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-rw-r--r--src/glsl/main.cpp1
-rw-r--r--src/glsl/standalone_scaffolding.cpp1
2 files changed, 2 insertions, 0 deletions
diff --git a/src/glsl/main.cpp b/src/glsl/main.cpp
index bb2054f9866..94bc1cc5e91 100644
--- a/src/glsl/main.cpp
+++ b/src/glsl/main.cpp
@@ -53,6 +53,7 @@ initialize_context(struct gl_context *ctx, gl_api api)
ctx->Const.MaxComputeWorkGroupSize[0] = 1024;
ctx->Const.MaxComputeWorkGroupSize[1] = 1024;
ctx->Const.MaxComputeWorkGroupSize[2] = 64;
+ ctx->Const.MaxComputeWorkGroupInvocations = 1024;
ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits = 16;
ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents = 1024;
ctx->Const.Program[MESA_SHADER_COMPUTE].MaxInputComponents = 0; /* not used */
diff --git a/src/glsl/standalone_scaffolding.cpp b/src/glsl/standalone_scaffolding.cpp
index 748d7e964d2..475fbd8edc8 100644
--- a/src/glsl/standalone_scaffolding.cpp
+++ b/src/glsl/standalone_scaffolding.cpp
@@ -144,6 +144,7 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api)
ctx->Const.MaxComputeWorkGroupSize[0] = 1024;
ctx->Const.MaxComputeWorkGroupSize[1] = 1024;
ctx->Const.MaxComputeWorkGroupSize[2] = 64;
+ ctx->Const.MaxComputeWorkGroupInvocations = 1024;
ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits = 16;
ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents = 1024;
ctx->Const.Program[MESA_SHADER_COMPUTE].MaxInputComponents = 0; /* not used */