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-rw-r--r--src/glsl/ast_to_hir.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index be12f97c3be..f13ac51c164 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -3143,8 +3143,9 @@ ast_declarator_list::hir(exec_list *instructions,
* vectors. Vertex shader inputs cannot be arrays or
* structures."
*/
- const glsl_type *check_type = var->type->is_array()
- ? var->type->fields.array : var->type;
+ const glsl_type *check_type = var->type;
+ while (check_type->is_array())
+ check_type = check_type->element_type();
switch (check_type->base_type) {
case GLSL_TYPE_FLOAT: