NULL);
#undef F
#undef FI
#undef FIU
@@ -3528,6 +3536,54 @@ builtin_builder::_ldexp(const glsl_type *x_type, const glsl_type *exp_type)
{
return binop(ir_binop_ldexp, gpu_shader5, x_type, x_type, exp_type);
}
+
+ir_function_signature *
+builtin_builder::_frexp(const glsl_type *x_type, const glsl_type *exp_type)
+{
+ ir_variable *x = in_var(x_type, "x");
+ ir_variable *exponent = out_var(exp_type, "exp");
+ MAKE_SIG(x_type, gpu_shader5, 2, x, exponent);
+
+ const unsigned vec_elem = x_type->vector_elements;
+ const glsl_type *bvec = glsl_type::get_instance(GLSL_TYPE_BOOL, vec_elem, 1);
+ const glsl_type *uvec = glsl_type::get_instance(GLSL_TYPE_UINT, vec_elem, 1);
+
+ /* Single-precision floating-point values are stored as
+ * 1 sign bit;
+ * 8 exponent bits;
+ * 23 mantissa bits.
+ *
+ * An exponent shift of 23 will shift the mantissa out, leaving only the
+ * exponent and sign bit (which itself may be zero, if the absolute value
+ * was taken before the bitcast and shift.
+ */
+ ir_constant *exponent_shift = imm(23);
+ ir_constant *exponent_bias = imm(-126, vec_elem);
+
+ ir_constant *sign_mantissa_mask = imm(0x807fffffu, vec_elem);
+
+ /* Exponent of floating-point values in the range [0.5, 1.0). */
+ ir_constant *exponent_value = imm(0x3f000000u, vec_elem);
+
+ ir_variable *is_not_zero = body.make_temp(bvec, "is_not_zero");
+ body.emit(assign(is_not_zero, nequal(abs(x), imm(0.0f, vec_elem))));
+
+ /* Since abs(x) ensures that the sign bit is zero, we don't need to bitcast
+ * to unsigned integers to ensure that 1 bits aren't shifted in.
+ */
+ body.emit(assign(exponent, rshift(bitcast_f2i(abs(x)), exponent_shift)));
+ body.emit(assign(exponent, add(exponent, csel(is_not_zero, exponent_bias,
+ imm(0, vec_elem)))));
+
+ ir_variable *bits = body.make_temp(uvec, "bits");
+ body.emit(assign(bits, bitcast_f2u(x)));
+ body.emit(assign(bits, bit_and(bits, sign_mantissa_mask)));
+ body.emit(assign(bits, bit_or(bits, csel(is_not_zero, exponent_value,
+ imm(0u, vec_elem)))));
+ body.emit(ret(bitcast_u2f(bits)));
+
+ return sig;
+}
/** @} */
/******************************************************************************/