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-rw-r--r--src/glsl/glcpp/glcpp-parse.y3
-rw-r--r--src/glsl/glsl_parser_extras.cpp1
-rw-r--r--src/glsl/glsl_parser_extras.h2
3 files changed, 6 insertions, 0 deletions
diff --git a/src/glsl/glcpp/glcpp-parse.y b/src/glsl/glcpp/glcpp-parse.y
index 2d631f08c29..1d7a3af8b74 100644
--- a/src/glsl/glcpp/glcpp-parse.y
+++ b/src/glsl/glcpp/glcpp-parse.y
@@ -2483,6 +2483,9 @@ _glcpp_parser_handle_version_declaration(glcpp_parser_t *parser, intmax_t versio
if (extensions->ARB_shader_image_size)
add_builtin_define(parser, "GL_ARB_shader_image_size", 1);
+ if (extensions->ARB_shader_texture_image_samples)
+ add_builtin_define(parser, "GL_ARB_shader_texture_image_samples", 1);
+
if (extensions->ARB_derivative_control)
add_builtin_define(parser, "GL_ARB_derivative_control", 1);
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
index 939a03cb0d7..fb76614133d 100644
--- a/src/glsl/glsl_parser_extras.cpp
+++ b/src/glsl/glsl_parser_extras.cpp
@@ -604,6 +604,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
EXT(ARB_shader_stencil_export, true, false, ARB_shader_stencil_export),
EXT(ARB_shader_storage_buffer_object, true, false, ARB_shader_storage_buffer_object),
EXT(ARB_shader_subroutine, true, false, ARB_shader_subroutine),
+ EXT(ARB_shader_texture_image_samples, true, false, ARB_shader_texture_image_samples),
EXT(ARB_shader_texture_lod, true, false, ARB_shader_texture_lod),
EXT(ARB_shading_language_420pack, true, false, ARB_shading_language_420pack),
EXT(ARB_shading_language_packing, true, false, ARB_shading_language_packing),
diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h
index 295cd10ba14..d3b091d9dce 100644
--- a/src/glsl/glsl_parser_extras.h
+++ b/src/glsl/glsl_parser_extras.h
@@ -510,6 +510,8 @@ struct _mesa_glsl_parse_state {
bool ARB_shader_storage_buffer_object_warn;
bool ARB_shader_subroutine_enable;
bool ARB_shader_subroutine_warn;
+ bool ARB_shader_texture_image_samples_enable;
+ bool ARB_shader_texture_image_samples_warn;
bool ARB_shader_texture_lod_enable;
bool ARB_shader_texture_lod_warn;
bool ARB_shading_language_420pack_enable;