diff options
Diffstat (limited to 'src/glsl')
-rw-r--r-- | src/glsl/glsl_parser_extras.cpp | 2 | ||||
-rw-r--r-- | src/glsl/link_varyings.cpp | 2 | ||||
-rw-r--r-- | src/glsl/linker.cpp | 4 | ||||
-rw-r--r-- | src/glsl/standalone_scaffolding.cpp | 2 | ||||
-rw-r--r-- | src/glsl/test_optpass.cpp | 2 |
5 files changed, 6 insertions, 6 deletions
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp index 2d94d3554cd..ad91c466143 100644 --- a/src/glsl/glsl_parser_extras.cpp +++ b/src/glsl/glsl_parser_extras.cpp @@ -1472,7 +1472,7 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader, if (!state->error && !shader->ir->is_empty()) { struct gl_shader_compiler_options *options = - &ctx->ShaderCompilerOptions[shader->Stage]; + &ctx->Const.ShaderCompilerOptions[shader->Stage]; /* Do some optimization at compile time to reduce shader IR size * and reduce later work if the same shader is linked multiple times diff --git a/src/glsl/link_varyings.cpp b/src/glsl/link_varyings.cpp index 1438a4b16c2..54ceae1b9eb 100644 --- a/src/glsl/link_varyings.cpp +++ b/src/glsl/link_varyings.cpp @@ -329,7 +329,7 @@ tfeedback_decl::init(struct gl_context *ctx, const void *mem_ctx, * class must behave specially to account for the fact that gl_ClipDistance * is converted from a float[8] to a vec4[2]. */ - if (ctx->ShaderCompilerOptions[MESA_SHADER_VERTEX].LowerClipDistance && + if (ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].LowerClipDistance && strcmp(this->var_name, "gl_ClipDistance") == 0) { this->is_clip_distance_mesa = true; } diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index 0096fb023dc..497a77aeab4 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -2660,12 +2660,12 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) if (!prog->LinkStatus) goto done; - if (ctx->ShaderCompilerOptions[i].LowerClipDistance) { + if (ctx->Const.ShaderCompilerOptions[i].LowerClipDistance) { lower_clip_distance(prog->_LinkedShaders[i]); } while (do_common_optimization(prog->_LinkedShaders[i]->ir, true, false, - &ctx->ShaderCompilerOptions[i], + &ctx->Const.ShaderCompilerOptions[i], ctx->Const.NativeIntegers)) ; } diff --git a/src/glsl/standalone_scaffolding.cpp b/src/glsl/standalone_scaffolding.cpp index abdd83a4408..2b76dd17b2a 100644 --- a/src/glsl/standalone_scaffolding.cpp +++ b/src/glsl/standalone_scaffolding.cpp @@ -164,5 +164,5 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api) options.DefaultPragmas.Optimize = true; for (int sh = 0; sh < MESA_SHADER_STAGES; ++sh) - memcpy(&ctx->ShaderCompilerOptions[sh], &options, sizeof(options)); + memcpy(&ctx->Const.ShaderCompilerOptions[sh], &options, sizeof(options)); } diff --git a/src/glsl/test_optpass.cpp b/src/glsl/test_optpass.cpp index e4878bf15c7..24c06f11b14 100644 --- a/src/glsl/test_optpass.cpp +++ b/src/glsl/test_optpass.cpp @@ -242,7 +242,7 @@ int test_optpass(int argc, char **argv) if (!state->error) { GLboolean progress; const struct gl_shader_compiler_options *options = - &ctx->ShaderCompilerOptions[_mesa_shader_enum_to_shader_stage(shader_type)]; + &ctx->Const.ShaderCompilerOptions[_mesa_shader_enum_to_shader_stage(shader_type)]; do { progress = do_optimization_passes(shader->ir, &argv[optind], argc - optind, quiet != 0, options); |