diff options
Diffstat (limited to 'src/glsl')
-rw-r--r-- | src/glsl/nir/nir.h | 2 | ||||
-rw-r--r-- | src/glsl/nir/nir_normalize_cubemap_coords.c | 29 |
2 files changed, 23 insertions, 8 deletions
diff --git a/src/glsl/nir/nir.h b/src/glsl/nir/nir.h index 99cfe9dfb27..619a363b540 100644 --- a/src/glsl/nir/nir.h +++ b/src/glsl/nir/nir.h @@ -1883,7 +1883,7 @@ void nir_lower_two_sided_color(nir_shader *shader); void nir_lower_atomics(nir_shader *shader); void nir_lower_to_source_mods(nir_shader *shader); -void nir_normalize_cubemap_coords(nir_shader *shader); +bool nir_normalize_cubemap_coords(nir_shader *shader); void nir_live_variables_impl(nir_function_impl *impl); bool nir_ssa_defs_interfere(nir_ssa_def *a, nir_ssa_def *b); diff --git a/src/glsl/nir/nir_normalize_cubemap_coords.c b/src/glsl/nir/nir_normalize_cubemap_coords.c index dd6de40c46f..7385576a223 100644 --- a/src/glsl/nir/nir_normalize_cubemap_coords.c +++ b/src/glsl/nir/nir_normalize_cubemap_coords.c @@ -33,10 +33,16 @@ * or 1.0. This is based on the old GLSL IR based pass by Eric. */ +struct normalize_cubemap_state { + nir_builder b; + bool progress; +}; + static bool normalize_cubemap_coords_block(nir_block *block, void *void_state) { - nir_builder *b = void_state; + struct normalize_cubemap_state *state = void_state; + nir_builder *b = &state->b; nir_foreach_instr(block, instr) { if (instr->type != nir_instr_type_tex) @@ -77,29 +83,38 @@ normalize_cubemap_coords_block(nir_block *block, void *void_state) nir_instr_rewrite_src(&tex->instr, &tex->src[i].src, nir_src_for_ssa(normalized)); + + state->progress = true; } } return true; } -static void +static bool normalize_cubemap_coords_impl(nir_function_impl *impl) { - nir_builder b; - nir_builder_init(&b, impl); + struct normalize_cubemap_state state; + nir_builder_init(&state.b, impl); + state.progress = false; - nir_foreach_block(impl, normalize_cubemap_coords_block, &b); + nir_foreach_block(impl, normalize_cubemap_coords_block, &state); nir_metadata_preserve(impl, nir_metadata_block_index | nir_metadata_dominance); + + return state.progress; } -void +bool nir_normalize_cubemap_coords(nir_shader *shader) { + bool progress = false; + nir_foreach_overload(shader, overload) { if (overload->impl) - normalize_cubemap_coords_impl(overload->impl); + progress = normalize_cubemap_coords_impl(overload->impl) || progress; } + + return progress; } |