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-rw-r--r--src/glsl/builtin_functions.cpp58
1 files changed, 58 insertions, 0 deletions
diff --git a/src/glsl/builtin_functions.cpp b/src/glsl/builtin_functions.cpp
index eadc20c6c1d..94b57810720 100644
--- a/src/glsl/builtin_functions.cpp
+++ b/src/glsl/builtin_functions.cpp
@@ -359,6 +359,12 @@ shader_image_load_store(const _mesa_glsl_parse_state *state)
state->ARB_shader_image_load_store_enable);
}
+static bool
+gs_streams(const _mesa_glsl_parse_state *state)
+{
+ return gpu_shader5(state) && gs_only(state);
+}
+
/** @} */
/******************************************************************************/
@@ -594,6 +600,10 @@ private:
B0(EmitVertex)
B0(EndPrimitive)
+ ir_function_signature *_EmitStreamVertex(builtin_available_predicate avail,
+ const glsl_type *stream_type);
+ ir_function_signature *_EndStreamPrimitive(builtin_available_predicate avail,
+ const glsl_type *stream_type);
B2(textureQueryLod);
B1(textureQueryLevels);
@@ -1708,6 +1718,14 @@ builtin_builder::create_builtins()
add_function("EmitVertex", _EmitVertex(), NULL);
add_function("EndPrimitive", _EndPrimitive(), NULL);
+ add_function("EmitStreamVertex",
+ _EmitStreamVertex(gs_streams, glsl_type::uint_type),
+ _EmitStreamVertex(gs_streams, glsl_type::int_type),
+ NULL);
+ add_function("EndStreamPrimitive",
+ _EndStreamPrimitive(gs_streams, glsl_type::uint_type),
+ _EndStreamPrimitive(gs_streams, glsl_type::int_type),
+ NULL);
add_function("textureQueryLOD",
_textureQueryLod(glsl_type::sampler1D_type, glsl_type::float_type),
@@ -3879,6 +3897,26 @@ builtin_builder::_EmitVertex()
}
ir_function_signature *
+builtin_builder::_EmitStreamVertex(builtin_available_predicate avail,
+ const glsl_type *stream_type)
+{
+ /* Section 8.12 (Geometry Shader Functions) of the GLSL 4.0 spec says:
+ *
+ * "Emit the current values of output variables to the current output
+ * primitive on stream stream. The argument to stream must be a constant
+ * integral expression."
+ */
+ ir_variable *stream =
+ new(mem_ctx) ir_variable(stream_type, "stream", ir_var_const_in);
+
+ MAKE_SIG(glsl_type::void_type, avail, 1, stream);
+
+ body.emit(new(mem_ctx) ir_emit_vertex(var_ref(stream)));
+
+ return sig;
+}
+
+ir_function_signature *
builtin_builder::_EndPrimitive()
{
MAKE_SIG(glsl_type::void_type, gs_only, 0);
@@ -3890,6 +3928,26 @@ builtin_builder::_EndPrimitive()
}
ir_function_signature *
+builtin_builder::_EndStreamPrimitive(builtin_available_predicate avail,
+ const glsl_type *stream_type)
+{
+ /* Section 8.12 (Geometry Shader Functions) of the GLSL 4.0 spec says:
+ *
+ * "Completes the current output primitive on stream stream and starts
+ * a new one. The argument to stream must be a constant integral
+ * expression."
+ */
+ ir_variable *stream =
+ new(mem_ctx) ir_variable(stream_type, "stream", ir_var_const_in);
+
+ MAKE_SIG(glsl_type::void_type, avail, 1, stream);
+
+ body.emit(new(mem_ctx) ir_end_primitive(var_ref(stream)));
+
+ return sig;
+}
+
+ir_function_signature *
builtin_builder::_textureQueryLod(const glsl_type *sampler_type,
const glsl_type *coord_type)
{