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-rwxr-xr-xsrc/glsl/builtins/tools/generate_builtins.py2
-rw-r--r--src/glsl/glcpp/glcpp.c2
-rw-r--r--src/glsl/main.cpp2
-rw-r--r--src/glsl/test_optpass.cpp2
4 files changed, 4 insertions, 4 deletions
diff --git a/src/glsl/builtins/tools/generate_builtins.py b/src/glsl/builtins/tools/generate_builtins.py
index 7eccb7dca91..0b7f6a04403 100755
--- a/src/glsl/builtins/tools/generate_builtins.py
+++ b/src/glsl/builtins/tools/generate_builtins.py
@@ -173,7 +173,7 @@ gl_shader *
read_builtins(GLenum target, const char *protos, const char **functions, unsigned count)
{
struct gl_context fakeCtx;
- fakeCtx.API = API_OPENGL;
+ fakeCtx.API = API_OPENGL_COMPAT;
fakeCtx.Const.GLSLVersion = 140;
fakeCtx.Extensions.ARB_ES2_compatibility = true;
fakeCtx.Const.ForceGLSLExtensionsWarn = false;
diff --git a/src/glsl/glcpp/glcpp.c b/src/glsl/glcpp/glcpp.c
index 35db4708781..7c2ded850bd 100644
--- a/src/glsl/glcpp/glcpp.c
+++ b/src/glsl/glcpp/glcpp.c
@@ -111,7 +111,7 @@ main (int argc, char *argv[])
if (shader == NULL)
return 1;
- ret = glcpp_preprocess(ctx, &shader, &info_log, NULL, API_OPENGL);
+ ret = glcpp_preprocess(ctx, &shader, &info_log, NULL, API_OPENGL_COMPAT);
printf("%s", shader);
fprintf(stderr, "%s", info_log);
diff --git a/src/glsl/main.cpp b/src/glsl/main.cpp
index 04143ad4373..33cd79c8544 100644
--- a/src/glsl/main.cpp
+++ b/src/glsl/main.cpp
@@ -223,7 +223,7 @@ main(int argc, char **argv)
if (argc <= optind)
usage_fail(argv[0]);
- initialize_context(ctx, (glsl_es) ? API_OPENGLES2 : API_OPENGL);
+ initialize_context(ctx, (glsl_es) ? API_OPENGLES2 : API_OPENGL_COMPAT);
struct gl_shader_program *whole_program;
diff --git a/src/glsl/test_optpass.cpp b/src/glsl/test_optpass.cpp
index 5ed11702c87..ce5df24d904 100644
--- a/src/glsl/test_optpass.cpp
+++ b/src/glsl/test_optpass.cpp
@@ -197,7 +197,7 @@ int test_optpass(int argc, char **argv)
struct gl_context local_ctx;
struct gl_context *ctx = &local_ctx;
- initialize_context_to_defaults(ctx, API_OPENGL);
+ initialize_context_to_defaults(ctx, API_OPENGL_COMPAT);
ctx->Driver.NewShader = _mesa_new_shader;