diff options
Diffstat (limited to 'src/glsl')
-rw-r--r-- | src/glsl/glsl_parser_extras.cpp | 35 | ||||
-rw-r--r-- | src/glsl/glsl_parser_extras.h | 3 | ||||
-rw-r--r-- | src/glsl/link_varyings.cpp | 15 | ||||
-rw-r--r-- | src/glsl/linker.cpp | 4 |
4 files changed, 50 insertions, 7 deletions
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp index 98627145a5b..7b827bad6f1 100644 --- a/src/glsl/glsl_parser_extras.cpp +++ b/src/glsl/glsl_parser_extras.cpp @@ -302,6 +302,41 @@ _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version, } } +extern "C" { + +/** + * The most common use of _mesa_glsl_shader_target_name(), which is + * shared with C code in Mesa core to translate a GLenum to a short + * shader stage name in debug printouts. + * + * It recognizes the PROGRAM variants of the names so it can be used + * with a struct gl_program->Target, not just a struct + * gl_shader->Type. + */ +const char * +_mesa_glsl_shader_target_name(GLenum type) +{ + switch (type) { + case GL_VERTEX_SHADER: + case GL_VERTEX_PROGRAM_ARB: + return "vertex"; + case GL_FRAGMENT_SHADER: + case GL_FRAGMENT_PROGRAM_ARB: + return "fragment"; + case GL_GEOMETRY_SHADER: + return "geometry"; + default: + assert(!"Should not get here."); + return "unknown"; + } +} + +} /* extern "C" */ + +/** + * Overloaded C++ variant usable within the compiler for translating + * our internal enum into short stage names. + */ const char * _mesa_glsl_shader_target_name(enum _mesa_glsl_parser_targets target) { diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h index 95918de720b..7f478df8062 100644 --- a/src/glsl/glsl_parser_extras.h +++ b/src/glsl/glsl_parser_extras.h @@ -371,6 +371,9 @@ _mesa_glsl_shader_target_name(enum _mesa_glsl_parser_targets target); extern "C" { #endif +extern const char * +_mesa_glsl_shader_target_name(GLenum type); + extern int glcpp_preprocess(void *ctx, const char **shader, char **info_log, const struct gl_extensions *extensions, struct gl_context *gl_ctx); diff --git a/src/glsl/link_varyings.cpp b/src/glsl/link_varyings.cpp index 34e3440d67d..4fdbdc19942 100644 --- a/src/glsl/link_varyings.cpp +++ b/src/glsl/link_varyings.cpp @@ -31,6 +31,7 @@ #include "main/mtypes.h" #include "glsl_symbol_table.h" +#include "glsl_parser_extras.h" #include "ir_optimization.h" #include "linker.h" #include "link_varyings.h" @@ -47,9 +48,10 @@ cross_validate_outputs_to_inputs(struct gl_shader_program *prog, gl_shader *producer, gl_shader *consumer) { glsl_symbol_table parameters; - /* FINISHME: Figure these out dynamically. */ - const char *const producer_stage = "vertex"; - const char *const consumer_stage = "fragment"; + const char *const producer_stage = + _mesa_glsl_shader_target_name(producer->Type); + const char *const consumer_stage = + _mesa_glsl_shader_target_name(consumer->Type); /* Find all shader outputs in the "producer" stage. */ @@ -1135,8 +1137,11 @@ assign_varying_locations(struct gl_context *ctx, * "glsl1-varying read but not written" in piglit. */ - linker_error(prog, "fragment shader varying %s not written " - "by vertex shader\n.", var->name); + linker_error(prog, "%s shader varying %s not written " + "by %s shader\n.", + _mesa_glsl_shader_target_name(consumer->Type), + var->name, + _mesa_glsl_shader_target_name(producer->Type)); } /* An 'in' variable is only really a shader input if its diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index cd8d680aec4..c168e47e0c8 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -66,6 +66,7 @@ #include "main/core.h" #include "glsl_symbol_table.h" +#include "glsl_parser_extras.h" #include "ir.h" #include "program.h" #include "program/hash_table.h" @@ -1009,8 +1010,7 @@ link_intrastage_shaders(void *mem_ctx, if (main == NULL) { linker_error(prog, "%s shader lacks `main'\n", - (shader_list[0]->Type == GL_VERTEX_SHADER) - ? "vertex" : "fragment"); + _mesa_glsl_shader_target_name(shader_list[0]->Type)); return NULL; } |