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-rw-r--r--src/glsl/lower_ubo_reference.cpp43
1 files changed, 32 insertions, 11 deletions
diff --git a/src/glsl/lower_ubo_reference.cpp b/src/glsl/lower_ubo_reference.cpp
index 9729ea071b3..67b752d3d22 100644
--- a/src/glsl/lower_ubo_reference.cpp
+++ b/src/glsl/lower_ubo_reference.cpp
@@ -69,9 +69,11 @@ public:
* \c UniformBlocks array.
*/
static const char *
-interface_field_name(void *mem_ctx, char *base_name, ir_dereference *d)
+interface_field_name(void *mem_ctx, char *base_name, ir_dereference *d,
+ ir_rvalue **nonconst_block_index)
{
- ir_constant *previous_index = NULL;
+ ir_rvalue *previous_index = NULL;
+ *nonconst_block_index = NULL;
while (d != NULL) {
switch (d->ir_type) {
@@ -79,13 +81,21 @@ interface_field_name(void *mem_ctx, char *base_name, ir_dereference *d)
ir_dereference_variable *v = (ir_dereference_variable *) d;
if (previous_index
&& v->var->is_interface_instance()
- && v->var->type->is_array())
- return ralloc_asprintf(mem_ctx,
- "%s[%d]",
- base_name,
- previous_index->get_uint_component(0));
- else
+ && v->var->type->is_array()) {
+
+ ir_constant *const_index = previous_index->as_constant();
+ if (!const_index) {
+ *nonconst_block_index = previous_index;
+ return ralloc_asprintf(mem_ctx, "%s[0]", base_name);
+ } else {
+ return ralloc_asprintf(mem_ctx,
+ "%s[%d]",
+ base_name,
+ const_index->get_uint_component(0));
+ }
+ } else {
return base_name;
+ }
break;
}
@@ -101,7 +111,8 @@ interface_field_name(void *mem_ctx, char *base_name, ir_dereference *d)
ir_dereference_array *a = (ir_dereference_array *) d;
d = a->array->as_dereference();
- previous_index = a->array_index->as_constant();
+ previous_index = a->array_index;
+
break;
}
@@ -131,14 +142,24 @@ lower_ubo_reference_visitor::handle_rvalue(ir_rvalue **rvalue)
mem_ctx = ralloc_parent(*rvalue);
+ ir_rvalue *nonconst_block_index;
const char *const field_name =
interface_field_name(mem_ctx, (char *) var->get_interface_type()->name,
- deref);
+ deref, &nonconst_block_index);
this->uniform_block = NULL;
for (unsigned i = 0; i < shader->NumUniformBlocks; i++) {
if (strcmp(field_name, shader->UniformBlocks[i].Name) == 0) {
- this->uniform_block = new(mem_ctx) ir_constant(i);
+
+ ir_constant *index = new(mem_ctx) ir_constant(i);
+
+ if (nonconst_block_index) {
+ if (nonconst_block_index->type != glsl_type::uint_type)
+ nonconst_block_index = i2u(nonconst_block_index);
+ this->uniform_block = add(nonconst_block_index, index);
+ } else {
+ this->uniform_block = index;
+ }
struct gl_uniform_block *block = &shader->UniformBlocks[i];