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-rw-r--r--src/glsl/nir/nir_lower_locals_to_regs.c8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/glsl/nir/nir_lower_locals_to_regs.c b/src/glsl/nir/nir_lower_locals_to_regs.c
index 48459f735ab..bc6a3d320c4 100644
--- a/src/glsl/nir/nir_lower_locals_to_regs.c
+++ b/src/glsl/nir/nir_lower_locals_to_regs.c
@@ -135,6 +135,14 @@ get_deref_reg_src(nir_deref_var *deref, nir_instr *instr,
src.reg.base_offset = 0;
src.reg.indirect = NULL;
+ /* It is possible for a user to create a shader that has an array with a
+ * single element and then proceed to access it indirectly. Indirectly
+ * accessing a non-array register is not allowed in NIR. In order to
+ * handle this case we just convert it to a direct reference.
+ */
+ if (src.reg.reg->num_array_elems == 0)
+ return src;
+
nir_deref *tail = &deref->deref;
while (tail->child != NULL) {
const struct glsl_type *parent_type = tail->type;