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-rw-r--r--src/glsl/Makefile5
-rw-r--r--src/glsl/builtin_function.cpp16561
-rw-r--r--src/glsl/builtins/110/clamp50
-rw-r--r--src/glsl/builtins/110/matrixCompMult32
-rw-r--r--src/glsl/builtins/110/max43
-rw-r--r--src/glsl/builtins/110/min43
-rw-r--r--src/glsl/builtins/110/noise_fake76
-rw-r--r--src/glsl/builtins/110/sign21
-rw-r--r--src/glsl/builtins/110/textures213
-rw-r--r--src/glsl/builtins/110_fs/derivatives73
-rw-r--r--src/glsl/builtins/110_fs/textures113
-rw-r--r--src/glsl/builtins/130/equal31
-rw-r--r--src/glsl/builtins/130/greaterThan31
-rw-r--r--src/glsl/builtins/130/greaterThanEqual31
-rw-r--r--src/glsl/builtins/130/lessThan31
-rw-r--r--src/glsl/builtins/130/lessThanEqual31
-rw-r--r--src/glsl/builtins/130/mix39
-rw-r--r--src/glsl/builtins/130/notEqual31
-rw-r--r--src/glsl/builtins/130/texelFetch107
-rw-r--r--src/glsl/builtins/130/texture110
-rw-r--r--src/glsl/builtins/130/textureGrad147
-rw-r--r--src/glsl/builtins/130/textureLod128
-rw-r--r--src/glsl/builtins/130/textureProj92
-rw-r--r--src/glsl/builtins/130/textureProjGrad122
-rw-r--r--src/glsl/builtins/130/textureProjLod107
-rw-r--r--src/glsl/builtins/130_fs/texture128
-rw-r--r--src/glsl/builtins/130_fs/textureProj107
-rw-r--r--src/glsl/builtins/ARB_texture_rectangle/textures16
-rw-r--r--src/glsl/builtins/EXT_texture_array/textures59
-rw-r--r--src/glsl/builtins/EXT_texture_array_fs/textures27
-rw-r--r--src/glsl/builtins/ir/abs (renamed from src/glsl/builtins/110/abs)0
-rw-r--r--src/glsl/builtins/ir/acos22
-rw-r--r--src/glsl/builtins/ir/all (renamed from src/glsl/builtins/110/all)0
-rw-r--r--src/glsl/builtins/ir/any (renamed from src/glsl/builtins/110/any)0
-rw-r--r--src/glsl/builtins/ir/asin (renamed from src/glsl/builtins/110/asin)25
-rw-r--r--src/glsl/builtins/ir/atan (renamed from src/glsl/builtins/110/atan)0
-rw-r--r--src/glsl/builtins/ir/ceil (renamed from src/glsl/builtins/110/ceil)0
-rw-r--r--src/glsl/builtins/ir/clamp (renamed from src/glsl/builtins/130/clamp)49
-rw-r--r--src/glsl/builtins/ir/cos (renamed from src/glsl/builtins/110/cos)0
-rw-r--r--src/glsl/builtins/ir/cosh (renamed from src/glsl/builtins/130/cosh)0
-rw-r--r--src/glsl/builtins/ir/cross (renamed from src/glsl/builtins/110/cross)0
-rw-r--r--src/glsl/builtins/ir/dFdx21
-rw-r--r--src/glsl/builtins/ir/dFdy21
-rw-r--r--src/glsl/builtins/ir/degrees (renamed from src/glsl/builtins/110/degrees)0
-rw-r--r--src/glsl/builtins/ir/distance (renamed from src/glsl/builtins/110/distance)0
-rw-r--r--src/glsl/builtins/ir/dot (renamed from src/glsl/builtins/110/dot)0
-rw-r--r--src/glsl/builtins/ir/equal (renamed from src/glsl/builtins/110/equal)30
-rw-r--r--src/glsl/builtins/ir/exp (renamed from src/glsl/builtins/110/exp)0
-rw-r--r--src/glsl/builtins/ir/exp2 (renamed from src/glsl/builtins/110/exp2)0
-rw-r--r--src/glsl/builtins/ir/faceforward (renamed from src/glsl/builtins/110/faceforward)0
-rw-r--r--src/glsl/builtins/ir/floor (renamed from src/glsl/builtins/110/floor)0
-rw-r--r--src/glsl/builtins/ir/fract (renamed from src/glsl/builtins/110/fract)0
-rw-r--r--src/glsl/builtins/ir/ftransform (renamed from src/glsl/builtins/110_vs/ftransform)0
-rw-r--r--src/glsl/builtins/ir/fwidth29
-rw-r--r--src/glsl/builtins/ir/greaterThan (renamed from src/glsl/builtins/110/greaterThan)30
-rw-r--r--src/glsl/builtins/ir/greaterThanEqual (renamed from src/glsl/builtins/110/greaterThanEqual)30
-rw-r--r--src/glsl/builtins/ir/inversesqrt (renamed from src/glsl/builtins/110/inversesqrt)0
-rw-r--r--src/glsl/builtins/ir/length (renamed from src/glsl/builtins/110/length)0
-rw-r--r--src/glsl/builtins/ir/lessThan (renamed from src/glsl/builtins/110/lessThan)30
-rw-r--r--src/glsl/builtins/ir/lessThanEqual (renamed from src/glsl/builtins/110/lessThanEqual)30
-rw-r--r--src/glsl/builtins/ir/log (renamed from src/glsl/builtins/110/log)0
-rw-r--r--src/glsl/builtins/ir/log2 (renamed from src/glsl/builtins/110/log2)0
-rw-r--r--src/glsl/builtins/ir/matrixCompMult (renamed from src/glsl/builtins/120/matrixCompMult)30
-rw-r--r--src/glsl/builtins/ir/max (renamed from src/glsl/builtins/130/max)42
-rw-r--r--src/glsl/builtins/ir/min (renamed from src/glsl/builtins/130/min)42
-rw-r--r--src/glsl/builtins/ir/mix (renamed from src/glsl/builtins/110/mix)38
-rw-r--r--src/glsl/builtins/ir/mod (renamed from src/glsl/builtins/110/mod)0
-rw-r--r--src/glsl/builtins/ir/noise118
-rw-r--r--src/glsl/builtins/ir/noise218
-rw-r--r--src/glsl/builtins/ir/noise318
-rw-r--r--src/glsl/builtins/ir/noise418
-rw-r--r--src/glsl/builtins/ir/normalize (renamed from src/glsl/builtins/110/normalize)0
-rw-r--r--src/glsl/builtins/ir/not (renamed from src/glsl/builtins/110/not)0
-rw-r--r--src/glsl/builtins/ir/notEqual (renamed from src/glsl/builtins/110/notEqual)30
-rw-r--r--src/glsl/builtins/ir/outerProduct (renamed from src/glsl/builtins/120/outerProduct)0
-rw-r--r--src/glsl/builtins/ir/pow (renamed from src/glsl/builtins/110/pow)0
-rw-r--r--src/glsl/builtins/ir/radians (renamed from src/glsl/builtins/110/radians)0
-rw-r--r--src/glsl/builtins/ir/reflect (renamed from src/glsl/builtins/110/reflect)0
-rw-r--r--src/glsl/builtins/ir/refract (renamed from src/glsl/builtins/110/refract)0
-rw-r--r--src/glsl/builtins/ir/sign (renamed from src/glsl/builtins/130/sign)20
-rw-r--r--src/glsl/builtins/ir/sin (renamed from src/glsl/builtins/110/sin)0
-rw-r--r--src/glsl/builtins/ir/sinh (renamed from src/glsl/builtins/130/sinh)0
-rw-r--r--src/glsl/builtins/ir/smoothstep (renamed from src/glsl/builtins/110/smoothstep)0
-rw-r--r--src/glsl/builtins/ir/sqrt (renamed from src/glsl/builtins/110/sqrt)0
-rw-r--r--src/glsl/builtins/ir/step (renamed from src/glsl/builtins/110/step)0
-rw-r--r--src/glsl/builtins/ir/tan (renamed from src/glsl/builtins/110/tan)0
-rw-r--r--src/glsl/builtins/ir/tanh (renamed from src/glsl/builtins/130/tanh)0
-rw-r--r--src/glsl/builtins/ir/transpose (renamed from src/glsl/builtins/120/transpose)0
-rw-r--r--src/glsl/builtins/profiles/110.frag364
-rw-r--r--src/glsl/builtins/profiles/110.vert351
-rw-r--r--src/glsl/builtins/profiles/120.frag396
-rw-r--r--src/glsl/builtins/profiles/120.vert383
-rw-r--r--src/glsl/builtins/profiles/ARB_texture_rectangle.frag7
-rw-r--r--src/glsl/builtins/profiles/ARB_texture_rectangle.vert7
-rw-r--r--src/glsl/builtins/profiles/EXT_texture_array.frag11
-rw-r--r--src/glsl/builtins/profiles/EXT_texture_array.vert11
-rw-r--r--src/glsl/builtins/tools/builtin_function.cpp39
-rwxr-xr-xsrc/glsl/builtins/tools/generate_builtins.pl164
-rwxr-xr-xsrc/glsl/builtins/tools/generate_builtins.py207
-rwxr-xr-xsrc/glsl/builtins/tools/texture_builtins.py261
-rw-r--r--src/glsl/ir_reader.cpp24
-rw-r--r--src/glsl/ir_reader.h2
102 files changed, 15738 insertions, 5685 deletions
diff --git a/src/glsl/Makefile b/src/glsl/Makefile
index 110228e72a1..b13a612591b 100644
--- a/src/glsl/Makefile
+++ b/src/glsl/Makefile
@@ -164,7 +164,8 @@ glcpp/glcpp-lex.c: glcpp/glcpp-lex.l
glcpp/glcpp-parse.c: glcpp/glcpp-parse.y
bison -v -o "$@" --defines=glcpp/glcpp-parse.h $<
-builtin_function.cpp: builtins/*/*
- ./builtins/tools/generate_builtins.pl > builtin_function.cpp
+builtin_function.cpp: builtins/profiles/* builtins/ir/* builtins/tools/generate_builtins.py builtins/tools/texture_builtins.py
+ cp builtins/tools/builtin_function.cpp .
+ ./builtins/tools/generate_builtins.py > builtin_function.cpp
-include depend
diff --git a/src/glsl/builtin_function.cpp b/src/glsl/builtin_function.cpp
index 1d9a58a5caf..f2abea961d2 100644
--- a/src/glsl/builtin_function.cpp
+++ b/src/glsl/builtin_function.cpp
@@ -1,4 +1,4 @@
-/* DO NOT MODIFY - automatically generated by generate_builtins.pl */
+/* DO NOT MODIFY - automatically generated by generate_builtins.py */
/*
* Copyright © 2010 Intel Corporation
*
@@ -27,12 +27,13 @@
#include "glsl_parser_extras.h"
#include "ir_reader.h"
#include "program.h"
+#include "ast.h"
extern "C" struct gl_shader *
_mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type);
gl_shader *
-read_builtins(GLenum target, const char **functions, unsigned count)
+read_builtins(GLenum target, const char *protos, const char **functions, unsigned count)
{
gl_shader *sh = _mesa_new_shader(NULL, 0, target);
struct _mesa_glsl_parse_state *st =
@@ -46,13 +47,19 @@ read_builtins(GLenum target, const char **functions, unsigned count)
sh->ir = new(sh) exec_list;
sh->symbols = st->symbols;
+ /* Read the IR containing the prototypes */
+ _mesa_glsl_read_ir(st, sh->ir, protos, true);
+
+ /* Read ALL the function bodies, telling the IR reader not to scan for
+ * prototypes (we've already created them). The IR reader will skip any
+ * signature that does not already exist as a prototype.
+ */
for (unsigned i = 0; i < count; i++) {
- _mesa_glsl_read_ir(st, sh->ir, functions[i]);
+ _mesa_glsl_read_ir(st, sh->ir, functions[i], false);
if (st->error) {
- printf("error reading builtin: %.35s ...\n", functions[i]);
- delete st;
- talloc_free(sh);
+ printf("error reading builtin: %.35s ...\n", functions[i]);
+ talloc_free(sh);
return NULL;
}
}
@@ -63,33 +70,7 @@ read_builtins(GLenum target, const char **functions, unsigned count)
return sh;
}
-/* 110 builtins */
-
-static const char *builtins_110_abs = {
- "((function abs\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float arg0))\n"
- " ((return (expression float abs (var_ref arg0)))))\n"
- "\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 arg0))\n"
- " ((return (expression vec2 abs (var_ref arg0)))))\n"
- "\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 arg0))\n"
- " ((return (expression vec3 abs (var_ref arg0)))))\n"
- "\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 arg0))\n"
- " ((return (expression vec4 abs (var_ref arg0)))))\n"
- "))\n"
-};
-
-static const char *builtins_110_all = {
+static const char *builtin_all =
"((function all\n"
" (signature bool\n"
" (parameters\n"
@@ -106,1240 +87,661 @@ static const char *builtins_110_all = {
" (declare (in) bvec4 arg0))\n"
" ((return (expression bool && (expression bool && (expression bool && (swiz x (var_ref arg0))(swiz y (var_ref arg0))) (swiz z (var_ref arg0))) (swiz w (var_ref arg0))))))\n"
"))\n"
-};
-
-static const char *builtins_110_any = {
- "((function any\n"
- " (signature bool\n"
+ ""
+;
+static const char *builtin_textureProj =
+ "((function textureProj\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) bvec2 arg0))\n"
- " ((return (expression bool || (swiz x (var_ref arg0))(swiz y (var_ref arg0))))))\n"
+ " (declare (in) sampler1D sampler)\n"
+ " (declare (in) vec2 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () ))))\n"
"\n"
- " (signature bool\n"
+ " (signature ivec4\n"
" (parameters\n"
- " (declare (in) bvec3 arg0))\n"
- " ((return (expression bool || (expression bool || (swiz x (var_ref arg0))(swiz y (var_ref arg0))) (swiz z (var_ref arg0))))))\n"
+ " (declare (in) isampler1D sampler)\n"
+ " (declare (in) vec2 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () ))))\n"
"\n"
- " (signature bool\n"
- " (parameters\n"
- " (declare (in) bvec4 arg0))\n"
- " ((return (expression bool || (expression bool || (expression bool || (swiz x (var_ref arg0))(swiz y (var_ref arg0))) (swiz z (var_ref arg0))) (swiz w (var_ref arg0))))))\n"
- "))\n"
-};
-
-static const char *builtins_110_asin = {
- "((function asin\n"
- " (signature float\n"
+ " (signature uvec4\n"
" (parameters\n"
- " (declare (in) float x))\n"
- " ((return (expression float *\n"
- " (expression float sign (var_ref x))\n"
- " (expression float -\n"
- " (expression float *\n"
- " (constant float (3.1415926))\n"
- " (constant float (0.5)))\n"
- " (expression float *\n"
- " (expression float sqrt\n"
- " (expression float -\n"
- " (constant float (1.0))\n"
- " (expression float abs (var_ref x))))\n"
- " (expression float +\n"
- " (constant float (1.5707288))\n"
- " (expression float *\n"
- " (expression float abs (var_ref x))\n"
- " (expression float +\n"
- " (constant float (-0.2121144))\n"
- " (expression float *\n"
- " (constant float (0.0742610))\n"
- " (expression float abs (var_ref x))))))))))))\n"
+ " (declare (in) usampler1D sampler)\n"
+ " (declare (in) vec2 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () ))))\n"
"\n"
- " (signature vec2\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) vec2 x))\n"
- " ((return (expression vec2 *\n"
- " (expression vec2 sign (var_ref x))\n"
- " (expression vec2 -\n"
- " (expression float *\n"
- " (constant float (3.1415926))\n"
- " (constant float (0.5)))\n"
- " (expression vec2 *\n"
- " (expression vec2 sqrt\n"
- " (expression vec2 -\n"
- " (constant float (1.0))\n"
- " (expression vec2 abs (var_ref x))))\n"
- " (expression vec2 +\n"
- " (constant float (1.5707288))\n"
- " (expression vec2 *\n"
- " (expression vec2 abs (var_ref x))\n"
- " (expression vec2 +\n"
- " (constant float (-0.2121144))\n"
- " (expression vec2 *\n"
- " (constant float (0.0742610))\n"
- " (expression vec2 abs (var_ref x))))))))))))\n"
+ " (declare (in) sampler1D sampler)\n"
+ " (declare (in) vec4 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n"
"\n"
- " (signature vec3\n"
+ " (signature ivec4\n"
" (parameters\n"
- " (declare (in) vec3 x))\n"
- " ((return (expression vec3 *\n"
- " (expression vec3 sign (var_ref x))\n"
- " (expression vec3 -\n"
- " (expression float *\n"
- " (constant float (3.1415926))\n"
- " (constant float (0.5)))\n"
- " (expression vec3 *\n"
- " (expression vec3 sqrt\n"
- " (expression vec3 -\n"
- " (constant float (1.0))\n"
- " (expression vec3 abs (var_ref x))))\n"
- " (expression vec3 +\n"
- " (constant float (1.5707288))\n"
- " (expression vec3 *\n"
- " (expression vec3 abs (var_ref x))\n"
- " (expression vec3 +\n"
- " (constant float (-0.2121144))\n"
- " (expression vec3 *\n"
- " (constant float (0.0742610))\n"
- " (expression vec3 abs (var_ref x))))))))))))\n"
+ " (declare (in) isampler1D sampler)\n"
+ " (declare (in) vec4 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n"
"\n"
- " (signature vec4\n"
+ " (signature uvec4\n"
" (parameters\n"
- " (declare (in) vec4 x))\n"
- " ((return (expression vec4 *\n"
- " (expression vec4 sign (var_ref x))\n"
- " (expression vec4 -\n"
- " (expression float *\n"
- " (constant float (3.1415926))\n"
- " (constant float (0.5)))\n"
- " (expression vec4 *\n"
- " (expression vec4 sqrt\n"
- " (expression vec4 -\n"
- " (constant float (1.0))\n"
- " (expression vec4 abs (var_ref x))))\n"
- " (expression vec4 +\n"
- " (constant float (1.5707288))\n"
- " (expression vec4 *\n"
- " (expression vec4 abs (var_ref x))\n"
- " (expression vec4 +\n"
- " (constant float (-0.2121144))\n"
- " (expression vec4 *\n"
- " (constant float (0.0742610))\n"
- " (expression vec4 abs (var_ref x)))))))))))\n"
- "))\n"
+ " (declare (in) usampler1D sampler)\n"
+ " (declare (in) vec4 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n"
"\n"
- " (function acos\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float x))\n"
- " ((return (expression float - (constant float (1.5707963))\n"
- " (call asin ((var_ref x)))))))\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 x))\n"
- " ((return (expression vec2 - (constant float (1.5707963))\n"
- " (call asin ((var_ref x)))))))\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 x))\n"
- " ((return (expression vec3 - (constant float (1.5707963))\n"
- " (call asin ((var_ref x)))))))\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) vec4 x))\n"
- " ((return (expression vec4 - (constant float (1.5707963))\n"
- " (call asin ((var_ref x)))))))\n"
- "))\n"
-};
-
-static const char *builtins_110_atan = {
- "((function atan\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float x))\n"
- " ((return (call asin ((expression float *\n"
- " (var_ref x)\n"
- " (expression float rsq\n"
- " (expression float +\n"
- " (expression float *\n"
- " (var_ref x)\n"
- " (var_ref x))\n"
- " (constant float (1.0))))))))))\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec3 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ))))\n"
"\n"
- " (signature vec2\n"
+ " (signature ivec4\n"
" (parameters\n"
- " (declare (in) vec2 y_over_x))\n"
- " ((return (call asin ((expression vec2 *\n"
- " (var_ref y_over_x)\n"
- " (expression vec2 rsq\n"
- " (expression vec2 +\n"
- " (expression vec2 *\n"
- " (var_ref y_over_x)\n"
- " (var_ref y_over_x))\n"
- " (constant float (1.0))))))))))\n"
+ " (declare (in) isampler2D sampler)\n"
+ " (declare (in) vec3 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ))))\n"
"\n"
- " (signature vec3\n"
+ " (signature uvec4\n"
" (parameters\n"
- " (declare (in) vec3 y_over_x))\n"
- " ((return (call asin ((expression vec3 *\n"
- " (var_ref y_over_x)\n"
- " (expression vec3 rsq\n"
- " (expression vec3 +\n"
- " (expression vec3 *\n"
- " (var_ref y_over_x)\n"
- " (var_ref y_over_x))\n"
- " (constant float (1.0))))))))))\n"
+ " (declare (in) usampler2D sampler)\n"
+ " (declare (in) vec3 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) vec4 y_over_x))\n"
- " ((return (call asin ((expression vec4 *\n"
- " (var_ref y_over_x)\n"
- " (expression vec4 rsq\n"
- " (expression vec4 +\n"
- " (expression vec4 *\n"
- " (var_ref y_over_x)\n"
- " (var_ref y_over_x))\n"
- " (constant float (1.0))))))))))\n"
- "\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in ) float y)\n"
- " (declare (in ) float x)\n"
- " )\n"
- " (\n"
- " (declare () float r)\n"
- " (declare ( ) float abs_retval)\n"
- " (assign (constant bool (1)) (var_ref abs_retval) (call abs ((var_ref x) ))\n"
- ") \n"
- " (if (expression bool > (var_ref abs_retval) (constant float (0.000100)) ) (\n"
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- " ))\n"
- "\n"
- "\n"
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+ " (declare (in) vec4 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n"
"\n"
- " (signature vec2\n"
+ " (signature ivec4\n"
" (parameters\n"
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- " ((declare () vec2 r)\n"
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- " (call atan ((swiz y (var_ref y))\n"
- " (swiz y (var_ref x)))))\n"
- " (return (var_ref r))))\n"
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+ " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n"
"\n"
- " (signature vec3\n"
+ " (signature uvec4\n"
" (parameters\n"
- " (declare (in) vec3 y)\n"
- " (declare (in) vec3 x))\n"
- " ((declare () vec3 r)\n"
- " (assign (constant bool (1))\n"
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- " (swiz x (var_ref x)))))\n"
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- " (call atan ((swiz z (var_ref y))\n"
- " (swiz z (var_ref x)))))\n"
- " (return (var_ref r))))\n"
+ " (declare (in) usampler2D sampler)\n"
+ " (declare (in) vec4 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) vec4 y)\n"
- " (declare (in) vec4 x))\n"
- " ((declare () vec4 r)\n"
- " (assign (constant bool (1))\n"
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- " (call atan ((swiz x (var_ref y))\n"
- " (swiz x (var_ref x)))))\n"
- " (assign (constant bool (1))\n"
- " (swiz y (var_ref r))\n"
- " (call atan ((swiz y (var_ref y))\n"
- " (swiz y (var_ref x)))))\n"
- " (assign (constant bool (1))\n"
- " (swiz z (var_ref r))\n"
- " (call atan ((swiz z (var_ref y))\n"
- " (swiz z (var_ref x)))))\n"
- " (assign (constant bool (1))\n"
- " (swiz w (var_ref r))\n"
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- " (swiz w (var_ref x)))))\n"
- " (return (var_ref r)))))\n"
- "\n"
- "))\n"
-};
-
-static const char *builtins_110_ceil = {
- "((function ceil\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float arg0))\n"
- " ((return (expression float ceil (var_ref arg0)))))\n"
+ " (declare (in) sampler3D sampler)\n"
+ " (declare (in) vec4 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n"
"\n"
- " (signature vec2\n"
+ " (signature ivec4\n"
" (parameters\n"
- " (declare (in) vec2 arg0))\n"
- " ((return (expression vec2 ceil (var_ref arg0)))))\n"
+ " (declare (in) isampler3D sampler)\n"
+ " (declare (in) vec4 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n"
"\n"
- " (signature vec3\n"
+ " (signature uvec4\n"
" (parameters\n"
- " (declare (in) vec3 arg0))\n"
- " ((return (expression vec3 ceil (var_ref arg0)))))\n"
+ " (declare (in) usampler3D sampler)\n"
+ " (declare (in) vec4 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) vec4 arg0))\n"
- " ((return (expression vec4 ceil (var_ref arg0)))))\n"
- "))\n"
-};
-
-static const char *builtins_110_clamp = {
- "((function clamp\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float arg0)\n"
- " (declare (in) float arg1)\n"
- " (declare (in) float arg2))\n"
- " ((return (expression float max (expression float min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
+ " (declare (in) sampler1D sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref bias) ))))\n"
"\n"
- " (signature vec2\n"
+ " (signature ivec4\n"
" (parameters\n"
- " (declare (in) vec2 arg0)\n"
- " (declare (in) vec2 arg1)\n"
- " (declare (in) vec2 arg2))\n"
- " ((return (expression vec2 max (expression vec2 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
+ " (declare (in) isampler1D sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref bias) ))))\n"
"\n"
- " (signature vec3\n"
+ " (signature uvec4\n"
" (parameters\n"
- " (declare (in) vec3 arg0)\n"
- " (declare (in) vec3 arg1)\n"
- " (declare (in) vec3 arg2))\n"
- " ((return (expression vec3 max (expression vec3 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
+ " (declare (in) usampler1D sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref bias) ))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
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- " (declare (in) vec4 arg1)\n"
- " (declare (in) vec4 arg2))\n"
- " ((return (expression vec4 max (expression vec4 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
+ " (declare (in) sampler1D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n"
"\n"
- " (signature vec2\n"
+ " (signature ivec4\n"
" (parameters\n"
- " (declare (in) vec2 arg0)\n"
- " (declare (in) float arg1)\n"
- " (declare (in) float arg2))\n"
- " ((return (expression vec2 max (expression vec2 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
+ " (declare (in) isampler1D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n"
"\n"
- " (signature vec3\n"
+ " (signature uvec4\n"
" (parameters\n"
- " (declare (in) vec3 arg0)\n"
- " (declare (in) float arg1)\n"
- " (declare (in) float arg2))\n"
- " ((return (expression vec3 max (expression vec3 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
+ " (declare (in) usampler1D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) vec4 arg0)\n"
- " (declare (in) float arg1)\n"
- " (declare (in) float arg2))\n"
- " ((return (expression vec4 max (expression vec4 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
- "))\n"
-};
-
-static const char *builtins_110_cos = {
- "((function cos\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float angle))\n"
- " ((return (expression float cos (var_ref angle)))))\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref bias) ))))\n"
"\n"
- " (signature vec2\n"
+ " (signature ivec4\n"
" (parameters\n"
- " (declare (in) vec2 angle))\n"
- " ((return (expression vec2 cos (var_ref angle)))))\n"
+ " (declare (in) isampler2D sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref bias) ))))\n"
"\n"
- " (signature vec3\n"
+ " (signature uvec4\n"
" (parameters\n"
- " (declare (in) vec3 angle))\n"
- " ((return (expression vec3 cos (var_ref angle)))))\n"
+ " (declare (in) usampler2D sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref bias) ))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) vec4 angle))\n"
- " ((return (expression vec4 cos (var_ref angle)))))\n"
- "))\n"
-};
-
-static const char *builtins_110_cross = {
- "((function cross\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 arg0)\n"
- " (declare (in) vec3 arg1))\n"
- " ((return (expression vec3 cross (var_ref arg0) (var_ref arg1)))))\n"
- "))\n"
-};
-
-static const char *builtins_110_degrees = {
- "((function degrees\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float arg0))\n"
- " ((return (expression float * (var_ref arg0) (constant float (57.295780))))))\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n"
"\n"
- " (signature vec2\n"
+ " (signature ivec4\n"
" (parameters\n"
- " (declare (in) vec2 arg0))\n"
- " ((return (expression vec2 * (var_ref arg0) (constant float (57.295780))))))\n"
+ " (declare (in) isampler2D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n"
"\n"
- " (signature vec3\n"
+ " (signature uvec4\n"
" (parameters\n"
- " (declare (in) vec3 arg0))\n"
- " ((return (expression vec3 * (var_ref arg0) (constant float (57.295780))))))\n"
+ " (declare (in) usampler2D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) vec4 arg0))\n"
- " ((return (expression vec4 * (var_ref arg0) (constant float (57.295780))))))\n"
- "))\n"
-};
-
-static const char *builtins_110_distance = {
- "((function distance\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float p0)\n"
- " (declare (in) float p1))\n"
- " ((declare () float p)\n"
- " (assign (constant bool (1)) (var_ref p) (expression float - (var_ref p0) (var_ref p1)))\n"
- " (return (expression float sqrt (expression float dot (var_ref p) (var_ref p))))))\n"
+ " (declare (in) sampler3D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n"
"\n"
- " (signature float\n"
+ " (signature ivec4\n"
" (parameters\n"
- " (declare (in) vec2 p0)\n"
- " (declare (in) vec2 p1))\n"
- " ((declare () vec2 p)\n"
- " (assign (constant bool (1)) (var_ref p) (expression vec2 - (var_ref p0) (var_ref p1)))\n"
- " (return (expression float sqrt (expression float dot (var_ref p) (var_ref p))))))\n"
+ " (declare (in) isampler3D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n"
"\n"
- " (signature float\n"
+ " (signature uvec4\n"
" (parameters\n"
- " (declare (in) vec3 p0)\n"
- " (declare (in) vec3 p1))\n"
- " ((declare () vec3 p)\n"
- " (assign (constant bool (1)) (var_ref p) (expression vec3 - (var_ref p0) (var_ref p1)))\n"
- " (return (expression float sqrt (expression float dot (var_ref p) (var_ref p))))))\n"
+ " (declare (in) usampler3D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n"
"\n"
- " (signature float\n"
- " (parameters\n"
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- " (declare (in) vec4 p1))\n"
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- " (return (expression float sqrt (expression float dot (var_ref p) (var_ref p))))))\n"
"))\n"
-};
-
-static const char *builtins_110_dot = {
- "((function dot\n"
+ ""
+;
+static const char *builtin_fwidth =
+ "((function fwidth\n"
" (signature float\n"
" (parameters\n"
- " (declare (in) float arg0)\n"
- " (declare (in) float arg1))\n"
- " ((return (expression float dot (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) float p))\n"
+ " ((return (expression float +\n"
+ " (expression float abs (expression float dFdx (var_ref p)))\n"
+ " (expression float abs (expression float dFdy (var_ref p)))))))\n"
"\n"
- " (signature float\n"
+ " (signature vec2\n"
" (parameters\n"
- " (declare (in) vec2 arg0)\n"
- " (declare (in) vec2 arg1))\n"
- " ((return (expression float dot (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) vec2 p))\n"
+ " ((return (expression vec2 +\n"
+ " (expression vec2 abs (expression vec2 dFdx (var_ref p)))\n"
+ " (expression vec2 abs (expression vec2 dFdy (var_ref p)))))))\n"
"\n"
- " (signature float\n"
+ " (signature vec3\n"
" (parameters\n"
- " (declare (in) vec3 arg0)\n"
- " (declare (in) vec3 arg1))\n"
- " ((return (expression float dot (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) vec3 p))\n"
+ " ((return (expression vec3 +\n"
+ " (expression vec3 abs (expression vec3 dFdx (var_ref p)))\n"
+ " (expression vec3 abs (expression vec3 dFdy (var_ref p)))))))\n"
"\n"
- " (signature float\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) vec4 arg0)\n"
- " (declare (in) vec4 arg1))\n"
- " ((return (expression float dot (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) vec4 p))\n"
+ " ((return (expression vec4 +\n"
+ " (expression vec4 abs (expression vec4 dFdx (var_ref p)))\n"
+ " (expression vec4 abs (expression vec4 dFdy (var_ref p)))))))\n"
"))\n"
-};
-
-static const char *builtins_110_equal = {
- "((function equal\n"
- " (signature bvec2\n"
- " (parameters\n"
- " (declare (in) vec2 arg0)\n"
- " (declare (in) vec2 arg1))\n"
- " ((declare () bvec2 temp)\n"
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- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool == (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (return (var_ref temp))))\n"
- "\n"
- " (signature bvec3\n"
+ ""
+;
+static const char *builtin_texture2DProj =
+ "((function texture2DProj\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) vec3 arg0)\n"
- " (declare (in) vec3 arg1))\n"
- " ((declare () bvec3 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool == (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool == (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool == (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
- " (return (var_ref temp))))\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec3 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ))))\n"
"\n"
- " (signature bvec4\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) vec4 arg0)\n"
- " (declare (in) vec4 arg1))\n"
- " ((declare () bvec4 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool == (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool == (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool == (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
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- " (return (var_ref temp))))\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec4 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n"
"\n"
- " (signature bvec2\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) ivec2 arg0)\n"
- " (declare (in) ivec2 arg1))\n"
- " ((declare () bvec2 temp)\n"
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- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool == (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (return (var_ref temp))))\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref bias) ))))\n"
"\n"
- " (signature bvec3\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) ivec3 arg0)\n"
- " (declare (in) ivec3 arg1))\n"
- " ((declare () bvec3 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool == (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool == (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool == (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
- " (return (var_ref temp))))\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n"
"\n"
- " (signature bvec4\n"
- " (parameters\n"
- " (declare (in) ivec4 arg0)\n"
- " (declare (in) ivec4 arg1))\n"
- " ((declare () bvec4 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool == (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool == (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool == (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool == (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n"
- " (return (var_ref temp))))\n"
"))\n"
-};
-
-static const char *builtins_110_exp = {
- "((function exp\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float arg0))\n"
- " ((return (expression float exp (var_ref arg0)))))\n"
- "\n"
- " (signature vec2\n"
+ ""
+;
+static const char *builtin_shadow1DProjLod =
+ "((function shadow1DProjLod\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) vec2 arg0))\n"
- " ((return (expression vec2 exp (var_ref arg0)))))\n"
+ " (declare (in) sampler1DShadow sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) (var_ref lod) ))))\n"
"\n"
- " (signature vec3\n"
+ "))\n"
+ ""
+;
+static const char *builtin_texture3DLod =
+ "((function texture3DLod\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) vec3 arg0))\n"
- " ((return (expression vec3 exp (var_ref arg0)))))\n"
+ " (declare (in) sampler3D sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
"\n"
+ "))\n"
+ ""
+;
+static const char *builtin_textureCubeLod =
+ "((function textureCubeLod\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) vec4 arg0))\n"
- " ((return (expression vec4 exp (var_ref arg0)))))\n"
+ " (declare (in) samplerCube sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ "\n"
"))\n"
-};
-
-static const char *builtins_110_exp2 = {
- "((function exp2\n"
- " (signature float\n"
+ ""
+;
+static const char *builtin_texture =
+ "((function texture\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) float arg0))\n"
- " ((return (expression float exp2 (var_ref arg0)))))\n"
+ " (declare (in) sampler1D sampler)\n"
+ " (declare (in) float P) )\n"
+ " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
"\n"
- " (signature vec2\n"
+ " (signature ivec4\n"
" (parameters\n"
- " (declare (in) vec2 arg0))\n"
- " ((return (expression vec2 exp2 (var_ref arg0)))))\n"
+ " (declare (in) isampler1D sampler)\n"
+ " (declare (in) float P) )\n"
+ " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
"\n"
- " (signature vec3\n"
+ " (signature uvec4\n"
" (parameters\n"
- " (declare (in) vec3 arg0))\n"
- " ((return (expression vec3 exp2 (var_ref arg0)))))\n"
+ " (declare (in) usampler1D sampler)\n"
+ " (declare (in) float P) )\n"
+ " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) vec4 arg0))\n"
- " ((return (expression vec4 exp2 (var_ref arg0)))))\n"
- "))\n"
-};
-
-static const char *builtins_110_faceforward = {
- "((function faceforward\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float N)\n"
- " (declare (in) float I)\n"
- " (declare (in) float Nref))\n"
- " ((if (expression bool < (expression float dot (var_ref Nref) (var_ref I)) (constant float (0)))\n"
- " ((return (var_ref N)))\n"
- " ((return (expression float neg (var_ref N)))))))\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec2 P) )\n"
+ " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
"\n"
- " (signature vec2\n"
+ " (signature ivec4\n"
" (parameters\n"
- " (declare (in) vec2 N)\n"
- " (declare (in) vec2 I)\n"
- " (declare (in) vec2 Nref))\n"
- " ((if (expression bool < (expression float dot (var_ref Nref) (var_ref I)) (constant float (0)))\n"
- " ((return (var_ref N)))\n"
- " ((return (expression vec2 neg (var_ref N)))))))\n"
+ " (declare (in) isampler2D sampler)\n"
+ " (declare (in) vec2 P) )\n"
+ " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
"\n"
- " (signature vec3\n"
+ " (signature uvec4\n"
" (parameters\n"
- " (declare (in) vec3 N)\n"
- " (declare (in) vec3 I)\n"
- " (declare (in) vec3 Nref))\n"
- " ((if (expression bool < (expression float dot (var_ref Nref) (var_ref I)) (constant float (0)))\n"
- " ((return (var_ref N)))\n"
- " ((return (expression vec3 neg (var_ref N)))))))\n"
+ " (declare (in) usampler2D sampler)\n"
+ " (declare (in) vec2 P) )\n"
+ " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) vec4 N)\n"
- " (declare (in) vec4 I)\n"
- " (declare (in) vec4 Nref))\n"
- " ((if (expression bool < (expression float dot (var_ref Nref) (var_ref I)) (constant float (0)))\n"
- " ((return (var_ref N)))\n"
- " ((return (expression vec4 neg (var_ref N)))))))\n"
- "))\n"
-};
-
-static const char *builtins_110_floor = {
- "((function floor\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float arg0))\n"
- " ((return (expression float floor (var_ref arg0)))))\n"
+ " (declare (in) sampler3D sampler)\n"
+ " (declare (in) vec3 P) )\n"
+ " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
"\n"
- " (signature vec2\n"
+ " (signature ivec4\n"
" (parameters\n"
- " (declare (in) vec2 arg0))\n"
- " ((return (expression vec2 floor (var_ref arg0)))))\n"
+ " (declare (in) isampler3D sampler)\n"
+ " (declare (in) vec3 P) )\n"
+ " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
"\n"
- " (signature vec3\n"
+ " (signature uvec4\n"
" (parameters\n"
- " (declare (in) vec3 arg0))\n"
- " ((return (expression vec3 floor (var_ref arg0)))))\n"
+ " (declare (in) usampler3D sampler)\n"
+ " (declare (in) vec3 P) )\n"
+ " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) vec4 arg0))\n"
- " ((return (expression vec4 floor (var_ref arg0)))))\n"
- "))\n"
-};
-
-static const char *builtins_110_fract = {
- "((function fract\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float x))\n"
- " ((return (expression float fract (var_ref x)))))\n"
+ " (declare (in) samplerCube sampler)\n"
+ " (declare (in) vec3 P) )\n"
+ " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
"\n"
- " (signature vec2\n"
+ " (signature ivec4\n"
" (parameters\n"
- " (declare (in) vec2 x))\n"
- " ((return (expression vec2 fract (var_ref x)))))\n"
+ " (declare (in) isamplerCube sampler)\n"
+ " (declare (in) vec3 P) )\n"
+ " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
"\n"
- " (signature vec3\n"
+ " (signature uvec4\n"
" (parameters\n"
- " (declare (in) vec3 x))\n"
- " ((return (expression vec3 fract (var_ref x)))))\n"
+ " (declare (in) usamplerCube sampler)\n"
+ " (declare (in) vec3 P) )\n"
+ " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) vec4 x))\n"
- " ((return (expression vec4 fract (var_ref x)))))\n"
- "))\n"
- "\n"
-};
-
-static const char *builtins_110_greaterThan = {
- "((function greaterThan\n"
- " (signature bvec2\n"
- " (parameters\n"
- " (declare (in) vec2 arg0)\n"
- " (declare (in) vec2 arg1))\n"
- " ((declare () bvec2 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool > (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool > (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (return (var_ref temp))))\n"
- "\n"
- " (signature bvec3\n"
- " (parameters\n"
- " (declare (in) vec3 arg0)\n"
- " (declare (in) vec3 arg1))\n"
- " ((declare () bvec3 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool > (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool > (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool > (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
- " (return (var_ref temp))))\n"
+ " (declare (in) sampler1DArray sampler)\n"
+ " (declare (in) vec2 P) )\n"
+ " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
"\n"
- " (signature bvec4\n"
+ " (signature ivec4\n"
" (parameters\n"
- " (declare (in) vec4 arg0)\n"
- " (declare (in) vec4 arg1))\n"
- " ((declare () bvec4 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool > (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool > (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool > (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool > (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n"
- " (return (var_ref temp))))\n"
+ " (declare (in) isampler1DArray sampler)\n"
+ " (declare (in) vec2 P) )\n"
+ " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
"\n"
- " (signature bvec2\n"
+ " (signature uvec4\n"
" (parameters\n"
- " (declare (in) ivec2 arg0)\n"
- " (declare (in) ivec2 arg1))\n"
- " ((declare () bvec2 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool > (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool > (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (return (var_ref temp))))\n"
+ " (declare (in) usampler1DArray sampler)\n"
+ " (declare (in) vec2 P) )\n"
+ " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
"\n"
- " (signature bvec3\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) ivec3 arg0)\n"
- " (declare (in) ivec3 arg1))\n"
- " ((declare () bvec3 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool > (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool > (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool > (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
- " (return (var_ref temp))))\n"
+ " (declare (in) sampler2DArray sampler)\n"
+ " (declare (in) vec3 P) )\n"
+ " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
"\n"
- " (signature bvec4\n"
- " (parameters\n"
- " (declare (in) ivec4 arg0)\n"
- " (declare (in) ivec4 arg1))\n"
- " ((declare () bvec4 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool > (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool > (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool > (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool > (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n"
- " (return (var_ref temp))))\n"
- "))\n"
-};
-
-static const char *builtins_110_greaterThanEqual = {
- "((function greaterThanEqual\n"
- " (signature bvec2\n"
+ " (signature ivec4\n"
" (parameters\n"
- " (declare (in) vec2 arg0)\n"
- " (declare (in) vec2 arg1))\n"
- " ((declare () bvec2 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool >= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool >= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (return (var_ref temp))))\n"
+ " (declare (in) isampler2DArray sampler)\n"
+ " (declare (in) vec3 P) )\n"
+ " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
"\n"
- " (signature bvec3\n"
+ " (signature uvec4\n"
" (parameters\n"
- " (declare (in) vec3 arg0)\n"
- " (declare (in) vec3 arg1))\n"
- " ((declare () bvec3 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool >= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool >= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool >= (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
- " (return (var_ref temp))))\n"
+ " (declare (in) usampler2DArray sampler)\n"
+ " (declare (in) vec3 P) )\n"
+ " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
"\n"
- " (signature bvec4\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) vec4 arg0)\n"
- " (declare (in) vec4 arg1))\n"
- " ((declare () bvec4 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool >= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool >= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool >= (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool >= (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n"
- " (return (var_ref temp))))\n"
+ " (declare (in) sampler1D sampler)\n"
+ " (declare (in) float P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
"\n"
- " (signature bvec2\n"
+ " (signature ivec4\n"
" (parameters\n"
- " (declare (in) ivec2 arg0)\n"
- " (declare (in) ivec2 arg1))\n"
- " ((declare () bvec2 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool >= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool >= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (return (var_ref temp))))\n"
+ " (declare (in) isampler1D sampler)\n"
+ " (declare (in) float P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
"\n"
- " (signature bvec3\n"
+ " (signature uvec4\n"
" (parameters\n"
- " (declare (in) ivec3 arg0)\n"
- " (declare (in) ivec3 arg1))\n"
- " ((declare () bvec3 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool >= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool >= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool >= (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
- " (return (var_ref temp))))\n"
+ " (declare (in) usampler1D sampler)\n"
+ " (declare (in) float P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
"\n"
- " (signature bvec4\n"
- " (parameters\n"
- " (declare (in) ivec4 arg0)\n"
- " (declare (in) ivec4 arg1))\n"
- " ((declare () bvec4 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool >= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool >= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool >= (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool >= (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n"
- " (return (var_ref temp))))\n"
- "))\n"
-};
-
-static const char *builtins_110_inversesqrt = {
- "((function inversesqrt\n"
- " (signature float\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) float arg0))\n"
- " ((return (expression float rsq (var_ref arg0)))))\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
"\n"
- " (signature vec2\n"
+ " (signature ivec4\n"
" (parameters\n"
- " (declare (in) vec2 arg0))\n"
- " ((return (expression vec2 rsq (var_ref arg0)))))\n"
+ " (declare (in) isampler2D sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
"\n"
- " (signature vec3\n"
+ " (signature uvec4\n"
" (parameters\n"
- " (declare (in) vec3 arg0))\n"
- " ((return (expression vec3 rsq (var_ref arg0)))))\n"
+ " (declare (in) usampler2D sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) vec4 arg0))\n"
- " ((return (expression vec4 rsq (var_ref arg0)))))\n"
- "))\n"
-};
-
-static const char *builtins_110_length = {
- "((function length\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float arg0))\n"
- " ((return (expression float sqrt (expression float dot (var_ref arg0) (var_ref arg0))))))\n"
- "\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) vec2 arg0))\n"
- " ((return (expression float sqrt (expression float dot (var_ref arg0) (var_ref arg0))))))\n"
+ " (declare (in) sampler3D sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
"\n"
- " (signature float\n"
+ " (signature ivec4\n"
" (parameters\n"
- " (declare (in) vec3 arg0))\n"
- " ((return (expression float sqrt (expression float dot (var_ref arg0) (var_ref arg0))))))\n"
+ " (declare (in) isampler3D sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
"\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) vec4 arg0))\n"
- " ((return (expression float sqrt (expression float dot (var_ref arg0) (var_ref arg0))))))\n"
- "))\n"
-};
-
-static const char *builtins_110_lessThan = {
- "((function lessThan\n"
- " (signature bvec2\n"
+ " (signature uvec4\n"
" (parameters\n"
- " (declare (in) vec2 arg0)\n"
- " (declare (in) vec2 arg1))\n"
- " ((declare () bvec2 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool < (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool < (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (return (var_ref temp))))\n"
+ " (declare (in) usampler3D sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
"\n"
- " (signature bvec3\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) vec3 arg0)\n"
- " (declare (in) vec3 arg1))\n"
- " ((declare () bvec3 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool < (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool < (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool < (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
- " (return (var_ref temp))))\n"
+ " (declare (in) samplerCube sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
"\n"
- " (signature bvec4\n"
+ " (signature ivec4\n"
" (parameters\n"
- " (declare (in) vec4 arg0)\n"
- " (declare (in) vec4 arg1))\n"
- " ((declare () bvec4 temp)\n"
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- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool < (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool < (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool < (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n"
- " (return (var_ref temp))))\n"
+ " (declare (in) isamplerCube sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
"\n"
- " (signature bvec2\n"
+ " (signature uvec4\n"
" (parameters\n"
- " (declare (in) ivec2 arg0)\n"
- " (declare (in) ivec2 arg1))\n"
- " ((declare () bvec2 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool < (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool < (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (return (var_ref temp))))\n"
+ " (declare (in) usamplerCube sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
"\n"
- " (signature bvec3\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) ivec3 arg0)\n"
- " (declare (in) ivec3 arg1))\n"
- " ((declare () bvec3 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool < (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool < (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool < (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
- " (return (var_ref temp))))\n"
+ " (declare (in) sampler1DArray sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
"\n"
- " (signature bvec4\n"
- " (parameters\n"
- " (declare (in) ivec4 arg0)\n"
- " (declare (in) ivec4 arg1))\n"
- " ((declare () bvec4 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool < (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool < (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool < (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool < (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n"
- " (return (var_ref temp))))\n"
- "))\n"
-};
-
-static const char *builtins_110_lessThanEqual = {
- "((function lessThanEqual\n"
- " (signature bvec2\n"
+ " (signature ivec4\n"
" (parameters\n"
- " (declare (in) vec2 arg0)\n"
- " (declare (in) vec2 arg1))\n"
- " ((declare () bvec2 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool <= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool <= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (return (var_ref temp))))\n"
+ " (declare (in) isampler1DArray sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
"\n"
- " (signature bvec3\n"
+ " (signature uvec4\n"
" (parameters\n"
- " (declare (in) vec3 arg0)\n"
- " (declare (in) vec3 arg1))\n"
- " ((declare () bvec3 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool <= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool <= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool <= (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
- " (return (var_ref temp))))\n"
+ " (declare (in) usampler1DArray sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
"\n"
- " (signature bvec4\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) vec4 arg0)\n"
- " (declare (in) vec4 arg1))\n"
- " ((declare () bvec4 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool <= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool <= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool <= (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool <= (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n"
- " (return (var_ref temp))))\n"
+ " (declare (in) sampler2DArray sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
"\n"
- " (signature bvec2\n"
+ " (signature ivec4\n"
" (parameters\n"
- " (declare (in) ivec2 arg0)\n"
- " (declare (in) ivec2 arg1))\n"
- " ((declare () bvec2 temp)\n"
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- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool <= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (return (var_ref temp))))\n"
+ " (declare (in) isampler2DArray sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
"\n"
- " (signature bvec3\n"
+ " (signature uvec4\n"
" (parameters\n"
- " (declare (in) ivec3 arg0)\n"
- " (declare (in) ivec3 arg1))\n"
- " ((declare () bvec3 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool <= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool <= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool <= (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
- " (return (var_ref temp))))\n"
+ " (declare (in) usampler2DArray sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
"\n"
- " (signature bvec4\n"
- " (parameters\n"
- " (declare (in) ivec4 arg0)\n"
- " (declare (in) ivec4 arg1))\n"
- " ((declare () bvec4 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool <= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool <= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
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- " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool <= (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n"
- " (return (var_ref temp))))\n"
"))\n"
-};
-
-static const char *builtins_110_log = {
- "((function log\n"
+ ""
+;
+static const char *builtin_degrees =
+ "((function degrees\n"
" (signature float\n"
" (parameters\n"
" (declare (in) float arg0))\n"
- " ((return (expression float log (var_ref arg0)))))\n"
+ " ((return (expression float * (var_ref arg0) (constant float (57.295780))))))\n"
"\n"
" (signature vec2\n"
" (parameters\n"
" (declare (in) vec2 arg0))\n"
- " ((return (expression vec2 log (var_ref arg0)))))\n"
+ " ((return (expression vec2 * (var_ref arg0) (constant float (57.295780))))))\n"
"\n"
" (signature vec3\n"
" (parameters\n"
" (declare (in) vec3 arg0))\n"
- " ((return (expression vec3 log (var_ref arg0)))))\n"
+ " ((return (expression vec3 * (var_ref arg0) (constant float (57.295780))))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
" (declare (in) vec4 arg0))\n"
- " ((return (expression vec4 log (var_ref arg0)))))\n"
+ " ((return (expression vec4 * (var_ref arg0) (constant float (57.295780))))))\n"
"))\n"
-};
-
-static const char *builtins_110_log2 = {
- "((function log2\n"
+ ""
+;
+static const char *builtin_texture2DArrayLod =
+ "((function texture2DArrayLod\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2DArray sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ "\n"
+ "))\n"
+ ""
+;
+static const char *builtin_ceil =
+ "((function ceil\n"
" (signature float\n"
" (parameters\n"
" (declare (in) float arg0))\n"
- " ((return (expression float log2 (var_ref arg0)))))\n"
+ " ((return (expression float ceil (var_ref arg0)))))\n"
"\n"
" (signature vec2\n"
" (parameters\n"
" (declare (in) vec2 arg0))\n"
- " ((return (expression vec2 log2 (var_ref arg0)))))\n"
+ " ((return (expression vec2 ceil (var_ref arg0)))))\n"
"\n"
" (signature vec3\n"
" (parameters\n"
" (declare (in) vec3 arg0))\n"
- " ((return (expression vec3 log2 (var_ref arg0)))))\n"
+ " ((return (expression vec3 ceil (var_ref arg0)))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
" (declare (in) vec4 arg0))\n"
- " ((return (expression vec4 log2 (var_ref arg0)))))\n"
- "))\n"
-};
-
-static const char *builtins_110_matrixCompMult = {
- "((function matrixCompMult\n"
- " (signature mat2\n"
- " (parameters\n"
- " (declare (in) mat2 x)\n"
- " (declare (in) mat2 y))\n"
- " ((declare () mat2 z)\n"
- " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (0))) (expression vec2 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0))))) \n"
- " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (1))) (expression vec2 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1))))) \n"
- "(return (var_ref z))))\n"
- "\n"
- " (signature mat3\n"
- " (parameters\n"
- " (declare (in) mat3 x)\n"
- " (declare (in) mat3 y))\n"
- " ((declare () mat3 z)\n"
- " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (0))) (expression vec3 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0))))) \n"
- " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (1))) (expression vec3 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1))))) \n"
- " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (2))) (expression vec3 * (array_ref (var_ref x) (constant int (2))) (array_ref (var_ref y) (constant int (2))))) \n"
- "(return (var_ref z))))\n"
- "\n"
- " (signature mat4\n"
- " (parameters\n"
- " (declare (in) mat4 x)\n"
- " (declare (in) mat4 y))\n"
- " ((declare () mat4 z)\n"
- " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (0))) (expression vec4 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0))))) \n"
- " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (1))) (expression vec4 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1))))) \n"
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- " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (3))) (expression vec4 * (array_ref (var_ref x) (constant int (3))) (array_ref (var_ref y) (constant int (3))))) \n"
- "(return (var_ref z))))\n"
+ " ((return (expression vec4 ceil (var_ref arg0)))))\n"
"))\n"
- "\n"
-};
-
-static const char *builtins_110_max = {
- "((function max\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float arg0)\n"
- " (declare (in) float arg1))\n"
- " ((return (expression float max (var_ref arg0) (var_ref arg1)))))\n"
- "\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 arg0)\n"
- " (declare (in) vec2 arg1))\n"
- " ((return (expression vec2 max (var_ref arg0) (var_ref arg1)))))\n"
- "\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 arg0)\n"
- " (declare (in) vec3 arg1))\n"
- " ((return (expression vec3 max (var_ref arg0) (var_ref arg1)))))\n"
- "\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 arg0)\n"
- " (declare (in) vec4 arg1))\n"
- " ((return (expression vec4 max (var_ref arg0) (var_ref arg1)))))\n"
- "\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 arg0)\n"
- " (declare (in) float arg1))\n"
- " ((return (expression vec2 max (var_ref arg0) (var_ref arg1)))))\n"
- "\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 arg0)\n"
- " (declare (in) float arg1))\n"
- " ((return (expression vec3 max (var_ref arg0) (var_ref arg1)))))\n"
- "\n"
+ ""
+;
+static const char *builtin_texture1D =
+ "((function texture1D\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) vec4 arg0)\n"
- " (declare (in) float arg1))\n"
- " ((return (expression vec4 max (var_ref arg0) (var_ref arg1)))))\n"
- "))\n"
-};
-
-static const char *builtins_110_min = {
- "((function min\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float arg0)\n"
- " (declare (in) float arg1))\n"
- " ((return (expression float min (var_ref arg0) (var_ref arg1)))))\n"
- "\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 arg0)\n"
- " (declare (in) vec2 arg1))\n"
- " ((return (expression vec2 min (var_ref arg0) (var_ref arg1)))))\n"
- "\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 arg0)\n"
- " (declare (in) vec3 arg1))\n"
- " ((return (expression vec3 min (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) sampler1D sampler)\n"
+ " (declare (in) float P) )\n"
+ " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) vec4 arg0)\n"
- " (declare (in) vec4 arg1))\n"
- " ((return (expression vec4 min (var_ref arg0) (var_ref arg1)))))\n"
- "\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 arg0)\n"
- " (declare (in) float arg1))\n"
- " ((return (expression vec2 min (var_ref arg0) (var_ref arg1)))))\n"
- "\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 arg0)\n"
- " (declare (in) float arg1))\n"
- " ((return (expression vec3 min (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) sampler1D sampler)\n"
+ " (declare (in) float P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
"\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 arg0)\n"
- " (declare (in) float arg1))\n"
- " ((return (expression vec4 min (var_ref arg0) (var_ref arg1)))))\n"
"))\n"
-};
-
-static const char *builtins_110_mix = {
- "((function mix\n"
- " (signature float\n"
+ ""
+;
+static const char *builtin_not =
+ "((function not\n"
+ " (signature bvec2\n"
" (parameters\n"
- " (declare (in) float arg0)\n"
- " (declare (in) float arg1)\n"
- " (declare (in) float arg2))\n"
- " ((return (expression float + (expression float * (var_ref arg0) (expression float - (constant float (1.000000)) (var_ref arg2))) (expression float * (var_ref arg1) (var_ref arg2))))))\n"
+ " (declare (in) bvec2 arg0))\n"
+ " ((return (expression bvec2 ! (var_ref arg0)))))\n"
"\n"
- " (signature vec2\n"
+ " (signature bvec3\n"
" (parameters\n"
- " (declare (in) vec2 arg0)\n"
- " (declare (in) vec2 arg1)\n"
- " (declare (in) vec2 arg2))\n"
- " ((return (expression vec2 + (expression vec2 * (var_ref arg0) (expression vec2 - (constant float (1.000000)) (var_ref arg2))) (expression vec2 * (var_ref arg1) (var_ref arg2))))))\n"
+ " (declare (in) bvec3 arg0))\n"
+ " ((return (expression bvec3 ! (var_ref arg0)))))\n"
"\n"
- " (signature vec3\n"
+ " (signature bvec4\n"
" (parameters\n"
- " (declare (in) vec3 arg0)\n"
- " (declare (in) vec3 arg1)\n"
- " (declare (in) vec3 arg2))\n"
- " ((return (expression vec3 + (expression vec3 * (var_ref arg0) (expression vec3 - (constant float (1.000000)) (var_ref arg2))) (expression vec3 * (var_ref arg1) (var_ref arg2))))))\n"
- "\n"
+ " (declare (in) bvec4 arg0))\n"
+ " ((return (expression bvec4 ! (var_ref arg0)))))\n"
+ "))\n"
+ ""
+;
+static const char *builtin_texture2DRectProj =
+ "((function texture2DRectProj\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) vec4 arg0)\n"
- " (declare (in) vec4 arg1)\n"
- " (declare (in) vec4 arg2))\n"
- " ((return (expression vec4 + (expression vec4 * (var_ref arg0) (expression vec4 - (constant float (1.000000)) (var_ref arg2))) (expression vec4 * (var_ref arg1) (var_ref arg2))))))\n"
- "\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 arg0)\n"
- " (declare (in) vec2 arg1)\n"
- " (declare (in) float arg2))\n"
- " ((return (expression vec2 + (expression vec2 * (var_ref arg0) (expression float - (constant float (1.000000)) (var_ref arg2))) (expression vec2 * (var_ref arg1) (var_ref arg2))))))\n"
- "\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 arg0)\n"
- " (declare (in) vec3 arg1)\n"
- " (declare (in) float arg2))\n"
- " ((return (expression vec3 + (expression vec3 * (var_ref arg0) (expression float - (constant float (1.000000)) (var_ref arg2))) (expression vec3 * (var_ref arg1) (var_ref arg2))))))\n"
+ " (declare (in) sampler2DRect sampler)\n"
+ " (declare (in) vec3 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) vec4 arg0)\n"
- " (declare (in) vec4 arg1)\n"
- " (declare (in) float arg2))\n"
- " ((return (expression vec4 + (expression vec4 * (var_ref arg0) (expression float - (constant float (1.000000)) (var_ref arg2))) (expression vec4 * (var_ref arg1) (var_ref arg2))))))\n"
+ " (declare (in) sampler2DRect sampler)\n"
+ " (declare (in) vec4 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n"
+ "\n"
"))\n"
-};
-
-static const char *builtins_110_mod = {
+ ""
+;
+static const char *builtin_mod =
"((function mod\n"
" (signature float\n"
" (parameters\n"
@@ -1383,223 +785,9 @@ static const char *builtins_110_mod = {
" (declare (in) float arg1))\n"
" ((return (expression vec4 % (var_ref arg0) (var_ref arg1)))))\n"
"))\n"
-};
-
-static const char *builtins_110_noise_fake = {
- "((function noise1\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float x))\n"
- " ((return (constant float (0)))))\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) vec2 x))\n"
- " ((return (constant float (0)))))\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) vec3 x))\n"
- " ((return (constant float (0)))))\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) vec4 x))\n"
- " ((return (constant float (0)))))\n"
- " )\n"
- "\n"
- " (function noise2\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) float x))\n"
- " ((return (constant vec2 (0 0)))))\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 x))\n"
- " ((return (constant vec2 (0 0)))))\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec3 x))\n"
- " ((return (constant vec2 (0 0)))))\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec4 x))\n"
- " ((return (constant vec2 (0 0)))))\n"
- " )\n"
- "\n"
- " (function noise3\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) float x))\n"
- " ((return (constant vec3 (0 0 0)))))\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec2 x))\n"
- " ((return (constant vec3 (0 0 0)))))\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 x))\n"
- " ((return (constant vec3 (0 0 0)))))\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec4 x))\n"
- " ((return (constant vec3 (0 0 0)))))\n"
- " )\n"
- "\n"
- " (function noise4\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) float x))\n"
- " ((return (constant vec4 (0 0 0 0)))))\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec2 x))\n"
- " ((return (constant vec4 (0 0 0 0)))))\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec3 x))\n"
- " ((return (constant vec4 (0 0 0 0)))))\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 x))\n"
- " ((return (constant vec4 (0 0 0 0)))))\n"
- " )\n"
- ")\n"
-};
-
-static const char *builtins_110_normalize = {
- "((function normalize\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float arg0))\n"
- " ((return (expression float * (var_ref arg0) (expression float rsq (expression float dot (var_ref arg0) (var_ref arg0)))))))\n"
- "\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 arg0))\n"
- " ((return (expression vec2 * (var_ref arg0) (expression float rsq (expression float dot (var_ref arg0) (var_ref arg0)))))))\n"
- "\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 arg0))\n"
- " ((return (expression vec3 * (var_ref arg0) (expression float rsq (expression float dot (var_ref arg0) (var_ref arg0)))))))\n"
- "\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 arg0))\n"
- " ((return (expression vec4 * (var_ref arg0) (expression float rsq (expression float dot (var_ref arg0) (var_ref arg0)))))))\n"
- "))\n"
-};
-
-static const char *builtins_110_not = {
- "((function not\n"
- " (signature bvec2\n"
- " (parameters\n"
- " (declare (in) bvec2 arg0))\n"
- " ((return (expression bvec2 ! (var_ref arg0)))))\n"
- "\n"
- " (signature bvec3\n"
- " (parameters\n"
- " (declare (in) bvec3 arg0))\n"
- " ((return (expression bvec3 ! (var_ref arg0)))))\n"
- "\n"
- " (signature bvec4\n"
- " (parameters\n"
- " (declare (in) bvec4 arg0))\n"
- " ((return (expression bvec4 ! (var_ref arg0)))))\n"
- "))\n"
-};
-
-static const char *builtins_110_notEqual = {
- "((function notEqual\n"
- " (signature bvec2\n"
- " (parameters\n"
- " (declare (in) vec2 arg0)\n"
- " (declare (in) vec2 arg1))\n"
- " ((declare () bvec2 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool != (swiz x (var_ref arg0))(swiz x (var_ref arg1))))\n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool != (swiz y (var_ref arg0))(swiz y (var_ref arg1))))\n"
- " (return (var_ref temp))))\n"
- "\n"
- " (signature bvec3\n"
- " (parameters\n"
- " (declare (in) vec3 arg0)\n"
- " (declare (in) vec3 arg1))\n"
- " ((declare () bvec3 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool != (swiz x (var_ref arg0))(swiz x (var_ref arg1))))\n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool != (swiz y (var_ref arg0))(swiz y (var_ref arg1))))\n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool != (swiz z (var_ref arg0))(swiz z (var_ref arg1))))\n"
- " (return (var_ref temp))))\n"
- "\n"
- " (signature bvec4\n"
- " (parameters\n"
- " (declare (in) vec4 arg0)\n"
- " (declare (in) vec4 arg1))\n"
- " ((declare () bvec4 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool != (swiz x (var_ref arg0))(swiz x (var_ref arg1))))\n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool != (swiz y (var_ref arg0))(swiz y (var_ref arg1))))\n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool != (swiz z (var_ref arg0))(swiz z (var_ref arg1))))\n"
- " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool != (swiz w (var_ref arg0))(swiz w (var_ref arg1))))\n"
- " (return (var_ref temp))))\n"
- "\n"
- " (signature bvec2\n"
- " (parameters\n"
- " (declare (in) ivec2 arg0)\n"
- " (declare (in) ivec2 arg1))\n"
- " ((declare () bvec2 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool != (swiz x (var_ref arg0))(swiz x (var_ref arg1))))\n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool != (swiz y (var_ref arg0))(swiz y (var_ref arg1))))\n"
- " (return (var_ref temp))))\n"
- "\n"
- " (signature bvec3\n"
- " (parameters\n"
- " (declare (in) ivec3 arg0)\n"
- " (declare (in) ivec3 arg1))\n"
- " ((declare () bvec3 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool != (swiz x (var_ref arg0))(swiz x (var_ref arg1))))\n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool != (swiz y (var_ref arg0))(swiz y (var_ref arg1))))\n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool != (swiz z (var_ref arg0))(swiz z (var_ref arg1))))\n"
- " (return (var_ref temp))))\n"
- "\n"
- " (signature bvec4\n"
- " (parameters\n"
- " (declare (in) ivec4 arg0)\n"
- " (declare (in) ivec4 arg1))\n"
- " ((declare () bvec4 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool != (swiz x (var_ref arg0))(swiz x (var_ref arg1))))\n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool != (swiz y (var_ref arg0))(swiz y (var_ref arg1))))\n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool != (swiz z (var_ref arg0))(swiz z (var_ref arg1))))\n"
- " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool != (swiz w (var_ref arg0))(swiz w (var_ref arg1))))\n"
- " (return (var_ref temp))))\n"
- "))\n"
-};
-
-static const char *builtins_110_pow = {
- "((function pow\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float arg0)\n"
- " (declare (in) float arg1))\n"
- " ((return (expression float pow (var_ref arg0) (var_ref arg1)))))\n"
- "\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 arg0)\n"
- " (declare (in) vec2 arg1))\n"
- " ((return (expression vec2 pow (var_ref arg0) (var_ref arg1)))))\n"
- "\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 arg0)\n"
- " (declare (in) vec3 arg1))\n"
- " ((return (expression vec3 pow (var_ref arg0) (var_ref arg1)))))\n"
- "\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 arg0)\n"
- " (declare (in) vec4 arg1))\n"
- " ((return (expression vec4 pow (var_ref arg0) (var_ref arg1)))))\n"
- "))\n"
-};
-
-static const char *builtins_110_radians = {
+ ""
+;
+static const char *builtin_radians =
"((function radians\n"
" (signature float\n"
" (parameters\n"
@@ -1621,223 +809,9 @@ static const char *builtins_110_radians = {
" (declare (in) vec4 arg0))\n"
" ((return (expression vec4 * (var_ref arg0) (constant float (0.017453))))))\n"
"))\n"
-};
-
-static const char *builtins_110_reflect = {
- "((function reflect\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float i)\n"
- " (declare (in) float n))\n"
- " ((return (expression float -\n"
- " (var_ref i)\n"
- " (expression float *\n"
- " (constant float (2.0))\n"
- " (expression float *\n"
- " (expression float dot\n"
- " (var_ref n)\n"
- " (var_ref i))\n"
- " (var_ref n)))))))\n"
- "\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 i)\n"
- " (declare (in) vec2 n))\n"
- " ((return (expression vec2 -\n"
- " (var_ref i)\n"
- " (expression vec2 *\n"
- " (constant float (2.0))\n"
- " (expression vec2 *\n"
- " (expression float dot\n"
- " (var_ref n)\n"
- " (var_ref i))\n"
- " (var_ref n)))))))\n"
- "\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 i)\n"
- " (declare (in) vec3 n))\n"
- " ((return (expression vec3 -\n"
- " (var_ref i)\n"
- " (expression vec3 *\n"
- " (constant float (2.0))\n"
- " (expression vec3 *\n"
- " (expression float dot\n"
- " (var_ref n)\n"
- " (var_ref i))\n"
- " (var_ref n)))))))\n"
- "\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 i)\n"
- " (declare (in) vec4 n))\n"
- " ((return (expression vec4 -\n"
- " (var_ref i)\n"
- " (expression vec4 *\n"
- " (constant float (2.0))\n"
- " (expression vec4 *\n"
- " (expression float dot\n"
- " (var_ref n)\n"
- " (var_ref i))\n"
- " (var_ref n)))))))\n"
- "\n"
- "))\n"
-};
-
-static const char *builtins_110_refract = {
- "((function refract\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float i)\n"
- " (declare (in) float n)\n"
- " (declare (in) float eta))\n"
- " ((declare () float k)\n"
- " (assign (constant bool (1)) (var_ref k)\n"
- " (expression float - (constant float (1.0))\n"
- " (expression float * (var_ref eta)\n"
- " (expression float * (var_ref eta)\n"
- " (expression float - (constant float (1.0))\n"
- " (expression float * \n"
- " (expression float dot (var_ref n) (var_ref i))\n"
- " (expression float dot (var_ref n) (var_ref i))))))))\n"
- " (if (expression bool < (var_ref k) (constant float (0.0)))\n"
- " ((return (constant float (0.0))))\n"
- " ((return (expression float -\n"
- " (expression float * (var_ref eta) (var_ref i))\n"
- " (expression float *\n"
- " (expression float +\n"
- " (expression float * (var_ref eta)\n"
- " (expression float dot (var_ref n) (var_ref i)))\n"
- " (expression float sqrt (var_ref k)))\n"
- " (var_ref n))))))))\n"
- "\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 i)\n"
- " (declare (in) vec2 n)\n"
- " (declare (in) float eta))\n"
- " ((declare () float k)\n"
- " (assign (constant bool (1)) (var_ref k)\n"
- " (expression float - (constant float (1.0))\n"
- " (expression float * (var_ref eta)\n"
- " (expression float * (var_ref eta)\n"
- " (expression float - (constant float (1.0))\n"
- " (expression float * \n"
- " (expression float dot (var_ref n) (var_ref i))\n"
- " (expression float dot (var_ref n) (var_ref i))))))))\n"
- " (if (expression bool < (var_ref k) (constant float (0.0)))\n"
- " ((return (constant vec2 (0.0 0.0))))\n"
- " ((return (expression vec2 -\n"
- " (expression vec2 * (var_ref eta) (var_ref i))\n"
- " (expression vec2 *\n"
- " (expression float +\n"
- " (expression float * (var_ref eta)\n"
- " (expression float dot (var_ref n) (var_ref i)))\n"
- " (expression float sqrt (var_ref k)))\n"
- " (var_ref n))))))))\n"
- "\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 i)\n"
- " (declare (in) vec3 n)\n"
- " (declare (in) float eta))\n"
- " ((declare () float k)\n"
- " (assign (constant bool (1)) (var_ref k)\n"
- " (expression float - (constant float (1.0))\n"
- " (expression float * (var_ref eta)\n"
- " (expression float * (var_ref eta)\n"
- " (expression float - (constant float (1.0))\n"
- " (expression float * \n"
- " (expression float dot (var_ref n) (var_ref i))\n"
- " (expression float dot (var_ref n) (var_ref i))))))))\n"
- " (if (expression bool < (var_ref k) (constant float (0.0)))\n"
- " ((return (constant vec3 (0.0 0.0 0.0))))\n"
- " ((return (expression vec3 -\n"
- " (expression vec3 * (var_ref eta) (var_ref i))\n"
- " (expression vec3 *\n"
- " (expression float +\n"
- " (expression float * (var_ref eta)\n"
- " (expression float dot (var_ref n) (var_ref i)))\n"
- " (expression float sqrt (var_ref k)))\n"
- " (var_ref n))))))))\n"
- "\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 i)\n"
- " (declare (in) vec4 n)\n"
- " (declare (in) float eta))\n"
- " ((declare () float k)\n"
- " (assign (constant bool (1)) (var_ref k)\n"
- " (expression float - (constant float (1.0))\n"
- " (expression float * (var_ref eta)\n"
- " (expression float * (var_ref eta)\n"
- " (expression float - (constant float (1.0))\n"
- " (expression float * \n"
- " (expression float dot (var_ref n) (var_ref i))\n"
- " (expression float dot (var_ref n) (var_ref i))))))))\n"
- " (if (expression bool < (var_ref k) (constant float (0.0)))\n"
- " ((return (constant vec4 (0.0 0.0 0.0 0.0))))\n"
- " ((return (expression vec4 -\n"
- " (expression vec4 * (var_ref eta) (var_ref i))\n"
- " (expression vec4 *\n"
- " (expression float +\n"
- " (expression float * (var_ref eta)\n"
- " (expression float dot (var_ref n) (var_ref i)))\n"
- " (expression float sqrt (var_ref k)))\n"
- " (var_ref n))))))))\n"
- "\n"
- "))\n"
-};
-
-static const char *builtins_110_sign = {
- "((function sign\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float x))\n"
- " ((return (expression float sign (var_ref x)))))\n"
- "\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 x))\n"
- " ((return (expression vec2 sign (var_ref x)))))\n"
- "\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 x))\n"
- " ((return (expression vec3 sign (var_ref x)))))\n"
- "\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 x))\n"
- " ((return (expression vec4 sign (var_ref x)))))\n"
- "))\n"
-};
-
-static const char *builtins_110_sin = {
- "((function sin\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float angle))\n"
- " ((return (expression float sin (var_ref angle)))))\n"
- "\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 angle))\n"
- " ((return (expression vec2 sin (var_ref angle)))))\n"
- "\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 angle))\n"
- " ((return (expression vec3 sin (var_ref angle)))))\n"
- "\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 angle))\n"
- " ((return (expression vec4 sin (var_ref angle)))))\n"
- "))\n"
-};
-
-static const char *builtins_110_smoothstep = {
+ ""
+;
+static const char *builtin_smoothstep =
"((function smoothstep\n"
" (signature float\n"
" (parameters\n"
@@ -1991,481 +965,651 @@ static const char *builtins_110_smoothstep = {
" (constant vec4 (0.0 0.0 0.0 0.0))))))\n"
"))\n"
"\n"
-};
-
-static const char *builtins_110_sqrt = {
- "((function sqrt\n"
- " (signature float\n"
+ ""
+;
+static const char *builtin_textureProjGrad =
+ "((function textureProjGrad\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) float arg0))\n"
- " ((return (expression float sqrt (var_ref arg0)))))\n"
+ " (declare (in) sampler1D sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float dPdx) \n"
+ " (declare (in) float dPdy) )\n"
+ " ((return (txd (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
"\n"
- " (signature vec2\n"
+ " (signature ivec4\n"
" (parameters\n"
- " (declare (in) vec2 arg0))\n"
- " ((return (expression vec2 sqrt (var_ref arg0)))))\n"
+ " (declare (in) isampler1D sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float dPdx) \n"
+ " (declare (in) float dPdy) )\n"
+ " ((return (txd (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
"\n"
- " (signature vec3\n"
+ " (signature uvec4\n"
" (parameters\n"
- " (declare (in) vec3 arg0))\n"
- " ((return (expression vec3 sqrt (var_ref arg0)))))\n"
+ " (declare (in) usampler1D sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float dPdx) \n"
+ " (declare (in) float dPdy) )\n"
+ " ((return (txd (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) vec4 arg0))\n"
- " ((return (expression vec4 sqrt (var_ref arg0)))))\n"
- "))\n"
-};
-
-static const char *builtins_110_step = {
- "((function step\n"
- " (signature float\n"
+ " (declare (in) sampler1D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float dPdx) \n"
+ " (declare (in) float dPdy) )\n"
+ " ((return (txd (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ "\n"
+ " (signature ivec4\n"
" (parameters\n"
- " (declare (in) float edge)\n"
- " (declare (in) float x))\n"
- " ((return (expression float b2f (expression bool >= (var_ref x) (var_ref edge))))))\n"
+ " (declare (in) isampler1D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float dPdx) \n"
+ " (declare (in) float dPdy) )\n"
+ " ((return (txd (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
"\n"
- " (signature vec2\n"
+ " (signature uvec4\n"
" (parameters\n"
- " (declare (in) float edge)\n"
- " (declare (in) vec2 x))\n"
- " ((declare () vec2 t)\n"
- " (assign (constant bool (1)) (swiz x (var_ref t)) (expression float b2f (expression bool >= (swiz x (var_ref x))(var_ref edge))))\n"
- " (assign (constant bool (1)) (swiz y (var_ref t)) (expression float b2f (expression bool >= (swiz y (var_ref x))(var_ref edge))))\n"
- " (return (var_ref t))))\n"
+ " (declare (in) usampler1D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float dPdx) \n"
+ " (declare (in) float dPdy) )\n"
+ " ((return (txd (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
"\n"
- " (signature vec3\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) float edge)\n"
- " (declare (in) vec3 x))\n"
- " ((declare () vec3 t)\n"
- " (assign (constant bool (1)) (swiz x (var_ref t)) (expression float b2f (expression bool >= (swiz x (var_ref x))(var_ref edge))))\n"
- " (assign (constant bool (1)) (swiz y (var_ref t)) (expression float b2f (expression bool >= (swiz y (var_ref x))(var_ref edge))))\n"
- " (assign (constant bool (1)) (swiz z (var_ref t)) (expression float b2f (expression bool >= (swiz z (var_ref x))(var_ref edge))))\n"
- " (return (var_ref t))))\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) vec2 dPdx) \n"
+ " (declare (in) vec2 dPdy) )\n"
+ " ((return (txd (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) isampler2D sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) vec2 dPdx) \n"
+ " (declare (in) vec2 dPdy) )\n"
+ " ((return (txd (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usampler2D sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) vec2 dPdx) \n"
+ " (declare (in) vec2 dPdy) )\n"
+ " ((return (txd (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) float edge)\n"
- " (declare (in) vec4 x))\n"
- " ((declare () vec4 t)\n"
- " (assign (constant bool (1)) (swiz x (var_ref t)) (expression float b2f (expression bool >= (swiz x (var_ref x))(var_ref edge))))\n"
- " (assign (constant bool (1)) (swiz y (var_ref t)) (expression float b2f (expression bool >= (swiz y (var_ref x))(var_ref edge))))\n"
- " (assign (constant bool (1)) (swiz z (var_ref t)) (expression float b2f (expression bool >= (swiz z (var_ref x))(var_ref edge))))\n"
- " (assign (constant bool (1)) (swiz w (var_ref t)) (expression float b2f (expression bool >= (swiz w (var_ref x))(var_ref edge))))\n"
- " (return (var_ref t))))\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) vec2 dPdx) \n"
+ " (declare (in) vec2 dPdy) )\n"
+ " ((return (txd (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
"\n"
- " (signature vec2\n"
+ " (signature ivec4\n"
" (parameters\n"
- " (declare (in) vec2 edge)\n"
- " (declare (in) vec2 x))\n"
- " ((declare () vec2 t)\n"
- " (assign (constant bool (1)) (swiz x (var_ref t)) (expression float b2f (expression bool >= (swiz x (var_ref x))(swiz x (var_ref edge)))))\n"
- " (assign (constant bool (1)) (swiz y (var_ref t)) (expression float b2f (expression bool >= (swiz y (var_ref x))(swiz y (var_ref edge)))))\n"
- " (return (var_ref t))))\n"
+ " (declare (in) isampler2D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) vec2 dPdx) \n"
+ " (declare (in) vec2 dPdy) )\n"
+ " ((return (txd (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
"\n"
- " (signature vec3\n"
+ " (signature uvec4\n"
" (parameters\n"
- " (declare (in) vec3 edge)\n"
- " (declare (in) vec3 x))\n"
- " ((declare () vec3 t)\n"
- " (assign (constant bool (1)) (swiz x (var_ref t)) (expression float b2f (expression bool >= (swiz x (var_ref x))(swiz x (var_ref edge)))))\n"
- " (assign (constant bool (1)) (swiz y (var_ref t)) (expression float b2f (expression bool >= (swiz y (var_ref x))(swiz y (var_ref edge)))))\n"
- " (assign (constant bool (1)) (swiz z (var_ref t)) (expression float b2f (expression bool >= (swiz z (var_ref x))(swiz z (var_ref edge)))))\n"
- " (return (var_ref t))))\n"
+ " (declare (in) usampler2D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) vec2 dPdx) \n"
+ " (declare (in) vec2 dPdy) )\n"
+ " ((return (txd (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) vec4 edge)\n"
- " (declare (in) vec4 x))\n"
- " ((declare () vec4 t)\n"
- " (assign (constant bool (1)) (swiz x (var_ref t)) (expression float b2f (expression bool >= (swiz x (var_ref x))(swiz x (var_ref edge)))))\n"
- " (assign (constant bool (1)) (swiz y (var_ref t)) (expression float b2f (expression bool >= (swiz y (var_ref x))(swiz y (var_ref edge)))))\n"
- " (assign (constant bool (1)) (swiz z (var_ref t)) (expression float b2f (expression bool >= (swiz y (var_ref x))(swiz z (var_ref edge)))))\n"
- " (assign (constant bool (1)) (swiz w (var_ref t)) (expression float b2f (expression bool >= (swiz w (var_ref x))(swiz w (var_ref edge)))))\n"
- " (return (var_ref t))))\n"
- "))\n"
+ " (declare (in) sampler3D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) vec3 dPdx) \n"
+ " (declare (in) vec3 dPdy) )\n"
+ " ((return (txd (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
"\n"
-};
-
-static const char *builtins_110_tan = {
- "((function tan\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) isampler3D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) vec3 dPdx) \n"
+ " (declare (in) vec3 dPdy) )\n"
+ " ((return (txd (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usampler3D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) vec3 dPdx) \n"
+ " (declare (in) vec3 dPdy) )\n"
+ " ((return (txd (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ "\n"
+ "))\n"
+ ""
+;
+static const char *builtin_dFdx =
+ "((function dFdx\n"
" (signature float\n"
" (parameters\n"
- " (declare (in) float angle))\n"
- " ((return (expression float / (expression float sin (var_ref angle)) (expression float cos (var_ref angle))))))\n"
+ " (declare (in) float p))\n"
+ " ((return (expression float dFdx (var_ref p)))))\n"
"\n"
" (signature vec2\n"
" (parameters\n"
- " (declare (in) vec2 angle))\n"
- " ((return (expression vec2 / (expression vec2 sin (var_ref angle)) (expression vec2 cos (var_ref angle))))))\n"
+ " (declare (in) vec2 p))\n"
+ " ((return (expression vec2 dFdx (var_ref p)))))\n"
"\n"
" (signature vec3\n"
" (parameters\n"
- " (declare (in) vec3 angle))\n"
- " ((return (expression vec3 / (expression vec3 sin (var_ref angle)) (expression vec3 cos (var_ref angle))))))\n"
+ " (declare (in) vec3 p))\n"
+ " ((return (expression vec3 dFdx (var_ref p)))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) vec4 angle))\n"
- " ((return (expression vec4 / (expression vec4 sin (var_ref angle)) (expression vec4 cos (var_ref angle))))))\n"
+ " (declare (in) vec4 p))\n"
+ " ((return (expression vec4 dFdx (var_ref p)))))\n"
"))\n"
-};
-
-static const char *builtins_110_textures = {
- "((function texture1D\n"
- " (signature vec4\n"
+ ""
+;
+static const char *builtin_dFdy =
+ "((function dFdy\n"
+ " (signature float\n"
" (parameters\n"
- " (declare (in) sampler1D sampler)\n"
- " (declare (in) float P) )\n"
- " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+ " (declare (in) float p))\n"
+ " ((return (expression float dFdy (var_ref p)))))\n"
"\n"
- ")\n"
- " (function texture1DLod\n"
- " (signature vec4\n"
+ " (signature vec2\n"
" (parameters\n"
- " (declare (in) sampler1D sampler)\n"
- " (declare (in) float P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ " (declare (in) vec2 p))\n"
+ " ((return (expression vec2 dFdy (var_ref p)))))\n"
"\n"
- ")\n"
- " (function texture1DProj\n"
- " (signature vec4\n"
+ " (signature vec3\n"
" (parameters\n"
- " (declare (in) sampler1D sampler)\n"
- " (declare (in) vec2 P) )\n"
- " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () ))))\n"
+ " (declare (in) vec3 p))\n"
+ " ((return (expression vec3 dFdy (var_ref p)))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler1D sampler)\n"
- " (declare (in) vec4 P) )\n"
- " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n"
- "\n"
- ")\n"
- " (function texture1DProjLod\n"
+ " (declare (in) vec4 p))\n"
+ " ((return (expression vec4 dFdy (var_ref p)))))\n"
+ "))\n"
+ ""
+;
+static const char *builtin_textureGrad =
+ "((function textureGrad\n"
" (signature vec4\n"
" (parameters\n"
" (declare (in) sampler1D sampler)\n"
- " (declare (in) vec2 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref lod) ))))\n"
+ " (declare (in) float P) \n"
+ " (declare (in) float dPdx) \n"
+ " (declare (in) float dPdy) )\n"
+ " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
"\n"
- " (signature vec4\n"
+ " (signature ivec4\n"
" (parameters\n"
- " (declare (in) sampler1D sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n"
+ " (declare (in) isampler1D sampler)\n"
+ " (declare (in) float P) \n"
+ " (declare (in) float dPdx) \n"
+ " (declare (in) float dPdy) )\n"
+ " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
"\n"
- ")\n"
- " (function texture2D\n"
- " (signature vec4\n"
+ " (signature uvec4\n"
" (parameters\n"
- " (declare (in) sampler2D sampler)\n"
- " (declare (in) vec2 P) )\n"
- " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+ " (declare (in) usampler1D sampler)\n"
+ " (declare (in) float P) \n"
+ " (declare (in) float dPdx) \n"
+ " (declare (in) float dPdy) )\n"
+ " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
"\n"
- ")\n"
- "(function texture2DLod\n"
" (signature vec4\n"
" (parameters\n"
" (declare (in) sampler2D sampler)\n"
" (declare (in) vec2 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ " (declare (in) vec2 dPdx) \n"
+ " (declare (in) vec2 dPdy) )\n"
+ " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
"\n"
- ")\n"
- " (function texture2DProj\n"
- " (signature vec4\n"
+ " (signature ivec4\n"
" (parameters\n"
- " (declare (in) sampler2D sampler)\n"
- " (declare (in) vec3 P) )\n"
- " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ))))\n"
+ " (declare (in) isampler2D sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) vec2 dPdx) \n"
+ " (declare (in) vec2 dPdy) )\n"
+ " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
"\n"
- " (signature vec4\n"
+ " (signature uvec4\n"
" (parameters\n"
- " (declare (in) sampler2D sampler)\n"
- " (declare (in) vec4 P) )\n"
- " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n"
+ " (declare (in) usampler2D sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) vec2 dPdx) \n"
+ " (declare (in) vec2 dPdy) )\n"
+ " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
"\n"
- ")\n"
- " (function texture2DProjLod\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler2D sampler)\n"
+ " (declare (in) sampler3D sampler)\n"
" (declare (in) vec3 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref lod) ))))\n"
+ " (declare (in) vec3 dPdx) \n"
+ " (declare (in) vec3 dPdy) )\n"
+ " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
"\n"
- " (signature vec4\n"
+ " (signature ivec4\n"
" (parameters\n"
- " (declare (in) sampler2D sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n"
+ " (declare (in) isampler3D sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) vec3 dPdx) \n"
+ " (declare (in) vec3 dPdy) )\n"
+ " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
"\n"
- ")\n"
- " (function texture3D\n"
- " (signature vec4\n"
+ " (signature uvec4\n"
" (parameters\n"
- " (declare (in) sampler3D sampler)\n"
- " (declare (in) vec3 P) )\n"
- " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+ " (declare (in) usampler3D sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) vec3 dPdx) \n"
+ " (declare (in) vec3 dPdy) )\n"
+ " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
"\n"
- ")\n"
- " (function texture3DLod\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler3D sampler)\n"
+ " (declare (in) samplerCube sampler)\n"
" (declare (in) vec3 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ " (declare (in) vec3 dPdx) \n"
+ " (declare (in) vec3 dPdy) )\n"
+ " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
"\n"
- ")\n"
- " (function texture3DProj\n"
- " (signature vec4\n"
+ " (signature ivec4\n"
" (parameters\n"
- " (declare (in) sampler3D sampler)\n"
- " (declare (in) vec4 P) )\n"
- " ((return (tex (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n"
+ " (declare (in) isamplerCube sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) vec3 dPdx) \n"
+ " (declare (in) vec3 dPdy) )\n"
+ " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
"\n"
- ")\n"
- " (function texture3DProjLod\n"
- " (signature vec4\n"
+ " (signature uvec4\n"
" (parameters\n"
- " (declare (in) sampler3D sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n"
+ " (declare (in) usamplerCube sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) vec3 dPdx) \n"
+ " (declare (in) vec3 dPdy) )\n"
+ " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
"\n"
- ")\n"
- " (function textureCube\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) samplerCube sampler)\n"
- " (declare (in) vec3 P) )\n"
- " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+ " (declare (in) sampler1DArray sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) vec2 dPdx) \n"
+ " (declare (in) vec2 dPdy) )\n"
+ " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) isampler1DArray sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) vec2 dPdx) \n"
+ " (declare (in) vec2 dPdy) )\n"
+ " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usampler1DArray sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) vec2 dPdx) \n"
+ " (declare (in) vec2 dPdy) )\n"
+ " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
"\n"
- ")\n"
- " (function textureCubeLod\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) samplerCube sampler)\n"
+ " (declare (in) sampler2DArray sampler)\n"
" (declare (in) vec3 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ " (declare (in) vec3 dPdx) \n"
+ " (declare (in) vec3 dPdy) )\n"
+ " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
"\n"
- ")\n"
- " (function shadow1D\n"
- " (signature vec4\n"
+ " (signature ivec4\n"
" (parameters\n"
- " (declare (in) sampler1DShadow sampler)\n"
- " (declare (in) vec3 P) )\n"
- " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) ))))\n"
+ " (declare (in) isampler2DArray sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) vec3 dPdx) \n"
+ " (declare (in) vec3 dPdy) )\n"
+ " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
"\n"
- ")\n"
- " (function shadow1DLod\n"
- " (signature vec4\n"
+ " (signature uvec4\n"
" (parameters\n"
- " (declare (in) sampler1DShadow sampler)\n"
+ " (declare (in) usampler2DArray sampler)\n"
" (declare (in) vec3 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) (var_ref lod) ))))\n"
+ " (declare (in) vec3 dPdx) \n"
+ " (declare (in) vec3 dPdy) )\n"
+ " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
"\n"
- ")\n"
- " (function shadow1DProj\n"
- " (signature vec4\n"
+ "))\n"
+ ""
+;
+static const char *builtin_clamp =
+ "((function clamp\n"
+ " (signature float\n"
" (parameters\n"
- " (declare (in) sampler1DShadow sampler)\n"
- " (declare (in) vec4 P) )\n"
- " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) ))))\n"
+ " (declare (in) float arg0)\n"
+ " (declare (in) float arg1)\n"
+ " (declare (in) float arg2))\n"
+ " ((return (expression float max (expression float min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
"\n"
- ")\n"
- " (function shadow1DProjLod\n"
- " (signature vec4\n"
+ " (signature vec2\n"
" (parameters\n"
- " (declare (in) sampler1DShadow sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) (var_ref lod) ))))\n"
+ " (declare (in) vec2 arg0)\n"
+ " (declare (in) vec2 arg1)\n"
+ " (declare (in) vec2 arg2))\n"
+ " ((return (expression vec2 max (expression vec2 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
"\n"
- ")\n"
- " (function shadow2D\n"
- " (signature vec4\n"
+ " (signature vec3\n"
" (parameters\n"
- " (declare (in) sampler2DShadow sampler)\n"
- " (declare (in) vec3 P) )\n"
- " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) ))))\n"
+ " (declare (in) vec3 arg0)\n"
+ " (declare (in) vec3 arg1)\n"
+ " (declare (in) vec3 arg2))\n"
+ " ((return (expression vec3 max (expression vec3 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
"\n"
- ")\n"
- " (function shadow2DLod\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler2DShadow sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) (var_ref lod) ))))\n"
+ " (declare (in) vec4 arg0)\n"
+ " (declare (in) vec4 arg1)\n"
+ " (declare (in) vec4 arg2))\n"
+ " ((return (expression vec4 max (expression vec4 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
"\n"
- ")\n"
- " (function shadow2DProj\n"
- " (signature vec4\n"
+ " (signature vec2\n"
" (parameters\n"
- " (declare (in) sampler2DShadow sampler)\n"
- " (declare (in) vec4 P) )\n"
- " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) ))))\n"
+ " (declare (in) vec2 arg0)\n"
+ " (declare (in) float arg1)\n"
+ " (declare (in) float arg2))\n"
+ " ((return (expression vec2 max (expression vec2 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 arg0)\n"
+ " (declare (in) float arg1)\n"
+ " (declare (in) float arg2))\n"
+ " ((return (expression vec3 max (expression vec3 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
"\n"
- ")\n"
- " (function shadow2DProjLod\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler2DShadow sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) (var_ref lod) ))))\n"
+ " (declare (in) vec4 arg0)\n"
+ " (declare (in) float arg1)\n"
+ " (declare (in) float arg2))\n"
+ " ((return (expression vec4 max (expression vec4 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
"\n"
- "))\n"
-};
-
-static const char *functions_for_110 [] = {
- builtins_110_abs,
- builtins_110_all,
- builtins_110_any,
- builtins_110_asin,
- builtins_110_atan,
- builtins_110_ceil,
- builtins_110_clamp,
- builtins_110_cos,
- builtins_110_cross,
- builtins_110_degrees,
- builtins_110_distance,
- builtins_110_dot,
- builtins_110_equal,
- builtins_110_exp,
- builtins_110_exp2,
- builtins_110_faceforward,
- builtins_110_floor,
- builtins_110_fract,
- builtins_110_greaterThan,
- builtins_110_greaterThanEqual,
- builtins_110_inversesqrt,
- builtins_110_length,
- builtins_110_lessThan,
- builtins_110_lessThanEqual,
- builtins_110_log,
- builtins_110_log2,
- builtins_110_matrixCompMult,
- builtins_110_max,
- builtins_110_min,
- builtins_110_mix,
- builtins_110_mod,
- builtins_110_noise_fake,
- builtins_110_normalize,
- builtins_110_not,
- builtins_110_notEqual,
- builtins_110_pow,
- builtins_110_radians,
- builtins_110_reflect,
- builtins_110_refract,
- builtins_110_sign,
- builtins_110_sin,
- builtins_110_smoothstep,
- builtins_110_sqrt,
- builtins_110_step,
- builtins_110_tan,
- builtins_110_textures,
-};
-
-/* 110_fs builtins */
-
-static const char *builtins_110_fs_derivatives = {
- "((function dFdx\n"
- " (signature float\n"
+ " (signature int\n"
" (parameters\n"
- " (declare (in) float p))\n"
- " ((return (expression float dFdx (var_ref p)))))\n"
+ " (declare (in) int arg0)\n"
+ " (declare (in) int arg1)\n"
+ " (declare (in) int arg2))\n"
+ " ((return (expression int max (expression int min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
"\n"
- " (signature vec2\n"
+ " (signature ivec2\n"
" (parameters\n"
- " (declare (in) vec2 p))\n"
- " ((return (expression vec2 dFdx (var_ref p)))))\n"
+ " (declare (in) ivec2 arg0)\n"
+ " (declare (in) ivec2 arg1)\n"
+ " (declare (in) ivec2 arg2))\n"
+ " ((return (expression ivec2 max (expression ivec2 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
"\n"
- " (signature vec3\n"
+ " (signature ivec3\n"
" (parameters\n"
- " (declare (in) vec3 p))\n"
- " ((return (expression vec3 dFdx (var_ref p)))))\n"
+ " (declare (in) ivec3 arg0)\n"
+ " (declare (in) ivec3 arg1)\n"
+ " (declare (in) ivec3 arg2))\n"
+ " ((return (expression ivec3 max (expression ivec3 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) ivec4 arg0)\n"
+ " (declare (in) ivec4 arg1)\n"
+ " (declare (in) ivec4 arg2))\n"
+ " ((return (expression ivec4 max (expression ivec4 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
+ "\n"
+ " (signature ivec2\n"
+ " (parameters\n"
+ " (declare (in) ivec2 arg0)\n"
+ " (declare (in) int arg1)\n"
+ " (declare (in) int arg2))\n"
+ " ((return (expression ivec2 max (expression ivec2 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
+ "\n"
+ " (signature ivec3\n"
+ " (parameters\n"
+ " (declare (in) ivec3 arg0)\n"
+ " (declare (in) int arg1)\n"
+ " (declare (in) int arg2))\n"
+ " ((return (expression ivec3 max (expression ivec3 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
"\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) ivec4 arg0)\n"
+ " (declare (in) int arg1)\n"
+ " (declare (in) int arg2))\n"
+ " ((return (expression ivec4 max (expression ivec4 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
+ "\n"
+ " (signature uint\n"
+ " (parameters\n"
+ " (declare (in) uint arg0)\n"
+ " (declare (in) uint arg1)\n"
+ " (declare (in) uint arg2))\n"
+ " ((return (expression uint max (expression uint min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
+ "\n"
+ " (signature uvec2\n"
+ " (parameters\n"
+ " (declare (in) uvec2 arg0)\n"
+ " (declare (in) uvec2 arg1)\n"
+ " (declare (in) uvec2 arg2))\n"
+ " ((return (expression uvec2 max (expression uvec2 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
+ "\n"
+ " (signature uvec3\n"
+ " (parameters\n"
+ " (declare (in) uvec3 arg0)\n"
+ " (declare (in) uvec3 arg1)\n"
+ " (declare (in) uvec3 arg2))\n"
+ " ((return (expression uvec3 max (expression uvec3 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) uvec4 arg0)\n"
+ " (declare (in) uvec4 arg1)\n"
+ " (declare (in) uvec4 arg2))\n"
+ " ((return (expression uvec4 max (expression uvec4 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
+ "\n"
+ " (signature uvec2\n"
+ " (parameters\n"
+ " (declare (in) uvec2 arg0)\n"
+ " (declare (in) uint arg1)\n"
+ " (declare (in) uint arg2))\n"
+ " ((return (expression uvec2 max (expression uvec2 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
+ "\n"
+ " (signature uvec3\n"
+ " (parameters\n"
+ " (declare (in) uvec3 arg0)\n"
+ " (declare (in) uint arg1)\n"
+ " (declare (in) uint arg2))\n"
+ " ((return (expression uvec3 max (expression uvec3 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) uvec4 arg0)\n"
+ " (declare (in) uint arg1)\n"
+ " (declare (in) uint arg2))\n"
+ " ((return (expression uvec4 max (expression uvec4 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
+ "))\n"
+ ""
+;
+static const char *builtin_texture2DRect =
+ "((function texture2DRect\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) vec4 p))\n"
- " ((return (expression vec4 dFdx (var_ref p)))))\n"
- " )\n"
+ " (declare (in) sampler2DRect sampler)\n"
+ " (declare (in) vec2 P) )\n"
+ " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
"\n"
- " (function dFdy\n"
+ "))\n"
+ ""
+;
+static const char *builtin_cosh =
+ "((function cosh\n"
" (signature float\n"
" (parameters\n"
- " (declare (in) float p))\n"
- " ((return (expression float dFdy (var_ref p)))))\n"
- "\n"
+ " (declare (in) float x))\n"
+ " ((return (expression float * (constant float (0.5))\n"
+ " (expression float +\n"
+ " (expression float exp (var_ref x))\n"
+ " (expression float exp (expression float neg (var_ref x))))))))\n"
" (signature vec2\n"
" (parameters\n"
- " (declare (in) vec2 p))\n"
- " ((return (expression vec2 dFdy (var_ref p)))))\n"
- "\n"
+ " (declare (in) vec2 x))\n"
+ " ((return (expression vec2 * (constant vec2 (0.5))\n"
+ " (expression vec2 +\n"
+ " (expression vec2 exp (var_ref x))\n"
+ " (expression vec2 exp (expression vec2 neg (var_ref x))))))))\n"
" (signature vec3\n"
" (parameters\n"
- " (declare (in) vec3 p))\n"
- " ((return (expression vec3 dFdy (var_ref p)))))\n"
- "\n"
+ " (declare (in) vec3 x))\n"
+ " ((return (expression vec3 * (constant vec3 (0.5))\n"
+ " (expression vec3 +\n"
+ " (expression vec3 exp (var_ref x))\n"
+ " (expression vec3 exp (expression vec3 neg (var_ref x))))))))\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) vec4 p))\n"
- " ((return (expression vec4 dFdy (var_ref p)))))\n"
- " )\n"
+ " (declare (in) vec4 x))\n"
+ " ((return (expression vec4 * (constant vec4 (0.5))\n"
+ " (expression vec4 +\n"
+ " (expression vec4 exp (var_ref x))\n"
+ " (expression vec4 exp (expression vec4 neg (var_ref x))))))))\n"
+ "))\n"
+ ""
+;
+static const char *builtin_texture1DArrayLod =
+ "((function texture1DArrayLod\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler1DArray sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
"\n"
- " (function fwidth\n"
+ "))\n"
+ ""
+;
+static const char *builtin_asin =
+ "((function asin\n"
" (signature float\n"
" (parameters\n"
- " (declare (in) float p))\n"
- " ((return (expression float +\n"
- " (expression float abs (expression float dFdx (var_ref p)))\n"
- " (expression float abs (expression float dFdy (var_ref p)))))))\n"
+ " (declare (in) float x))\n"
+ " ((return (expression float *\n"
+ " (expression float sign (var_ref x))\n"
+ " (expression float -\n"
+ " (expression float *\n"
+ " (constant float (3.1415926))\n"
+ " (constant float (0.5)))\n"
+ " (expression float *\n"
+ " (expression float sqrt\n"
+ " (expression float -\n"
+ " (constant float (1.0))\n"
+ " (expression float abs (var_ref x))))\n"
+ " (expression float +\n"
+ " (constant float (1.5707288))\n"
+ " (expression float *\n"
+ " (expression float abs (var_ref x))\n"
+ " (expression float +\n"
+ " (constant float (-0.2121144))\n"
+ " (expression float *\n"
+ " (constant float (0.0742610))\n"
+ " (expression float abs (var_ref x))))))))))))\n"
"\n"
" (signature vec2\n"
" (parameters\n"
- " (declare (in) vec2 p))\n"
- " ((return (expression vec2 +\n"
- " (expression vec2 abs (expression vec2 dFdx (var_ref p)))\n"
- " (expression vec2 abs (expression vec2 dFdy (var_ref p)))))))\n"
+ " (declare (in) vec2 x))\n"
+ " ((return (expression vec2 *\n"
+ " (expression vec2 sign (var_ref x))\n"
+ " (expression vec2 -\n"
+ " (expression float *\n"
+ " (constant float (3.1415926))\n"
+ " (constant float (0.5)))\n"
+ " (expression vec2 *\n"
+ " (expression vec2 sqrt\n"
+ " (expression vec2 -\n"
+ " (constant float (1.0))\n"
+ " (expression vec2 abs (var_ref x))))\n"
+ " (expression vec2 +\n"
+ " (constant float (1.5707288))\n"
+ " (expression vec2 *\n"
+ " (expression vec2 abs (var_ref x))\n"
+ " (expression vec2 +\n"
+ " (constant float (-0.2121144))\n"
+ " (expression vec2 *\n"
+ " (constant float (0.0742610))\n"
+ " (expression vec2 abs (var_ref x))))))))))))\n"
"\n"
" (signature vec3\n"
" (parameters\n"
- " (declare (in) vec3 p))\n"
- " ((return (expression vec3 +\n"
- " (expression vec3 abs (expression vec3 dFdx (var_ref p)))\n"
- " (expression vec3 abs (expression vec3 dFdy (var_ref p)))))))\n"
+ " (declare (in) vec3 x))\n"
+ " ((return (expression vec3 *\n"
+ " (expression vec3 sign (var_ref x))\n"
+ " (expression vec3 -\n"
+ " (expression float *\n"
+ " (constant float (3.1415926))\n"
+ " (constant float (0.5)))\n"
+ " (expression vec3 *\n"
+ " (expression vec3 sqrt\n"
+ " (expression vec3 -\n"
+ " (constant float (1.0))\n"
+ " (expression vec3 abs (var_ref x))))\n"
+ " (expression vec3 +\n"
+ " (constant float (1.5707288))\n"
+ " (expression vec3 *\n"
+ " (expression vec3 abs (var_ref x))\n"
+ " (expression vec3 +\n"
+ " (constant float (-0.2121144))\n"
+ " (expression vec3 *\n"
+ " (constant float (0.0742610))\n"
+ " (expression vec3 abs (var_ref x))))))))))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) vec4 p))\n"
- " ((return (expression vec4 +\n"
- " (expression vec4 abs (expression vec4 dFdx (var_ref p)))\n"
- " (expression vec4 abs (expression vec4 dFdy (var_ref p)))))))\n"
+ " (declare (in) vec4 x))\n"
+ " ((return (expression vec4 *\n"
+ " (expression vec4 sign (var_ref x))\n"
+ " (expression vec4 -\n"
+ " (expression float *\n"
+ " (constant float (3.1415926))\n"
+ " (constant float (0.5)))\n"
+ " (expression vec4 *\n"
+ " (expression vec4 sqrt\n"
+ " (expression vec4 -\n"
+ " (constant float (1.0))\n"
+ " (expression vec4 abs (var_ref x))))\n"
+ " (expression vec4 +\n"
+ " (constant float (1.5707288))\n"
+ " (expression vec4 *\n"
+ " (expression vec4 abs (var_ref x))\n"
+ " (expression vec4 +\n"
+ " (constant float (-0.2121144))\n"
+ " (expression vec4 *\n"
+ " (constant float (0.0742610))\n"
+ " (expression vec4 abs (var_ref x))))))))))))\n"
"))\n"
-};
-
-static const char *builtins_110_fs_textures = {
- "((function texture1D\n"
+ ""
+;
+static const char *builtin_texture1DProj =
+ "((function texture1DProj\n"
" (signature vec4\n"
" (parameters\n"
" (declare (in) sampler1D sampler)\n"
- " (declare (in) float P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
+ " (declare (in) vec2 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler1D sampler)\n"
+ " (declare (in) vec4 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n"
"\n"
- ")\n"
- " (function texture1DProj\n"
" (signature vec4\n"
" (parameters\n"
" (declare (in) sampler1D sampler)\n"
@@ -2480,282 +1624,446 @@ static const char *builtins_110_fs_textures = {
" (declare (in) float bias) )\n"
" ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n"
"\n"
- ")\n"
- " (function texture2D\n"
+ "))\n"
+ ""
+;
+static const char *builtin_lessThan =
+ "((function lessThan\n"
+ " (signature bvec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 arg0)\n"
+ " (declare (in) vec2 arg1))\n"
+ " ((declare () bvec2 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool < (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool < (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (return (var_ref temp))))\n"
+ "\n"
+ " (signature bvec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 arg0)\n"
+ " (declare (in) vec3 arg1))\n"
+ " ((declare () bvec3 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool < (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool < (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool < (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
+ " (return (var_ref temp))))\n"
+ "\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 arg0)\n"
+ " (declare (in) vec4 arg1))\n"
+ " ((declare () bvec4 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool < (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool < (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool < (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool < (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n"
+ " (return (var_ref temp))))\n"
+ "\n"
+ " (signature bvec2\n"
+ " (parameters\n"
+ " (declare (in) ivec2 arg0)\n"
+ " (declare (in) ivec2 arg1))\n"
+ " ((declare () bvec2 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool < (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool < (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (return (var_ref temp))))\n"
+ "\n"
+ " (signature bvec3\n"
+ " (parameters\n"
+ " (declare (in) ivec3 arg0)\n"
+ " (declare (in) ivec3 arg1))\n"
+ " ((declare () bvec3 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool < (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool < (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool < (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
+ " (return (var_ref temp))))\n"
+ "\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in) ivec4 arg0)\n"
+ " (declare (in) ivec4 arg1))\n"
+ " ((declare () bvec4 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool < (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool < (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool < (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool < (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n"
+ " (return (var_ref temp))))\n"
+ "\n"
+ " (signature bvec2\n"
+ " (parameters\n"
+ " (declare (in) uvec2 arg0)\n"
+ " (declare (in) uvec2 arg1))\n"
+ " ((declare () bvec2 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool < (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool < (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (return (var_ref temp))))\n"
+ "\n"
+ " (signature bvec3\n"
+ " (parameters\n"
+ " (declare (in) uvec3 arg0)\n"
+ " (declare (in) uvec3 arg1))\n"
+ " ((declare () bvec3 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool < (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool < (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool < (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
+ " (return (var_ref temp))))\n"
+ "\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in) uvec4 arg0)\n"
+ " (declare (in) uvec4 arg1))\n"
+ " ((declare () bvec4 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool < (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool < (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool < (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool < (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n"
+ " (return (var_ref temp))))\n"
+ "))\n"
+ ""
+;
+static const char *builtin_shadow2DProj =
+ "((function shadow2DProj\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler2D sampler)\n"
- " (declare (in) vec2 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
+ " (declare (in) sampler2DShadow sampler)\n"
+ " (declare (in) vec4 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) ))))\n"
"\n"
- ")\n"
- " (function texture2DProj\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler2D sampler)\n"
- " (declare (in) vec3 P) \n"
+ " (declare (in) sampler2DShadow sampler)\n"
+ " (declare (in) vec4 P) \n"
" (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref bias) ))))\n"
+ " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) (var_ref bias) ))))\n"
+ "\n"
+ "))\n"
+ ""
+;
+static const char *builtin_textureLod =
+ "((function textureLod\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler1D sampler)\n"
+ " (declare (in) float P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) isampler1D sampler)\n"
+ " (declare (in) float P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usampler1D sampler)\n"
+ " (declare (in) float P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
" (declare (in) sampler2D sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) isampler2D sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usampler2D sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
"\n"
- ")\n"
- " (function texture3D\n"
" (signature vec4\n"
" (parameters\n"
" (declare (in) sampler3D sampler)\n"
" (declare (in) vec3 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
"\n"
- ")\n"
- " (function texture3DProj\n"
- " (signature vec4\n"
+ " (signature ivec4\n"
" (parameters\n"
- " (declare (in) sampler3D sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n"
+ " (declare (in) isampler3D sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usampler3D sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
"\n"
- ")\n"
- " (function textureCube\n"
" (signature vec4\n"
" (parameters\n"
" (declare (in) samplerCube sampler)\n"
" (declare (in) vec3 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
"\n"
- ")\n"
- " (function shadow1D\n"
- " (signature vec4\n"
+ " (signature ivec4\n"
" (parameters\n"
- " (declare (in) sampler1DShadow sampler)\n"
+ " (declare (in) isamplerCube sampler)\n"
" (declare (in) vec3 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) (var_ref bias) ))))\n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usamplerCube sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
"\n"
- ")\n"
- " (function shadow1DProj\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler1DShadow sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) (var_ref bias) ))))\n"
+ " (declare (in) sampler1DArray sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) isampler1DArray sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usampler1DArray sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
"\n"
- ")\n"
- " (function shadow2D\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler2DShadow sampler)\n"
+ " (declare (in) sampler2DArray sampler)\n"
" (declare (in) vec3 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) (var_ref bias) ))))\n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
"\n"
- ")\n"
- " (function shadow2DProj\n"
- " (signature vec4\n"
+ " (signature ivec4\n"
" (parameters\n"
- " (declare (in) sampler2DShadow sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) (var_ref bias) ))))\n"
+ " (declare (in) isampler2DArray sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usampler2DArray sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
"\n"
"))\n"
-};
-
-static const char *functions_for_110_fs [] = {
- builtins_110_fs_derivatives,
- builtins_110_fs_textures,
-};
-
-/* 110_vs builtins */
-
-static const char *builtins_110_vs_ftransform = {
- "((declare (uniform) mat4 gl_ModelViewProjectionMatrix)\n"
- " (declare (in) vec4 gl_Vertex)\n"
- " (function ftransform\n"
+ ""
+;
+static const char *builtin_faceforward =
+ "((function faceforward\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float N)\n"
+ " (declare (in) float I)\n"
+ " (declare (in) float Nref))\n"
+ " ((if (expression bool < (expression float dot (var_ref Nref) (var_ref I)) (constant float (0)))\n"
+ " ((return (var_ref N)))\n"
+ " ((return (expression float neg (var_ref N)))))))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 N)\n"
+ " (declare (in) vec2 I)\n"
+ " (declare (in) vec2 Nref))\n"
+ " ((if (expression bool < (expression float dot (var_ref Nref) (var_ref I)) (constant float (0)))\n"
+ " ((return (var_ref N)))\n"
+ " ((return (expression vec2 neg (var_ref N)))))))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 N)\n"
+ " (declare (in) vec3 I)\n"
+ " (declare (in) vec3 Nref))\n"
+ " ((if (expression bool < (expression float dot (var_ref Nref) (var_ref I)) (constant float (0)))\n"
+ " ((return (var_ref N)))\n"
+ " ((return (expression vec3 neg (var_ref N)))))))\n"
+ "\n"
" (signature vec4\n"
- " (parameters)\n"
- " ((return (expression vec4 *\n"
- " (var_ref gl_ModelViewProjectionMatrix)\n"
- " (var_ref gl_Vertex)))))\n"
+ " (parameters\n"
+ " (declare (in) vec4 N)\n"
+ " (declare (in) vec4 I)\n"
+ " (declare (in) vec4 Nref))\n"
+ " ((if (expression bool < (expression float dot (var_ref Nref) (var_ref I)) (constant float (0)))\n"
+ " ((return (var_ref N)))\n"
+ " ((return (expression vec4 neg (var_ref N)))))))\n"
"))\n"
-};
-
-static const char *functions_for_110_vs [] = {
- builtins_110_vs_ftransform,
-};
-
-/* 120 builtins */
-
-static const char *builtins_120_matrixCompMult = {
- "((function matrixCompMult\n"
- " (signature mat2x3\n"
+ ""
+;
+static const char *builtin_abs =
+ "((function abs\n"
+ " (signature float\n"
" (parameters\n"
- " (declare (in) mat2x3 x)\n"
- " (declare (in) mat2x3 y))\n"
- " ((declare () mat2x3 z)\n"
- " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (0))) (expression vec3 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0))))) \n"
- " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (1))) (expression vec3 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1))))) \n"
- "(return (var_ref z))))\n"
+ " (declare (in) float arg0))\n"
+ " ((return (expression float abs (var_ref arg0)))))\n"
"\n"
- " (signature mat3x2\n"
+ " (signature vec2\n"
" (parameters\n"
- " (declare (in) mat3x2 x)\n"
- " (declare (in) mat3x2 y))\n"
- " ((declare () mat3x2 z)\n"
- " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (0))) (expression vec2 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0))))) \n"
- " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (1))) (expression vec2 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1))))) \n"
- " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (2))) (expression vec2 * (array_ref (var_ref x) (constant int (2))) (array_ref (var_ref y) (constant int (2))))) \n"
- "(return (var_ref z))))\n"
+ " (declare (in) vec2 arg0))\n"
+ " ((return (expression vec2 abs (var_ref arg0)))))\n"
"\n"
- " (signature mat2x4\n"
+ " (signature vec3\n"
" (parameters\n"
- " (declare (in) mat2x4 x)\n"
- " (declare (in) mat2x4 y))\n"
- " ((declare () mat2x4 z)\n"
- " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (0))) (expression vec4 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0))))) \n"
- " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (1))) (expression vec4 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1))))) \n"
- "(return (var_ref z))))\n"
+ " (declare (in) vec3 arg0))\n"
+ " ((return (expression vec3 abs (var_ref arg0)))))\n"
"\n"
- " (signature mat4x2\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) mat4x2 x)\n"
- " (declare (in) mat4x2 y))\n"
- " ((declare () mat4x2 z)\n"
- " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (0))) (expression vec2 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0))))) \n"
- " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (1))) (expression vec2 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1))))) \n"
- " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (2))) (expression vec2 * (array_ref (var_ref x) (constant int (2))) (array_ref (var_ref y) (constant int (2))))) \n"
- " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (3))) (expression vec2 * (array_ref (var_ref x) (constant int (3))) (array_ref (var_ref y) (constant int (3))))) \n"
- "(return (var_ref z))))\n"
+ " (declare (in) vec4 arg0))\n"
+ " ((return (expression vec4 abs (var_ref arg0)))))\n"
+ "))\n"
+ ""
+;
+static const char *builtin_log2 =
+ "((function log2\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float arg0))\n"
+ " ((return (expression float log2 (var_ref arg0)))))\n"
"\n"
- " (signature mat3x4\n"
+ " (signature vec2\n"
" (parameters\n"
- " (declare (in) mat3x4 x)\n"
- " (declare (in) mat3x4 y))\n"
- " ((declare () mat3x4 z)\n"
- " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (0))) (expression vec4 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0))))) \n"
- " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (1))) (expression vec4 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1))))) \n"
- " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (2))) (expression vec4 * (array_ref (var_ref x) (constant int (2))) (array_ref (var_ref y) (constant int (2))))) \n"
- "(return (var_ref z))))\n"
+ " (declare (in) vec2 arg0))\n"
+ " ((return (expression vec2 log2 (var_ref arg0)))))\n"
"\n"
- " (signature mat4x3\n"
+ " (signature vec3\n"
" (parameters\n"
- " (declare (in) mat4x3 x)\n"
- " (declare (in) mat4x3 y))\n"
- " ((declare () mat4x3 z)\n"
- " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (0))) (expression vec3 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0))))) \n"
- " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (1))) (expression vec3 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1))))) \n"
- " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (2))) (expression vec3 * (array_ref (var_ref x) (constant int (2))) (array_ref (var_ref y) (constant int (2))))) \n"
- " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (3))) (expression vec3 * (array_ref (var_ref x) (constant int (3))) (array_ref (var_ref y) (constant int (3))))) \n"
- "(return (var_ref z))))\n"
+ " (declare (in) vec3 arg0))\n"
+ " ((return (expression vec3 log2 (var_ref arg0)))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 arg0))\n"
+ " ((return (expression vec4 log2 (var_ref arg0)))))\n"
"))\n"
-};
-
-static const char *builtins_120_outerProduct = {
- "((function outerProduct\n"
- " (signature mat2\n"
+ ""
+;
+static const char *builtin_shadow2DRect =
+ "((function shadow2DRect\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) vec2 u)\n"
- " (declare (in) vec2 v))\n"
- " ((declare () mat2 m)\n"
- " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (0))) (expression vec2 * (var_ref u) (swiz x (var_ref v))))\n"
- " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (1))) (expression vec2 * (var_ref u) (swiz y (var_ref v))))\n"
- " (return (var_ref m))))\n"
+ " (declare (in) sampler2DRectShadow sampler)\n"
+ " (declare (in) vec3 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) ))))\n"
"\n"
- " (signature mat2x3\n"
+ "))\n"
+ ""
+;
+static const char *builtin_lessThanEqual =
+ "((function lessThanEqual\n"
+ " (signature bvec2\n"
" (parameters\n"
- " (declare (in) vec3 u)\n"
- " (declare (in) vec2 v))\n"
- " ((declare () mat2x3 m)\n"
- " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (0))) (expression vec3 * (var_ref u) (swiz x (var_ref v))))\n"
- " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (1))) (expression vec3 * (var_ref u) (swiz y (var_ref v))))\n"
- " (return (var_ref m))))\n"
+ " (declare (in) vec2 arg0)\n"
+ " (declare (in) vec2 arg1))\n"
+ " ((declare () bvec2 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool <= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool <= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (return (var_ref temp))))\n"
"\n"
- " (signature mat2x4\n"
+ " (signature bvec3\n"
" (parameters\n"
- " (declare (in) vec4 u)\n"
- " (declare (in) vec2 v))\n"
- " ((declare () mat2x4 m)\n"
- " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (0))) (expression vec4 * (var_ref u) (swiz x (var_ref v))))\n"
- " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (1))) (expression vec4 * (var_ref u) (swiz y (var_ref v))))\n"
- " (return (var_ref m))))\n"
+ " (declare (in) vec3 arg0)\n"
+ " (declare (in) vec3 arg1))\n"
+ " ((declare () bvec3 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool <= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool <= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool <= (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
+ " (return (var_ref temp))))\n"
"\n"
- " (signature mat3x2\n"
+ " (signature bvec4\n"
" (parameters\n"
- " (declare (in) vec2 u)\n"
- " (declare (in) vec3 v))\n"
- " ((declare () mat3x2 m)\n"
- " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (0))) (expression vec2 * (var_ref u) (swiz x (var_ref v))))\n"
- " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (1))) (expression vec2 * (var_ref u) (swiz y (var_ref v))))\n"
- " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (2))) (expression vec2 * (var_ref u) (swiz z (var_ref v))))\n"
- " (return (var_ref m))\n"
- " ))\n"
+ " (declare (in) vec4 arg0)\n"
+ " (declare (in) vec4 arg1))\n"
+ " ((declare () bvec4 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool <= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool <= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool <= (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool <= (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n"
+ " (return (var_ref temp))))\n"
"\n"
- " (signature mat3\n"
+ " (signature bvec2\n"
" (parameters\n"
- " (declare (in) vec3 u)\n"
- " (declare (in) vec3 v))\n"
- " ((declare () mat3 m)\n"
- " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (0))) (expression vec3 * (var_ref u) (swiz x (var_ref v))))\n"
- " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (1))) (expression vec3 * (var_ref u) (swiz y (var_ref v))))\n"
- " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (2))) (expression vec3 * (var_ref u) (swiz z (var_ref v))))\n"
- " (return (var_ref m))))\n"
+ " (declare (in) ivec2 arg0)\n"
+ " (declare (in) ivec2 arg1))\n"
+ " ((declare () bvec2 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool <= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool <= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (return (var_ref temp))))\n"
"\n"
- " (signature mat3x4\n"
+ " (signature bvec3\n"
" (parameters\n"
- " (declare (in) vec4 u)\n"
- " (declare (in) vec3 v))\n"
- " ((declare () mat3x4 m)\n"
- " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (0))) (expression vec4 * (var_ref u) (swiz x (var_ref v))))\n"
- " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (1))) (expression vec4 * (var_ref u) (swiz y (var_ref v))))\n"
- " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (2))) (expression vec4 * (var_ref u) (swiz z (var_ref v))))\n"
- " (return (var_ref m))))\n"
+ " (declare (in) ivec3 arg0)\n"
+ " (declare (in) ivec3 arg1))\n"
+ " ((declare () bvec3 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool <= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool <= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool <= (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
+ " (return (var_ref temp))))\n"
"\n"
- " (signature mat4x2\n"
+ " (signature bvec4\n"
" (parameters\n"
- " (declare (in) vec2 u)\n"
- " (declare (in) vec4 v))\n"
- " ((declare () mat4x2 m)\n"
- " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (0))) (expression vec2 * (var_ref u) (swiz x (var_ref v))))\n"
- " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (1))) (expression vec2 * (var_ref u) (swiz y (var_ref v))))\n"
- " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (2))) (expression vec2 * (var_ref u) (swiz z (var_ref v))))\n"
- " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (3))) (expression vec2 * (var_ref u) (swiz w (var_ref v))))\n"
- " (return (var_ref m))))\n"
+ " (declare (in) ivec4 arg0)\n"
+ " (declare (in) ivec4 arg1))\n"
+ " ((declare () bvec4 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool <= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool <= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool <= (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool <= (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n"
+ " (return (var_ref temp))))\n"
"\n"
- " (signature mat4x3\n"
+ " (signature bvec2\n"
" (parameters\n"
- " (declare (in) vec3 u)\n"
- " (declare (in) vec4 v))\n"
- " ((declare () mat4x3 m)\n"
- " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (0))) (expression vec3 * (var_ref u) (swiz x (var_ref v))))\n"
- " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (1))) (expression vec3 * (var_ref u) (swiz y (var_ref v))))\n"
- " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (2))) (expression vec3 * (var_ref u) (swiz z (var_ref v))))\n"
- " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (3))) (expression vec3 * (var_ref u) (swiz w (var_ref v))))\n"
- " (return (var_ref m))))\n"
+ " (declare (in) uvec2 arg0)\n"
+ " (declare (in) uvec2 arg1))\n"
+ " ((declare () bvec2 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool <= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool <= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (return (var_ref temp))))\n"
"\n"
- " (signature mat4\n"
+ " (signature bvec3\n"
" (parameters\n"
- " (declare (in) vec4 u)\n"
- " (declare (in) vec4 v))\n"
- " ((declare () mat4 m)\n"
- " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (0))) (expression vec4 * (var_ref u) (swiz x (var_ref v))))\n"
- " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (1))) (expression vec4 * (var_ref u) (swiz y (var_ref v))))\n"
- " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (2))) (expression vec4 * (var_ref u) (swiz z (var_ref v))))\n"
- " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (3))) (expression vec4 * (var_ref u) (swiz w (var_ref v))))\n"
- " (return (var_ref m))))\n"
+ " (declare (in) uvec3 arg0)\n"
+ " (declare (in) uvec3 arg1))\n"
+ " ((declare () bvec3 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool <= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool <= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool <= (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
+ " (return (var_ref temp))))\n"
+ "\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in) uvec4 arg0)\n"
+ " (declare (in) uvec4 arg1))\n"
+ " ((declare () bvec4 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool <= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool <= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool <= (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool <= (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n"
+ " (return (var_ref temp))))\n"
"))\n"
-};
-
-static const char *builtins_120_transpose = {
+ ""
+;
+static const char *builtin_transpose =
"((function transpose\n"
" (signature mat2\n"
" (parameters\n"
@@ -2895,157 +2203,165 @@ static const char *builtins_120_transpose = {
"\n"
")\n"
"\n"
-};
-
-static const char *functions_for_120 [] = {
- builtins_120_matrixCompMult,
- builtins_120_outerProduct,
- builtins_120_transpose,
-};
-
-/* 130 builtins */
-
-static const char *builtins_130_clamp = {
- "((function clamp\n"
- " (signature int\n"
- " (parameters\n"
- " (declare (in) int arg0)\n"
- " (declare (in) int arg1)\n"
- " (declare (in) int arg2))\n"
- " ((return (expression int max (expression int min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
- "\n"
- " (signature ivec2\n"
- " (parameters\n"
- " (declare (in) ivec2 arg0)\n"
- " (declare (in) ivec2 arg1)\n"
- " (declare (in) ivec2 arg2))\n"
- " ((return (expression ivec2 max (expression ivec2 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
- "\n"
- " (signature ivec3\n"
- " (parameters\n"
- " (declare (in) ivec3 arg0)\n"
- " (declare (in) ivec3 arg1)\n"
- " (declare (in) ivec3 arg2))\n"
- " ((return (expression ivec3 max (expression ivec3 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
- "\n"
- " (signature ivec4\n"
- " (parameters\n"
- " (declare (in) ivec4 arg0)\n"
- " (declare (in) ivec4 arg1)\n"
- " (declare (in) ivec4 arg2))\n"
- " ((return (expression ivec4 max (expression ivec4 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
- "\n"
- " (signature ivec2\n"
- " (parameters\n"
- " (declare (in) ivec2 arg0)\n"
- " (declare (in) int arg1)\n"
- " (declare (in) int arg2))\n"
- " ((return (expression ivec2 max (expression ivec2 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
- "\n"
- " (signature ivec3\n"
- " (parameters\n"
- " (declare (in) ivec3 arg0)\n"
- " (declare (in) int arg1)\n"
- " (declare (in) int arg2))\n"
- " ((return (expression ivec3 max (expression ivec3 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
- "\n"
- " (signature ivec4\n"
- " (parameters\n"
- " (declare (in) ivec4 arg0)\n"
- " (declare (in) int arg1)\n"
- " (declare (in) int arg2))\n"
- " ((return (expression ivec4 max (expression ivec4 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
- "\n"
- " (signature uint\n"
+ ""
+;
+static const char *builtin_step =
+ "((function step\n"
+ " (signature float\n"
" (parameters\n"
- " (declare (in) uint arg0)\n"
- " (declare (in) uint arg1)\n"
- " (declare (in) uint arg2))\n"
- " ((return (expression uint max (expression uint min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
+ " (declare (in) float edge)\n"
+ " (declare (in) float x))\n"
+ " ((return (expression float b2f (expression bool >= (var_ref x) (var_ref edge))))))\n"
"\n"
- " (signature uvec2\n"
+ " (signature vec2\n"
" (parameters\n"
- " (declare (in) uvec2 arg0)\n"
- " (declare (in) uvec2 arg1)\n"
- " (declare (in) uvec2 arg2))\n"
- " ((return (expression uvec2 max (expression uvec2 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
+ " (declare (in) float edge)\n"
+ " (declare (in) vec2 x))\n"
+ " ((declare () vec2 t)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref t)) (expression float b2f (expression bool >= (swiz x (var_ref x))(var_ref edge))))\n"
+ " (assign (constant bool (1)) (swiz y (var_ref t)) (expression float b2f (expression bool >= (swiz y (var_ref x))(var_ref edge))))\n"
+ " (return (var_ref t))))\n"
"\n"
- " (signature uvec3\n"
+ " (signature vec3\n"
" (parameters\n"
- " (declare (in) uvec3 arg0)\n"
- " (declare (in) uvec3 arg1)\n"
- " (declare (in) uvec3 arg2))\n"
- " ((return (expression uvec3 max (expression uvec3 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
+ " (declare (in) float edge)\n"
+ " (declare (in) vec3 x))\n"
+ " ((declare () vec3 t)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref t)) (expression float b2f (expression bool >= (swiz x (var_ref x))(var_ref edge))))\n"
+ " (assign (constant bool (1)) (swiz y (var_ref t)) (expression float b2f (expression bool >= (swiz y (var_ref x))(var_ref edge))))\n"
+ " (assign (constant bool (1)) (swiz z (var_ref t)) (expression float b2f (expression bool >= (swiz z (var_ref x))(var_ref edge))))\n"
+ " (return (var_ref t))))\n"
"\n"
- " (signature uvec4\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) uvec4 arg0)\n"
- " (declare (in) uvec4 arg1)\n"
- " (declare (in) uvec4 arg2))\n"
- " ((return (expression uvec4 max (expression uvec4 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
+ " (declare (in) float edge)\n"
+ " (declare (in) vec4 x))\n"
+ " ((declare () vec4 t)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref t)) (expression float b2f (expression bool >= (swiz x (var_ref x))(var_ref edge))))\n"
+ " (assign (constant bool (1)) (swiz y (var_ref t)) (expression float b2f (expression bool >= (swiz y (var_ref x))(var_ref edge))))\n"
+ " (assign (constant bool (1)) (swiz z (var_ref t)) (expression float b2f (expression bool >= (swiz z (var_ref x))(var_ref edge))))\n"
+ " (assign (constant bool (1)) (swiz w (var_ref t)) (expression float b2f (expression bool >= (swiz w (var_ref x))(var_ref edge))))\n"
+ " (return (var_ref t))))\n"
"\n"
- " (signature uvec2\n"
+ " (signature vec2\n"
" (parameters\n"
- " (declare (in) uvec2 arg0)\n"
- " (declare (in) uint arg1)\n"
- " (declare (in) uint arg2))\n"
- " ((return (expression uvec2 max (expression uvec2 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
+ " (declare (in) vec2 edge)\n"
+ " (declare (in) vec2 x))\n"
+ " ((declare () vec2 t)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref t)) (expression float b2f (expression bool >= (swiz x (var_ref x))(swiz x (var_ref edge)))))\n"
+ " (assign (constant bool (1)) (swiz y (var_ref t)) (expression float b2f (expression bool >= (swiz y (var_ref x))(swiz y (var_ref edge)))))\n"
+ " (return (var_ref t))))\n"
"\n"
- " (signature uvec3\n"
+ " (signature vec3\n"
" (parameters\n"
- " (declare (in) uvec3 arg0)\n"
- " (declare (in) uint arg1)\n"
- " (declare (in) uint arg2))\n"
- " ((return (expression uvec3 max (expression uvec3 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
+ " (declare (in) vec3 edge)\n"
+ " (declare (in) vec3 x))\n"
+ " ((declare () vec3 t)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref t)) (expression float b2f (expression bool >= (swiz x (var_ref x))(swiz x (var_ref edge)))))\n"
+ " (assign (constant bool (1)) (swiz y (var_ref t)) (expression float b2f (expression bool >= (swiz y (var_ref x))(swiz y (var_ref edge)))))\n"
+ " (assign (constant bool (1)) (swiz z (var_ref t)) (expression float b2f (expression bool >= (swiz z (var_ref x))(swiz z (var_ref edge)))))\n"
+ " (return (var_ref t))))\n"
"\n"
- " (signature uvec4\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) uvec4 arg0)\n"
- " (declare (in) uint arg1)\n"
- " (declare (in) uint arg2))\n"
- " ((return (expression uvec4 max (expression uvec4 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
+ " (declare (in) vec4 edge)\n"
+ " (declare (in) vec4 x))\n"
+ " ((declare () vec4 t)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref t)) (expression float b2f (expression bool >= (swiz x (var_ref x))(swiz x (var_ref edge)))))\n"
+ " (assign (constant bool (1)) (swiz y (var_ref t)) (expression float b2f (expression bool >= (swiz y (var_ref x))(swiz y (var_ref edge)))))\n"
+ " (assign (constant bool (1)) (swiz z (var_ref t)) (expression float b2f (expression bool >= (swiz y (var_ref x))(swiz z (var_ref edge)))))\n"
+ " (assign (constant bool (1)) (swiz w (var_ref t)) (expression float b2f (expression bool >= (swiz w (var_ref x))(swiz w (var_ref edge)))))\n"
+ " (return (var_ref t))))\n"
"))\n"
-};
-
-static const char *builtins_130_cosh = {
- "((function cosh\n"
+ "\n"
+ ""
+;
+static const char *builtin_sinh =
+ "((function sinh\n"
" (signature float\n"
" (parameters\n"
" (declare (in) float x))\n"
" ((return (expression float * (constant float (0.5))\n"
- " (expression float +\n"
+ " (expression float -\n"
" (expression float exp (var_ref x))\n"
" (expression float exp (expression float neg (var_ref x))))))))\n"
" (signature vec2\n"
" (parameters\n"
" (declare (in) vec2 x))\n"
" ((return (expression vec2 * (constant vec2 (0.5))\n"
- " (expression vec2 +\n"
+ " (expression vec2 -\n"
" (expression vec2 exp (var_ref x))\n"
" (expression vec2 exp (expression vec2 neg (var_ref x))))))))\n"
" (signature vec3\n"
" (parameters\n"
" (declare (in) vec3 x))\n"
" ((return (expression vec3 * (constant vec3 (0.5))\n"
- " (expression vec3 +\n"
+ " (expression vec3 -\n"
" (expression vec3 exp (var_ref x))\n"
" (expression vec3 exp (expression vec3 neg (var_ref x))))))))\n"
" (signature vec4\n"
" (parameters\n"
" (declare (in) vec4 x))\n"
" ((return (expression vec4 * (constant vec4 (0.5))\n"
- " (expression vec4 +\n"
+ " (expression vec4 -\n"
" (expression vec4 exp (var_ref x))\n"
" (expression vec4 exp (expression vec4 neg (var_ref x))))))))\n"
"))\n"
-};
-
-static const char *builtins_130_equal = {
+ ""
+;
+static const char *builtin_cos =
+ "((function cos\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float angle))\n"
+ " ((return (expression float cos (var_ref angle)))))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 angle))\n"
+ " ((return (expression vec2 cos (var_ref angle)))))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 angle))\n"
+ " ((return (expression vec3 cos (var_ref angle)))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 angle))\n"
+ " ((return (expression vec4 cos (var_ref angle)))))\n"
+ "))\n"
+ ""
+;
+static const char *builtin_shadow2DProjLod =
+ "((function shadow2DProjLod\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2DShadow sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) (var_ref lod) ))))\n"
+ "\n"
+ "))\n"
+ ""
+;
+static const char *builtin_shadow2DArray =
+ "((function shadow2DArray\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2DArrayShadow sampler)\n"
+ " (declare (in) vec4 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) 1 (swiz w (var_ref P)) ))))\n"
+ "\n"
+ "))\n"
+ ""
+;
+static const char *builtin_equal =
"((function equal\n"
" (signature bvec2\n"
" (parameters\n"
- " (declare (in) uvec2 arg0)\n"
- " (declare (in) uvec2 arg1))\n"
+ " (declare (in) vec2 arg0)\n"
+ " (declare (in) vec2 arg1))\n"
" ((declare () bvec2 temp)\n"
" (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool == (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
" (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool == (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
@@ -3053,8 +2369,8 @@ static const char *builtins_130_equal = {
"\n"
" (signature bvec3\n"
" (parameters\n"
- " (declare (in) uvec3 arg0)\n"
- " (declare (in) uvec3 arg1))\n"
+ " (declare (in) vec3 arg0)\n"
+ " (declare (in) vec3 arg1))\n"
" ((declare () bvec3 temp)\n"
" (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool == (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
" (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool == (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
@@ -3063,60 +2379,52 @@ static const char *builtins_130_equal = {
"\n"
" (signature bvec4\n"
" (parameters\n"
- " (declare (in) uvec4 arg0)\n"
- " (declare (in) uvec4 arg1))\n"
+ " (declare (in) vec4 arg0)\n"
+ " (declare (in) vec4 arg1))\n"
" ((declare () bvec4 temp)\n"
" (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool == (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
" (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool == (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
" (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool == (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
" (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool == (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n"
" (return (var_ref temp))))\n"
- "))\n"
-};
-
-static const char *builtins_130_greaterThan = {
- "((function greaterThan\n"
+ "\n"
" (signature bvec2\n"
" (parameters\n"
- " (declare (in) uvec2 arg0)\n"
- " (declare (in) uvec2 arg1))\n"
+ " (declare (in) ivec2 arg0)\n"
+ " (declare (in) ivec2 arg1))\n"
" ((declare () bvec2 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool > (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool > (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool == (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool == (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
" (return (var_ref temp))))\n"
"\n"
" (signature bvec3\n"
" (parameters\n"
- " (declare (in) uvec3 arg0)\n"
- " (declare (in) uvec3 arg1))\n"
+ " (declare (in) ivec3 arg0)\n"
+ " (declare (in) ivec3 arg1))\n"
" ((declare () bvec3 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool > (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool > (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool > (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool == (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool == (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool == (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
" (return (var_ref temp))))\n"
"\n"
" (signature bvec4\n"
" (parameters\n"
- " (declare (in) uvec4 arg0)\n"
- " (declare (in) uvec4 arg1))\n"
+ " (declare (in) ivec4 arg0)\n"
+ " (declare (in) ivec4 arg1))\n"
" ((declare () bvec4 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool > (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool > (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool > (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool > (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool == (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool == (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool == (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool == (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n"
" (return (var_ref temp))))\n"
- "))\n"
-};
-
-static const char *builtins_130_greaterThanEqual = {
- "((function greaterThanEqual\n"
+ "\n"
" (signature bvec2\n"
" (parameters\n"
" (declare (in) uvec2 arg0)\n"
" (declare (in) uvec2 arg1))\n"
" ((declare () bvec2 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool >= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool >= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool == (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool == (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
" (return (var_ref temp))))\n"
"\n"
" (signature bvec3\n"
@@ -3124,9 +2432,9 @@ static const char *builtins_130_greaterThanEqual = {
" (declare (in) uvec3 arg0)\n"
" (declare (in) uvec3 arg1))\n"
" ((declare () bvec3 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool >= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool >= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool >= (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool == (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool == (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool == (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
" (return (var_ref temp))))\n"
"\n"
" (signature bvec4\n"
@@ -3134,336 +2442,469 @@ static const char *builtins_130_greaterThanEqual = {
" (declare (in) uvec4 arg0)\n"
" (declare (in) uvec4 arg1))\n"
" ((declare () bvec4 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool >= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool >= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool >= (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool >= (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool == (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool == (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool == (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool == (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n"
" (return (var_ref temp))))\n"
"))\n"
-};
-
-static const char *builtins_130_lessThan = {
- "((function lessThan\n"
- " (signature bvec2\n"
+ ""
+;
+static const char *builtin_length =
+ "((function length\n"
+ " (signature float\n"
" (parameters\n"
- " (declare (in) uvec2 arg0)\n"
- " (declare (in) uvec2 arg1))\n"
- " ((declare () bvec2 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool < (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool < (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (return (var_ref temp))))\n"
+ " (declare (in) float arg0))\n"
+ " ((return (expression float sqrt (expression float dot (var_ref arg0) (var_ref arg0))))))\n"
"\n"
- " (signature bvec3\n"
+ " (signature float\n"
" (parameters\n"
- " (declare (in) uvec3 arg0)\n"
- " (declare (in) uvec3 arg1))\n"
- " ((declare () bvec3 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool < (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool < (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool < (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
- " (return (var_ref temp))))\n"
+ " (declare (in) vec2 arg0))\n"
+ " ((return (expression float sqrt (expression float dot (var_ref arg0) (var_ref arg0))))))\n"
"\n"
- " (signature bvec4\n"
+ " (signature float\n"
" (parameters\n"
- " (declare (in) uvec4 arg0)\n"
- " (declare (in) uvec4 arg1))\n"
- " ((declare () bvec4 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool < (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool < (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool < (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool < (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n"
- " (return (var_ref temp))))\n"
+ " (declare (in) vec3 arg0))\n"
+ " ((return (expression float sqrt (expression float dot (var_ref arg0) (var_ref arg0))))))\n"
+ "\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) vec4 arg0))\n"
+ " ((return (expression float sqrt (expression float dot (var_ref arg0) (var_ref arg0))))))\n"
"))\n"
-};
-
-static const char *builtins_130_lessThanEqual = {
- "((function lessThanEqual\n"
- " (signature bvec2\n"
+ ""
+;
+static const char *builtin_acos =
+ "((function acos\n"
+ " (signature float\n"
" (parameters\n"
- " (declare (in) uvec2 arg0)\n"
- " (declare (in) uvec2 arg1))\n"
- " ((declare () bvec2 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool <= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool <= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (return (var_ref temp))))\n"
+ " (declare (in) float x))\n"
+ " ((return (expression float - (constant float (1.5707963))\n"
+ " (call asin ((var_ref x)))))))\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ((return (expression vec2 - (constant float (1.5707963))\n"
+ " (call asin ((var_ref x)))))))\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ((return (expression vec3 - (constant float (1.5707963))\n"
+ " (call asin ((var_ref x)))))))\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ((return (expression vec4 - (constant float (1.5707963))\n"
+ " (call asin ((var_ref x)))))))\n"
+ "))\n"
+ ""
+;
+static const char *builtin_matrixCompMult =
+ "((function matrixCompMult\n"
+ " (signature mat2\n"
+ " (parameters\n"
+ " (declare (in) mat2 x)\n"
+ " (declare (in) mat2 y))\n"
+ " ((declare () mat2 z)\n"
+ " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (0))) (expression vec2 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0))))) \n"
+ " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (1))) (expression vec2 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1))))) \n"
+ "(return (var_ref z))))\n"
"\n"
- " (signature bvec3\n"
+ " (signature mat3\n"
" (parameters\n"
- " (declare (in) uvec3 arg0)\n"
- " (declare (in) uvec3 arg1))\n"
- " ((declare () bvec3 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool <= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool <= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool <= (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
- " (return (var_ref temp))))\n"
+ " (declare (in) mat3 x)\n"
+ " (declare (in) mat3 y))\n"
+ " ((declare () mat3 z)\n"
+ " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (0))) (expression vec3 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0))))) \n"
+ " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (1))) (expression vec3 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1))))) \n"
+ " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (2))) (expression vec3 * (array_ref (var_ref x) (constant int (2))) (array_ref (var_ref y) (constant int (2))))) \n"
+ "(return (var_ref z))))\n"
"\n"
- " (signature bvec4\n"
+ " (signature mat4\n"
" (parameters\n"
- " (declare (in) uvec4 arg0)\n"
- " (declare (in) uvec4 arg1))\n"
- " ((declare () bvec4 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool <= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool <= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool <= (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool <= (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n"
- " (return (var_ref temp))))\n"
- "))\n"
-};
-
-static const char *builtins_130_max = {
- "((function max\n"
- " (signature int\n"
+ " (declare (in) mat4 x)\n"
+ " (declare (in) mat4 y))\n"
+ " ((declare () mat4 z)\n"
+ " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (0))) (expression vec4 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0))))) \n"
+ " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (1))) (expression vec4 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1))))) \n"
+ " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (2))) (expression vec4 * (array_ref (var_ref x) (constant int (2))) (array_ref (var_ref y) (constant int (2))))) \n"
+ " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (3))) (expression vec4 * (array_ref (var_ref x) (constant int (3))) (array_ref (var_ref y) (constant int (3))))) \n"
+ "(return (var_ref z))))\n"
+ "\n"
+ " (signature mat2x3\n"
" (parameters\n"
- " (declare (in) int arg0)\n"
- " (declare (in) int arg1))\n"
- " ((return (expression int max (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) mat2x3 x)\n"
+ " (declare (in) mat2x3 y))\n"
+ " ((declare () mat2x3 z)\n"
+ " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (0))) (expression vec3 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0))))) \n"
+ " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (1))) (expression vec3 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1))))) \n"
+ "(return (var_ref z))))\n"
"\n"
- " (signature ivec2\n"
+ " (signature mat3x2\n"
" (parameters\n"
- " (declare (in) ivec2 arg0)\n"
- " (declare (in) ivec2 arg1))\n"
- " ((return (expression ivec2 max (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) mat3x2 x)\n"
+ " (declare (in) mat3x2 y))\n"
+ " ((declare () mat3x2 z)\n"
+ " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (0))) (expression vec2 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0))))) \n"
+ " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (1))) (expression vec2 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1))))) \n"
+ " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (2))) (expression vec2 * (array_ref (var_ref x) (constant int (2))) (array_ref (var_ref y) (constant int (2))))) \n"
+ "(return (var_ref z))))\n"
"\n"
- " (signature ivec3\n"
+ " (signature mat2x4\n"
" (parameters\n"
- " (declare (in) ivec3 arg0)\n"
- " (declare (in) ivec3 arg1))\n"
- " ((return (expression ivec3 max (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) mat2x4 x)\n"
+ " (declare (in) mat2x4 y))\n"
+ " ((declare () mat2x4 z)\n"
+ " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (0))) (expression vec4 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0))))) \n"
+ " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (1))) (expression vec4 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1))))) \n"
+ "(return (var_ref z))))\n"
"\n"
- " (signature ivec4\n"
+ " (signature mat4x2\n"
" (parameters\n"
- " (declare (in) ivec4 arg0)\n"
- " (declare (in) ivec4 arg1))\n"
- " ((return (expression ivec4 max (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) mat4x2 x)\n"
+ " (declare (in) mat4x2 y))\n"
+ " ((declare () mat4x2 z)\n"
+ " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (0))) (expression vec2 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0))))) \n"
+ " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (1))) (expression vec2 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1))))) \n"
+ " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (2))) (expression vec2 * (array_ref (var_ref x) (constant int (2))) (array_ref (var_ref y) (constant int (2))))) \n"
+ " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (3))) (expression vec2 * (array_ref (var_ref x) (constant int (3))) (array_ref (var_ref y) (constant int (3))))) \n"
+ "(return (var_ref z))))\n"
"\n"
- " (signature ivec2\n"
+ " (signature mat3x4\n"
" (parameters\n"
- " (declare (in) ivec2 arg0)\n"
- " (declare (in) int arg1))\n"
- " ((return (expression ivec2 max (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) mat3x4 x)\n"
+ " (declare (in) mat3x4 y))\n"
+ " ((declare () mat3x4 z)\n"
+ " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (0))) (expression vec4 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0))))) \n"
+ " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (1))) (expression vec4 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1))))) \n"
+ " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (2))) (expression vec4 * (array_ref (var_ref x) (constant int (2))) (array_ref (var_ref y) (constant int (2))))) \n"
+ "(return (var_ref z))))\n"
"\n"
- " (signature ivec3\n"
+ " (signature mat4x3\n"
" (parameters\n"
- " (declare (in) ivec3 arg0)\n"
- " (declare (in) int arg1))\n"
- " ((return (expression ivec3 max (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) mat4x3 x)\n"
+ " (declare (in) mat4x3 y))\n"
+ " ((declare () mat4x3 z)\n"
+ " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (0))) (expression vec3 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0))))) \n"
+ " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (1))) (expression vec3 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1))))) \n"
+ " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (2))) (expression vec3 * (array_ref (var_ref x) (constant int (2))) (array_ref (var_ref y) (constant int (2))))) \n"
+ " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (3))) (expression vec3 * (array_ref (var_ref x) (constant int (3))) (array_ref (var_ref y) (constant int (3))))) \n"
+ "(return (var_ref z))))\n"
+ "))\n"
+ ""
+;
+static const char *builtin_pow =
+ "((function pow\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float arg0)\n"
+ " (declare (in) float arg1))\n"
+ " ((return (expression float pow (var_ref arg0) (var_ref arg1)))))\n"
"\n"
- " (signature ivec4\n"
+ " (signature vec2\n"
" (parameters\n"
- " (declare (in) ivec4 arg0)\n"
- " (declare (in) int arg1))\n"
- " ((return (expression ivec4 max (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) vec2 arg0)\n"
+ " (declare (in) vec2 arg1))\n"
+ " ((return (expression vec2 pow (var_ref arg0) (var_ref arg1)))))\n"
"\n"
- " (signature uint\n"
+ " (signature vec3\n"
" (parameters\n"
- " (declare (in) uint arg0)\n"
- " (declare (in) uint arg1))\n"
- " ((return (expression uint max (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) vec3 arg0)\n"
+ " (declare (in) vec3 arg1))\n"
+ " ((return (expression vec3 pow (var_ref arg0) (var_ref arg1)))))\n"
"\n"
- " (signature uvec2\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) uvec2 arg0)\n"
- " (declare (in) uvec2 arg1))\n"
- " ((return (expression uvec2 max (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) vec4 arg0)\n"
+ " (declare (in) vec4 arg1))\n"
+ " ((return (expression vec4 pow (var_ref arg0) (var_ref arg1)))))\n"
+ "))\n"
+ ""
+;
+static const char *builtin_texture2DProjLod =
+ "((function texture2DProjLod\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref lod) ))))\n"
"\n"
- " (signature uvec3\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) uvec3 arg0)\n"
- " (declare (in) uvec3 arg1))\n"
- " ((return (expression uvec3 max (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n"
+ "\n"
+ "))\n"
+ ""
+;
+static const char *builtin_textureProjLod =
+ "((function textureProjLod\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler1D sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref lod) ))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) isampler1D sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref lod) ))))\n"
"\n"
" (signature uvec4\n"
" (parameters\n"
- " (declare (in) uvec4 arg0)\n"
- " (declare (in) uvec4 arg1))\n"
- " ((return (expression uvec4 max (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) usampler1D sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref lod) ))))\n"
"\n"
- " (signature uvec2\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) uvec2 arg0)\n"
- " (declare (in) uint arg1))\n"
- " ((return (expression uvec2 max (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) sampler1D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n"
"\n"
- " (signature uvec3\n"
+ " (signature ivec4\n"
" (parameters\n"
- " (declare (in) uvec3 arg0)\n"
- " (declare (in) uint arg1))\n"
- " ((return (expression uvec3 max (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) isampler1D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n"
"\n"
" (signature uvec4\n"
" (parameters\n"
- " (declare (in) uvec4 arg0)\n"
- " (declare (in) uint arg1))\n"
- " ((return (expression uvec4 max (var_ref arg0) (var_ref arg1)))))\n"
- "))\n"
-};
-
-static const char *builtins_130_min = {
- "((function min\n"
- " (signature int\n"
+ " (declare (in) usampler1D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n"
+ "\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) int arg0)\n"
- " (declare (in) int arg1))\n"
- " ((return (expression int min (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref lod) ))))\n"
"\n"
- " (signature ivec2\n"
+ " (signature ivec4\n"
" (parameters\n"
- " (declare (in) ivec2 arg0)\n"
- " (declare (in) ivec2 arg1))\n"
- " ((return (expression ivec2 min (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) isampler2D sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref lod) ))))\n"
"\n"
- " (signature ivec3\n"
+ " (signature uvec4\n"
" (parameters\n"
- " (declare (in) ivec3 arg0)\n"
- " (declare (in) ivec3 arg1))\n"
- " ((return (expression ivec3 min (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) usampler2D sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref lod) ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n"
"\n"
" (signature ivec4\n"
" (parameters\n"
- " (declare (in) ivec4 arg0)\n"
- " (declare (in) ivec4 arg1))\n"
- " ((return (expression ivec4 min (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) isampler2D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n"
"\n"
- " (signature ivec2\n"
+ " (signature uvec4\n"
" (parameters\n"
- " (declare (in) ivec2 arg0)\n"
- " (declare (in) int arg1))\n"
- " ((return (expression ivec2 min (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) usampler2D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n"
"\n"
- " (signature ivec3\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) ivec3 arg0)\n"
- " (declare (in) int arg1))\n"
- " ((return (expression ivec3 min (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) sampler3D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n"
"\n"
" (signature ivec4\n"
" (parameters\n"
- " (declare (in) ivec4 arg0)\n"
- " (declare (in) int arg1))\n"
- " ((return (expression ivec4 min (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) isampler3D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n"
"\n"
- " (signature uint\n"
+ " (signature uvec4\n"
" (parameters\n"
- " (declare (in) uint arg0)\n"
- " (declare (in) uint arg1))\n"
- " ((return (expression uint min (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) usampler3D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n"
"\n"
- " (signature uvec2\n"
+ "))\n"
+ ""
+;
+static const char *builtin_log =
+ "((function log\n"
+ " (signature float\n"
" (parameters\n"
- " (declare (in) uvec2 arg0)\n"
- " (declare (in) uvec2 arg1))\n"
- " ((return (expression uvec2 min (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) float arg0))\n"
+ " ((return (expression float log (var_ref arg0)))))\n"
"\n"
- " (signature uvec3\n"
+ " (signature vec2\n"
" (parameters\n"
- " (declare (in) uvec3 arg0)\n"
- " (declare (in) uvec3 arg1))\n"
- " ((return (expression uvec3 min (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) vec2 arg0))\n"
+ " ((return (expression vec2 log (var_ref arg0)))))\n"
"\n"
- " (signature uvec4\n"
+ " (signature vec3\n"
" (parameters\n"
- " (declare (in) uvec4 arg0)\n"
- " (declare (in) uvec4 arg1))\n"
- " ((return (expression uvec4 min (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) vec3 arg0))\n"
+ " ((return (expression vec3 log (var_ref arg0)))))\n"
"\n"
- " (signature uvec2\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) uvec2 arg0)\n"
- " (declare (in) uint arg1))\n"
- " ((return (expression uvec2 min (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) vec4 arg0))\n"
+ " ((return (expression vec4 log (var_ref arg0)))))\n"
+ "))\n"
+ ""
+;
+static const char *builtin_exp2 =
+ "((function exp2\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float arg0))\n"
+ " ((return (expression float exp2 (var_ref arg0)))))\n"
"\n"
- " (signature uvec3\n"
+ " (signature vec2\n"
" (parameters\n"
- " (declare (in) uvec3 arg0)\n"
- " (declare (in) uint arg1))\n"
- " ((return (expression uvec3 min (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) vec2 arg0))\n"
+ " ((return (expression vec2 exp2 (var_ref arg0)))))\n"
"\n"
- " (signature uvec4\n"
+ " (signature vec3\n"
" (parameters\n"
- " (declare (in) uvec4 arg0)\n"
- " (declare (in) uint arg1))\n"
- " ((return (expression uvec4 min (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) vec3 arg0))\n"
+ " ((return (expression vec3 exp2 (var_ref arg0)))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 arg0))\n"
+ " ((return (expression vec4 exp2 (var_ref arg0)))))\n"
"))\n"
-};
-
-static const char *builtins_130_mix = {
- "((function mix\n"
+ ""
+;
+static const char *builtin_fract =
+ "((function fract\n"
" (signature float\n"
" (parameters\n"
- " (declare (in) float v1)\n"
- " (declare (in) float v2)\n"
- " (declare (in) bool a))\n"
- " ((assign (var_ref a) (var_ref v1) (var_ref v2))\n"
- " (return (var_ref v1))))\n"
+ " (declare (in) float x))\n"
+ " ((return (expression float fract (var_ref x)))))\n"
"\n"
" (signature vec2\n"
" (parameters\n"
- " (declare (in) vec2 v1)\n"
- " (declare (in) vec2 v2)\n"
- " (declare (in) bvec2 a))\n"
- " ((assign (swiz x (var_ref a)) (swiz x (var_ref v1)) (swiz x (var_ref v2)))\n"
- " (assign (swiz y (var_ref a)) (swiz y (var_ref v1)) (swiz y (var_ref v2)))\n"
- " (return (var_ref v1))))\n"
+ " (declare (in) vec2 x))\n"
+ " ((return (expression vec2 fract (var_ref x)))))\n"
"\n"
" (signature vec3\n"
" (parameters\n"
- " (declare (in) vec3 v1)\n"
- " (declare (in) vec3 v2)\n"
- " (declare (in) bvec3 a))\n"
- " ((assign (swiz x (var_ref a)) (swiz x (var_ref v1)) (swiz x (var_ref v2)))\n"
- " (assign (swiz y (var_ref a)) (swiz y (var_ref v1)) (swiz y (var_ref v2)))\n"
- " (assign (swiz z (var_ref a)) (swiz z (var_ref v1)) (swiz z (var_ref v2)))\n"
- " (return (var_ref v1))))\n"
+ " (declare (in) vec3 x))\n"
+ " ((return (expression vec3 fract (var_ref x)))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) vec4 v1)\n"
- " (declare (in) vec4 v2)\n"
- " (declare (in) bvec4 a))\n"
- " ((assign (swiz x (var_ref a)) (swiz x (var_ref v1)) (swiz x (var_ref v2)))\n"
- " (assign (swiz y (var_ref a)) (swiz y (var_ref v1)) (swiz y (var_ref v2)))\n"
- " (assign (swiz z (var_ref a)) (swiz z (var_ref v1)) (swiz z (var_ref v2)))\n"
- " (assign (swiz w (var_ref a)) (swiz w (var_ref v1)) (swiz w (var_ref v2)))\n"
- " (return (var_ref v1))))\n"
+ " (declare (in) vec4 x))\n"
+ " ((return (expression vec4 fract (var_ref x)))))\n"
"))\n"
-};
-
-static const char *builtins_130_notEqual = {
- "((function notEqual\n"
- " (signature bvec2\n"
+ "\n"
+ ""
+;
+static const char *builtin_shadow1DLod =
+ "((function shadow1DLod\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) uvec2 arg0)\n"
- " (declare (in) uvec2 arg1))\n"
- " ((declare () bvec2 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool != (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool != (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (return (var_ref temp))))\n"
+ " (declare (in) sampler1DShadow sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) (var_ref lod) ))))\n"
"\n"
- " (signature bvec3\n"
+ "))\n"
+ ""
+;
+static const char *builtin_texture1DLod =
+ "((function texture1DLod\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) uvec3 arg0)\n"
- " (declare (in) uvec3 arg1))\n"
- " ((declare () bvec3 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool != (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool != (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool != (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
- " (return (var_ref temp))))\n"
+ " (declare (in) sampler1D sampler)\n"
+ " (declare (in) float P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
"\n"
- " (signature bvec4\n"
+ "))\n"
+ ""
+;
+static const char *builtin_texture2DArray =
+ "((function texture2DArray\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) uvec4 arg0)\n"
- " (declare (in) uvec4 arg1))\n"
- " ((declare () bvec4 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool != (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool != (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool != (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool != (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n"
- " (return (var_ref temp))))\n"
+ " (declare (in) sampler2DArray sampler)\n"
+ " (declare (in) vec3 P) )\n"
+ " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2DArray sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
+ "\n"
"))\n"
-};
-
-static const char *builtins_130_sign = {
+ ""
+;
+static const char *builtin_texture3DProj =
+ "((function texture3DProj\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler3D sampler)\n"
+ " (declare (in) vec4 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler3D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n"
+ "\n"
+ "))\n"
+ ""
+;
+static const char *builtin_sign =
"((function sign\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ((return (expression float sign (var_ref x)))))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ((return (expression vec2 sign (var_ref x)))))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ((return (expression vec3 sign (var_ref x)))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ((return (expression vec4 sign (var_ref x)))))\n"
+ "\n"
" (signature int\n"
" (parameters\n"
" (declare (in) int x))\n"
@@ -3485,42 +2926,90 @@ static const char *builtins_130_sign = {
" ((return (expression ivec4 sign (var_ref x)))))\n"
"))\n"
"\n"
-};
-
-static const char *builtins_130_sinh = {
- "((function sinh\n"
+ ""
+;
+static const char *builtin_inversesqrt =
+ "((function inversesqrt\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float arg0))\n"
+ " ((return (expression float rsq (var_ref arg0)))))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 arg0))\n"
+ " ((return (expression vec2 rsq (var_ref arg0)))))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 arg0))\n"
+ " ((return (expression vec3 rsq (var_ref arg0)))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 arg0))\n"
+ " ((return (expression vec4 rsq (var_ref arg0)))))\n"
+ "))\n"
+ ""
+;
+static const char *builtin_distance =
+ "((function distance\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float p0)\n"
+ " (declare (in) float p1))\n"
+ " ((declare () float p)\n"
+ " (assign (constant bool (1)) (var_ref p) (expression float - (var_ref p0) (var_ref p1)))\n"
+ " (return (expression float sqrt (expression float dot (var_ref p) (var_ref p))))))\n"
+ "\n"
" (signature float\n"
" (parameters\n"
+ " (declare (in) vec2 p0)\n"
+ " (declare (in) vec2 p1))\n"
+ " ((declare () vec2 p)\n"
+ " (assign (constant bool (1)) (var_ref p) (expression vec2 - (var_ref p0) (var_ref p1)))\n"
+ " (return (expression float sqrt (expression float dot (var_ref p) (var_ref p))))))\n"
+ "\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) vec3 p0)\n"
+ " (declare (in) vec3 p1))\n"
+ " ((declare () vec3 p)\n"
+ " (assign (constant bool (1)) (var_ref p) (expression vec3 - (var_ref p0) (var_ref p1)))\n"
+ " (return (expression float sqrt (expression float dot (var_ref p) (var_ref p))))))\n"
+ "\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) vec4 p0)\n"
+ " (declare (in) vec4 p1))\n"
+ " ((declare () vec4 p)\n"
+ " (assign (constant bool (1)) (var_ref p) (expression vec4 - (var_ref p0) (var_ref p1)))\n"
+ " (return (expression float sqrt (expression float dot (var_ref p) (var_ref p))))))\n"
+ "))\n"
+ ""
+;
+static const char *builtin_noise2 =
+ "((function noise2\n"
+ " (signature vec2\n"
+ " (parameters\n"
" (declare (in) float x))\n"
- " ((return (expression float * (constant float (0.5))\n"
- " (expression float -\n"
- " (expression float exp (var_ref x))\n"
- " (expression float exp (expression float neg (var_ref x))))))))\n"
+ " ((return (constant vec2 (0 0)))))\n"
" (signature vec2\n"
" (parameters\n"
" (declare (in) vec2 x))\n"
- " ((return (expression vec2 * (constant vec2 (0.5))\n"
- " (expression vec2 -\n"
- " (expression vec2 exp (var_ref x))\n"
- " (expression vec2 exp (expression vec2 neg (var_ref x))))))))\n"
- " (signature vec3\n"
+ " ((return (constant vec2 (0 0)))))\n"
+ " (signature vec2\n"
" (parameters\n"
" (declare (in) vec3 x))\n"
- " ((return (expression vec3 * (constant vec3 (0.5))\n"
- " (expression vec3 -\n"
- " (expression vec3 exp (var_ref x))\n"
- " (expression vec3 exp (expression vec3 neg (var_ref x))))))))\n"
- " (signature vec4\n"
+ " ((return (constant vec2 (0 0)))))\n"
+ " (signature vec2\n"
" (parameters\n"
" (declare (in) vec4 x))\n"
- " ((return (expression vec4 * (constant vec4 (0.5))\n"
- " (expression vec4 -\n"
- " (expression vec4 exp (var_ref x))\n"
- " (expression vec4 exp (expression vec4 neg (var_ref x))))))))\n"
+ " ((return (constant vec2 (0 0)))))\n"
"))\n"
-};
-
-static const char *builtins_130_tanh = {
+ ""
+;
+static const char *builtin_tanh =
"((function tanh\n"
" (signature float\n"
" (parameters\n"
@@ -3563,1241 +3052,11626 @@ static const char *builtins_130_tanh = {
" (expression vec4 exp (var_ref x))\n"
" (expression vec4 exp (expression vec4 neg (var_ref x))))))))\n"
"))\n"
-};
-
-static const char *builtins_130_texelFetch = {
- "((function texelFetch\n"
+ ""
+;
+static const char *builtin_texture1DProjLod =
+ "((function texture1DProjLod\n"
" (signature vec4\n"
" (parameters\n"
" (declare (in) sampler1D sampler)\n"
- " (declare (in) int P) \n"
- " (declare (in) int lod) )\n"
- " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n"
- "\n"
- " (signature ivec4\n"
- " (parameters\n"
- " (declare (in) isampler1D sampler)\n"
- " (declare (in) int P) \n"
- " (declare (in) int lod) )\n"
- " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref lod) ))))\n"
"\n"
- " (signature uvec4\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) usampler1D sampler)\n"
- " (declare (in) int P) \n"
- " (declare (in) int lod) )\n"
- " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n"
+ " (declare (in) sampler1D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n"
"\n"
+ "))\n"
+ ""
+;
+static const char *builtin_texture1DArray =
+ "((function texture1DArray\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler2D sampler)\n"
- " (declare (in) ivec2 P) \n"
- " (declare (in) int lod) )\n"
- " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n"
+ " (declare (in) sampler1DArray sampler)\n"
+ " (declare (in) vec2 P) )\n"
+ " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
"\n"
- " (signature ivec4\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) isampler2D sampler)\n"
- " (declare (in) ivec2 P) \n"
- " (declare (in) int lod) )\n"
- " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n"
+ " (declare (in) sampler1DArray sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
"\n"
- " (signature uvec4\n"
+ "))\n"
+ ""
+;
+static const char *builtin_texture2D =
+ "((function texture2D\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) usampler2D sampler)\n"
- " (declare (in) ivec2 P) \n"
- " (declare (in) int lod) )\n"
- " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec2 P) )\n"
+ " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler3D sampler)\n"
- " (declare (in) ivec3 P) \n"
- " (declare (in) int lod) )\n"
- " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
"\n"
- " (signature ivec4\n"
+ "))\n"
+ ""
+;
+static const char *builtin_greaterThanEqual =
+ "((function greaterThanEqual\n"
+ " (signature bvec2\n"
" (parameters\n"
- " (declare (in) isampler3D sampler)\n"
- " (declare (in) ivec3 P) \n"
- " (declare (in) int lod) )\n"
- " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n"
+ " (declare (in) vec2 arg0)\n"
+ " (declare (in) vec2 arg1))\n"
+ " ((declare () bvec2 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool >= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool >= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (return (var_ref temp))))\n"
"\n"
- " (signature uvec4\n"
+ " (signature bvec3\n"
" (parameters\n"
- " (declare (in) usampler3D sampler)\n"
- " (declare (in) ivec3 P) \n"
- " (declare (in) int lod) )\n"
- " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n"
+ " (declare (in) vec3 arg0)\n"
+ " (declare (in) vec3 arg1))\n"
+ " ((declare () bvec3 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool >= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool >= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool >= (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
+ " (return (var_ref temp))))\n"
"\n"
- " (signature vec4\n"
+ " (signature bvec4\n"
" (parameters\n"
- " (declare (in) sampler1DArray sampler)\n"
- " (declare (in) ivec2 P) \n"
- " (declare (in) int lod) )\n"
- " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n"
+ " (declare (in) vec4 arg0)\n"
+ " (declare (in) vec4 arg1))\n"
+ " ((declare () bvec4 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool >= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool >= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool >= (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool >= (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n"
+ " (return (var_ref temp))))\n"
"\n"
- " (signature ivec4\n"
+ " (signature bvec2\n"
" (parameters\n"
- " (declare (in) isampler1DArray sampler)\n"
- " (declare (in) ivec2 P) \n"
- " (declare (in) int lod) )\n"
- " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n"
+ " (declare (in) ivec2 arg0)\n"
+ " (declare (in) ivec2 arg1))\n"
+ " ((declare () bvec2 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool >= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool >= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (return (var_ref temp))))\n"
"\n"
- " (signature uvec4\n"
+ " (signature bvec3\n"
" (parameters\n"
- " (declare (in) usampler1DArray sampler)\n"
- " (declare (in) ivec2 P) \n"
- " (declare (in) int lod) )\n"
- " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n"
+ " (declare (in) ivec3 arg0)\n"
+ " (declare (in) ivec3 arg1))\n"
+ " ((declare () bvec3 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool >= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool >= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool >= (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
+ " (return (var_ref temp))))\n"
"\n"
- " (signature vec4\n"
+ " (signature bvec4\n"
" (parameters\n"
- " (declare (in) sampler2DArray sampler)\n"
- " (declare (in) ivec3 P) \n"
- " (declare (in) int lod) )\n"
- " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n"
+ " (declare (in) ivec4 arg0)\n"
+ " (declare (in) ivec4 arg1))\n"
+ " ((declare () bvec4 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool >= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool >= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool >= (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool >= (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n"
+ " (return (var_ref temp))))\n"
"\n"
- " (signature ivec4\n"
+ " (signature bvec2\n"
" (parameters\n"
- " (declare (in) isampler2DArray sampler)\n"
- " (declare (in) ivec3 P) \n"
- " (declare (in) int lod) )\n"
- " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n"
+ " (declare (in) uvec2 arg0)\n"
+ " (declare (in) uvec2 arg1))\n"
+ " ((declare () bvec2 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool >= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool >= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (return (var_ref temp))))\n"
"\n"
- " (signature uvec4\n"
+ " (signature bvec3\n"
" (parameters\n"
- " (declare (in) usampler2DArray sampler)\n"
- " (declare (in) ivec3 P) \n"
- " (declare (in) int lod) )\n"
- " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n"
+ " (declare (in) uvec3 arg0)\n"
+ " (declare (in) uvec3 arg1))\n"
+ " ((declare () bvec3 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool >= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool >= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool >= (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
+ " (return (var_ref temp))))\n"
"\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in) uvec4 arg0)\n"
+ " (declare (in) uvec4 arg1))\n"
+ " ((declare () bvec4 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool >= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool >= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool >= (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool >= (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n"
+ " (return (var_ref temp))))\n"
"))\n"
-};
-
-static const char *builtins_130_texture = {
- "((function texture\n"
+ ""
+;
+static const char *builtin_texture3DProjLod =
+ "((function texture3DProjLod\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler1D sampler)\n"
- " (declare (in) float P) )\n"
- " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+ " (declare (in) sampler3D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n"
"\n"
- " (signature ivec4\n"
+ "))\n"
+ ""
+;
+static const char *builtin_tan =
+ "((function tan\n"
+ " (signature float\n"
" (parameters\n"
- " (declare (in) isampler1D sampler)\n"
- " (declare (in) float P) )\n"
- " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+ " (declare (in) float angle))\n"
+ " ((return (expression float / (expression float sin (var_ref angle)) (expression float cos (var_ref angle))))))\n"
"\n"
- " (signature uvec4\n"
+ " (signature vec2\n"
" (parameters\n"
- " (declare (in) usampler1D sampler)\n"
- " (declare (in) float P) )\n"
- " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+ " (declare (in) vec2 angle))\n"
+ " ((return (expression vec2 / (expression vec2 sin (var_ref angle)) (expression vec2 cos (var_ref angle))))))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 angle))\n"
+ " ((return (expression vec3 / (expression vec3 sin (var_ref angle)) (expression vec3 cos (var_ref angle))))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler2D sampler)\n"
- " (declare (in) vec2 P) )\n"
- " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+ " (declare (in) vec4 angle))\n"
+ " ((return (expression vec4 / (expression vec4 sin (var_ref angle)) (expression vec4 cos (var_ref angle))))))\n"
+ "))\n"
+ ""
+;
+static const char *builtin_any =
+ "((function any\n"
+ " (signature bool\n"
+ " (parameters\n"
+ " (declare (in) bvec2 arg0))\n"
+ " ((return (expression bool || (swiz x (var_ref arg0))(swiz y (var_ref arg0))))))\n"
"\n"
- " (signature ivec4\n"
+ " (signature bool\n"
" (parameters\n"
- " (declare (in) isampler2D sampler)\n"
- " (declare (in) vec2 P) )\n"
- " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+ " (declare (in) bvec3 arg0))\n"
+ " ((return (expression bool || (expression bool || (swiz x (var_ref arg0))(swiz y (var_ref arg0))) (swiz z (var_ref arg0))))))\n"
"\n"
- " (signature uvec4\n"
+ " (signature bool\n"
" (parameters\n"
- " (declare (in) usampler2D sampler)\n"
- " (declare (in) vec2 P) )\n"
- " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+ " (declare (in) bvec4 arg0))\n"
+ " ((return (expression bool || (expression bool || (expression bool || (swiz x (var_ref arg0))(swiz y (var_ref arg0))) (swiz z (var_ref arg0))) (swiz w (var_ref arg0))))))\n"
+ "))\n"
+ ""
+;
+static const char *builtin_normalize =
+ "((function normalize\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float arg0))\n"
+ " ((return (expression float * (var_ref arg0) (expression float rsq (expression float dot (var_ref arg0) (var_ref arg0)))))))\n"
"\n"
- " (signature vec4\n"
+ " (signature vec2\n"
" (parameters\n"
- " (declare (in) sampler3D sampler)\n"
- " (declare (in) vec3 P) )\n"
- " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+ " (declare (in) vec2 arg0))\n"
+ " ((return (expression vec2 * (var_ref arg0) (expression float rsq (expression float dot (var_ref arg0) (var_ref arg0)))))))\n"
"\n"
- " (signature ivec4\n"
+ " (signature vec3\n"
" (parameters\n"
- " (declare (in) isampler3D sampler)\n"
- " (declare (in) vec3 P) )\n"
- " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+ " (declare (in) vec3 arg0))\n"
+ " ((return (expression vec3 * (var_ref arg0) (expression float rsq (expression float dot (var_ref arg0) (var_ref arg0)))))))\n"
"\n"
- " (signature uvec4\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) usampler3D sampler)\n"
- " (declare (in) vec3 P) )\n"
- " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+ " (declare (in) vec4 arg0))\n"
+ " ((return (expression vec4 * (var_ref arg0) (expression float rsq (expression float dot (var_ref arg0) (var_ref arg0)))))))\n"
+ "))\n"
+ ""
+;
+static const char *builtin_shadow1DProj =
+ "((function shadow1DProj\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler1DShadow sampler)\n"
+ " (declare (in) vec4 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) ))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) samplerCube sampler)\n"
- " (declare (in) vec3 P) )\n"
- " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+ " (declare (in) sampler1DShadow sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) (var_ref bias) ))))\n"
"\n"
- " (signature ivec4\n"
+ "))\n"
+ ""
+;
+static const char *builtin_floor =
+ "((function floor\n"
+ " (signature float\n"
" (parameters\n"
- " (declare (in) isamplerCube sampler)\n"
- " (declare (in) vec3 P) )\n"
- " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+ " (declare (in) float arg0))\n"
+ " ((return (expression float floor (var_ref arg0)))))\n"
"\n"
- " (signature uvec4\n"
+ " (signature vec2\n"
" (parameters\n"
- " (declare (in) usamplerCube sampler)\n"
- " (declare (in) vec3 P) )\n"
- " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+ " (declare (in) vec2 arg0))\n"
+ " ((return (expression vec2 floor (var_ref arg0)))))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 arg0))\n"
+ " ((return (expression vec3 floor (var_ref arg0)))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler1DArray sampler)\n"
- " (declare (in) vec2 P) )\n"
- " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+ " (declare (in) vec4 arg0))\n"
+ " ((return (expression vec4 floor (var_ref arg0)))))\n"
+ "))\n"
+ ""
+;
+static const char *builtin_cross =
+ "((function cross\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 arg0)\n"
+ " (declare (in) vec3 arg1))\n"
+ " ((return (expression vec3 cross (var_ref arg0) (var_ref arg1)))))\n"
+ "))\n"
+ ""
+;
+static const char *builtin_sqrt =
+ "((function sqrt\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float arg0))\n"
+ " ((return (expression float sqrt (var_ref arg0)))))\n"
"\n"
- " (signature ivec4\n"
+ " (signature vec2\n"
" (parameters\n"
- " (declare (in) isampler1DArray sampler)\n"
- " (declare (in) vec2 P) )\n"
- " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+ " (declare (in) vec2 arg0))\n"
+ " ((return (expression vec2 sqrt (var_ref arg0)))))\n"
"\n"
- " (signature uvec4\n"
+ " (signature vec3\n"
" (parameters\n"
- " (declare (in) usampler1DArray sampler)\n"
- " (declare (in) vec2 P) )\n"
- " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+ " (declare (in) vec3 arg0))\n"
+ " ((return (expression vec3 sqrt (var_ref arg0)))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler2DArray sampler)\n"
- " (declare (in) vec3 P) )\n"
- " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+ " (declare (in) vec4 arg0))\n"
+ " ((return (expression vec4 sqrt (var_ref arg0)))))\n"
+ "))\n"
+ ""
+;
+static const char *builtin_mix =
+ "((function mix\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float arg0)\n"
+ " (declare (in) float arg1)\n"
+ " (declare (in) float arg2))\n"
+ " ((return (expression float + (expression float * (var_ref arg0) (expression float - (constant float (1.000000)) (var_ref arg2))) (expression float * (var_ref arg1) (var_ref arg2))))))\n"
"\n"
- " (signature ivec4\n"
+ " (signature vec2\n"
" (parameters\n"
- " (declare (in) isampler2DArray sampler)\n"
- " (declare (in) vec3 P) )\n"
- " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+ " (declare (in) vec2 arg0)\n"
+ " (declare (in) vec2 arg1)\n"
+ " (declare (in) vec2 arg2))\n"
+ " ((return (expression vec2 + (expression vec2 * (var_ref arg0) (expression vec2 - (constant float (1.000000)) (var_ref arg2))) (expression vec2 * (var_ref arg1) (var_ref arg2))))))\n"
"\n"
- " (signature uvec4\n"
+ " (signature vec3\n"
" (parameters\n"
- " (declare (in) usampler2DArray sampler)\n"
- " (declare (in) vec3 P) )\n"
- " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+ " (declare (in) vec3 arg0)\n"
+ " (declare (in) vec3 arg1)\n"
+ " (declare (in) vec3 arg2))\n"
+ " ((return (expression vec3 + (expression vec3 * (var_ref arg0) (expression vec3 - (constant float (1.000000)) (var_ref arg2))) (expression vec3 * (var_ref arg1) (var_ref arg2))))))\n"
"\n"
- "))\n"
-};
-
-static const char *builtins_130_textureGrad = {
- "((function textureGrad\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler1D sampler)\n"
- " (declare (in) float P) \n"
- " (declare (in) float dPdx) \n"
- " (declare (in) float dPdy) )\n"
- " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ " (declare (in) vec4 arg0)\n"
+ " (declare (in) vec4 arg1)\n"
+ " (declare (in) vec4 arg2))\n"
+ " ((return (expression vec4 + (expression vec4 * (var_ref arg0) (expression vec4 - (constant float (1.000000)) (var_ref arg2))) (expression vec4 * (var_ref arg1) (var_ref arg2))))))\n"
"\n"
- " (signature ivec4\n"
+ " (signature vec2\n"
" (parameters\n"
- " (declare (in) isampler1D sampler)\n"
- " (declare (in) float P) \n"
- " (declare (in) float dPdx) \n"
- " (declare (in) float dPdy) )\n"
- " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ " (declare (in) vec2 arg0)\n"
+ " (declare (in) vec2 arg1)\n"
+ " (declare (in) float arg2))\n"
+ " ((return (expression vec2 + (expression vec2 * (var_ref arg0) (expression float - (constant float (1.000000)) (var_ref arg2))) (expression vec2 * (var_ref arg1) (var_ref arg2))))))\n"
"\n"
- " (signature uvec4\n"
+ " (signature vec3\n"
" (parameters\n"
- " (declare (in) usampler1D sampler)\n"
- " (declare (in) float P) \n"
- " (declare (in) float dPdx) \n"
- " (declare (in) float dPdy) )\n"
- " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ " (declare (in) vec3 arg0)\n"
+ " (declare (in) vec3 arg1)\n"
+ " (declare (in) float arg2))\n"
+ " ((return (expression vec3 + (expression vec3 * (var_ref arg0) (expression float - (constant float (1.000000)) (var_ref arg2))) (expression vec3 * (var_ref arg1) (var_ref arg2))))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler2D sampler)\n"
- " (declare (in) vec2 P) \n"
- " (declare (in) vec2 dPdx) \n"
- " (declare (in) vec2 dPdy) )\n"
- " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ " (declare (in) vec4 arg0)\n"
+ " (declare (in) vec4 arg1)\n"
+ " (declare (in) float arg2))\n"
+ " ((return (expression vec4 + (expression vec4 * (var_ref arg0) (expression float - (constant float (1.000000)) (var_ref arg2))) (expression vec4 * (var_ref arg1) (var_ref arg2))))))\n"
"\n"
- " (signature ivec4\n"
+ " (signature float\n"
" (parameters\n"
- " (declare (in) isampler2D sampler)\n"
- " (declare (in) vec2 P) \n"
- " (declare (in) vec2 dPdx) \n"
- " (declare (in) vec2 dPdy) )\n"
- " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ " (declare (in) float v1)\n"
+ " (declare (in) float v2)\n"
+ " (declare (in) bool a))\n"
+ " ((assign (var_ref a) (var_ref v1) (var_ref v2))\n"
+ " (return (var_ref v1))))\n"
"\n"
- " (signature uvec4\n"
+ " (signature vec2\n"
" (parameters\n"
- " (declare (in) usampler2D sampler)\n"
- " (declare (in) vec2 P) \n"
- " (declare (in) vec2 dPdx) \n"
- " (declare (in) vec2 dPdy) )\n"
- " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ " (declare (in) vec2 v1)\n"
+ " (declare (in) vec2 v2)\n"
+ " (declare (in) bvec2 a))\n"
+ " ((assign (swiz x (var_ref a)) (swiz x (var_ref v1)) (swiz x (var_ref v2)))\n"
+ " (assign (swiz y (var_ref a)) (swiz y (var_ref v1)) (swiz y (var_ref v2)))\n"
+ " (return (var_ref v1))))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 v1)\n"
+ " (declare (in) vec3 v2)\n"
+ " (declare (in) bvec3 a))\n"
+ " ((assign (swiz x (var_ref a)) (swiz x (var_ref v1)) (swiz x (var_ref v2)))\n"
+ " (assign (swiz y (var_ref a)) (swiz y (var_ref v1)) (swiz y (var_ref v2)))\n"
+ " (assign (swiz z (var_ref a)) (swiz z (var_ref v1)) (swiz z (var_ref v2)))\n"
+ " (return (var_ref v1))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler3D sampler)\n"
+ " (declare (in) vec4 v1)\n"
+ " (declare (in) vec4 v2)\n"
+ " (declare (in) bvec4 a))\n"
+ " ((assign (swiz x (var_ref a)) (swiz x (var_ref v1)) (swiz x (var_ref v2)))\n"
+ " (assign (swiz y (var_ref a)) (swiz y (var_ref v1)) (swiz y (var_ref v2)))\n"
+ " (assign (swiz z (var_ref a)) (swiz z (var_ref v1)) (swiz z (var_ref v2)))\n"
+ " (assign (swiz w (var_ref a)) (swiz w (var_ref v1)) (swiz w (var_ref v2)))\n"
+ " (return (var_ref v1))))\n"
+ "))\n"
+ ""
+;
+static const char *builtin_shadow1DArrayLod =
+ "((function shadow1DArrayLod\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler1DArrayShadow sampler)\n"
" (declare (in) vec3 P) \n"
- " (declare (in) vec3 dPdx) \n"
- " (declare (in) vec3 dPdy) )\n"
- " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) (var_ref lod) ))))\n"
"\n"
- " (signature ivec4\n"
+ "))\n"
+ ""
+;
+static const char *builtin_ftransform =
+ "((declare (uniform) mat4 gl_ModelViewProjectionMatrix)\n"
+ " (declare (in) vec4 gl_Vertex)\n"
+ " (function ftransform\n"
+ " (signature vec4\n"
+ " (parameters)\n"
+ " ((return (expression vec4 *\n"
+ " (var_ref gl_ModelViewProjectionMatrix)\n"
+ " (var_ref gl_Vertex)))))\n"
+ "))\n"
+ ""
+;
+static const char *builtin_sin =
+ "((function sin\n"
+ " (signature float\n"
" (parameters\n"
- " (declare (in) isampler3D sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) vec3 dPdx) \n"
- " (declare (in) vec3 dPdy) )\n"
- " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ " (declare (in) float angle))\n"
+ " ((return (expression float sin (var_ref angle)))))\n"
"\n"
- " (signature uvec4\n"
+ " (signature vec2\n"
" (parameters\n"
- " (declare (in) usampler3D sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) vec3 dPdx) \n"
- " (declare (in) vec3 dPdy) )\n"
- " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ " (declare (in) vec2 angle))\n"
+ " ((return (expression vec2 sin (var_ref angle)))))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 angle))\n"
+ " ((return (expression vec3 sin (var_ref angle)))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) samplerCube sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) vec3 dPdx) \n"
- " (declare (in) vec3 dPdy) )\n"
- " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ " (declare (in) vec4 angle))\n"
+ " ((return (expression vec4 sin (var_ref angle)))))\n"
+ "))\n"
+ ""
+;
+static const char *builtin_shadow2D =
+ "((function shadow2D\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2DShadow sampler)\n"
+ " (declare (in) vec3 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) ))))\n"
"\n"
- " (signature ivec4\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) isamplerCube sampler)\n"
+ " (declare (in) sampler2DShadow sampler)\n"
" (declare (in) vec3 P) \n"
- " (declare (in) vec3 dPdx) \n"
- " (declare (in) vec3 dPdy) )\n"
- " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) (var_ref bias) ))))\n"
"\n"
- " (signature uvec4\n"
+ "))\n"
+ ""
+;
+static const char *builtin_shadow2DLod =
+ "((function shadow2DLod\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) usamplerCube sampler)\n"
+ " (declare (in) sampler2DShadow sampler)\n"
" (declare (in) vec3 P) \n"
- " (declare (in) vec3 dPdx) \n"
- " (declare (in) vec3 dPdy) )\n"
- " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) (var_ref lod) ))))\n"
"\n"
+ "))\n"
+ ""
+;
+static const char *builtin_shadow2DRectProj =
+ "((function shadow2DRectProj\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler1DArray sampler)\n"
- " (declare (in) vec2 P) \n"
- " (declare (in) vec2 dPdx) \n"
- " (declare (in) vec2 dPdy) )\n"
- " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ " (declare (in) sampler2DRectShadow sampler)\n"
+ " (declare (in) vec4 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) ))))\n"
"\n"
- " (signature ivec4\n"
+ "))\n"
+ ""
+;
+static const char *builtin_atan =
+ "((function atan\n"
+ " (signature float\n"
" (parameters\n"
- " (declare (in) isampler1DArray sampler)\n"
- " (declare (in) vec2 P) \n"
- " (declare (in) vec2 dPdx) \n"
- " (declare (in) vec2 dPdy) )\n"
- " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ " (declare (in) float x))\n"
+ " ((return (call asin ((expression float *\n"
+ " (var_ref x)\n"
+ " (expression float rsq\n"
+ " (expression float +\n"
+ " (expression float *\n"
+ " (var_ref x)\n"
+ " (var_ref x))\n"
+ " (constant float (1.0))))))))))\n"
"\n"
- " (signature uvec4\n"
+ " (signature vec2\n"
" (parameters\n"
- " (declare (in) usampler1DArray sampler)\n"
- " (declare (in) vec2 P) \n"
- " (declare (in) vec2 dPdx) \n"
- " (declare (in) vec2 dPdy) )\n"
- " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ " (declare (in) vec2 y_over_x))\n"
+ " ((return (call asin ((expression vec2 *\n"
+ " (var_ref y_over_x)\n"
+ " (expression vec2 rsq\n"
+ " (expression vec2 +\n"
+ " (expression vec2 *\n"
+ " (var_ref y_over_x)\n"
+ " (var_ref y_over_x))\n"
+ " (constant float (1.0))))))))))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 y_over_x))\n"
+ " ((return (call asin ((expression vec3 *\n"
+ " (var_ref y_over_x)\n"
+ " (expression vec3 rsq\n"
+ " (expression vec3 +\n"
+ " (expression vec3 *\n"
+ " (var_ref y_over_x)\n"
+ " (var_ref y_over_x))\n"
+ " (constant float (1.0))))))))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler2DArray sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) vec3 dPdx) \n"
- " (declare (in) vec3 dPdy) )\n"
- " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ " (declare (in) vec4 y_over_x))\n"
+ " ((return (call asin ((expression vec4 *\n"
+ " (var_ref y_over_x)\n"
+ " (expression vec4 rsq\n"
+ " (expression vec4 +\n"
+ " (expression vec4 *\n"
+ " (var_ref y_over_x)\n"
+ " (var_ref y_over_x))\n"
+ " (constant float (1.0))))))))))\n"
"\n"
- " (signature ivec4\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float y)\n"
+ " (declare (in ) float x)\n"
+ " )\n"
+ " (\n"
+ " (declare () float r)\n"
+ " (declare ( ) float abs_retval)\n"
+ " (assign (constant bool (1)) (var_ref abs_retval) (call abs ((var_ref x) ))\n"
+ ") \n"
+ " (if (expression bool > (var_ref abs_retval) (constant float (0.000100)) ) (\n"
+ " (declare ( ) float atan_retval)\n"
+ " (assign (constant bool (1)) (var_ref atan_retval) (call atan ((expression float / (var_ref y) (var_ref x) ) ))\n"
+ ") \n"
+ " (assign (constant bool (1)) (var_ref r) (var_ref atan_retval) ) \n"
+ " (if (expression bool < (var_ref x) (constant float (0.000000)) ) (\n"
+ " (if (expression bool >= (var_ref y) (constant float (0.000000)) ) (\n"
+ " (declare ( ) float assignment_tmp)\n"
+ " (assign (constant bool (1)) (var_ref assignment_tmp) (expression float + (var_ref r) (constant float (3.141593)) ) ) \n"
+ " (assign (constant bool (1)) (var_ref r) (var_ref assignment_tmp) ) \n"
+ " )\n"
+ " (\n"
+ " (declare ( ) float assignment_tmp)\n"
+ " (assign (constant bool (1)) (var_ref assignment_tmp) (expression float - (var_ref r) (constant float (3.141593)) ) ) \n"
+ " (assign (constant bool (1)) (var_ref r) (var_ref assignment_tmp) ) \n"
+ " ))\n"
+ "\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " )\n"
+ " (\n"
+ " (if (expression bool >= (var_ref y) (constant float (0.000000)) ) (\n"
+ " (assign (constant bool (1)) (var_ref r) (constant float (1.570796)) ) \n"
+ " )\n"
+ " (\n"
+ " (assign (constant bool (1)) (var_ref r) (constant float (-1.570796)) ) \n"
+ " ))\n"
+ "\n"
+ " ))\n"
+ "\n"
+ " (return (var_ref r) )\n"
+ " ))\n"
+ "\n"
+ "\n"
+ "\n"
+ " (signature vec2\n"
" (parameters\n"
- " (declare (in) isampler2DArray sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) vec3 dPdx) \n"
- " (declare (in) vec3 dPdy) )\n"
- " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ " (declare (in) vec2 y)\n"
+ " (declare (in) vec2 x))\n"
+ " ((declare () vec2 r)\n"
+ " (assign (constant bool (1))\n"
+ " (swiz x (var_ref r))\n"
+ " (call atan ((swiz x (var_ref y))\n"
+ " (swiz x (var_ref x)))))\n"
+ " (assign (constant bool (1))\n"
+ " (swiz y (var_ref r))\n"
+ " (call atan ((swiz y (var_ref y))\n"
+ " (swiz y (var_ref x)))))\n"
+ " (return (var_ref r))))\n"
"\n"
- " (signature uvec4\n"
+ " (signature vec3\n"
" (parameters\n"
- " (declare (in) usampler2DArray sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) vec3 dPdx) \n"
- " (declare (in) vec3 dPdy) )\n"
- " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ " (declare (in) vec3 y)\n"
+ " (declare (in) vec3 x))\n"
+ " ((declare () vec3 r)\n"
+ " (assign (constant bool (1))\n"
+ " (swiz x (var_ref r))\n"
+ " (call atan ((swiz x (var_ref y))\n"
+ " (swiz x (var_ref x)))))\n"
+ " (assign (constant bool (1))\n"
+ " (swiz y (var_ref r))\n"
+ " (call atan ((swiz y (var_ref y))\n"
+ " (swiz y (var_ref x)))))\n"
+ " (assign (constant bool (1))\n"
+ " (swiz z (var_ref r))\n"
+ " (call atan ((swiz z (var_ref y))\n"
+ " (swiz z (var_ref x)))))\n"
+ " (return (var_ref r))))\n"
"\n"
- ")\n"
- ")\n"
-};
-
-static const char *builtins_130_textureLod = {
- "((function textureLod\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler1D sampler)\n"
- " (declare (in) float P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ " (declare (in) vec4 y)\n"
+ " (declare (in) vec4 x))\n"
+ " ((declare () vec4 r)\n"
+ " (assign (constant bool (1))\n"
+ " (swiz x (var_ref r))\n"
+ " (call atan ((swiz x (var_ref y))\n"
+ " (swiz x (var_ref x)))))\n"
+ " (assign (constant bool (1))\n"
+ " (swiz y (var_ref r))\n"
+ " (call atan ((swiz y (var_ref y))\n"
+ " (swiz y (var_ref x)))))\n"
+ " (assign (constant bool (1))\n"
+ " (swiz z (var_ref r))\n"
+ " (call atan ((swiz z (var_ref y))\n"
+ " (swiz z (var_ref x)))))\n"
+ " (assign (constant bool (1))\n"
+ " (swiz w (var_ref r))\n"
+ " (call atan ((swiz w (var_ref y))\n"
+ " (swiz w (var_ref x)))))\n"
+ " (return (var_ref r)))))\n"
"\n"
- " (signature ivec4\n"
+ "))\n"
+ ""
+;
+static const char *builtin_max =
+ "((function max\n"
+ " (signature float\n"
" (parameters\n"
- " (declare (in) isampler1D sampler)\n"
- " (declare (in) float P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ " (declare (in) float arg0)\n"
+ " (declare (in) float arg1))\n"
+ " ((return (expression float max (var_ref arg0) (var_ref arg1)))))\n"
"\n"
- " (signature uvec4\n"
+ " (signature vec2\n"
" (parameters\n"
- " (declare (in) usampler1D sampler)\n"
- " (declare (in) float P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ " (declare (in) vec2 arg0)\n"
+ " (declare (in) vec2 arg1))\n"
+ " ((return (expression vec2 max (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 arg0)\n"
+ " (declare (in) vec3 arg1))\n"
+ " ((return (expression vec3 max (var_ref arg0) (var_ref arg1)))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler2D sampler)\n"
- " (declare (in) vec2 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ " (declare (in) vec4 arg0)\n"
+ " (declare (in) vec4 arg1))\n"
+ " ((return (expression vec4 max (var_ref arg0) (var_ref arg1)))))\n"
"\n"
- " (signature ivec4\n"
+ " (signature vec2\n"
" (parameters\n"
- " (declare (in) isampler2D sampler)\n"
- " (declare (in) vec2 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ " (declare (in) vec2 arg0)\n"
+ " (declare (in) float arg1))\n"
+ " ((return (expression vec2 max (var_ref arg0) (var_ref arg1)))))\n"
"\n"
- " (signature uvec4\n"
+ " (signature vec3\n"
" (parameters\n"
- " (declare (in) usampler2D sampler)\n"
- " (declare (in) vec2 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ " (declare (in) vec3 arg0)\n"
+ " (declare (in) float arg1))\n"
+ " ((return (expression vec3 max (var_ref arg0) (var_ref arg1)))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler3D sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ " (declare (in) vec4 arg0)\n"
+ " (declare (in) float arg1))\n"
+ " ((return (expression vec4 max (var_ref arg0) (var_ref arg1)))))\n"
"\n"
- " (signature ivec4\n"
+ " (signature int\n"
" (parameters\n"
- " (declare (in) isampler3D sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ " (declare (in) int arg0)\n"
+ " (declare (in) int arg1))\n"
+ " ((return (expression int max (var_ref arg0) (var_ref arg1)))))\n"
"\n"
- " (signature uvec4\n"
+ " (signature ivec2\n"
" (parameters\n"
- " (declare (in) usampler3D sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ " (declare (in) ivec2 arg0)\n"
+ " (declare (in) ivec2 arg1))\n"
+ " ((return (expression ivec2 max (var_ref arg0) (var_ref arg1)))))\n"
"\n"
- " (signature vec4\n"
+ " (signature ivec3\n"
" (parameters\n"
- " (declare (in) samplerCube sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ " (declare (in) ivec3 arg0)\n"
+ " (declare (in) ivec3 arg1))\n"
+ " ((return (expression ivec3 max (var_ref arg0) (var_ref arg1)))))\n"
"\n"
" (signature ivec4\n"
" (parameters\n"
- " (declare (in) isamplerCube sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ " (declare (in) ivec4 arg0)\n"
+ " (declare (in) ivec4 arg1))\n"
+ " ((return (expression ivec4 max (var_ref arg0) (var_ref arg1)))))\n"
"\n"
- " (signature uvec4\n"
+ " (signature ivec2\n"
" (parameters\n"
- " (declare (in) usamplerCube sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ " (declare (in) ivec2 arg0)\n"
+ " (declare (in) int arg1))\n"
+ " ((return (expression ivec2 max (var_ref arg0) (var_ref arg1)))))\n"
"\n"
- " (signature vec4\n"
+ " (signature ivec3\n"
" (parameters\n"
- " (declare (in) sampler1DArray sampler)\n"
- " (declare (in) vec2 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ " (declare (in) ivec3 arg0)\n"
+ " (declare (in) int arg1))\n"
+ " ((return (expression ivec3 max (var_ref arg0) (var_ref arg1)))))\n"
"\n"
" (signature ivec4\n"
" (parameters\n"
- " (declare (in) isampler1DArray sampler)\n"
- " (declare (in) vec2 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ " (declare (in) ivec4 arg0)\n"
+ " (declare (in) int arg1))\n"
+ " ((return (expression ivec4 max (var_ref arg0) (var_ref arg1)))))\n"
"\n"
- " (signature uvec4\n"
+ " (signature uint\n"
" (parameters\n"
- " (declare (in) usampler1DArray sampler)\n"
- " (declare (in) vec2 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ " (declare (in) uint arg0)\n"
+ " (declare (in) uint arg1))\n"
+ " ((return (expression uint max (var_ref arg0) (var_ref arg1)))))\n"
"\n"
- " (signature vec4\n"
+ " (signature uvec2\n"
" (parameters\n"
- " (declare (in) sampler2DArray sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ " (declare (in) uvec2 arg0)\n"
+ " (declare (in) uvec2 arg1))\n"
+ " ((return (expression uvec2 max (var_ref arg0) (var_ref arg1)))))\n"
"\n"
- " (signature ivec4\n"
+ " (signature uvec3\n"
" (parameters\n"
- " (declare (in) isampler2DArray sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ " (declare (in) uvec3 arg0)\n"
+ " (declare (in) uvec3 arg1))\n"
+ " ((return (expression uvec3 max (var_ref arg0) (var_ref arg1)))))\n"
"\n"
" (signature uvec4\n"
" (parameters\n"
- " (declare (in) usampler2DArray sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ " (declare (in) uvec4 arg0)\n"
+ " (declare (in) uvec4 arg1))\n"
+ " ((return (expression uvec4 max (var_ref arg0) (var_ref arg1)))))\n"
"\n"
- "))\n"
-};
-
-static const char *builtins_130_textureProj = {
- "((function textureProj\n"
- " (signature vec4\n"
+ " (signature uvec2\n"
" (parameters\n"
- " (declare (in) sampler1D sampler)\n"
- " (declare (in) vec2 P) )\n"
- " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () ))))\n"
+ " (declare (in) uvec2 arg0)\n"
+ " (declare (in) uint arg1))\n"
+ " ((return (expression uvec2 max (var_ref arg0) (var_ref arg1)))))\n"
"\n"
- " (signature ivec4\n"
+ " (signature uvec3\n"
" (parameters\n"
- " (declare (in) isampler1D sampler)\n"
- " (declare (in) vec2 P) )\n"
- " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () ))))\n"
+ " (declare (in) uvec3 arg0)\n"
+ " (declare (in) uint arg1))\n"
+ " ((return (expression uvec3 max (var_ref arg0) (var_ref arg1)))))\n"
"\n"
" (signature uvec4\n"
" (parameters\n"
- " (declare (in) usampler1D sampler)\n"
- " (declare (in) vec2 P) )\n"
- " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () ))))\n"
+ " (declare (in) uvec4 arg0)\n"
+ " (declare (in) uint arg1))\n"
+ " ((return (expression uvec4 max (var_ref arg0) (var_ref arg1)))))\n"
+ "))\n"
+ ""
+;
+static const char *builtin_reflect =
+ "((function reflect\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float i)\n"
+ " (declare (in) float n))\n"
+ " ((return (expression float -\n"
+ " (var_ref i)\n"
+ " (expression float *\n"
+ " (constant float (2.0))\n"
+ " (expression float *\n"
+ " (expression float dot\n"
+ " (var_ref n)\n"
+ " (var_ref i))\n"
+ " (var_ref n)))))))\n"
"\n"
- " (signature vec4\n"
+ " (signature vec2\n"
" (parameters\n"
- " (declare (in) sampler1D sampler)\n"
- " (declare (in) vec4 P) )\n"
- " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n"
+ " (declare (in) vec2 i)\n"
+ " (declare (in) vec2 n))\n"
+ " ((return (expression vec2 -\n"
+ " (var_ref i)\n"
+ " (expression vec2 *\n"
+ " (constant float (2.0))\n"
+ " (expression vec2 *\n"
+ " (expression float dot\n"
+ " (var_ref n)\n"
+ " (var_ref i))\n"
+ " (var_ref n)))))))\n"
"\n"
- " (signature ivec4\n"
+ " (signature vec3\n"
" (parameters\n"
- " (declare (in) isampler1D sampler)\n"
- " (declare (in) vec4 P) )\n"
- " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n"
+ " (declare (in) vec3 i)\n"
+ " (declare (in) vec3 n))\n"
+ " ((return (expression vec3 -\n"
+ " (var_ref i)\n"
+ " (expression vec3 *\n"
+ " (constant float (2.0))\n"
+ " (expression vec3 *\n"
+ " (expression float dot\n"
+ " (var_ref n)\n"
+ " (var_ref i))\n"
+ " (var_ref n)))))))\n"
"\n"
- " (signature uvec4\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) usampler1D sampler)\n"
- " (declare (in) vec4 P) )\n"
- " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n"
+ " (declare (in) vec4 i)\n"
+ " (declare (in) vec4 n))\n"
+ " ((return (expression vec4 -\n"
+ " (var_ref i)\n"
+ " (expression vec4 *\n"
+ " (constant float (2.0))\n"
+ " (expression vec4 *\n"
+ " (expression float dot\n"
+ " (var_ref n)\n"
+ " (var_ref i))\n"
+ " (var_ref n)))))))\n"
"\n"
+ "))\n"
+ ""
+;
+static const char *builtin_texture3D =
+ "((function texture3D\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler2D sampler)\n"
+ " (declare (in) sampler3D sampler)\n"
" (declare (in) vec3 P) )\n"
- " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ))))\n"
+ " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler3D sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
+ "\n"
+ "))\n"
+ ""
+;
+static const char *builtin_texelFetch =
+ "((function texelFetch\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler1D sampler)\n"
+ " (declare (in) int P) \n"
+ " (declare (in) int lod) )\n"
+ " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n"
"\n"
" (signature ivec4\n"
" (parameters\n"
- " (declare (in) isampler2D sampler)\n"
- " (declare (in) vec3 P) )\n"
- " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ))))\n"
+ " (declare (in) isampler1D sampler)\n"
+ " (declare (in) int P) \n"
+ " (declare (in) int lod) )\n"
+ " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n"
"\n"
" (signature uvec4\n"
" (parameters\n"
- " (declare (in) usampler2D sampler)\n"
- " (declare (in) vec3 P) )\n"
- " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ))))\n"
+ " (declare (in) usampler1D sampler)\n"
+ " (declare (in) int P) \n"
+ " (declare (in) int lod) )\n"
+ " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
" (declare (in) sampler2D sampler)\n"
- " (declare (in) vec4 P) )\n"
- " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n"
+ " (declare (in) ivec2 P) \n"
+ " (declare (in) int lod) )\n"
+ " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n"
"\n"
" (signature ivec4\n"
" (parameters\n"
" (declare (in) isampler2D sampler)\n"
- " (declare (in) vec4 P) )\n"
- " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n"
+ " (declare (in) ivec2 P) \n"
+ " (declare (in) int lod) )\n"
+ " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n"
"\n"
" (signature uvec4\n"
" (parameters\n"
" (declare (in) usampler2D sampler)\n"
- " (declare (in) vec4 P) )\n"
- " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n"
+ " (declare (in) ivec2 P) \n"
+ " (declare (in) int lod) )\n"
+ " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
" (declare (in) sampler3D sampler)\n"
- " (declare (in) vec4 P) )\n"
- " ((return (tex (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n"
+ " (declare (in) ivec3 P) \n"
+ " (declare (in) int lod) )\n"
+ " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n"
"\n"
" (signature ivec4\n"
" (parameters\n"
" (declare (in) isampler3D sampler)\n"
- " (declare (in) vec4 P) )\n"
- " ((return (tex (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n"
+ " (declare (in) ivec3 P) \n"
+ " (declare (in) int lod) )\n"
+ " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n"
"\n"
" (signature uvec4\n"
" (parameters\n"
" (declare (in) usampler3D sampler)\n"
- " (declare (in) vec4 P) )\n"
- " ((return (tex (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n"
+ " (declare (in) ivec3 P) \n"
+ " (declare (in) int lod) )\n"
+ " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n"
"\n"
- "))\n"
-};
-
-static const char *builtins_130_textureProjGrad = {
- "((function textureProjGrad\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler1D sampler)\n"
- " (declare (in) vec2 P) \n"
- " (declare (in) float dPdx) \n"
- " (declare (in) float dPdy) )\n"
- " ((return (txd (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ " (declare (in) sampler1DArray sampler)\n"
+ " (declare (in) ivec2 P) \n"
+ " (declare (in) int lod) )\n"
+ " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n"
"\n"
" (signature ivec4\n"
" (parameters\n"
- " (declare (in) isampler1D sampler)\n"
- " (declare (in) vec2 P) \n"
- " (declare (in) float dPdx) \n"
- " (declare (in) float dPdy) )\n"
- " ((return (txd (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ " (declare (in) isampler1DArray sampler)\n"
+ " (declare (in) ivec2 P) \n"
+ " (declare (in) int lod) )\n"
+ " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n"
"\n"
" (signature uvec4\n"
" (parameters\n"
- " (declare (in) usampler1D sampler)\n"
- " (declare (in) vec2 P) \n"
- " (declare (in) float dPdx) \n"
- " (declare (in) float dPdy) )\n"
- " ((return (txd (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ " (declare (in) usampler1DArray sampler)\n"
+ " (declare (in) ivec2 P) \n"
+ " (declare (in) int lod) )\n"
+ " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler1D sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) float dPdx) \n"
- " (declare (in) float dPdy) )\n"
- " ((return (txd (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ " (declare (in) sampler2DArray sampler)\n"
+ " (declare (in) ivec3 P) \n"
+ " (declare (in) int lod) )\n"
+ " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n"
"\n"
" (signature ivec4\n"
" (parameters\n"
- " (declare (in) isampler1D sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) float dPdx) \n"
- " (declare (in) float dPdy) )\n"
- " ((return (txd (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ " (declare (in) isampler2DArray sampler)\n"
+ " (declare (in) ivec3 P) \n"
+ " (declare (in) int lod) )\n"
+ " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n"
"\n"
" (signature uvec4\n"
" (parameters\n"
- " (declare (in) usampler1D sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) float dPdx) \n"
- " (declare (in) float dPdy) )\n"
- " ((return (txd (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ " (declare (in) usampler2DArray sampler)\n"
+ " (declare (in) ivec3 P) \n"
+ " (declare (in) int lod) )\n"
+ " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n"
"\n"
+ "))\n"
+ ""
+;
+static const char *builtin_noise4 =
+ "((function noise4\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler2D sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) vec2 dPdx) \n"
- " (declare (in) vec2 dPdy) )\n"
- " ((return (txd (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
- "\n"
- " (signature ivec4\n"
+ " (declare (in) float x))\n"
+ " ((return (constant vec4 (0 0 0 0)))))\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) isampler2D sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) vec2 dPdx) \n"
- " (declare (in) vec2 dPdy) )\n"
- " ((return (txd (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ " (declare (in) vec2 x))\n"
+ " ((return (constant vec4 (0 0 0 0)))))\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ((return (constant vec4 (0 0 0 0)))))\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ((return (constant vec4 (0 0 0 0)))))\n"
+ "))\n"
+ ""
+;
+static const char *builtin_notEqual =
+ "((function notEqual\n"
+ " (signature bvec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 arg0)\n"
+ " (declare (in) vec2 arg1))\n"
+ " ((declare () bvec2 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool != (swiz x (var_ref arg0))(swiz x (var_ref arg1))))\n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool != (swiz y (var_ref arg0))(swiz y (var_ref arg1))))\n"
+ " (return (var_ref temp))))\n"
"\n"
- " (signature uvec4\n"
+ " (signature bvec3\n"
" (parameters\n"
- " (declare (in) usampler2D sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) vec2 dPdx) \n"
- " (declare (in) vec2 dPdy) )\n"
- " ((return (txd (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ " (declare (in) vec3 arg0)\n"
+ " (declare (in) vec3 arg1))\n"
+ " ((declare () bvec3 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool != (swiz x (var_ref arg0))(swiz x (var_ref arg1))))\n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool != (swiz y (var_ref arg0))(swiz y (var_ref arg1))))\n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool != (swiz z (var_ref arg0))(swiz z (var_ref arg1))))\n"
+ " (return (var_ref temp))))\n"
"\n"
- " (signature vec4\n"
+ " (signature bvec4\n"
" (parameters\n"
- " (declare (in) sampler2D sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) vec2 dPdx) \n"
- " (declare (in) vec2 dPdy) )\n"
- " ((return (txd (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ " (declare (in) vec4 arg0)\n"
+ " (declare (in) vec4 arg1))\n"
+ " ((declare () bvec4 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool != (swiz x (var_ref arg0))(swiz x (var_ref arg1))))\n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool != (swiz y (var_ref arg0))(swiz y (var_ref arg1))))\n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool != (swiz z (var_ref arg0))(swiz z (var_ref arg1))))\n"
+ " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool != (swiz w (var_ref arg0))(swiz w (var_ref arg1))))\n"
+ " (return (var_ref temp))))\n"
"\n"
- " (signature ivec4\n"
+ " (signature bvec2\n"
" (parameters\n"
- " (declare (in) isampler2D sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) vec2 dPdx) \n"
- " (declare (in) vec2 dPdy) )\n"
- " ((return (txd (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ " (declare (in) ivec2 arg0)\n"
+ " (declare (in) ivec2 arg1))\n"
+ " ((declare () bvec2 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool != (swiz x (var_ref arg0))(swiz x (var_ref arg1))))\n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool != (swiz y (var_ref arg0))(swiz y (var_ref arg1))))\n"
+ " (return (var_ref temp))))\n"
"\n"
- " (signature uvec4\n"
+ " (signature bvec3\n"
" (parameters\n"
- " (declare (in) usampler2D sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) vec2 dPdx) \n"
- " (declare (in) vec2 dPdy) )\n"
- " ((return (txd (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ " (declare (in) ivec3 arg0)\n"
+ " (declare (in) ivec3 arg1))\n"
+ " ((declare () bvec3 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool != (swiz x (var_ref arg0))(swiz x (var_ref arg1))))\n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool != (swiz y (var_ref arg0))(swiz y (var_ref arg1))))\n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool != (swiz z (var_ref arg0))(swiz z (var_ref arg1))))\n"
+ " (return (var_ref temp))))\n"
"\n"
- " (signature vec4\n"
+ " (signature bvec4\n"
" (parameters\n"
- " (declare (in) sampler3D sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) vec3 dPdx) \n"
- " (declare (in) vec3 dPdy) )\n"
- " ((return (txd (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ " (declare (in) ivec4 arg0)\n"
+ " (declare (in) ivec4 arg1))\n"
+ " ((declare () bvec4 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool != (swiz x (var_ref arg0))(swiz x (var_ref arg1))))\n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool != (swiz y (var_ref arg0))(swiz y (var_ref arg1))))\n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool != (swiz z (var_ref arg0))(swiz z (var_ref arg1))))\n"
+ " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool != (swiz w (var_ref arg0))(swiz w (var_ref arg1))))\n"
+ " (return (var_ref temp))))\n"
"\n"
- " (signature ivec4\n"
+ " (signature bvec2\n"
" (parameters\n"
- " (declare (in) isampler3D sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) vec3 dPdx) \n"
- " (declare (in) vec3 dPdy) )\n"
- " ((return (txd (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ " (declare (in) uvec2 arg0)\n"
+ " (declare (in) uvec2 arg1))\n"
+ " ((declare () bvec2 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool != (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool != (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (return (var_ref temp))))\n"
"\n"
- " (signature uvec4\n"
+ " (signature bvec3\n"
" (parameters\n"
- " (declare (in) usampler3D sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) vec3 dPdx) \n"
- " (declare (in) vec3 dPdy) )\n"
- " ((return (txd (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ " (declare (in) uvec3 arg0)\n"
+ " (declare (in) uvec3 arg1))\n"
+ " ((declare () bvec3 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool != (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool != (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool != (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
+ " (return (var_ref temp))))\n"
"\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in) uvec4 arg0)\n"
+ " (declare (in) uvec4 arg1))\n"
+ " ((declare () bvec4 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool != (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool != (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool != (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool != (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n"
+ " (return (var_ref temp))))\n"
"))\n"
-};
-
-static const char *builtins_130_textureProjLod = {
- "((function textureProjLod\n"
- " (signature vec4\n"
+ ""
+;
+static const char *builtin_outerProduct =
+ "((function outerProduct\n"
+ " (signature mat2\n"
" (parameters\n"
- " (declare (in) sampler1D sampler)\n"
- " (declare (in) vec2 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref lod) ))))\n"
+ " (declare (in) vec2 u)\n"
+ " (declare (in) vec2 v))\n"
+ " ((declare () mat2 m)\n"
+ " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (0))) (expression vec2 * (var_ref u) (swiz x (var_ref v))))\n"
+ " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (1))) (expression vec2 * (var_ref u) (swiz y (var_ref v))))\n"
+ " (return (var_ref m))))\n"
"\n"
- " (signature ivec4\n"
+ " (signature mat2x3\n"
" (parameters\n"
- " (declare (in) isampler1D sampler)\n"
- " (declare (in) vec2 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref lod) ))))\n"
+ " (declare (in) vec3 u)\n"
+ " (declare (in) vec2 v))\n"
+ " ((declare () mat2x3 m)\n"
+ " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (0))) (expression vec3 * (var_ref u) (swiz x (var_ref v))))\n"
+ " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (1))) (expression vec3 * (var_ref u) (swiz y (var_ref v))))\n"
+ " (return (var_ref m))))\n"
"\n"
- " (signature uvec4\n"
+ " (signature mat2x4\n"
" (parameters\n"
- " (declare (in) usampler1D sampler)\n"
- " (declare (in) vec2 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref lod) ))))\n"
+ " (declare (in) vec4 u)\n"
+ " (declare (in) vec2 v))\n"
+ " ((declare () mat2x4 m)\n"
+ " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (0))) (expression vec4 * (var_ref u) (swiz x (var_ref v))))\n"
+ " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (1))) (expression vec4 * (var_ref u) (swiz y (var_ref v))))\n"
+ " (return (var_ref m))))\n"
"\n"
- " (signature vec4\n"
+ " (signature mat3x2\n"
" (parameters\n"
- " (declare (in) sampler1D sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n"
+ " (declare (in) vec2 u)\n"
+ " (declare (in) vec3 v))\n"
+ " ((declare () mat3x2 m)\n"
+ " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (0))) (expression vec2 * (var_ref u) (swiz x (var_ref v))))\n"
+ " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (1))) (expression vec2 * (var_ref u) (swiz y (var_ref v))))\n"
+ " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (2))) (expression vec2 * (var_ref u) (swiz z (var_ref v))))\n"
+ " (return (var_ref m))\n"
+ " ))\n"
"\n"
- " (signature ivec4\n"
+ " (signature mat3\n"
" (parameters\n"
- " (declare (in) isampler1D sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n"
+ " (declare (in) vec3 u)\n"
+ " (declare (in) vec3 v))\n"
+ " ((declare () mat3 m)\n"
+ " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (0))) (expression vec3 * (var_ref u) (swiz x (var_ref v))))\n"
+ " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (1))) (expression vec3 * (var_ref u) (swiz y (var_ref v))))\n"
+ " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (2))) (expression vec3 * (var_ref u) (swiz z (var_ref v))))\n"
+ " (return (var_ref m))))\n"
"\n"
- " (signature uvec4\n"
+ " (signature mat3x4\n"
" (parameters\n"
- " (declare (in) usampler1D sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n"
+ " (declare (in) vec4 u)\n"
+ " (declare (in) vec3 v))\n"
+ " ((declare () mat3x4 m)\n"
+ " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (0))) (expression vec4 * (var_ref u) (swiz x (var_ref v))))\n"
+ " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (1))) (expression vec4 * (var_ref u) (swiz y (var_ref v))))\n"
+ " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (2))) (expression vec4 * (var_ref u) (swiz z (var_ref v))))\n"
+ " (return (var_ref m))))\n"
"\n"
+ " (signature mat4x2\n"
+ " (parameters\n"
+ " (declare (in) vec2 u)\n"
+ " (declare (in) vec4 v))\n"
+ " ((declare () mat4x2 m)\n"
+ " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (0))) (expression vec2 * (var_ref u) (swiz x (var_ref v))))\n"
+ " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (1))) (expression vec2 * (var_ref u) (swiz y (var_ref v))))\n"
+ " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (2))) (expression vec2 * (var_ref u) (swiz z (var_ref v))))\n"
+ " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (3))) (expression vec2 * (var_ref u) (swiz w (var_ref v))))\n"
+ " (return (var_ref m))))\n"
+ "\n"
+ " (signature mat4x3\n"
+ " (parameters\n"
+ " (declare (in) vec3 u)\n"
+ " (declare (in) vec4 v))\n"
+ " ((declare () mat4x3 m)\n"
+ " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (0))) (expression vec3 * (var_ref u) (swiz x (var_ref v))))\n"
+ " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (1))) (expression vec3 * (var_ref u) (swiz y (var_ref v))))\n"
+ " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (2))) (expression vec3 * (var_ref u) (swiz z (var_ref v))))\n"
+ " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (3))) (expression vec3 * (var_ref u) (swiz w (var_ref v))))\n"
+ " (return (var_ref m))))\n"
+ "\n"
+ " (signature mat4\n"
+ " (parameters\n"
+ " (declare (in) vec4 u)\n"
+ " (declare (in) vec4 v))\n"
+ " ((declare () mat4 m)\n"
+ " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (0))) (expression vec4 * (var_ref u) (swiz x (var_ref v))))\n"
+ " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (1))) (expression vec4 * (var_ref u) (swiz y (var_ref v))))\n"
+ " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (2))) (expression vec4 * (var_ref u) (swiz z (var_ref v))))\n"
+ " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (3))) (expression vec4 * (var_ref u) (swiz w (var_ref v))))\n"
+ " (return (var_ref m))))\n"
+ "))\n"
+ ""
+;
+static const char *builtin_shadow1D =
+ "((function shadow1D\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler2D sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref lod) ))))\n"
+ " (declare (in) sampler1DShadow sampler)\n"
+ " (declare (in) vec3 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) ))))\n"
"\n"
- " (signature ivec4\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) isampler2D sampler)\n"
+ " (declare (in) sampler1DShadow sampler)\n"
" (declare (in) vec3 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref lod) ))))\n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) (var_ref bias) ))))\n"
"\n"
- " (signature uvec4\n"
+ "))\n"
+ ""
+;
+static const char *builtin_noise1 =
+ "((function noise1\n"
+ " (signature float\n"
" (parameters\n"
- " (declare (in) usampler2D sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref lod) ))))\n"
+ " (declare (in) float x))\n"
+ " ((return (constant float (0)))))\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ((return (constant float (0)))))\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ((return (constant float (0)))))\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ((return (constant float (0)))))\n"
+ "))\n"
+ ""
+;
+static const char *builtin_refract =
+ "((function refract\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float i)\n"
+ " (declare (in) float n)\n"
+ " (declare (in) float eta))\n"
+ " ((declare () float k)\n"
+ " (assign (constant bool (1)) (var_ref k)\n"
+ " (expression float - (constant float (1.0))\n"
+ " (expression float * (var_ref eta)\n"
+ " (expression float * (var_ref eta)\n"
+ " (expression float - (constant float (1.0))\n"
+ " (expression float * \n"
+ " (expression float dot (var_ref n) (var_ref i))\n"
+ " (expression float dot (var_ref n) (var_ref i))))))))\n"
+ " (if (expression bool < (var_ref k) (constant float (0.0)))\n"
+ " ((return (constant float (0.0))))\n"
+ " ((return (expression float -\n"
+ " (expression float * (var_ref eta) (var_ref i))\n"
+ " (expression float *\n"
+ " (expression float +\n"
+ " (expression float * (var_ref eta)\n"
+ " (expression float dot (var_ref n) (var_ref i)))\n"
+ " (expression float sqrt (var_ref k)))\n"
+ " (var_ref n))))))))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 i)\n"
+ " (declare (in) vec2 n)\n"
+ " (declare (in) float eta))\n"
+ " ((declare () float k)\n"
+ " (assign (constant bool (1)) (var_ref k)\n"
+ " (expression float - (constant float (1.0))\n"
+ " (expression float * (var_ref eta)\n"
+ " (expression float * (var_ref eta)\n"
+ " (expression float - (constant float (1.0))\n"
+ " (expression float * \n"
+ " (expression float dot (var_ref n) (var_ref i))\n"
+ " (expression float dot (var_ref n) (var_ref i))))))))\n"
+ " (if (expression bool < (var_ref k) (constant float (0.0)))\n"
+ " ((return (constant vec2 (0.0 0.0))))\n"
+ " ((return (expression vec2 -\n"
+ " (expression vec2 * (var_ref eta) (var_ref i))\n"
+ " (expression vec2 *\n"
+ " (expression float +\n"
+ " (expression float * (var_ref eta)\n"
+ " (expression float dot (var_ref n) (var_ref i)))\n"
+ " (expression float sqrt (var_ref k)))\n"
+ " (var_ref n))))))))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 i)\n"
+ " (declare (in) vec3 n)\n"
+ " (declare (in) float eta))\n"
+ " ((declare () float k)\n"
+ " (assign (constant bool (1)) (var_ref k)\n"
+ " (expression float - (constant float (1.0))\n"
+ " (expression float * (var_ref eta)\n"
+ " (expression float * (var_ref eta)\n"
+ " (expression float - (constant float (1.0))\n"
+ " (expression float * \n"
+ " (expression float dot (var_ref n) (var_ref i))\n"
+ " (expression float dot (var_ref n) (var_ref i))))))))\n"
+ " (if (expression bool < (var_ref k) (constant float (0.0)))\n"
+ " ((return (constant vec3 (0.0 0.0 0.0))))\n"
+ " ((return (expression vec3 -\n"
+ " (expression vec3 * (var_ref eta) (var_ref i))\n"
+ " (expression vec3 *\n"
+ " (expression float +\n"
+ " (expression float * (var_ref eta)\n"
+ " (expression float dot (var_ref n) (var_ref i)))\n"
+ " (expression float sqrt (var_ref k)))\n"
+ " (var_ref n))))))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler2D sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n"
+ " (declare (in) vec4 i)\n"
+ " (declare (in) vec4 n)\n"
+ " (declare (in) float eta))\n"
+ " ((declare () float k)\n"
+ " (assign (constant bool (1)) (var_ref k)\n"
+ " (expression float - (constant float (1.0))\n"
+ " (expression float * (var_ref eta)\n"
+ " (expression float * (var_ref eta)\n"
+ " (expression float - (constant float (1.0))\n"
+ " (expression float * \n"
+ " (expression float dot (var_ref n) (var_ref i))\n"
+ " (expression float dot (var_ref n) (var_ref i))))))))\n"
+ " (if (expression bool < (var_ref k) (constant float (0.0)))\n"
+ " ((return (constant vec4 (0.0 0.0 0.0 0.0))))\n"
+ " ((return (expression vec4 -\n"
+ " (expression vec4 * (var_ref eta) (var_ref i))\n"
+ " (expression vec4 *\n"
+ " (expression float +\n"
+ " (expression float * (var_ref eta)\n"
+ " (expression float dot (var_ref n) (var_ref i)))\n"
+ " (expression float sqrt (var_ref k)))\n"
+ " (var_ref n))))))))\n"
"\n"
- " (signature ivec4\n"
+ "))\n"
+ ""
+;
+static const char *builtin_noise3 =
+ "((function noise3\n"
+ " (signature vec3\n"
" (parameters\n"
- " (declare (in) isampler2D sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n"
+ " (declare (in) float x))\n"
+ " ((return (constant vec3 (0 0 0)))))\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ((return (constant vec3 (0 0 0)))))\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ((return (constant vec3 (0 0 0)))))\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ((return (constant vec3 (0 0 0)))))\n"
+ "))\n"
+ ""
+;
+static const char *builtin_min =
+ "((function min\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float arg0)\n"
+ " (declare (in) float arg1))\n"
+ " ((return (expression float min (var_ref arg0) (var_ref arg1)))))\n"
"\n"
- " (signature uvec4\n"
+ " (signature vec2\n"
" (parameters\n"
- " (declare (in) usampler2D sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n"
+ " (declare (in) vec2 arg0)\n"
+ " (declare (in) vec2 arg1))\n"
+ " ((return (expression vec2 min (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 arg0)\n"
+ " (declare (in) vec3 arg1))\n"
+ " ((return (expression vec3 min (var_ref arg0) (var_ref arg1)))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler3D sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n"
+ " (declare (in) vec4 arg0)\n"
+ " (declare (in) vec4 arg1))\n"
+ " ((return (expression vec4 min (var_ref arg0) (var_ref arg1)))))\n"
"\n"
- " (signature ivec4\n"
+ " (signature vec2\n"
" (parameters\n"
- " (declare (in) isampler3D sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n"
+ " (declare (in) vec2 arg0)\n"
+ " (declare (in) float arg1))\n"
+ " ((return (expression vec2 min (var_ref arg0) (var_ref arg1)))))\n"
"\n"
- " (signature uvec4\n"
+ " (signature vec3\n"
" (parameters\n"
- " (declare (in) usampler3D sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n"
+ " (declare (in) vec3 arg0)\n"
+ " (declare (in) float arg1))\n"
+ " ((return (expression vec3 min (var_ref arg0) (var_ref arg1)))))\n"
"\n"
- "))\n"
-};
-
-static const char *functions_for_130 [] = {
- builtins_130_clamp,
- builtins_130_cosh,
- builtins_130_equal,
- builtins_130_greaterThan,
- builtins_130_greaterThanEqual,
- builtins_130_lessThan,
- builtins_130_lessThanEqual,
- builtins_130_max,
- builtins_130_min,
- builtins_130_mix,
- builtins_130_notEqual,
- builtins_130_sign,
- builtins_130_sinh,
- builtins_130_tanh,
- builtins_130_texelFetch,
- builtins_130_texture,
- builtins_130_textureGrad,
- builtins_130_textureLod,
- builtins_130_textureProj,
- builtins_130_textureProjGrad,
- builtins_130_textureProjLod,
-};
-
-/* 130_fs builtins */
-
-static const char *builtins_130_fs_texture = {
- "((function texture\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler1D sampler)\n"
- " (declare (in) float P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
+ " (declare (in) vec4 arg0)\n"
+ " (declare (in) float arg1))\n"
+ " ((return (expression vec4 min (var_ref arg0) (var_ref arg1)))))\n"
"\n"
- " (signature ivec4\n"
+ " (signature int\n"
" (parameters\n"
- " (declare (in) isampler1D sampler)\n"
- " (declare (in) float P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
+ " (declare (in) int arg0)\n"
+ " (declare (in) int arg1))\n"
+ " ((return (expression int min (var_ref arg0) (var_ref arg1)))))\n"
"\n"
- " (signature uvec4\n"
+ " (signature ivec2\n"
" (parameters\n"
- " (declare (in) usampler1D sampler)\n"
- " (declare (in) float P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
+ " (declare (in) ivec2 arg0)\n"
+ " (declare (in) ivec2 arg1))\n"
+ " ((return (expression ivec2 min (var_ref arg0) (var_ref arg1)))))\n"
"\n"
- " (signature vec4\n"
+ " (signature ivec3\n"
" (parameters\n"
- " (declare (in) sampler2D sampler)\n"
- " (declare (in) vec2 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
+ " (declare (in) ivec3 arg0)\n"
+ " (declare (in) ivec3 arg1))\n"
+ " ((return (expression ivec3 min (var_ref arg0) (var_ref arg1)))))\n"
"\n"
" (signature ivec4\n"
" (parameters\n"
- " (declare (in) isampler2D sampler)\n"
- " (declare (in) vec2 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
+ " (declare (in) ivec4 arg0)\n"
+ " (declare (in) ivec4 arg1))\n"
+ " ((return (expression ivec4 min (var_ref arg0) (var_ref arg1)))))\n"
"\n"
- " (signature uvec4\n"
+ " (signature ivec2\n"
" (parameters\n"
- " (declare (in) usampler2D sampler)\n"
- " (declare (in) vec2 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
+ " (declare (in) ivec2 arg0)\n"
+ " (declare (in) int arg1))\n"
+ " ((return (expression ivec2 min (var_ref arg0) (var_ref arg1)))))\n"
"\n"
- " (signature vec4\n"
+ " (signature ivec3\n"
" (parameters\n"
- " (declare (in) sampler3D sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
+ " (declare (in) ivec3 arg0)\n"
+ " (declare (in) int arg1))\n"
+ " ((return (expression ivec3 min (var_ref arg0) (var_ref arg1)))))\n"
"\n"
" (signature ivec4\n"
" (parameters\n"
- " (declare (in) isampler3D sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
+ " (declare (in) ivec4 arg0)\n"
+ " (declare (in) int arg1))\n"
+ " ((return (expression ivec4 min (var_ref arg0) (var_ref arg1)))))\n"
"\n"
- " (signature uvec4\n"
+ " (signature uint\n"
" (parameters\n"
- " (declare (in) usampler3D sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
+ " (declare (in) uint arg0)\n"
+ " (declare (in) uint arg1))\n"
+ " ((return (expression uint min (var_ref arg0) (var_ref arg1)))))\n"
"\n"
- " (signature vec4\n"
+ " (signature uvec2\n"
" (parameters\n"
- " (declare (in) samplerCube sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
+ " (declare (in) uvec2 arg0)\n"
+ " (declare (in) uvec2 arg1))\n"
+ " ((return (expression uvec2 min (var_ref arg0) (var_ref arg1)))))\n"
"\n"
- " (signature ivec4\n"
+ " (signature uvec3\n"
" (parameters\n"
- " (declare (in) isamplerCube sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
+ " (declare (in) uvec3 arg0)\n"
+ " (declare (in) uvec3 arg1))\n"
+ " ((return (expression uvec3 min (var_ref arg0) (var_ref arg1)))))\n"
"\n"
" (signature uvec4\n"
" (parameters\n"
- " (declare (in) usamplerCube sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
+ " (declare (in) uvec4 arg0)\n"
+ " (declare (in) uvec4 arg1))\n"
+ " ((return (expression uvec4 min (var_ref arg0) (var_ref arg1)))))\n"
"\n"
- " (signature vec4\n"
+ " (signature uvec2\n"
" (parameters\n"
- " (declare (in) sampler1DArray sampler)\n"
- " (declare (in) vec2 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
+ " (declare (in) uvec2 arg0)\n"
+ " (declare (in) uint arg1))\n"
+ " ((return (expression uvec2 min (var_ref arg0) (var_ref arg1)))))\n"
"\n"
- " (signature ivec4\n"
+ " (signature uvec3\n"
" (parameters\n"
- " (declare (in) isampler1DArray sampler)\n"
- " (declare (in) vec2 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
+ " (declare (in) uvec3 arg0)\n"
+ " (declare (in) uint arg1))\n"
+ " ((return (expression uvec3 min (var_ref arg0) (var_ref arg1)))))\n"
"\n"
" (signature uvec4\n"
" (parameters\n"
- " (declare (in) usampler1DArray sampler)\n"
- " (declare (in) vec2 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
+ " (declare (in) uvec4 arg0)\n"
+ " (declare (in) uint arg1))\n"
+ " ((return (expression uvec4 min (var_ref arg0) (var_ref arg1)))))\n"
+ "))\n"
+ ""
+;
+static const char *builtin_textureCube =
+ "((function textureCube\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) samplerCube sampler)\n"
+ " (declare (in) vec3 P) )\n"
+ " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler2DArray sampler)\n"
+ " (declare (in) samplerCube sampler)\n"
" (declare (in) vec3 P) \n"
" (declare (in) float bias) )\n"
" ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
"\n"
- " (signature ivec4\n"
+ "))\n"
+ ""
+;
+static const char *builtin_shadow1DArray =
+ "((function shadow1DArray\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) isampler2DArray sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
+ " (declare (in) sampler1DArrayShadow sampler)\n"
+ " (declare (in) vec3 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) ))))\n"
"\n"
- " (signature uvec4\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) usampler2DArray sampler)\n"
+ " (declare (in) sampler1DArrayShadow sampler)\n"
" (declare (in) vec3 P) \n"
" (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
+ " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) (var_ref bias) ))))\n"
"\n"
"))\n"
-};
-
-static const char *builtins_130_fs_textureProj = {
- "((function textureProj\n"
- " (signature vec4\n"
+ ""
+;
+static const char *builtin_exp =
+ "((function exp\n"
+ " (signature float\n"
" (parameters\n"
- " (declare (in) sampler1D sampler)\n"
- " (declare (in) vec2 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref bias) ))))\n"
+ " (declare (in) float arg0))\n"
+ " ((return (expression float exp (var_ref arg0)))))\n"
"\n"
- " (signature ivec4\n"
+ " (signature vec2\n"
" (parameters\n"
- " (declare (in) isampler1D sampler)\n"
- " (declare (in) vec2 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref bias) ))))\n"
+ " (declare (in) vec2 arg0))\n"
+ " ((return (expression vec2 exp (var_ref arg0)))))\n"
"\n"
- " (signature uvec4\n"
+ " (signature vec3\n"
" (parameters\n"
- " (declare (in) usampler1D sampler)\n"
- " (declare (in) vec2 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref bias) ))))\n"
+ " (declare (in) vec3 arg0))\n"
+ " ((return (expression vec3 exp (var_ref arg0)))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler1D sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n"
- "\n"
- " (signature ivec4\n"
+ " (declare (in) vec4 arg0))\n"
+ " ((return (expression vec4 exp (var_ref arg0)))))\n"
+ "))\n"
+ ""
+;
+static const char *builtin_greaterThan =
+ "((function greaterThan\n"
+ " (signature bvec2\n"
" (parameters\n"
- " (declare (in) isampler1D sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n"
+ " (declare (in) vec2 arg0)\n"
+ " (declare (in) vec2 arg1))\n"
+ " ((declare () bvec2 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool > (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool > (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (return (var_ref temp))))\n"
"\n"
- " (signature uvec4\n"
+ " (signature bvec3\n"
" (parameters\n"
- " (declare (in) usampler1D sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n"
+ " (declare (in) vec3 arg0)\n"
+ " (declare (in) vec3 arg1))\n"
+ " ((declare () bvec3 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool > (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool > (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool > (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
+ " (return (var_ref temp))))\n"
"\n"
- " (signature vec4\n"
+ " (signature bvec4\n"
" (parameters\n"
- " (declare (in) sampler2D sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref bias) ))))\n"
+ " (declare (in) vec4 arg0)\n"
+ " (declare (in) vec4 arg1))\n"
+ " ((declare () bvec4 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool > (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool > (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool > (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool > (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n"
+ " (return (var_ref temp))))\n"
"\n"
- " (signature ivec4\n"
+ " (signature bvec2\n"
" (parameters\n"
- " (declare (in) isampler2D sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref bias) ))))\n"
+ " (declare (in) ivec2 arg0)\n"
+ " (declare (in) ivec2 arg1))\n"
+ " ((declare () bvec2 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool > (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool > (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (return (var_ref temp))))\n"
"\n"
- " (signature uvec4\n"
+ " (signature bvec3\n"
" (parameters\n"
- " (declare (in) usampler2D sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref bias) ))))\n"
+ " (declare (in) ivec3 arg0)\n"
+ " (declare (in) ivec3 arg1))\n"
+ " ((declare () bvec3 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool > (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool > (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool > (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
+ " (return (var_ref temp))))\n"
"\n"
- " (signature vec4\n"
+ " (signature bvec4\n"
" (parameters\n"
- " (declare (in) sampler2D sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n"
+ " (declare (in) ivec4 arg0)\n"
+ " (declare (in) ivec4 arg1))\n"
+ " ((declare () bvec4 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool > (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool > (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool > (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool > (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n"
+ " (return (var_ref temp))))\n"
"\n"
- " (signature ivec4\n"
+ " (signature bvec2\n"
" (parameters\n"
- " (declare (in) isampler2D sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n"
+ " (declare (in) uvec2 arg0)\n"
+ " (declare (in) uvec2 arg1))\n"
+ " ((declare () bvec2 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool > (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool > (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (return (var_ref temp))))\n"
"\n"
- " (signature uvec4\n"
+ " (signature bvec3\n"
" (parameters\n"
- " (declare (in) usampler2D sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n"
+ " (declare (in) uvec3 arg0)\n"
+ " (declare (in) uvec3 arg1))\n"
+ " ((declare () bvec3 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool > (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool > (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool > (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
+ " (return (var_ref temp))))\n"
"\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in) uvec4 arg0)\n"
+ " (declare (in) uvec4 arg1))\n"
+ " ((declare () bvec4 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool > (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool > (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool > (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool > (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n"
+ " (return (var_ref temp))))\n"
+ "))\n"
+ ""
+;
+static const char *builtin_texture2DLod =
+ "((function texture2DLod\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler3D sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
"\n"
- " (signature ivec4\n"
+ "))\n"
+ ""
+;
+static const char *builtin_dot =
+ "((function dot\n"
+ " (signature float\n"
" (parameters\n"
- " (declare (in) isampler3D sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n"
+ " (declare (in) float arg0)\n"
+ " (declare (in) float arg1))\n"
+ " ((return (expression float dot (var_ref arg0) (var_ref arg1)))))\n"
"\n"
- " (signature uvec4\n"
+ " (signature float\n"
" (parameters\n"
- " (declare (in) usampler3D sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n"
+ " (declare (in) vec2 arg0)\n"
+ " (declare (in) vec2 arg1))\n"
+ " ((return (expression float dot (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) vec3 arg0)\n"
+ " (declare (in) vec3 arg1))\n"
+ " ((return (expression float dot (var_ref arg0) (var_ref arg1)))))\n"
"\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) vec4 arg0)\n"
+ " (declare (in) vec4 arg1))\n"
+ " ((return (expression float dot (var_ref arg0) (var_ref arg1)))))\n"
"))\n"
+ ""
+;
+static const char *prototypes_for_120_vert =
+ "(\n"
+ "(function radians\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float degrees@0x22143e0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 degrees@0x22147b0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 degrees@0x22149a0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 degrees@0x2214b90)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function degrees\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float radians@0x2214d80)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 radians@0x2215150)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 radians@0x2215340)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 radians@0x2215530)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function sin\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float angle@0x2215720)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 angle@0x2215ad0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 angle@0x2215cb0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 angle@0x2215e90)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function cos\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float angle@0x2216070)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 angle@0x2216420)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 angle@0x2216600)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 angle@0x22167e0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function tan\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float angle@0x22169c0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 angle@0x2216d70)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 angle@0x2216f50)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 angle@0x2217130)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function asin\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float angle@0x2217310)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 angle@0x22176c0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 angle@0x22178a0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 angle@0x2217a80)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function acos\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float angle@0x2217c60)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 angle@0x2218010)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 angle@0x22181f0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 angle@0x22183d0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function atan\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float y@0x22185b0)\n"
+ " (declare (in ) float x@0x22186c0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 y@0x2218a70)\n"
+ " (declare (in ) vec2 x@0x2218b80)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 y@0x2218d60)\n"
+ " (declare (in ) vec3 x@0x2218e70)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 y@0x2219050)\n"
+ " (declare (in ) vec4 x@0x2219160)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float y_over_x@0x2219340)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 y_over_x@0x2219530)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 y_over_x@0x2219720)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 y_over_x@0x2219910)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function pow\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float x@0x2219b00)\n"
+ " (declare (in ) float y@0x2219c10)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 x@0x2219fc0)\n"
+ " (declare (in ) vec2 y@0x221a0d0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
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+ " ))\n"
+ "\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 x@0x223c9d0)\n"
+ " (declare (in ) vec4 y@0x223cae0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature bvec2\n"
+ " (parameters\n"
+ " (declare (in ) ivec2 x@0x223ccc0)\n"
+ " (declare (in ) ivec2 y@0x223cdd0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature bvec3\n"
+ " (parameters\n"
+ " (declare (in ) ivec3 x@0x223cfb0)\n"
+ " (declare (in ) ivec3 y@0x223d0c0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in ) ivec4 x@0x223d2a0)\n"
+ " (declare (in ) ivec4 y@0x223d3b0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature bvec2\n"
+ " (parameters\n"
+ " (declare (in ) bvec2 x@0x223d590)\n"
+ " (declare (in ) bvec2 y@0x223d6a0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature bvec3\n"
+ " (parameters\n"
+ " (declare (in ) bvec3 x@0x223d880)\n"
+ " (declare (in ) bvec3 y@0x223d990)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in ) bvec4 x@0x223db70)\n"
+ " (declare (in ) bvec4 y@0x223dc80)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function notEqual\n"
+ " (signature bvec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 x@0x223de60)\n"
+ " (declare (in ) vec2 y@0x223df70)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature bvec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 x@0x223e330)\n"
+ " (declare (in ) vec3 y@0x223e440)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 x@0x223e620)\n"
+ " (declare (in ) vec4 y@0x223e730)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature bvec2\n"
+ " (parameters\n"
+ " (declare (in ) ivec2 x@0x223e910)\n"
+ " (declare (in ) ivec2 y@0x223ea20)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature bvec3\n"
+ " (parameters\n"
+ " (declare (in ) ivec3 x@0x223ec00)\n"
+ " (declare (in ) ivec3 y@0x223ed10)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in ) ivec4 x@0x223eef0)\n"
+ " (declare (in ) ivec4 y@0x223f000)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature bvec2\n"
+ " (parameters\n"
+ " (declare (in ) bvec2 x@0x223f1e0)\n"
+ " (declare (in ) bvec2 y@0x223f2f0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature bvec3\n"
+ " (parameters\n"
+ " (declare (in ) bvec3 x@0x223f4d0)\n"
+ " (declare (in ) bvec3 y@0x223f5e0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in ) bvec4 x@0x223f7c0)\n"
+ " (declare (in ) bvec4 y@0x223f8d0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function any\n"
+ " (signature bool\n"
+ " (parameters\n"
+ " (declare (in ) bvec2 x@0x223fab0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature bool\n"
+ " (parameters\n"
+ " (declare (in ) bvec3 x@0x223fe60)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature bool\n"
+ " (parameters\n"
+ " (declare (in ) bvec4 x@0x2240040)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function all\n"
+ " (signature bool\n"
+ " (parameters\n"
+ " (declare (in ) bvec2 x@0x2240220)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature bool\n"
+ " (parameters\n"
+ " (declare (in ) bvec3 x@0x22405d0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature bool\n"
+ " (parameters\n"
+ " (declare (in ) bvec4 x@0x22407b0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function not\n"
+ " (signature bvec2\n"
+ " (parameters\n"
+ " (declare (in ) bvec2 x@0x2240990)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature bvec3\n"
+ " (parameters\n"
+ " (declare (in ) bvec3 x@0x2240d40)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in ) bvec4 x@0x2240f20)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function texture1D\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler1D sampler@0x2241100)\n"
+ " (declare (in ) float coord@0x2241220)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function texture1DProj\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler1D sampler@0x22415e0)\n"
+ " (declare (in ) vec2 coord@0x2241700)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler1D sampler@0x2241ac0)\n"
+ " (declare (in ) vec4 coord@0x2241be0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function texture1DLod\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler1D sampler@0x2241dc0)\n"
+ " (declare (in ) float coord@0x2241ee0)\n"
+ " (declare (in ) float lod@0x2241ff0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function texture1DProjLod\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler1D sampler@0x22423b0)\n"
+ " (declare (in ) vec2 coord@0x22424d0)\n"
+ " (declare (in ) float lod@0x22425e0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler1D sampler@0x22429a0)\n"
+ " (declare (in ) vec4 coord@0x2242ac0)\n"
+ " (declare (in ) float lod@0x2242bd0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function texture2D\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler2D sampler@0x2242db0)\n"
+ " (declare (in ) vec2 coord@0x2242ed0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function texture2DProj\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler2D sampler@0x2243290)\n"
+ " (declare (in ) vec3 coord@0x22433b0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler2D sampler@0x2243770)\n"
+ " (declare (in ) vec4 coord@0x2243890)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function texture2DLod\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler2D sampler@0x2243a70)\n"
+ " (declare (in ) vec2 coord@0x2243b90)\n"
+ " (declare (in ) float lod@0x2243ca0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function texture2DProjLod\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler2D sampler@0x2244060)\n"
+ " (declare (in ) vec3 coord@0x2244180)\n"
+ " (declare (in ) float lod@0x2244290)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler2D sampler@0x2244650)\n"
+ " (declare (in ) vec4 coord@0x2244770)\n"
+ " (declare (in ) float lod@0x2244880)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function texture3D\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler3D sampler@0x2244a60)\n"
+ " (declare (in ) vec3 coord@0x2244b80)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function texture3DProj\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler3D sampler@0x2244f40)\n"
+ " (declare (in ) vec4 coord@0x2245060)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function texture3DLod\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler3D sampler@0x2245420)\n"
+ " (declare (in ) vec3 coord@0x2245540)\n"
+ " (declare (in ) float lod@0x2245650)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function texture3DProjLod\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler3D sampler@0x2245a10)\n"
+ " (declare (in ) vec4 coord@0x2245b30)\n"
+ " (declare (in ) float lod@0x2245c40)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function textureCube\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) samplerCube sampler@0x2246000)\n"
+ " (declare (in ) vec3 coord@0x2246120)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function textureCubeLod\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) samplerCube sampler@0x22464e0)\n"
+ " (declare (in ) vec3 coord@0x2246600)\n"
+ " (declare (in ) float lod@0x2246710)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function shadow1D\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler1DShadow sampler@0x2246ad0)\n"
+ " (declare (in ) vec3 coord@0x2246bf0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function shadow2D\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler2DShadow sampler@0x2246fb0)\n"
+ " (declare (in ) vec3 coord@0x22470d0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function shadow1DProj\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler1DShadow sampler@0x2247490)\n"
+ " (declare (in ) vec4 coord@0x22475b0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function shadow2DProj\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler2DShadow sampler@0x2247970)\n"
+ " (declare (in ) vec4 coord@0x2247a90)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function shadow1DLod\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler1DShadow sampler@0x2247e50)\n"
+ " (declare (in ) vec3 coord@0x2247f70)\n"
+ " (declare (in ) float lod@0x2248080)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function shadow2DLod\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler2DShadow sampler@0x2248440)\n"
+ " (declare (in ) vec3 coord@0x2248560)\n"
+ " (declare (in ) float lod@0x2248670)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function shadow1DProjLod\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler1DShadow sampler@0x2248a30)\n"
+ " (declare (in ) vec4 coord@0x2248b50)\n"
+ " (declare (in ) float lod@0x2248c60)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function shadow2DProjLod\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler2DShadow sampler@0x2249020)\n"
+ " (declare (in ) vec4 coord@0x2249140)\n"
+ " (declare (in ) float lod@0x2249250)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function noise1\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float x@0x2249610)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) vec2 x@0x22499c0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) vec3 x@0x2249ba0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) vec4 x@0x2249d80)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function noise2\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) float x@0x2249f60)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 x@0x224a310)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec3 x@0x224a4f0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec4 x@0x224a6d0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function noise3\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) float x@0x224a8b0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec2 x@0x224ac60)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 x@0x224ae40)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec4 x@0x224b020)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function noise4\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) float x@0x224b200)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec2 x@0x224b5b0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec3 x@0x224b790)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 x@0x224b970)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "\n"
+ ")"
+;
+static const char *functions_for_120_vert [] = {
+ builtin_clamp,
+ builtin_matrixCompMult,
+ builtin_shadow2DProjLod,
+ builtin_noise2,
+ builtin_texture3DProjLod,
+ builtin_pow,
+ builtin_texture2DProj,
+ builtin_greaterThanEqual,
+ builtin_sign,
+ builtin_texture3DProj,
+ builtin_texture2D,
+ builtin_equal,
+ builtin_faceforward,
+ builtin_tan,
+ builtin_shadow2DProj,
+ builtin_shadow1DProjLod,
+ builtin_any,
+ builtin_shadow1DProj,
+ builtin_normalize,
+ builtin_asin,
+ builtin_texture1DProj,
+ builtin_log,
+ builtin_floor,
+ builtin_exp2,
+ builtin_lessThan,
+ builtin_cross,
+ builtin_sqrt,
+ builtin_texture3DLod,
+ builtin_fract,
+ builtin_abs,
+ builtin_degrees,
+ builtin_shadow1DLod,
+ builtin_ftransform,
+ builtin_sin,
+ builtin_shadow2D,
+ builtin_shadow2DLod,
+ builtin_all,
+ builtin_log2,
+ builtin_atan,
+ builtin_notEqual,
+ builtin_max,
+ builtin_lessThanEqual,
+ builtin_transpose,
+ builtin_outerProduct,
+ builtin_ceil,
+ builtin_reflect,
+ builtin_textureCubeLod,
+ builtin_step,
+ builtin_texture1D,
+ builtin_greaterThan,
+ builtin_texture3D,
+ builtin_not,
+ builtin_texture2DProjLod,
+ builtin_inversesqrt,
+ builtin_mod,
+ builtin_noise4,
+ builtin_distance,
+ builtin_cos,
+ builtin_shadow1D,
+ builtin_noise1,
+ builtin_refract,
+ builtin_noise3,
+ builtin_texture2DLod,
+ builtin_min,
+ builtin_radians,
+ builtin_smoothstep,
+ builtin_texture1DProjLod,
+ builtin_textureCube,
+ builtin_length,
+ builtin_texture1DLod,
+ builtin_exp,
+ builtin_acos,
+ builtin_mix,
+ builtin_dot,
};
-
-static const char *functions_for_130_fs [] = {
- builtins_130_fs_texture,
- builtins_130_fs_textureProj,
+static const char *prototypes_for_EXT_texture_array_frag =
+ "(\n"
+ "(function texture1DArray\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler1DArray sampler@0xb9bd60)\n"
+ " (declare (in ) vec2 coord@0xb9be80)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler1DArray sampler@0xb9c240)\n"
+ " (declare (in ) vec2 coord@0xb9c360)\n"
+ " (declare (in ) float bias@0xb9c470)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function texture2DArray\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler1DArray sampler@0xb9c650)\n"
+ " (declare (in ) vec2 coord@0xb9c770)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler1DArray sampler@0xb9cb30)\n"
+ " (declare (in ) vec2 coord@0xb9cc50)\n"
+ " (declare (in ) float bias@0xb9cd60)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function shadow1DArray\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler1DArrayShadow sampler@0xb9cf40)\n"
+ " (declare (in ) vec3 coord@0xb9d060)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler1DArrayShadow sampler@0xb9d420)\n"
+ " (declare (in ) vec3 coord@0xb9d540)\n"
+ " (declare (in ) float bias@0xb9d650)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function shadow2DArray\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler2DArrayShadow sampler@0xb9d830)\n"
+ " (declare (in ) vec4 coord@0xb9d950)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "\n"
+ ")"
+;
+static const char *functions_for_EXT_texture_array_frag [] = {
+ builtin_shadow2DArray,
+ builtin_shadow1DArray,
+ builtin_texture1DArray,
+ builtin_texture2DArray,
};
-
-/* ARB_texture_rectangle builtins */
-
-static const char *builtins_ARB_texture_rectangle_textures = {
- "((function texture2DRect\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2DRect sampler)\n"
- " (declare (in) vec2 P) )\n"
- " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+static const char *prototypes_for_110_vert =
+ "(\n"
+ "(function radians\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float degrees@0x9e3c50)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 degrees@0x9e4020)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 degrees@0x9e4210)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 degrees@0x9e4400)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
"\n"
")\n"
- " (function shadow2DRect\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2DRectShadow sampler)\n"
- " (declare (in) vec3 P) )\n"
- " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) ))))\n"
"\n"
- "))\n"
+ "(function degrees\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float radians@0x9e45f0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 radians@0x9e49c0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 radians@0x9e4bb0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 radians@0x9e4da0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function sin\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float angle@0x9e4f90)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 angle@0x9e5340)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 angle@0x9e5520)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 angle@0x9e5700)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function cos\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float angle@0x9e58e0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 angle@0x9e5c90)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 angle@0x9e5e70)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 angle@0x9e6050)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function tan\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float angle@0x9e6230)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 angle@0x9e65e0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 angle@0x9e67c0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 angle@0x9e69a0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function asin\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float angle@0x9e6b80)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 angle@0x9e6f30)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 angle@0x9e7110)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 angle@0x9e72f0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function acos\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float angle@0x9e74d0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 angle@0x9e7880)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 angle@0x9e7a60)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 angle@0x9e7c40)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function atan\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float y@0x9e7e20)\n"
+ " (declare (in ) float x@0x9e7f30)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 y@0x9e82e0)\n"
+ " (declare (in ) vec2 x@0x9e83f0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 y@0x9e85d0)\n"
+ " (declare (in ) vec3 x@0x9e86e0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 y@0x9e88c0)\n"
+ " (declare (in ) vec4 x@0x9e89d0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float y_over_x@0x9e8bb0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 y_over_x@0x9e8da0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 y_over_x@0x9e8f90)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 y_over_x@0x9e9180)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function pow\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float x@0x9e9370)\n"
+ " (declare (in ) float y@0x9e9480)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 x@0x9e9830)\n"
+ " (declare (in ) vec2 y@0x9e9940)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 x@0x9e9b20)\n"
+ " (declare (in ) vec3 y@0x9e9c30)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 x@0x9e9e10)\n"
+ " (declare (in ) vec4 y@0x9e9f20)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function exp\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float x@0x9ea100)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 x@0x9ea4b0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 x@0x9ea690)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 x@0x9ea870)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function log\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float x@0x9eaa50)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 x@0x9eae00)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 x@0x9eafe0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 x@0x9eb1c0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function exp2\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float x@0x9eb3a0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 x@0x9eb750)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 x@0x9eb930)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 x@0x9ebb10)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function log2\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float x@0x9ebcf0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 x@0x9ec0a0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 x@0x9ec280)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 x@0x9ec460)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function sqrt\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float x@0x9ec640)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 x@0x9ec9f0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 x@0x9ecbd0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 x@0x9ecdb0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function inversesqrt\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float x@0x9ecf90)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 x@0x9ed350)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 x@0x9ed530)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 x@0x9ed710)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function abs\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float x@0x9ed8f0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 x@0x9edca0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 x@0x9ede80)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 x@0x9ee060)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function sign\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float x@0x9ee240)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 x@0x9ee5f0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 x@0x9ee7d0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 x@0x9ee9b0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function floor\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float x@0x9eeb90)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 x@0x9eef40)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 x@0x9ef120)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 x@0x9ef300)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function ceil\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float x@0x9ef4e0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 x@0x9ef890)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 x@0x9efa70)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 x@0x9efc50)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function fract\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float x@0x9efe30)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 x@0x9f01e0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 x@0x9f03c0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 x@0x9f05a0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function mod\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float x@0x9f0780)\n"
+ " (declare (in ) float y@0x9f0890)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 x@0x9f0c40)\n"
+ " (declare (in ) float y@0x9f0d50)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 x@0x9f0f30)\n"
+ " (declare (in ) float y@0x9f1040)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 x@0x9f1220)\n"
+ " (declare (in ) float y@0x9f1330)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 x@0x9f1510)\n"
+ " (declare (in ) vec2 y@0x9f1620)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 x@0x9f1800)\n"
+ " (declare (in ) vec3 y@0x9f1910)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 x@0x9f1af0)\n"
+ " (declare (in ) vec4 y@0x9f1c00)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function min\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float x@0x9f1de0)\n"
+ " (declare (in ) float y@0x9f1ef0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 x@0x9f22a0)\n"
+ " (declare (in ) vec2 y@0x9f23b0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 x@0x9f2590)\n"
+ " (declare (in ) vec3 y@0x9f26a0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 x@0x9f2880)\n"
+ " (declare (in ) vec4 y@0x9f2990)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
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+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 x@0xa17130)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "\n"
+ ")"
+;
+static const char *functions_for_110_vert [] = {
+ builtin_clamp,
+ builtin_matrixCompMult,
+ builtin_shadow2DProjLod,
+ builtin_noise2,
+ builtin_texture3DProjLod,
+ builtin_pow,
+ builtin_texture2DProj,
+ builtin_greaterThanEqual,
+ builtin_sign,
+ builtin_texture3DProj,
+ builtin_texture2D,
+ builtin_equal,
+ builtin_faceforward,
+ builtin_tan,
+ builtin_shadow2DProj,
+ builtin_shadow1DProjLod,
+ builtin_any,
+ builtin_normalize,
+ builtin_asin,
+ builtin_texture1DProj,
+ builtin_log,
+ builtin_floor,
+ builtin_exp2,
+ builtin_lessThan,
+ builtin_cross,
+ builtin_sqrt,
+ builtin_texture3DLod,
+ builtin_fract,
+ builtin_abs,
+ builtin_degrees,
+ builtin_shadow1DLod,
+ builtin_ftransform,
+ builtin_sin,
+ builtin_shadow2D,
+ builtin_shadow2DLod,
+ builtin_all,
+ builtin_log2,
+ builtin_atan,
+ builtin_notEqual,
+ builtin_max,
+ builtin_lessThanEqual,
+ builtin_shadow1DProj,
+ builtin_ceil,
+ builtin_reflect,
+ builtin_textureCubeLod,
+ builtin_step,
+ builtin_texture1D,
+ builtin_greaterThan,
+ builtin_texture3D,
+ builtin_not,
+ builtin_texture2DProjLod,
+ builtin_inversesqrt,
+ builtin_mod,
+ builtin_noise4,
+ builtin_distance,
+ builtin_cos,
+ builtin_shadow1D,
+ builtin_noise1,
+ builtin_refract,
+ builtin_noise3,
+ builtin_texture2DLod,
+ builtin_min,
+ builtin_radians,
+ builtin_smoothstep,
+ builtin_texture1DProjLod,
+ builtin_textureCube,
+ builtin_length,
+ builtin_texture1DLod,
+ builtin_exp,
+ builtin_acos,
+ builtin_mix,
+ builtin_dot,
};
-
-static const char *functions_for_ARB_texture_rectangle [] = {
- builtins_ARB_texture_rectangle_textures,
+static const char *prototypes_for_110_frag =
+ "(\n"
+ "(function radians\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float degrees@0x151ee40)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 degrees@0x151f210)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 degrees@0x151f400)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 degrees@0x151f5f0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function degrees\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float radians@0x151f7e0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 radians@0x151fbb0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 radians@0x151fda0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 radians@0x151ff90)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function sin\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float angle@0x1520180)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 angle@0x1520530)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 angle@0x1520710)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 angle@0x15208f0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function cos\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float angle@0x1520ad0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 angle@0x1520e80)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 angle@0x1521060)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 angle@0x1521240)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function tan\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float angle@0x1521420)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 angle@0x15217d0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 angle@0x15219b0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 angle@0x1521b90)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function asin\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float angle@0x1521d70)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 angle@0x1522120)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 angle@0x1522300)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 angle@0x15224e0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function acos\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float angle@0x15226c0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 angle@0x1522a70)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 angle@0x1522c50)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 angle@0x1522e30)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function atan\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float y@0x1523010)\n"
+ " (declare (in ) float x@0x1523120)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 y@0x15234d0)\n"
+ " (declare (in ) vec2 x@0x15235e0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 y@0x15237c0)\n"
+ " (declare (in ) vec3 x@0x15238d0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 y@0x1523ab0)\n"
+ " (declare (in ) vec4 x@0x1523bc0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float y_over_x@0x1523da0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 y_over_x@0x1523f90)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 y_over_x@0x1524180)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 y_over_x@0x1524370)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function pow\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float x@0x1524560)\n"
+ " (declare (in ) float y@0x1524670)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 x@0x1524a20)\n"
+ " (declare (in ) vec2 y@0x1524b30)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 x@0x1524d10)\n"
+ " (declare (in ) vec3 y@0x1524e20)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 x@0x1525000)\n"
+ " (declare (in ) vec4 y@0x1525110)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function exp\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float x@0x15252f0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 x@0x15256a0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 x@0x1525880)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 x@0x1525a60)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function log\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float x@0x1525c40)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 x@0x1525ff0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 x@0x15261d0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 x@0x15263b0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function exp2\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float x@0x1526590)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 x@0x1526940)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 x@0x1526b20)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 x@0x1526d00)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function log2\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float x@0x1526ee0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 x@0x1527290)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 x@0x1527470)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 x@0x1527650)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function sqrt\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float x@0x1527830)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 x@0x1527be0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 x@0x1527dc0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 x@0x1527fa0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function inversesqrt\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float x@0x1528180)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 x@0x1528540)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 x@0x1528720)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 x@0x1528900)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function abs\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float x@0x1528ae0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 x@0x1528e90)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 x@0x1529070)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 x@0x1529250)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function sign\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float x@0x1529430)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 x@0x15297e0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 x@0x15299c0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 x@0x1529ba0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function floor\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float x@0x1529d80)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 x@0x152a130)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 x@0x152a310)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 x@0x152a4f0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function ceil\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float x@0x152a6d0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 x@0x152aa80)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 x@0x152ac60)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 x@0x152ae40)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function fract\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float x@0x152b020)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 x@0x152b3d0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 x@0x152b5b0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 x@0x152b790)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function mod\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float x@0x152b970)\n"
+ " (declare (in ) float y@0x152ba80)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 x@0x152be30)\n"
+ " (declare (in ) float y@0x152bf40)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 x@0x152c120)\n"
+ " (declare (in ) float y@0x152c230)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 x@0x152c410)\n"
+ " (declare (in ) float y@0x152c520)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 x@0x152c700)\n"
+ " (declare (in ) vec2 y@0x152c810)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 x@0x152c9f0)\n"
+ " (declare (in ) vec3 y@0x152cb00)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 x@0x152cce0)\n"
+ " (declare (in ) vec4 y@0x152cdf0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function min\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float x@0x152cfd0)\n"
+ " (declare (in ) float y@0x152d0e0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 x@0x152d490)\n"
+ " (declare (in ) vec2 y@0x152d5a0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
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+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) float x@0x1550db0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 x@0x1551160)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec3 x@0x1551340)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec4 x@0x1551520)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function noise3\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) float x@0x1551700)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec2 x@0x1551ab0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 x@0x1551c90)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec4 x@0x1551e70)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function noise4\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) float x@0x1552050)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec2 x@0x1552400)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec3 x@0x15525e0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 x@0x15527c0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "\n"
+ ")"
+;
+static const char *functions_for_110_frag [] = {
+ builtin_clamp,
+ builtin_matrixCompMult,
+ builtin_noise2,
+ builtin_pow,
+ builtin_texture2DProj,
+ builtin_fwidth,
+ builtin_greaterThanEqual,
+ builtin_sign,
+ builtin_texture3DProj,
+ builtin_texture2D,
+ builtin_equal,
+ builtin_faceforward,
+ builtin_tan,
+ builtin_any,
+ builtin_normalize,
+ builtin_asin,
+ builtin_texture1DProj,
+ builtin_log,
+ builtin_floor,
+ builtin_exp2,
+ builtin_lessThan,
+ builtin_cross,
+ builtin_sqrt,
+ builtin_shadow2DProj,
+ builtin_fract,
+ builtin_abs,
+ builtin_degrees,
+ builtin_dFdx,
+ builtin_sin,
+ builtin_shadow2D,
+ builtin_all,
+ builtin_log2,
+ builtin_atan,
+ builtin_notEqual,
+ builtin_max,
+ builtin_lessThanEqual,
+ builtin_shadow1DProj,
+ builtin_ceil,
+ builtin_reflect,
+ builtin_step,
+ builtin_texture1D,
+ builtin_greaterThan,
+ builtin_texture3D,
+ builtin_not,
+ builtin_inversesqrt,
+ builtin_mod,
+ builtin_noise4,
+ builtin_distance,
+ builtin_cos,
+ builtin_shadow1D,
+ builtin_noise1,
+ builtin_refract,
+ builtin_noise3,
+ builtin_min,
+ builtin_radians,
+ builtin_smoothstep,
+ builtin_textureCube,
+ builtin_length,
+ builtin_dFdy,
+ builtin_exp,
+ builtin_acos,
+ builtin_mix,
+ builtin_dot,
};
-
-/* EXT_texture_array builtins */
-
-static const char *builtins_EXT_texture_array_textures = {
- "((function texture1DArray\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler1DArray sampler)\n"
- " (declare (in) vec2 P) )\n"
- " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+static const char *prototypes_for_EXT_texture_array_vert =
+ "(\n"
+ "(function texture1DArray\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler1DArray sampler@0x25ee5c0)\n"
+ " (declare (in ) vec2 coord@0x25ee6e0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
"\n"
")\n"
- " (function texture1DArrayLod\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler1DArray sampler)\n"
- " (declare (in) vec2 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ "\n"
+ "(function texture1DArrayLod\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler1DArray sampler@0x25eeaa0)\n"
+ " (declare (in ) vec2 coord@0x25eebc0)\n"
+ " (declare (in ) float lod@0x25eecd0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
"\n"
")\n"
- " (function texture2DArray\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2DArray sampler)\n"
- " (declare (in) vec3 P) )\n"
- " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+ "\n"
+ "(function texture2DArray\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler1DArray sampler@0x25ef090)\n"
+ " (declare (in ) vec2 coord@0x25ef1b0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
"\n"
")\n"
- " (function texture2DArrayLod\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2DArray sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ "\n"
+ "(function texture2DArrayLod\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler1DArray sampler@0x25ef570)\n"
+ " (declare (in ) vec2 coord@0x25ef690)\n"
+ " (declare (in ) float lod@0x25ef7a0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
"\n"
")\n"
- " (function shadow1DArray\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler1DArrayShadow sampler)\n"
- " (declare (in) vec3 P) )\n"
- " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) ))))\n"
+ "\n"
+ "(function shadow1DArray\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler1DArrayShadow sampler@0x25efb60)\n"
+ " (declare (in ) vec3 coord@0x25efc80)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
"\n"
")\n"
- " (function shadow1DArrayLod\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler1DArrayShadow sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) (var_ref lod) ))))\n"
+ "\n"
+ "(function shadow1DArrayLod\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler1DArrayShadow sampler@0x25f0040)\n"
+ " (declare (in ) vec3 coord@0x25f0160)\n"
+ " (declare (in ) float lod@0x25f0270)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
"\n"
")\n"
- " (function shadow2DArray\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2DArrayShadow sampler)\n"
- " (declare (in) vec4 P) )\n"
- " ((return (tex (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) 1 (swiz w (var_ref P)) ))))\n"
"\n"
- "))\n"
+ "(function shadow2DArray\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler2DArrayShadow sampler@0x25f0630)\n"
+ " (declare (in ) vec4 coord@0x25f0750)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "\n"
+ ")"
+;
+static const char *functions_for_EXT_texture_array_vert [] = {
+ builtin_texture1DArrayLod,
+ builtin_shadow2DArray,
+ builtin_texture2DArrayLod,
+ builtin_shadow1DArrayLod,
+ builtin_shadow1DArray,
+ builtin_texture2DArray,
+ builtin_texture1DArray,
};
-
-static const char *functions_for_EXT_texture_array [] = {
- builtins_EXT_texture_array_textures,
+static const char *prototypes_for_ARB_texture_rectangle_vert =
+ "(\n"
+ "(function texture2DRect\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler2DRect sampler@0x1cc28a0)\n"
+ " (declare (in ) vec2 coord@0x1cc29c0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function texture2DRectProj\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler2DRect sampler@0x1cc2d80)\n"
+ " (declare (in ) vec3 coord@0x1cc2ea0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler2DRect sampler@0x1cc3260)\n"
+ " (declare (in ) vec4 coord@0x1cc3380)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function shadow2DRect\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler2DRectShadow sampler@0x1cc3560)\n"
+ " (declare (in ) vec3 coord@0x1cc3680)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function shadow2DRectProj\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler2DRectShadow sampler@0x1cc3a40)\n"
+ " (declare (in ) vec4 coord@0x1cc3b60)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "\n"
+ ")"
+;
+static const char *functions_for_ARB_texture_rectangle_vert [] = {
+ builtin_texture2DRect,
+ builtin_shadow2DRectProj,
+ builtin_shadow2DRect,
+ builtin_texture2DRectProj,
};
-
-/* EXT_texture_array_fs builtins */
-
-static const char *builtins_EXT_texture_array_fs_textures = {
- "((function texture1DArray\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler1DArray sampler)\n"
- " (declare (in) vec2 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
+static const char *prototypes_for_ARB_texture_rectangle_frag =
+ "(\n"
+ "(function texture2DRect\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler2DRect sampler@0x13d0040)\n"
+ " (declare (in ) vec2 coord@0x13d0160)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
"\n"
")\n"
- " (function texture2DArray\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2DArray sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
+ "\n"
+ "(function texture2DRectProj\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler2DRect sampler@0x13d0520)\n"
+ " (declare (in ) vec3 coord@0x13d0640)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler2DRect sampler@0x13d0a00)\n"
+ " (declare (in ) vec4 coord@0x13d0b20)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
"\n"
")\n"
- " (function shadow1DArray\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler1DArrayShadow sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) (var_ref bias) ))))\n"
"\n"
- "))\n"
+ "(function shadow2DRect\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler2DRectShadow sampler@0x13d0d00)\n"
+ " (declare (in ) vec3 coord@0x13d0e20)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function shadow2DRectProj\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler2DRectShadow sampler@0x13d11e0)\n"
+ " (declare (in ) vec4 coord@0x13d1300)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "\n"
+ ")"
+;
+static const char *functions_for_ARB_texture_rectangle_frag [] = {
+ builtin_texture2DRect,
+ builtin_shadow2DRectProj,
+ builtin_shadow2DRect,
+ builtin_texture2DRectProj,
};
-
-static const char *functions_for_EXT_texture_array_fs [] = {
- builtins_EXT_texture_array_fs_textures,
+static const char *prototypes_for_120_frag =
+ "(\n"
+ "(function radians\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float degrees@0x8b57e0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 degrees@0x8b5bb0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 degrees@0x8b5da0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 degrees@0x8b5f90)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function degrees\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float radians@0x8b6180)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 radians@0x8b6550)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 radians@0x8b6740)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 radians@0x8b6930)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function sin\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float angle@0x8b6b20)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 angle@0x8b6ed0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 angle@0x8b70b0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 angle@0x8b7290)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function cos\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float angle@0x8b7470)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 angle@0x8b7820)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 angle@0x8b7a00)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 angle@0x8b7be0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function tan\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float angle@0x8b7dc0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 angle@0x8b8170)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 angle@0x8b8350)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 angle@0x8b8530)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function asin\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float angle@0x8b8710)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 angle@0x8b8ac0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 angle@0x8b8ca0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 angle@0x8b8e80)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function acos\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float angle@0x8b9060)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 angle@0x8b9410)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 angle@0x8b95f0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 angle@0x8b97d0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function atan\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float y@0x8b99b0)\n"
+ " (declare (in ) float x@0x8b9ac0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 y@0x8b9e70)\n"
+ " (declare (in ) vec2 x@0x8b9f80)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 y@0x8ba160)\n"
+ " (declare (in ) vec3 x@0x8ba270)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 y@0x8ba450)\n"
+ " (declare (in ) vec4 x@0x8ba560)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float y_over_x@0x8ba740)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 y_over_x@0x8ba930)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 y_over_x@0x8bab20)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 y_over_x@0x8bad10)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function pow\n"
+ " (signature float\n"
+ " (parameters\n"
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+ " (signature bvec3\n"
+ " (parameters\n"
+ " (declare (in ) ivec3 x@0x8dcd90)\n"
+ " (declare (in ) ivec3 y@0x8dcea0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in ) ivec4 x@0x8dd080)\n"
+ " (declare (in ) ivec4 y@0x8dd190)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function equal\n"
+ " (signature bvec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 x@0x8dd370)\n"
+ " (declare (in ) vec2 y@0x8dd480)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature bvec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 x@0x8dd830)\n"
+ " (declare (in ) vec3 y@0x8dd940)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 x@0x8ddb20)\n"
+ " (declare (in ) vec4 y@0x8ddc30)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature bvec2\n"
+ " (parameters\n"
+ " (declare (in ) ivec2 x@0x8dde10)\n"
+ " (declare (in ) ivec2 y@0x8ddf20)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature bvec3\n"
+ " (parameters\n"
+ " (declare (in ) ivec3 x@0x8de100)\n"
+ " (declare (in ) ivec3 y@0x8de210)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in ) ivec4 x@0x8de3f0)\n"
+ " (declare (in ) ivec4 y@0x8de500)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature bvec2\n"
+ " (parameters\n"
+ " (declare (in ) bvec2 x@0x8de6e0)\n"
+ " (declare (in ) bvec2 y@0x8de7f0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature bvec3\n"
+ " (parameters\n"
+ " (declare (in ) bvec3 x@0x8de9d0)\n"
+ " (declare (in ) bvec3 y@0x8deae0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in ) bvec4 x@0x8decc0)\n"
+ " (declare (in ) bvec4 y@0x8dedd0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function notEqual\n"
+ " (signature bvec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 x@0x8defb0)\n"
+ " (declare (in ) vec2 y@0x8df0c0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature bvec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 x@0x8df480)\n"
+ " (declare (in ) vec3 y@0x8df590)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 x@0x8df770)\n"
+ " (declare (in ) vec4 y@0x8df880)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature bvec2\n"
+ " (parameters\n"
+ " (declare (in ) ivec2 x@0x8dfa60)\n"
+ " (declare (in ) ivec2 y@0x8dfb70)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature bvec3\n"
+ " (parameters\n"
+ " (declare (in ) ivec3 x@0x8dfd50)\n"
+ " (declare (in ) ivec3 y@0x8dfe60)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in ) ivec4 x@0x8e0040)\n"
+ " (declare (in ) ivec4 y@0x8e0150)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature bvec2\n"
+ " (parameters\n"
+ " (declare (in ) bvec2 x@0x8e0330)\n"
+ " (declare (in ) bvec2 y@0x8e0440)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature bvec3\n"
+ " (parameters\n"
+ " (declare (in ) bvec3 x@0x8e0620)\n"
+ " (declare (in ) bvec3 y@0x8e0730)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in ) bvec4 x@0x8e0910)\n"
+ " (declare (in ) bvec4 y@0x8e0a20)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function any\n"
+ " (signature bool\n"
+ " (parameters\n"
+ " (declare (in ) bvec2 x@0x8e0c00)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature bool\n"
+ " (parameters\n"
+ " (declare (in ) bvec3 x@0x8e0fb0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature bool\n"
+ " (parameters\n"
+ " (declare (in ) bvec4 x@0x8e1190)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function all\n"
+ " (signature bool\n"
+ " (parameters\n"
+ " (declare (in ) bvec2 x@0x8e1370)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature bool\n"
+ " (parameters\n"
+ " (declare (in ) bvec3 x@0x8e1720)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature bool\n"
+ " (parameters\n"
+ " (declare (in ) bvec4 x@0x8e1900)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function not\n"
+ " (signature bvec2\n"
+ " (parameters\n"
+ " (declare (in ) bvec2 x@0x8e1ae0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature bvec3\n"
+ " (parameters\n"
+ " (declare (in ) bvec3 x@0x8e1e90)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in ) bvec4 x@0x8e2070)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function texture1D\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler1D sampler@0x8e2250)\n"
+ " (declare (in ) float coord@0x8e2370)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler1D sampler@0x8e2f10)\n"
+ " (declare (in ) float coord@0x8e3030)\n"
+ " (declare (in ) float bias@0x8e3140)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function texture1DProj\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler1D sampler@0x8e2730)\n"
+ " (declare (in ) vec2 coord@0x8e2850)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler1D sampler@0x8e2c10)\n"
+ " (declare (in ) vec4 coord@0x8e2d30)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler1D sampler@0x8e3320)\n"
+ " (declare (in ) vec2 coord@0x8e3440)\n"
+ " (declare (in ) float bias@0x8e3550)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler1D sampler@0x8e3730)\n"
+ " (declare (in ) vec4 coord@0x8e3850)\n"
+ " (declare (in ) float bias@0x8e3960)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function texture2D\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler2D sampler@0x8e3b40)\n"
+ " (declare (in ) vec2 coord@0x8e3c60)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler2D sampler@0x8e4800)\n"
+ " (declare (in ) vec2 coord@0x8e4920)\n"
+ " (declare (in ) float bias@0x8e4a30)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function texture2DProj\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler2D sampler@0x8e4020)\n"
+ " (declare (in ) vec3 coord@0x8e4140)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler2D sampler@0x8e4500)\n"
+ " (declare (in ) vec4 coord@0x8e4620)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler2D sampler@0x8e4c10)\n"
+ " (declare (in ) vec3 coord@0x8e4d30)\n"
+ " (declare (in ) float bias@0x8e4e40)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler2D sampler@0x8e5020)\n"
+ " (declare (in ) vec4 coord@0x8e5140)\n"
+ " (declare (in ) float bias@0x8e5250)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function texture3D\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler3D sampler@0x8e5430)\n"
+ " (declare (in ) vec3 coord@0x8e5550)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler3D sampler@0x8e5df0)\n"
+ " (declare (in ) vec3 coord@0x8e5f10)\n"
+ " (declare (in ) float bias@0x8e6020)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function texture3DProj\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler3D sampler@0x8e5910)\n"
+ " (declare (in ) vec4 coord@0x8e5a30)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler3D sampler@0x8e6200)\n"
+ " (declare (in ) vec4 coord@0x8e6320)\n"
+ " (declare (in ) float bias@0x8e6430)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function textureCube\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) samplerCube sampler@0x8e6610)\n"
+ " (declare (in ) vec3 coord@0x8e6730)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) samplerCube sampler@0x8e6af0)\n"
+ " (declare (in ) vec3 coord@0x8e6c10)\n"
+ " (declare (in ) float bias@0x8e6d20)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function shadow1D\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler1DShadow sampler@0x8e6f00)\n"
+ " (declare (in ) vec3 coord@0x8e7020)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler1DShadow sampler@0x8e8280)\n"
+ " (declare (in ) vec3 coord@0x8e83a0)\n"
+ " (declare (in ) float bias@0x8e84b0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function shadow2D\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler2DShadow sampler@0x8e73e0)\n"
+ " (declare (in ) vec3 coord@0x8e7500)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler2DShadow sampler@0x8e8690)\n"
+ " (declare (in ) vec3 coord@0x8e87b0)\n"
+ " (declare (in ) float bias@0x8e88c0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function shadow1DProj\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler1DShadow sampler@0x8e78c0)\n"
+ " (declare (in ) vec4 coord@0x8e79e0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler1DShadow sampler@0x8e8aa0)\n"
+ " (declare (in ) vec4 coord@0x8e8bc0)\n"
+ " (declare (in ) float bias@0x8e8cd0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function shadow2DProj\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler2DShadow sampler@0x8e7da0)\n"
+ " (declare (in ) vec4 coord@0x8e7ec0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler2DShadow sampler@0x8e8eb0)\n"
+ " (declare (in ) vec4 coord@0x8e8fd0)\n"
+ " (declare (in ) float bias@0x8e90e0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function dFdx\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float p@0x8e92c0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 p@0x8e9670)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 p@0x8e9850)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 p@0x8e9a30)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function dFdy\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float p@0x8e9c10)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 p@0x8e9fc0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 p@0x8ea1a0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 p@0x8ea380)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function fwidth\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float p@0x8ea560)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 p@0x8ea910)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 p@0x8eaaf0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 p@0x8eacd0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function noise1\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float x@0x8eaeb0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) vec2 x@0x8eb260)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) vec3 x@0x8eb440)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) vec4 x@0x8eb620)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function noise2\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) float x@0x8eb800)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 x@0x8ebbb0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec3 x@0x8ebd90)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec4 x@0x8ebf70)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function noise3\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) float x@0x8ec150)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec2 x@0x8ec500)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 x@0x8ec6e0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec4 x@0x8ec8c0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function noise4\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) float x@0x8ecaa0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec2 x@0x8ece50)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec3 x@0x8ed030)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 x@0x8ed210)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "\n"
+ ")"
+;
+static const char *functions_for_120_frag [] = {
+ builtin_clamp,
+ builtin_matrixCompMult,
+ builtin_noise2,
+ builtin_pow,
+ builtin_texture2DProj,
+ builtin_fwidth,
+ builtin_greaterThanEqual,
+ builtin_sign,
+ builtin_texture3DProj,
+ builtin_texture2D,
+ builtin_equal,
+ builtin_faceforward,
+ builtin_tan,
+ builtin_any,
+ builtin_shadow1DProj,
+ builtin_normalize,
+ builtin_asin,
+ builtin_texture1DProj,
+ builtin_log,
+ builtin_floor,
+ builtin_exp2,
+ builtin_lessThan,
+ builtin_cross,
+ builtin_sqrt,
+ builtin_shadow2DProj,
+ builtin_fract,
+ builtin_abs,
+ builtin_degrees,
+ builtin_dFdx,
+ builtin_sin,
+ builtin_shadow2D,
+ builtin_all,
+ builtin_log2,
+ builtin_atan,
+ builtin_notEqual,
+ builtin_max,
+ builtin_lessThanEqual,
+ builtin_transpose,
+ builtin_outerProduct,
+ builtin_ceil,
+ builtin_reflect,
+ builtin_step,
+ builtin_texture1D,
+ builtin_greaterThan,
+ builtin_texture3D,
+ builtin_not,
+ builtin_inversesqrt,
+ builtin_mod,
+ builtin_noise4,
+ builtin_distance,
+ builtin_cos,
+ builtin_shadow1D,
+ builtin_noise1,
+ builtin_refract,
+ builtin_noise3,
+ builtin_min,
+ builtin_radians,
+ builtin_smoothstep,
+ builtin_textureCube,
+ builtin_length,
+ builtin_dFdy,
+ builtin_exp,
+ builtin_acos,
+ builtin_mix,
+ builtin_dot,
};
void *builtin_mem_ctx = NULL;
@@ -4810,134 +14684,137 @@ _mesa_glsl_release_functions(void)
void
_mesa_glsl_initialize_functions(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
+ struct _mesa_glsl_parse_state *state)
{
if (builtin_mem_ctx == NULL)
builtin_mem_ctx = talloc_init("GLSL built-in functions");
state->num_builtins_to_link = 0;
- if (state->language_version >= 110) {
- static gl_shader *sh = NULL;
-
- if (sh == NULL) {
- sh = read_builtins(GL_VERTEX_SHADER, functions_for_110,
- Elements(functions_for_110));
- talloc_steal(builtin_mem_ctx, sh);
- }
-
- import_prototypes(sh->ir, instructions, state->symbols, state);
- state->builtins_to_link[state->num_builtins_to_link] = sh;
- state->num_builtins_to_link++;
- }
- if (state->target == fragment_shader && state->language_version >= 110) {
+ if (state->target == vertex_shader && state->language_version == 120) {
static gl_shader *sh = NULL;
-
if (sh == NULL) {
- sh = read_builtins(GL_VERTEX_SHADER, functions_for_110_fs,
- Elements(functions_for_110_fs));
- talloc_steal(builtin_mem_ctx, sh);
+ sh = read_builtins(GL_VERTEX_SHADER,
+ prototypes_for_120_vert,
+ functions_for_120_vert,
+ Elements(functions_for_120_vert ));
+ talloc_steal(builtin_mem_ctx, sh);
}
- import_prototypes(sh->ir, instructions, state->symbols, state);
+ import_prototypes(sh->ir, instructions, state->symbols,
+ state);
state->builtins_to_link[state->num_builtins_to_link] = sh;
state->num_builtins_to_link++;
}
- if (state->target == vertex_shader && state->language_version >= 110) {
+ if (state->target == fragment_shader && state->EXT_texture_array_enable) {
static gl_shader *sh = NULL;
-
if (sh == NULL) {
- sh = read_builtins(GL_VERTEX_SHADER, functions_for_110_vs,
- Elements(functions_for_110_vs));
- talloc_steal(builtin_mem_ctx, sh);
+ sh = read_builtins(GL_VERTEX_SHADER,
+ prototypes_for_EXT_texture_array_frag,
+ functions_for_EXT_texture_array_frag,
+ Elements(functions_for_EXT_texture_array_frag ));
+ talloc_steal(builtin_mem_ctx, sh);
}
- import_prototypes(sh->ir, instructions, state->symbols, state);
+ import_prototypes(sh->ir, instructions, state->symbols,
+ state);
state->builtins_to_link[state->num_builtins_to_link] = sh;
state->num_builtins_to_link++;
}
- if (state->language_version >= 120) {
+ if (state->target == vertex_shader && state->language_version == 110) {
static gl_shader *sh = NULL;
-
if (sh == NULL) {
- sh = read_builtins(GL_VERTEX_SHADER, functions_for_120,
- Elements(functions_for_120));
- talloc_steal(builtin_mem_ctx, sh);
+ sh = read_builtins(GL_VERTEX_SHADER,
+ prototypes_for_110_vert,
+ functions_for_110_vert,
+ Elements(functions_for_110_vert ));
+ talloc_steal(builtin_mem_ctx, sh);
}
- import_prototypes(sh->ir, instructions, state->symbols, state);
+ import_prototypes(sh->ir, instructions, state->symbols,
+ state);
state->builtins_to_link[state->num_builtins_to_link] = sh;
state->num_builtins_to_link++;
}
- if (state->language_version >= 130) {
+ if (state->target == fragment_shader && state->language_version == 110) {
static gl_shader *sh = NULL;
-
if (sh == NULL) {
- sh = read_builtins(GL_VERTEX_SHADER, functions_for_130,
- Elements(functions_for_130));
- talloc_steal(builtin_mem_ctx, sh);
+ sh = read_builtins(GL_VERTEX_SHADER,
+ prototypes_for_110_frag,
+ functions_for_110_frag,
+ Elements(functions_for_110_frag ));
+ talloc_steal(builtin_mem_ctx, sh);
}
- import_prototypes(sh->ir, instructions, state->symbols, state);
+ import_prototypes(sh->ir, instructions, state->symbols,
+ state);
state->builtins_to_link[state->num_builtins_to_link] = sh;
state->num_builtins_to_link++;
}
- if (state->target == fragment_shader && state->language_version >= 130) {
+ if (state->target == vertex_shader && state->EXT_texture_array_enable) {
static gl_shader *sh = NULL;
-
if (sh == NULL) {
- sh = read_builtins(GL_VERTEX_SHADER, functions_for_130_fs,
- Elements(functions_for_130_fs));
- talloc_steal(builtin_mem_ctx, sh);
+ sh = read_builtins(GL_VERTEX_SHADER,
+ prototypes_for_EXT_texture_array_vert,
+ functions_for_EXT_texture_array_vert,
+ Elements(functions_for_EXT_texture_array_vert ));
+ talloc_steal(builtin_mem_ctx, sh);
}
- import_prototypes(sh->ir, instructions, state->symbols, state);
+ import_prototypes(sh->ir, instructions, state->symbols,
+ state);
state->builtins_to_link[state->num_builtins_to_link] = sh;
state->num_builtins_to_link++;
}
- if (state->ARB_texture_rectangle_enable) {
+ if (state->target == vertex_shader && state->ARB_texture_rectangle_enable) {
static gl_shader *sh = NULL;
-
if (sh == NULL) {
- sh = read_builtins(GL_VERTEX_SHADER, functions_for_ARB_texture_rectangle,
- Elements(functions_for_ARB_texture_rectangle));
- talloc_steal(builtin_mem_ctx, sh);
+ sh = read_builtins(GL_VERTEX_SHADER,
+ prototypes_for_ARB_texture_rectangle_vert,
+ functions_for_ARB_texture_rectangle_vert,
+ Elements(functions_for_ARB_texture_rectangle_vert ));
+ talloc_steal(builtin_mem_ctx, sh);
}
- import_prototypes(sh->ir, instructions, state->symbols, state);
+ import_prototypes(sh->ir, instructions, state->symbols,
+ state);
state->builtins_to_link[state->num_builtins_to_link] = sh;
state->num_builtins_to_link++;
}
- if (state->EXT_texture_array_enable) {
+ if (state->target == fragment_shader && state->ARB_texture_rectangle_enable) {
static gl_shader *sh = NULL;
-
if (sh == NULL) {
- sh = read_builtins(GL_VERTEX_SHADER, functions_for_EXT_texture_array,
- Elements(functions_for_EXT_texture_array));
- talloc_steal(builtin_mem_ctx, sh);
+ sh = read_builtins(GL_VERTEX_SHADER,
+ prototypes_for_ARB_texture_rectangle_frag,
+ functions_for_ARB_texture_rectangle_frag,
+ Elements(functions_for_ARB_texture_rectangle_frag ));
+ talloc_steal(builtin_mem_ctx, sh);
}
- import_prototypes(sh->ir, instructions, state->symbols, state);
+ import_prototypes(sh->ir, instructions, state->symbols,
+ state);
state->builtins_to_link[state->num_builtins_to_link] = sh;
state->num_builtins_to_link++;
}
- if (state->target == fragment_shader && state->EXT_texture_array_enable) {
+ if (state->target == fragment_shader && state->language_version == 120) {
static gl_shader *sh = NULL;
-
if (sh == NULL) {
- sh = read_builtins(GL_VERTEX_SHADER, functions_for_EXT_texture_array_fs,
- Elements(functions_for_EXT_texture_array_fs));
- talloc_steal(builtin_mem_ctx, sh);
+ sh = read_builtins(GL_VERTEX_SHADER,
+ prototypes_for_120_frag,
+ functions_for_120_frag,
+ Elements(functions_for_120_frag ));
+ talloc_steal(builtin_mem_ctx, sh);
}
- import_prototypes(sh->ir, instructions, state->symbols, state);
+ import_prototypes(sh->ir, instructions, state->symbols,
+ state);
state->builtins_to_link[state->num_builtins_to_link] = sh;
state->num_builtins_to_link++;
}
diff --git a/src/glsl/builtins/110/clamp b/src/glsl/builtins/110/clamp
deleted file mode 100644
index d05cc76dc23..00000000000
--- a/src/glsl/builtins/110/clamp
+++ /dev/null
@@ -1,50 +0,0 @@
-((function clamp
- (signature float
- (parameters
- (declare (in) float arg0)
- (declare (in) float arg1)
- (declare (in) float arg2))
- ((return (expression float max (expression float min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))
-
- (signature vec2
- (parameters
- (declare (in) vec2 arg0)
- (declare (in) vec2 arg1)
- (declare (in) vec2 arg2))
- ((return (expression vec2 max (expression vec2 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))
-
- (signature vec3
- (parameters
- (declare (in) vec3 arg0)
- (declare (in) vec3 arg1)
- (declare (in) vec3 arg2))
- ((return (expression vec3 max (expression vec3 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))
-
- (signature vec4
- (parameters
- (declare (in) vec4 arg0)
- (declare (in) vec4 arg1)
- (declare (in) vec4 arg2))
- ((return (expression vec4 max (expression vec4 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))
-
- (signature vec2
- (parameters
- (declare (in) vec2 arg0)
- (declare (in) float arg1)
- (declare (in) float arg2))
- ((return (expression vec2 max (expression vec2 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))
-
- (signature vec3
- (parameters
- (declare (in) vec3 arg0)
- (declare (in) float arg1)
- (declare (in) float arg2))
- ((return (expression vec3 max (expression vec3 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))
-
- (signature vec4
- (parameters
- (declare (in) vec4 arg0)
- (declare (in) float arg1)
- (declare (in) float arg2))
- ((return (expression vec4 max (expression vec4 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))
-))
diff --git a/src/glsl/builtins/110/matrixCompMult b/src/glsl/builtins/110/matrixCompMult
deleted file mode 100644
index cb5a2cb1f7b..00000000000
--- a/src/glsl/builtins/110/matrixCompMult
+++ /dev/null
@@ -1,32 +0,0 @@
-((function matrixCompMult
- (signature mat2
- (parameters
- (declare (in) mat2 x)
- (declare (in) mat2 y))
- ((declare () mat2 z)
- (assign (constant bool (1)) (array_ref (var_ref z) (constant int (0))) (expression vec2 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0)))))
- (assign (constant bool (1)) (array_ref (var_ref z) (constant int (1))) (expression vec2 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1)))))
-(return (var_ref z))))
-
- (signature mat3
- (parameters
- (declare (in) mat3 x)
- (declare (in) mat3 y))
- ((declare () mat3 z)
- (assign (constant bool (1)) (array_ref (var_ref z) (constant int (0))) (expression vec3 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0)))))
- (assign (constant bool (1)) (array_ref (var_ref z) (constant int (1))) (expression vec3 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1)))))
- (assign (constant bool (1)) (array_ref (var_ref z) (constant int (2))) (expression vec3 * (array_ref (var_ref x) (constant int (2))) (array_ref (var_ref y) (constant int (2)))))
-(return (var_ref z))))
-
- (signature mat4
- (parameters
- (declare (in) mat4 x)
- (declare (in) mat4 y))
- ((declare () mat4 z)
- (assign (constant bool (1)) (array_ref (var_ref z) (constant int (0))) (expression vec4 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0)))))
- (assign (constant bool (1)) (array_ref (var_ref z) (constant int (1))) (expression vec4 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1)))))
- (assign (constant bool (1)) (array_ref (var_ref z) (constant int (2))) (expression vec4 * (array_ref (var_ref x) (constant int (2))) (array_ref (var_ref y) (constant int (2)))))
- (assign (constant bool (1)) (array_ref (var_ref z) (constant int (3))) (expression vec4 * (array_ref (var_ref x) (constant int (3))) (array_ref (var_ref y) (constant int (3)))))
-(return (var_ref z))))
-))
-
diff --git a/src/glsl/builtins/110/max b/src/glsl/builtins/110/max
deleted file mode 100644
index f91ae417e4b..00000000000
--- a/src/glsl/builtins/110/max
+++ /dev/null
@@ -1,43 +0,0 @@
-((function max
- (signature float
- (parameters
- (declare (in) float arg0)
- (declare (in) float arg1))
- ((return (expression float max (var_ref arg0) (var_ref arg1)))))
-
- (signature vec2
- (parameters
- (declare (in) vec2 arg0)
- (declare (in) vec2 arg1))
- ((return (expression vec2 max (var_ref arg0) (var_ref arg1)))))
-
- (signature vec3
- (parameters
- (declare (in) vec3 arg0)
- (declare (in) vec3 arg1))
- ((return (expression vec3 max (var_ref arg0) (var_ref arg1)))))
-
- (signature vec4
- (parameters
- (declare (in) vec4 arg0)
- (declare (in) vec4 arg1))
- ((return (expression vec4 max (var_ref arg0) (var_ref arg1)))))
-
- (signature vec2
- (parameters
- (declare (in) vec2 arg0)
- (declare (in) float arg1))
- ((return (expression vec2 max (var_ref arg0) (var_ref arg1)))))
-
- (signature vec3
- (parameters
- (declare (in) vec3 arg0)
- (declare (in) float arg1))
- ((return (expression vec3 max (var_ref arg0) (var_ref arg1)))))
-
- (signature vec4
- (parameters
- (declare (in) vec4 arg0)
- (declare (in) float arg1))
- ((return (expression vec4 max (var_ref arg0) (var_ref arg1)))))
-))
diff --git a/src/glsl/builtins/110/min b/src/glsl/builtins/110/min
deleted file mode 100644
index 78fc44120af..00000000000
--- a/src/glsl/builtins/110/min
+++ /dev/null
@@ -1,43 +0,0 @@
-((function min
- (signature float
- (parameters
- (declare (in) float arg0)
- (declare (in) float arg1))
- ((return (expression float min (var_ref arg0) (var_ref arg1)))))
-
- (signature vec2
- (parameters
- (declare (in) vec2 arg0)
- (declare (in) vec2 arg1))
- ((return (expression vec2 min (var_ref arg0) (var_ref arg1)))))
-
- (signature vec3
- (parameters
- (declare (in) vec3 arg0)
- (declare (in) vec3 arg1))
- ((return (expression vec3 min (var_ref arg0) (var_ref arg1)))))
-
- (signature vec4
- (parameters
- (declare (in) vec4 arg0)
- (declare (in) vec4 arg1))
- ((return (expression vec4 min (var_ref arg0) (var_ref arg1)))))
-
- (signature vec2
- (parameters
- (declare (in) vec2 arg0)
- (declare (in) float arg1))
- ((return (expression vec2 min (var_ref arg0) (var_ref arg1)))))
-
- (signature vec3
- (parameters
- (declare (in) vec3 arg0)
- (declare (in) float arg1))
- ((return (expression vec3 min (var_ref arg0) (var_ref arg1)))))
-
- (signature vec4
- (parameters
- (declare (in) vec4 arg0)
- (declare (in) float arg1))
- ((return (expression vec4 min (var_ref arg0) (var_ref arg1)))))
-))
diff --git a/src/glsl/builtins/110/noise_fake b/src/glsl/builtins/110/noise_fake
deleted file mode 100644
index bcfb17b04b8..00000000000
--- a/src/glsl/builtins/110/noise_fake
+++ /dev/null
@@ -1,76 +0,0 @@
-((function noise1
- (signature float
- (parameters
- (declare (in) float x))
- ((return (constant float (0)))))
- (signature float
- (parameters
- (declare (in) vec2 x))
- ((return (constant float (0)))))
- (signature float
- (parameters
- (declare (in) vec3 x))
- ((return (constant float (0)))))
- (signature float
- (parameters
- (declare (in) vec4 x))
- ((return (constant float (0)))))
- )
-
- (function noise2
- (signature vec2
- (parameters
- (declare (in) float x))
- ((return (constant vec2 (0 0)))))
- (signature vec2
- (parameters
- (declare (in) vec2 x))
- ((return (constant vec2 (0 0)))))
- (signature vec2
- (parameters
- (declare (in) vec3 x))
- ((return (constant vec2 (0 0)))))
- (signature vec2
- (parameters
- (declare (in) vec4 x))
- ((return (constant vec2 (0 0)))))
- )
-
- (function noise3
- (signature vec3
- (parameters
- (declare (in) float x))
- ((return (constant vec3 (0 0 0)))))
- (signature vec3
- (parameters
- (declare (in) vec2 x))
- ((return (constant vec3 (0 0 0)))))
- (signature vec3
- (parameters
- (declare (in) vec3 x))
- ((return (constant vec3 (0 0 0)))))
- (signature vec3
- (parameters
- (declare (in) vec4 x))
- ((return (constant vec3 (0 0 0)))))
- )
-
- (function noise4
- (signature vec4
- (parameters
- (declare (in) float x))
- ((return (constant vec4 (0 0 0 0)))))
- (signature vec4
- (parameters
- (declare (in) vec2 x))
- ((return (constant vec4 (0 0 0 0)))))
- (signature vec4
- (parameters
- (declare (in) vec3 x))
- ((return (constant vec4 (0 0 0 0)))))
- (signature vec4
- (parameters
- (declare (in) vec4 x))
- ((return (constant vec4 (0 0 0 0)))))
- )
-)
diff --git a/src/glsl/builtins/110/sign b/src/glsl/builtins/110/sign
deleted file mode 100644
index fa475197cf5..00000000000
--- a/src/glsl/builtins/110/sign
+++ /dev/null
@@ -1,21 +0,0 @@
-((function sign
- (signature float
- (parameters
- (declare (in) float x))
- ((return (expression float sign (var_ref x)))))
-
- (signature vec2
- (parameters
- (declare (in) vec2 x))
- ((return (expression vec2 sign (var_ref x)))))
-
- (signature vec3
- (parameters
- (declare (in) vec3 x))
- ((return (expression vec3 sign (var_ref x)))))
-
- (signature vec4
- (parameters
- (declare (in) vec4 x))
- ((return (expression vec4 sign (var_ref x)))))
-))
diff --git a/src/glsl/builtins/110/textures b/src/glsl/builtins/110/textures
deleted file mode 100644
index c81b7e8ad49..00000000000
--- a/src/glsl/builtins/110/textures
+++ /dev/null
@@ -1,213 +0,0 @@
-((function texture1D
- (signature vec4
- (parameters
- (declare (in) sampler1D sampler)
- (declare (in) float P) )
- ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))
-
-)
- (function texture1DLod
- (signature vec4
- (parameters
- (declare (in) sampler1D sampler)
- (declare (in) float P)
- (declare (in) float lod) )
- ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))
-
-)
- (function texture1DProj
- (signature vec4
- (parameters
- (declare (in) sampler1D sampler)
- (declare (in) vec2 P) )
- ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () ))))
-
- (signature vec4
- (parameters
- (declare (in) sampler1D sampler)
- (declare (in) vec4 P) )
- ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))
-
-)
- (function texture1DProjLod
- (signature vec4
- (parameters
- (declare (in) sampler1D sampler)
- (declare (in) vec2 P)
- (declare (in) float lod) )
- ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref lod) ))))
-
- (signature vec4
- (parameters
- (declare (in) sampler1D sampler)
- (declare (in) vec4 P)
- (declare (in) float lod) )
- ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))
-
-)
- (function texture2D
- (signature vec4
- (parameters
- (declare (in) sampler2D sampler)
- (declare (in) vec2 P) )
- ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))
-
-)
-(function texture2DLod
- (signature vec4
- (parameters
- (declare (in) sampler2D sampler)
- (declare (in) vec2 P)
- (declare (in) float lod) )
- ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))
-
-)
- (function texture2DProj
- (signature vec4
- (parameters
- (declare (in) sampler2D sampler)
- (declare (in) vec3 P) )
- ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ))))
-
- (signature vec4
- (parameters
- (declare (in) sampler2D sampler)
- (declare (in) vec4 P) )
- ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))
-
-)
- (function texture2DProjLod
- (signature vec4
- (parameters
- (declare (in) sampler2D sampler)
- (declare (in) vec3 P)
- (declare (in) float lod) )
- ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref lod) ))))
-
- (signature vec4
- (parameters
- (declare (in) sampler2D sampler)
- (declare (in) vec4 P)
- (declare (in) float lod) )
- ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))
-
-)
- (function texture3D
- (signature vec4
- (parameters
- (declare (in) sampler3D sampler)
- (declare (in) vec3 P) )
- ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))
-
-)
- (function texture3DLod
- (signature vec4
- (parameters
- (declare (in) sampler3D sampler)
- (declare (in) vec3 P)
- (declare (in) float lod) )
- ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))
-
-)
- (function texture3DProj
- (signature vec4
- (parameters
- (declare (in) sampler3D sampler)
- (declare (in) vec4 P) )
- ((return (tex (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))
-
-)
- (function texture3DProjLod
- (signature vec4
- (parameters
- (declare (in) sampler3D sampler)
- (declare (in) vec4 P)
- (declare (in) float lod) )
- ((return (txl (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))
-
-)
- (function textureCube
- (signature vec4
- (parameters
- (declare (in) samplerCube sampler)
- (declare (in) vec3 P) )
- ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))
-
-)
- (function textureCubeLod
- (signature vec4
- (parameters
- (declare (in) samplerCube sampler)
- (declare (in) vec3 P)
- (declare (in) float lod) )
- ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))
-
-)
- (function shadow1D
- (signature vec4
- (parameters
- (declare (in) sampler1DShadow sampler)
- (declare (in) vec3 P) )
- ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) ))))
-
-)
- (function shadow1DLod
- (signature vec4
- (parameters
- (declare (in) sampler1DShadow sampler)
- (declare (in) vec3 P)
- (declare (in) float lod) )
- ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) (var_ref lod) ))))
-
-)
- (function shadow1DProj
- (signature vec4
- (parameters
- (declare (in) sampler1DShadow sampler)
- (declare (in) vec4 P) )
- ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) ))))
-
-)
- (function shadow1DProjLod
- (signature vec4
- (parameters
- (declare (in) sampler1DShadow sampler)
- (declare (in) vec4 P)
- (declare (in) float lod) )
- ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) (var_ref lod) ))))
-
-)
- (function shadow2D
- (signature vec4
- (parameters
- (declare (in) sampler2DShadow sampler)
- (declare (in) vec3 P) )
- ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) ))))
-
-)
- (function shadow2DLod
- (signature vec4
- (parameters
- (declare (in) sampler2DShadow sampler)
- (declare (in) vec3 P)
- (declare (in) float lod) )
- ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) (var_ref lod) ))))
-
-)
- (function shadow2DProj
- (signature vec4
- (parameters
- (declare (in) sampler2DShadow sampler)
- (declare (in) vec4 P) )
- ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) ))))
-
-)
- (function shadow2DProjLod
- (signature vec4
- (parameters
- (declare (in) sampler2DShadow sampler)
- (declare (in) vec4 P)
- (declare (in) float lod) )
- ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) (var_ref lod) ))))
-
-))
diff --git a/src/glsl/builtins/110_fs/derivatives b/src/glsl/builtins/110_fs/derivatives
deleted file mode 100644
index b79852ee1ff..00000000000
--- a/src/glsl/builtins/110_fs/derivatives
+++ /dev/null
@@ -1,73 +0,0 @@
-((function dFdx
- (signature float
- (parameters
- (declare (in) float p))
- ((return (expression float dFdx (var_ref p)))))
-
- (signature vec2
- (parameters
- (declare (in) vec2 p))
- ((return (expression vec2 dFdx (var_ref p)))))
-
- (signature vec3
- (parameters
- (declare (in) vec3 p))
- ((return (expression vec3 dFdx (var_ref p)))))
-
- (signature vec4
- (parameters
- (declare (in) vec4 p))
- ((return (expression vec4 dFdx (var_ref p)))))
- )
-
- (function dFdy
- (signature float
- (parameters
- (declare (in) float p))
- ((return (expression float dFdy (var_ref p)))))
-
- (signature vec2
- (parameters
- (declare (in) vec2 p))
- ((return (expression vec2 dFdy (var_ref p)))))
-
- (signature vec3
- (parameters
- (declare (in) vec3 p))
- ((return (expression vec3 dFdy (var_ref p)))))
-
- (signature vec4
- (parameters
- (declare (in) vec4 p))
- ((return (expression vec4 dFdy (var_ref p)))))
- )
-
- (function fwidth
- (signature float
- (parameters
- (declare (in) float p))
- ((return (expression float +
- (expression float abs (expression float dFdx (var_ref p)))
- (expression float abs (expression float dFdy (var_ref p)))))))
-
- (signature vec2
- (parameters
- (declare (in) vec2 p))
- ((return (expression vec2 +
- (expression vec2 abs (expression vec2 dFdx (var_ref p)))
- (expression vec2 abs (expression vec2 dFdy (var_ref p)))))))
-
- (signature vec3
- (parameters
- (declare (in) vec3 p))
- ((return (expression vec3 +
- (expression vec3 abs (expression vec3 dFdx (var_ref p)))
- (expression vec3 abs (expression vec3 dFdy (var_ref p)))))))
-
- (signature vec4
- (parameters
- (declare (in) vec4 p))
- ((return (expression vec4 +
- (expression vec4 abs (expression vec4 dFdx (var_ref p)))
- (expression vec4 abs (expression vec4 dFdy (var_ref p)))))))
-))
diff --git a/src/glsl/builtins/110_fs/textures b/src/glsl/builtins/110_fs/textures
deleted file mode 100644
index 38f3787e9ef..00000000000
--- a/src/glsl/builtins/110_fs/textures
+++ /dev/null
@@ -1,113 +0,0 @@
-((function texture1D
- (signature vec4
- (parameters
- (declare (in) sampler1D sampler)
- (declare (in) float P)
- (declare (in) float bias) )
- ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))
-
-)
- (function texture1DProj
- (signature vec4
- (parameters
- (declare (in) sampler1D sampler)
- (declare (in) vec2 P)
- (declare (in) float bias) )
- ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref bias) ))))
-
- (signature vec4
- (parameters
- (declare (in) sampler1D sampler)
- (declare (in) vec4 P)
- (declare (in) float bias) )
- ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))
-
-)
- (function texture2D
- (signature vec4
- (parameters
- (declare (in) sampler2D sampler)
- (declare (in) vec2 P)
- (declare (in) float bias) )
- ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))
-
-)
- (function texture2DProj
- (signature vec4
- (parameters
- (declare (in) sampler2D sampler)
- (declare (in) vec3 P)
- (declare (in) float bias) )
- ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref bias) ))))
-
- (signature vec4
- (parameters
- (declare (in) sampler2D sampler)
- (declare (in) vec4 P)
- (declare (in) float bias) )
- ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))
-
-)
- (function texture3D
- (signature vec4
- (parameters
- (declare (in) sampler3D sampler)
- (declare (in) vec3 P)
- (declare (in) float bias) )
- ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))
-
-)
- (function texture3DProj
- (signature vec4
- (parameters
- (declare (in) sampler3D sampler)
- (declare (in) vec4 P)
- (declare (in) float bias) )
- ((return (txb (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))
-
-)
- (function textureCube
- (signature vec4
- (parameters
- (declare (in) samplerCube sampler)
- (declare (in) vec3 P)
- (declare (in) float bias) )
- ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))
-
-)
- (function shadow1D
- (signature vec4
- (parameters
- (declare (in) sampler1DShadow sampler)
- (declare (in) vec3 P)
- (declare (in) float bias) )
- ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) (var_ref bias) ))))
-
-)
- (function shadow1DProj
- (signature vec4
- (parameters
- (declare (in) sampler1DShadow sampler)
- (declare (in) vec4 P)
- (declare (in) float bias) )
- ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) (var_ref bias) ))))
-
-)
- (function shadow2D
- (signature vec4
- (parameters
- (declare (in) sampler2DShadow sampler)
- (declare (in) vec3 P)
- (declare (in) float bias) )
- ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) (var_ref bias) ))))
-
-)
- (function shadow2DProj
- (signature vec4
- (parameters
- (declare (in) sampler2DShadow sampler)
- (declare (in) vec4 P)
- (declare (in) float bias) )
- ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) (var_ref bias) ))))
-
-))
diff --git a/src/glsl/builtins/130/equal b/src/glsl/builtins/130/equal
deleted file mode 100644
index 079c3e97fb2..00000000000
--- a/src/glsl/builtins/130/equal
+++ /dev/null
@@ -1,31 +0,0 @@
-((function equal
- (signature bvec2
- (parameters
- (declare (in) uvec2 arg0)
- (declare (in) uvec2 arg1))
- ((declare () bvec2 temp)
- (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool == (swiz x (var_ref arg0))(swiz x (var_ref arg1))))
- (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool == (swiz y (var_ref arg0))(swiz y (var_ref arg1))))
- (return (var_ref temp))))
-
- (signature bvec3
- (parameters
- (declare (in) uvec3 arg0)
- (declare (in) uvec3 arg1))
- ((declare () bvec3 temp)
- (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool == (swiz x (var_ref arg0))(swiz x (var_ref arg1))))
- (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool == (swiz y (var_ref arg0))(swiz y (var_ref arg1))))
- (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool == (swiz z (var_ref arg0))(swiz z (var_ref arg1))))
- (return (var_ref temp))))
-
- (signature bvec4
- (parameters
- (declare (in) uvec4 arg0)
- (declare (in) uvec4 arg1))
- ((declare () bvec4 temp)
- (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool == (swiz x (var_ref arg0))(swiz x (var_ref arg1))))
- (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool == (swiz y (var_ref arg0))(swiz y (var_ref arg1))))
- (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool == (swiz z (var_ref arg0))(swiz z (var_ref arg1))))
- (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool == (swiz w (var_ref arg0))(swiz w (var_ref arg1))))
- (return (var_ref temp))))
-))
diff --git a/src/glsl/builtins/130/greaterThan b/src/glsl/builtins/130/greaterThan
deleted file mode 100644
index a9fb7b3a43e..00000000000
--- a/src/glsl/builtins/130/greaterThan
+++ /dev/null
@@ -1,31 +0,0 @@
-((function greaterThan
- (signature bvec2
- (parameters
- (declare (in) uvec2 arg0)
- (declare (in) uvec2 arg1))
- ((declare () bvec2 temp)
- (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool > (swiz x (var_ref arg0))(swiz x (var_ref arg1))))
- (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool > (swiz y (var_ref arg0))(swiz y (var_ref arg1))))
- (return (var_ref temp))))
-
- (signature bvec3
- (parameters
- (declare (in) uvec3 arg0)
- (declare (in) uvec3 arg1))
- ((declare () bvec3 temp)
- (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool > (swiz x (var_ref arg0))(swiz x (var_ref arg1))))
- (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool > (swiz y (var_ref arg0))(swiz y (var_ref arg1))))
- (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool > (swiz z (var_ref arg0))(swiz z (var_ref arg1))))
- (return (var_ref temp))))
-
- (signature bvec4
- (parameters
- (declare (in) uvec4 arg0)
- (declare (in) uvec4 arg1))
- ((declare () bvec4 temp)
- (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool > (swiz x (var_ref arg0))(swiz x (var_ref arg1))))
- (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool > (swiz y (var_ref arg0))(swiz y (var_ref arg1))))
- (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool > (swiz z (var_ref arg0))(swiz z (var_ref arg1))))
- (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool > (swiz w (var_ref arg0))(swiz w (var_ref arg1))))
- (return (var_ref temp))))
-))
diff --git a/src/glsl/builtins/130/greaterThanEqual b/src/glsl/builtins/130/greaterThanEqual
deleted file mode 100644
index 293c93c7cca..00000000000
--- a/src/glsl/builtins/130/greaterThanEqual
+++ /dev/null
@@ -1,31 +0,0 @@
-((function greaterThanEqual
- (signature bvec2
- (parameters
- (declare (in) uvec2 arg0)
- (declare (in) uvec2 arg1))
- ((declare () bvec2 temp)
- (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool >= (swiz x (var_ref arg0))(swiz x (var_ref arg1))))
- (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool >= (swiz y (var_ref arg0))(swiz y (var_ref arg1))))
- (return (var_ref temp))))
-
- (signature bvec3
- (parameters
- (declare (in) uvec3 arg0)
- (declare (in) uvec3 arg1))
- ((declare () bvec3 temp)
- (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool >= (swiz x (var_ref arg0))(swiz x (var_ref arg1))))
- (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool >= (swiz y (var_ref arg0))(swiz y (var_ref arg1))))
- (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool >= (swiz z (var_ref arg0))(swiz z (var_ref arg1))))
- (return (var_ref temp))))
-
- (signature bvec4
- (parameters
- (declare (in) uvec4 arg0)
- (declare (in) uvec4 arg1))
- ((declare () bvec4 temp)
- (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool >= (swiz x (var_ref arg0))(swiz x (var_ref arg1))))
- (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool >= (swiz y (var_ref arg0))(swiz y (var_ref arg1))))
- (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool >= (swiz z (var_ref arg0))(swiz z (var_ref arg1))))
- (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool >= (swiz w (var_ref arg0))(swiz w (var_ref arg1))))
- (return (var_ref temp))))
-))
diff --git a/src/glsl/builtins/130/lessThan b/src/glsl/builtins/130/lessThan
deleted file mode 100644
index d9f693fd63f..00000000000
--- a/src/glsl/builtins/130/lessThan
+++ /dev/null
@@ -1,31 +0,0 @@
-((function lessThan
- (signature bvec2
- (parameters
- (declare (in) uvec2 arg0)
- (declare (in) uvec2 arg1))
- ((declare () bvec2 temp)
- (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool < (swiz x (var_ref arg0))(swiz x (var_ref arg1))))
- (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool < (swiz y (var_ref arg0))(swiz y (var_ref arg1))))
- (return (var_ref temp))))
-
- (signature bvec3
- (parameters
- (declare (in) uvec3 arg0)
- (declare (in) uvec3 arg1))
- ((declare () bvec3 temp)
- (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool < (swiz x (var_ref arg0))(swiz x (var_ref arg1))))
- (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool < (swiz y (var_ref arg0))(swiz y (var_ref arg1))))
- (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool < (swiz z (var_ref arg0))(swiz z (var_ref arg1))))
- (return (var_ref temp))))
-
- (signature bvec4
- (parameters
- (declare (in) uvec4 arg0)
- (declare (in) uvec4 arg1))
- ((declare () bvec4 temp)
- (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool < (swiz x (var_ref arg0))(swiz x (var_ref arg1))))
- (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool < (swiz y (var_ref arg0))(swiz y (var_ref arg1))))
- (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool < (swiz z (var_ref arg0))(swiz z (var_ref arg1))))
- (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool < (swiz w (var_ref arg0))(swiz w (var_ref arg1))))
- (return (var_ref temp))))
-))
diff --git a/src/glsl/builtins/130/lessThanEqual b/src/glsl/builtins/130/lessThanEqual
deleted file mode 100644
index 494411b869a..00000000000
--- a/src/glsl/builtins/130/lessThanEqual
+++ /dev/null
@@ -1,31 +0,0 @@
-((function lessThanEqual
- (signature bvec2
- (parameters
- (declare (in) uvec2 arg0)
- (declare (in) uvec2 arg1))
- ((declare () bvec2 temp)
- (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool <= (swiz x (var_ref arg0))(swiz x (var_ref arg1))))
- (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool <= (swiz y (var_ref arg0))(swiz y (var_ref arg1))))
- (return (var_ref temp))))
-
- (signature bvec3
- (parameters
- (declare (in) uvec3 arg0)
- (declare (in) uvec3 arg1))
- ((declare () bvec3 temp)
- (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool <= (swiz x (var_ref arg0))(swiz x (var_ref arg1))))
- (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool <= (swiz y (var_ref arg0))(swiz y (var_ref arg1))))
- (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool <= (swiz z (var_ref arg0))(swiz z (var_ref arg1))))
- (return (var_ref temp))))
-
- (signature bvec4
- (parameters
- (declare (in) uvec4 arg0)
- (declare (in) uvec4 arg1))
- ((declare () bvec4 temp)
- (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool <= (swiz x (var_ref arg0))(swiz x (var_ref arg1))))
- (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool <= (swiz y (var_ref arg0))(swiz y (var_ref arg1))))
- (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool <= (swiz z (var_ref arg0))(swiz z (var_ref arg1))))
- (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool <= (swiz w (var_ref arg0))(swiz w (var_ref arg1))))
- (return (var_ref temp))))
-))
diff --git a/src/glsl/builtins/130/mix b/src/glsl/builtins/130/mix
deleted file mode 100644
index 9a1fcd70ffa..00000000000
--- a/src/glsl/builtins/130/mix
+++ /dev/null
@@ -1,39 +0,0 @@
-((function mix
- (signature float
- (parameters
- (declare (in) float v1)
- (declare (in) float v2)
- (declare (in) bool a))
- ((assign (var_ref a) (var_ref v1) (var_ref v2))
- (return (var_ref v1))))
-
- (signature vec2
- (parameters
- (declare (in) vec2 v1)
- (declare (in) vec2 v2)
- (declare (in) bvec2 a))
- ((assign (swiz x (var_ref a)) (swiz x (var_ref v1)) (swiz x (var_ref v2)))
- (assign (swiz y (var_ref a)) (swiz y (var_ref v1)) (swiz y (var_ref v2)))
- (return (var_ref v1))))
-
- (signature vec3
- (parameters
- (declare (in) vec3 v1)
- (declare (in) vec3 v2)
- (declare (in) bvec3 a))
- ((assign (swiz x (var_ref a)) (swiz x (var_ref v1)) (swiz x (var_ref v2)))
- (assign (swiz y (var_ref a)) (swiz y (var_ref v1)) (swiz y (var_ref v2)))
- (assign (swiz z (var_ref a)) (swiz z (var_ref v1)) (swiz z (var_ref v2)))
- (return (var_ref v1))))
-
- (signature vec4
- (parameters
- (declare (in) vec4 v1)
- (declare (in) vec4 v2)
- (declare (in) bvec4 a))
- ((assign (swiz x (var_ref a)) (swiz x (var_ref v1)) (swiz x (var_ref v2)))
- (assign (swiz y (var_ref a)) (swiz y (var_ref v1)) (swiz y (var_ref v2)))
- (assign (swiz z (var_ref a)) (swiz z (var_ref v1)) (swiz z (var_ref v2)))
- (assign (swiz w (var_ref a)) (swiz w (var_ref v1)) (swiz w (var_ref v2)))
- (return (var_ref v1))))
-))
diff --git a/src/glsl/builtins/130/notEqual b/src/glsl/builtins/130/notEqual
deleted file mode 100644
index 81e6376bd9c..00000000000
--- a/src/glsl/builtins/130/notEqual
+++ /dev/null
@@ -1,31 +0,0 @@
-((function notEqual
- (signature bvec2
- (parameters
- (declare (in) uvec2 arg0)
- (declare (in) uvec2 arg1))
- ((declare () bvec2 temp)
- (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool != (swiz x (var_ref arg0))(swiz x (var_ref arg1))))
- (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool != (swiz y (var_ref arg0))(swiz y (var_ref arg1))))
- (return (var_ref temp))))
-
- (signature bvec3
- (parameters
- (declare (in) uvec3 arg0)
- (declare (in) uvec3 arg1))
- ((declare () bvec3 temp)
- (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool != (swiz x (var_ref arg0))(swiz x (var_ref arg1))))
- (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool != (swiz y (var_ref arg0))(swiz y (var_ref arg1))))
- (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool != (swiz z (var_ref arg0))(swiz z (var_ref arg1))))
- (return (var_ref temp))))
-
- (signature bvec4
- (parameters
- (declare (in) uvec4 arg0)
- (declare (in) uvec4 arg1))
- ((declare () bvec4 temp)
- (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool != (swiz x (var_ref arg0))(swiz x (var_ref arg1))))
- (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool != (swiz y (var_ref arg0))(swiz y (var_ref arg1))))
- (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool != (swiz z (var_ref arg0))(swiz z (var_ref arg1))))
- (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool != (swiz w (var_ref arg0))(swiz w (var_ref arg1))))
- (return (var_ref temp))))
-))
diff --git a/src/glsl/builtins/130/texelFetch b/src/glsl/builtins/130/texelFetch
deleted file mode 100644
index d51ce65a897..00000000000
--- a/src/glsl/builtins/130/texelFetch
+++ /dev/null
@@ -1,107 +0,0 @@
-((function texelFetch
- (signature vec4
- (parameters
- (declare (in) sampler1D sampler)
- (declare (in) int P)
- (declare (in) int lod) )
- ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))
-
- (signature ivec4
- (parameters
- (declare (in) isampler1D sampler)
- (declare (in) int P)
- (declare (in) int lod) )
- ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))
-
- (signature uvec4
- (parameters
- (declare (in) usampler1D sampler)
- (declare (in) int P)
- (declare (in) int lod) )
- ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))
-
- (signature vec4
- (parameters
- (declare (in) sampler2D sampler)
- (declare (in) ivec2 P)
- (declare (in) int lod) )
- ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))
-
- (signature ivec4
- (parameters
- (declare (in) isampler2D sampler)
- (declare (in) ivec2 P)
- (declare (in) int lod) )
- ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))
-
- (signature uvec4
- (parameters
- (declare (in) usampler2D sampler)
- (declare (in) ivec2 P)
- (declare (in) int lod) )
- ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))
-
- (signature vec4
- (parameters
- (declare (in) sampler3D sampler)
- (declare (in) ivec3 P)
- (declare (in) int lod) )
- ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))
-
- (signature ivec4
- (parameters
- (declare (in) isampler3D sampler)
- (declare (in) ivec3 P)
- (declare (in) int lod) )
- ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))
-
- (signature uvec4
- (parameters
- (declare (in) usampler3D sampler)
- (declare (in) ivec3 P)
- (declare (in) int lod) )
- ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))
-
- (signature vec4
- (parameters
- (declare (in) sampler1DArray sampler)
- (declare (in) ivec2 P)
- (declare (in) int lod) )
- ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))
-
- (signature ivec4
- (parameters
- (declare (in) isampler1DArray sampler)
- (declare (in) ivec2 P)
- (declare (in) int lod) )
- ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))
-
- (signature uvec4
- (parameters
- (declare (in) usampler1DArray sampler)
- (declare (in) ivec2 P)
- (declare (in) int lod) )
- ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))
-
- (signature vec4
- (parameters
- (declare (in) sampler2DArray sampler)
- (declare (in) ivec3 P)
- (declare (in) int lod) )
- ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))
-
- (signature ivec4
- (parameters
- (declare (in) isampler2DArray sampler)
- (declare (in) ivec3 P)
- (declare (in) int lod) )
- ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))
-
- (signature uvec4
- (parameters
- (declare (in) usampler2DArray sampler)
- (declare (in) ivec3 P)
- (declare (in) int lod) )
- ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))
-
-))
diff --git a/src/glsl/builtins/130/texture b/src/glsl/builtins/130/texture
deleted file mode 100644
index b170b583094..00000000000
--- a/src/glsl/builtins/130/texture
+++ /dev/null
@@ -1,110 +0,0 @@
-((function texture
- (signature vec4
- (parameters
- (declare (in) sampler1D sampler)
- (declare (in) float P) )
- ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))
-
- (signature ivec4
- (parameters
- (declare (in) isampler1D sampler)
- (declare (in) float P) )
- ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))
-
- (signature uvec4
- (parameters
- (declare (in) usampler1D sampler)
- (declare (in) float P) )
- ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))
-
- (signature vec4
- (parameters
- (declare (in) sampler2D sampler)
- (declare (in) vec2 P) )
- ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))
-
- (signature ivec4
- (parameters
- (declare (in) isampler2D sampler)
- (declare (in) vec2 P) )
- ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))
-
- (signature uvec4
- (parameters
- (declare (in) usampler2D sampler)
- (declare (in) vec2 P) )
- ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))
-
- (signature vec4
- (parameters
- (declare (in) sampler3D sampler)
- (declare (in) vec3 P) )
- ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))
-
- (signature ivec4
- (parameters
- (declare (in) isampler3D sampler)
- (declare (in) vec3 P) )
- ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))
-
- (signature uvec4
- (parameters
- (declare (in) usampler3D sampler)
- (declare (in) vec3 P) )
- ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))
-
- (signature vec4
- (parameters
- (declare (in) samplerCube sampler)
- (declare (in) vec3 P) )
- ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))
-
- (signature ivec4
- (parameters
- (declare (in) isamplerCube sampler)
- (declare (in) vec3 P) )
- ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))
-
- (signature uvec4
- (parameters
- (declare (in) usamplerCube sampler)
- (declare (in) vec3 P) )
- ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))
-
- (signature vec4
- (parameters
- (declare (in) sampler1DArray sampler)
- (declare (in) vec2 P) )
- ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))
-
- (signature ivec4
- (parameters
- (declare (in) isampler1DArray sampler)
- (declare (in) vec2 P) )
- ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))
-
- (signature uvec4
- (parameters
- (declare (in) usampler1DArray sampler)
- (declare (in) vec2 P) )
- ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))
-
- (signature vec4
- (parameters
- (declare (in) sampler2DArray sampler)
- (declare (in) vec3 P) )
- ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))
-
- (signature ivec4
- (parameters
- (declare (in) isampler2DArray sampler)
- (declare (in) vec3 P) )
- ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))
-
- (signature uvec4
- (parameters
- (declare (in) usampler2DArray sampler)
- (declare (in) vec3 P) )
- ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))
-
-))
diff --git a/src/glsl/builtins/130/textureGrad b/src/glsl/builtins/130/textureGrad
deleted file mode 100644
index 0ef428c224a..00000000000
--- a/src/glsl/builtins/130/textureGrad
+++ /dev/null
@@ -1,147 +0,0 @@
-((function textureGrad
- (signature vec4
- (parameters
- (declare (in) sampler1D sampler)
- (declare (in) float P)
- (declare (in) float dPdx)
- (declare (in) float dPdy) )
- ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))
-
- (signature ivec4
- (parameters
- (declare (in) isampler1D sampler)
- (declare (in) float P)
- (declare (in) float dPdx)
- (declare (in) float dPdy) )
- ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))
-
- (signature uvec4
- (parameters
- (declare (in) usampler1D sampler)
- (declare (in) float P)
- (declare (in) float dPdx)
- (declare (in) float dPdy) )
- ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))
-
- (signature vec4
- (parameters
- (declare (in) sampler2D sampler)
- (declare (in) vec2 P)
- (declare (in) vec2 dPdx)
- (declare (in) vec2 dPdy) )
- ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))
-
- (signature ivec4
- (parameters
- (declare (in) isampler2D sampler)
- (declare (in) vec2 P)
- (declare (in) vec2 dPdx)
- (declare (in) vec2 dPdy) )
- ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))
-
- (signature uvec4
- (parameters
- (declare (in) usampler2D sampler)
- (declare (in) vec2 P)
- (declare (in) vec2 dPdx)
- (declare (in) vec2 dPdy) )
- ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))
-
- (signature vec4
- (parameters
- (declare (in) sampler3D sampler)
- (declare (in) vec3 P)
- (declare (in) vec3 dPdx)
- (declare (in) vec3 dPdy) )
- ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))
-
- (signature ivec4
- (parameters
- (declare (in) isampler3D sampler)
- (declare (in) vec3 P)
- (declare (in) vec3 dPdx)
- (declare (in) vec3 dPdy) )
- ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))
-
- (signature uvec4
- (parameters
- (declare (in) usampler3D sampler)
- (declare (in) vec3 P)
- (declare (in) vec3 dPdx)
- (declare (in) vec3 dPdy) )
- ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))
-
- (signature vec4
- (parameters
- (declare (in) samplerCube sampler)
- (declare (in) vec3 P)
- (declare (in) vec3 dPdx)
- (declare (in) vec3 dPdy) )
- ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))
-
- (signature ivec4
- (parameters
- (declare (in) isamplerCube sampler)
- (declare (in) vec3 P)
- (declare (in) vec3 dPdx)
- (declare (in) vec3 dPdy) )
- ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))
-
- (signature uvec4
- (parameters
- (declare (in) usamplerCube sampler)
- (declare (in) vec3 P)
- (declare (in) vec3 dPdx)
- (declare (in) vec3 dPdy) )
- ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))
-
- (signature vec4
- (parameters
- (declare (in) sampler1DArray sampler)
- (declare (in) vec2 P)
- (declare (in) vec2 dPdx)
- (declare (in) vec2 dPdy) )
- ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))
-
- (signature ivec4
- (parameters
- (declare (in) isampler1DArray sampler)
- (declare (in) vec2 P)
- (declare (in) vec2 dPdx)
- (declare (in) vec2 dPdy) )
- ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))
-
- (signature uvec4
- (parameters
- (declare (in) usampler1DArray sampler)
- (declare (in) vec2 P)
- (declare (in) vec2 dPdx)
- (declare (in) vec2 dPdy) )
- ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))
-
- (signature vec4
- (parameters
- (declare (in) sampler2DArray sampler)
- (declare (in) vec3 P)
- (declare (in) vec3 dPdx)
- (declare (in) vec3 dPdy) )
- ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))
-
- (signature ivec4
- (parameters
- (declare (in) isampler2DArray sampler)
- (declare (in) vec3 P)
- (declare (in) vec3 dPdx)
- (declare (in) vec3 dPdy) )
- ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))
-
- (signature uvec4
- (parameters
- (declare (in) usampler2DArray sampler)
- (declare (in) vec3 P)
- (declare (in) vec3 dPdx)
- (declare (in) vec3 dPdy) )
- ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))
-
-)
-)
diff --git a/src/glsl/builtins/130/textureLod b/src/glsl/builtins/130/textureLod
deleted file mode 100644
index 7d7059d848c..00000000000
--- a/src/glsl/builtins/130/textureLod
+++ /dev/null
@@ -1,128 +0,0 @@
-((function textureLod
- (signature vec4
- (parameters
- (declare (in) sampler1D sampler)
- (declare (in) float P)
- (declare (in) float lod) )
- ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))
-
- (signature ivec4
- (parameters
- (declare (in) isampler1D sampler)
- (declare (in) float P)
- (declare (in) float lod) )
- ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))
-
- (signature uvec4
- (parameters
- (declare (in) usampler1D sampler)
- (declare (in) float P)
- (declare (in) float lod) )
- ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))
-
- (signature vec4
- (parameters
- (declare (in) sampler2D sampler)
- (declare (in) vec2 P)
- (declare (in) float lod) )
- ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))
-
- (signature ivec4
- (parameters
- (declare (in) isampler2D sampler)
- (declare (in) vec2 P)
- (declare (in) float lod) )
- ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))
-
- (signature uvec4
- (parameters
- (declare (in) usampler2D sampler)
- (declare (in) vec2 P)
- (declare (in) float lod) )
- ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))
-
- (signature vec4
- (parameters
- (declare (in) sampler3D sampler)
- (declare (in) vec3 P)
- (declare (in) float lod) )
- ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))
-
- (signature ivec4
- (parameters
- (declare (in) isampler3D sampler)
- (declare (in) vec3 P)
- (declare (in) float lod) )
- ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))
-
- (signature uvec4
- (parameters
- (declare (in) usampler3D sampler)
- (declare (in) vec3 P)
- (declare (in) float lod) )
- ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))
-
- (signature vec4
- (parameters
- (declare (in) samplerCube sampler)
- (declare (in) vec3 P)
- (declare (in) float lod) )
- ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))
-
- (signature ivec4
- (parameters
- (declare (in) isamplerCube sampler)
- (declare (in) vec3 P)
- (declare (in) float lod) )
- ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))
-
- (signature uvec4
- (parameters
- (declare (in) usamplerCube sampler)
- (declare (in) vec3 P)
- (declare (in) float lod) )
- ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))
-
- (signature vec4
- (parameters
- (declare (in) sampler1DArray sampler)
- (declare (in) vec2 P)
- (declare (in) float lod) )
- ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))
-
- (signature ivec4
- (parameters
- (declare (in) isampler1DArray sampler)
- (declare (in) vec2 P)
- (declare (in) float lod) )
- ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))
-
- (signature uvec4
- (parameters
- (declare (in) usampler1DArray sampler)
- (declare (in) vec2 P)
- (declare (in) float lod) )
- ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))
-
- (signature vec4
- (parameters
- (declare (in) sampler2DArray sampler)
- (declare (in) vec3 P)
- (declare (in) float lod) )
- ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))
-
- (signature ivec4
- (parameters
- (declare (in) isampler2DArray sampler)
- (declare (in) vec3 P)
- (declare (in) float lod) )
- ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))
-
- (signature uvec4
- (parameters
- (declare (in) usampler2DArray sampler)
- (declare (in) vec3 P)
- (declare (in) float lod) )
- ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))
-
-))
diff --git a/src/glsl/builtins/130/textureProj b/src/glsl/builtins/130/textureProj
deleted file mode 100644
index 40ea1c2af68..00000000000
--- a/src/glsl/builtins/130/textureProj
+++ /dev/null
@@ -1,92 +0,0 @@
-((function textureProj
- (signature vec4
- (parameters
- (declare (in) sampler1D sampler)
- (declare (in) vec2 P) )
- ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () ))))
-
- (signature ivec4
- (parameters
- (declare (in) isampler1D sampler)
- (declare (in) vec2 P) )
- ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () ))))
-
- (signature uvec4
- (parameters
- (declare (in) usampler1D sampler)
- (declare (in) vec2 P) )
- ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () ))))
-
- (signature vec4
- (parameters
- (declare (in) sampler1D sampler)
- (declare (in) vec4 P) )
- ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))
-
- (signature ivec4
- (parameters
- (declare (in) isampler1D sampler)
- (declare (in) vec4 P) )
- ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))
-
- (signature uvec4
- (parameters
- (declare (in) usampler1D sampler)
- (declare (in) vec4 P) )
- ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))
-
- (signature vec4
- (parameters
- (declare (in) sampler2D sampler)
- (declare (in) vec3 P) )
- ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ))))
-
- (signature ivec4
- (parameters
- (declare (in) isampler2D sampler)
- (declare (in) vec3 P) )
- ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ))))
-
- (signature uvec4
- (parameters
- (declare (in) usampler2D sampler)
- (declare (in) vec3 P) )
- ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ))))
-
- (signature vec4
- (parameters
- (declare (in) sampler2D sampler)
- (declare (in) vec4 P) )
- ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))
-
- (signature ivec4
- (parameters
- (declare (in) isampler2D sampler)
- (declare (in) vec4 P) )
- ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))
-
- (signature uvec4
- (parameters
- (declare (in) usampler2D sampler)
- (declare (in) vec4 P) )
- ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))
-
- (signature vec4
- (parameters
- (declare (in) sampler3D sampler)
- (declare (in) vec4 P) )
- ((return (tex (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))
-
- (signature ivec4
- (parameters
- (declare (in) isampler3D sampler)
- (declare (in) vec4 P) )
- ((return (tex (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))
-
- (signature uvec4
- (parameters
- (declare (in) usampler3D sampler)
- (declare (in) vec4 P) )
- ((return (tex (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))
-
-))
diff --git a/src/glsl/builtins/130/textureProjGrad b/src/glsl/builtins/130/textureProjGrad
deleted file mode 100644
index b4bfa58c123..00000000000
--- a/src/glsl/builtins/130/textureProjGrad
+++ /dev/null
@@ -1,122 +0,0 @@
-((function textureProjGrad
- (signature vec4
- (parameters
- (declare (in) sampler1D sampler)
- (declare (in) vec2 P)
- (declare (in) float dPdx)
- (declare (in) float dPdy) )
- ((return (txd (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))
-
- (signature ivec4
- (parameters
- (declare (in) isampler1D sampler)
- (declare (in) vec2 P)
- (declare (in) float dPdx)
- (declare (in) float dPdy) )
- ((return (txd (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))
-
- (signature uvec4
- (parameters
- (declare (in) usampler1D sampler)
- (declare (in) vec2 P)
- (declare (in) float dPdx)
- (declare (in) float dPdy) )
- ((return (txd (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))
-
- (signature vec4
- (parameters
- (declare (in) sampler1D sampler)
- (declare (in) vec4 P)
- (declare (in) float dPdx)
- (declare (in) float dPdy) )
- ((return (txd (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))
-
- (signature ivec4
- (parameters
- (declare (in) isampler1D sampler)
- (declare (in) vec4 P)
- (declare (in) float dPdx)
- (declare (in) float dPdy) )
- ((return (txd (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))
-
- (signature uvec4
- (parameters
- (declare (in) usampler1D sampler)
- (declare (in) vec4 P)
- (declare (in) float dPdx)
- (declare (in) float dPdy) )
- ((return (txd (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))
-
- (signature vec4
- (parameters
- (declare (in) sampler2D sampler)
- (declare (in) vec3 P)
- (declare (in) vec2 dPdx)
- (declare (in) vec2 dPdy) )
- ((return (txd (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))
-
- (signature ivec4
- (parameters
- (declare (in) isampler2D sampler)
- (declare (in) vec3 P)
- (declare (in) vec2 dPdx)
- (declare (in) vec2 dPdy) )
- ((return (txd (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))
-
- (signature uvec4
- (parameters
- (declare (in) usampler2D sampler)
- (declare (in) vec3 P)
- (declare (in) vec2 dPdx)
- (declare (in) vec2 dPdy) )
- ((return (txd (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))
-
- (signature vec4
- (parameters
- (declare (in) sampler2D sampler)
- (declare (in) vec4 P)
- (declare (in) vec2 dPdx)
- (declare (in) vec2 dPdy) )
- ((return (txd (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))
-
- (signature ivec4
- (parameters
- (declare (in) isampler2D sampler)
- (declare (in) vec4 P)
- (declare (in) vec2 dPdx)
- (declare (in) vec2 dPdy) )
- ((return (txd (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))
-
- (signature uvec4
- (parameters
- (declare (in) usampler2D sampler)
- (declare (in) vec4 P)
- (declare (in) vec2 dPdx)
- (declare (in) vec2 dPdy) )
- ((return (txd (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))
-
- (signature vec4
- (parameters
- (declare (in) sampler3D sampler)
- (declare (in) vec4 P)
- (declare (in) vec3 dPdx)
- (declare (in) vec3 dPdy) )
- ((return (txd (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))
-
- (signature ivec4
- (parameters
- (declare (in) isampler3D sampler)
- (declare (in) vec4 P)
- (declare (in) vec3 dPdx)
- (declare (in) vec3 dPdy) )
- ((return (txd (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))
-
- (signature uvec4
- (parameters
- (declare (in) usampler3D sampler)
- (declare (in) vec4 P)
- (declare (in) vec3 dPdx)
- (declare (in) vec3 dPdy) )
- ((return (txd (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))
-
-))
diff --git a/src/glsl/builtins/130/textureProjLod b/src/glsl/builtins/130/textureProjLod
deleted file mode 100644
index d242f7e40fc..00000000000
--- a/src/glsl/builtins/130/textureProjLod
+++ /dev/null
@@ -1,107 +0,0 @@
-((function textureProjLod
- (signature vec4
- (parameters
- (declare (in) sampler1D sampler)
- (declare (in) vec2 P)
- (declare (in) float lod) )
- ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref lod) ))))
-
- (signature ivec4
- (parameters
- (declare (in) isampler1D sampler)
- (declare (in) vec2 P)
- (declare (in) float lod) )
- ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref lod) ))))
-
- (signature uvec4
- (parameters
- (declare (in) usampler1D sampler)
- (declare (in) vec2 P)
- (declare (in) float lod) )
- ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref lod) ))))
-
- (signature vec4
- (parameters
- (declare (in) sampler1D sampler)
- (declare (in) vec4 P)
- (declare (in) float lod) )
- ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))
-
- (signature ivec4
- (parameters
- (declare (in) isampler1D sampler)
- (declare (in) vec4 P)
- (declare (in) float lod) )
- ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))
-
- (signature uvec4
- (parameters
- (declare (in) usampler1D sampler)
- (declare (in) vec4 P)
- (declare (in) float lod) )
- ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))
-
- (signature vec4
- (parameters
- (declare (in) sampler2D sampler)
- (declare (in) vec3 P)
- (declare (in) float lod) )
- ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref lod) ))))
-
- (signature ivec4
- (parameters
- (declare (in) isampler2D sampler)
- (declare (in) vec3 P)
- (declare (in) float lod) )
- ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref lod) ))))
-
- (signature uvec4
- (parameters
- (declare (in) usampler2D sampler)
- (declare (in) vec3 P)
- (declare (in) float lod) )
- ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref lod) ))))
-
- (signature vec4
- (parameters
- (declare (in) sampler2D sampler)
- (declare (in) vec4 P)
- (declare (in) float lod) )
- ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))
-
- (signature ivec4
- (parameters
- (declare (in) isampler2D sampler)
- (declare (in) vec4 P)
- (declare (in) float lod) )
- ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))
-
- (signature uvec4
- (parameters
- (declare (in) usampler2D sampler)
- (declare (in) vec4 P)
- (declare (in) float lod) )
- ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))
-
- (signature vec4
- (parameters
- (declare (in) sampler3D sampler)
- (declare (in) vec4 P)
- (declare (in) float lod) )
- ((return (txl (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))
-
- (signature ivec4
- (parameters
- (declare (in) isampler3D sampler)
- (declare (in) vec4 P)
- (declare (in) float lod) )
- ((return (txl (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))
-
- (signature uvec4
- (parameters
- (declare (in) usampler3D sampler)
- (declare (in) vec4 P)
- (declare (in) float lod) )
- ((return (txl (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))
-
-))
diff --git a/src/glsl/builtins/130_fs/texture b/src/glsl/builtins/130_fs/texture
deleted file mode 100644
index 0de981397f0..00000000000
--- a/src/glsl/builtins/130_fs/texture
+++ /dev/null
@@ -1,128 +0,0 @@
-((function texture
- (signature vec4
- (parameters
- (declare (in) sampler1D sampler)
- (declare (in) float P)
- (declare (in) float bias) )
- ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))
-
- (signature ivec4
- (parameters
- (declare (in) isampler1D sampler)
- (declare (in) float P)
- (declare (in) float bias) )
- ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))
-
- (signature uvec4
- (parameters
- (declare (in) usampler1D sampler)
- (declare (in) float P)
- (declare (in) float bias) )
- ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))
-
- (signature vec4
- (parameters
- (declare (in) sampler2D sampler)
- (declare (in) vec2 P)
- (declare (in) float bias) )
- ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))
-
- (signature ivec4
- (parameters
- (declare (in) isampler2D sampler)
- (declare (in) vec2 P)
- (declare (in) float bias) )
- ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))
-
- (signature uvec4
- (parameters
- (declare (in) usampler2D sampler)
- (declare (in) vec2 P)
- (declare (in) float bias) )
- ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))
-
- (signature vec4
- (parameters
- (declare (in) sampler3D sampler)
- (declare (in) vec3 P)
- (declare (in) float bias) )
- ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))
-
- (signature ivec4
- (parameters
- (declare (in) isampler3D sampler)
- (declare (in) vec3 P)
- (declare (in) float bias) )
- ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))
-
- (signature uvec4
- (parameters
- (declare (in) usampler3D sampler)
- (declare (in) vec3 P)
- (declare (in) float bias) )
- ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))
-
- (signature vec4
- (parameters
- (declare (in) samplerCube sampler)
- (declare (in) vec3 P)
- (declare (in) float bias) )
- ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))
-
- (signature ivec4
- (parameters
- (declare (in) isamplerCube sampler)
- (declare (in) vec3 P)
- (declare (in) float bias) )
- ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))
-
- (signature uvec4
- (parameters
- (declare (in) usamplerCube sampler)
- (declare (in) vec3 P)
- (declare (in) float bias) )
- ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))
-
- (signature vec4
- (parameters
- (declare (in) sampler1DArray sampler)
- (declare (in) vec2 P)
- (declare (in) float bias) )
- ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))
-
- (signature ivec4
- (parameters
- (declare (in) isampler1DArray sampler)
- (declare (in) vec2 P)
- (declare (in) float bias) )
- ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))
-
- (signature uvec4
- (parameters
- (declare (in) usampler1DArray sampler)
- (declare (in) vec2 P)
- (declare (in) float bias) )
- ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))
-
- (signature vec4
- (parameters
- (declare (in) sampler2DArray sampler)
- (declare (in) vec3 P)
- (declare (in) float bias) )
- ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))
-
- (signature ivec4
- (parameters
- (declare (in) isampler2DArray sampler)
- (declare (in) vec3 P)
- (declare (in) float bias) )
- ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))
-
- (signature uvec4
- (parameters
- (declare (in) usampler2DArray sampler)
- (declare (in) vec3 P)
- (declare (in) float bias) )
- ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))
-
-))
diff --git a/src/glsl/builtins/130_fs/textureProj b/src/glsl/builtins/130_fs/textureProj
deleted file mode 100644
index b1d8f0a2f33..00000000000
--- a/src/glsl/builtins/130_fs/textureProj
+++ /dev/null
@@ -1,107 +0,0 @@
-((function textureProj
- (signature vec4
- (parameters
- (declare (in) sampler1D sampler)
- (declare (in) vec2 P)
- (declare (in) float bias) )
- ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref bias) ))))
-
- (signature ivec4
- (parameters
- (declare (in) isampler1D sampler)
- (declare (in) vec2 P)
- (declare (in) float bias) )
- ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref bias) ))))
-
- (signature uvec4
- (parameters
- (declare (in) usampler1D sampler)
- (declare (in) vec2 P)
- (declare (in) float bias) )
- ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref bias) ))))
-
- (signature vec4
- (parameters
- (declare (in) sampler1D sampler)
- (declare (in) vec4 P)
- (declare (in) float bias) )
- ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))
-
- (signature ivec4
- (parameters
- (declare (in) isampler1D sampler)
- (declare (in) vec4 P)
- (declare (in) float bias) )
- ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))
-
- (signature uvec4
- (parameters
- (declare (in) usampler1D sampler)
- (declare (in) vec4 P)
- (declare (in) float bias) )
- ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))
-
- (signature vec4
- (parameters
- (declare (in) sampler2D sampler)
- (declare (in) vec3 P)
- (declare (in) float bias) )
- ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref bias) ))))
-
- (signature ivec4
- (parameters
- (declare (in) isampler2D sampler)
- (declare (in) vec3 P)
- (declare (in) float bias) )
- ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref bias) ))))
-
- (signature uvec4
- (parameters
- (declare (in) usampler2D sampler)
- (declare (in) vec3 P)
- (declare (in) float bias) )
- ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref bias) ))))
-
- (signature vec4
- (parameters
- (declare (in) sampler2D sampler)
- (declare (in) vec4 P)
- (declare (in) float bias) )
- ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))
-
- (signature ivec4
- (parameters
- (declare (in) isampler2D sampler)
- (declare (in) vec4 P)
- (declare (in) float bias) )
- ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))
-
- (signature uvec4
- (parameters
- (declare (in) usampler2D sampler)
- (declare (in) vec4 P)
- (declare (in) float bias) )
- ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))
-
- (signature vec4
- (parameters
- (declare (in) sampler3D sampler)
- (declare (in) vec4 P)
- (declare (in) float bias) )
- ((return (txb (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))
-
- (signature ivec4
- (parameters
- (declare (in) isampler3D sampler)
- (declare (in) vec4 P)
- (declare (in) float bias) )
- ((return (txb (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))
-
- (signature uvec4
- (parameters
- (declare (in) usampler3D sampler)
- (declare (in) vec4 P)
- (declare (in) float bias) )
- ((return (txb (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))
-
-))
diff --git a/src/glsl/builtins/ARB_texture_rectangle/textures b/src/glsl/builtins/ARB_texture_rectangle/textures
deleted file mode 100644
index 161d8c4a541..00000000000
--- a/src/glsl/builtins/ARB_texture_rectangle/textures
+++ /dev/null
@@ -1,16 +0,0 @@
-((function texture2DRect
- (signature vec4
- (parameters
- (declare (in) sampler2DRect sampler)
- (declare (in) vec2 P) )
- ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))
-
-)
- (function shadow2DRect
- (signature vec4
- (parameters
- (declare (in) sampler2DRectShadow sampler)
- (declare (in) vec3 P) )
- ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) ))))
-
-))
diff --git a/src/glsl/builtins/EXT_texture_array/textures b/src/glsl/builtins/EXT_texture_array/textures
deleted file mode 100644
index 8a91f901401..00000000000
--- a/src/glsl/builtins/EXT_texture_array/textures
+++ /dev/null
@@ -1,59 +0,0 @@
-((function texture1DArray
- (signature vec4
- (parameters
- (declare (in) sampler1DArray sampler)
- (declare (in) vec2 P) )
- ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))
-
-)
- (function texture1DArrayLod
- (signature vec4
- (parameters
- (declare (in) sampler1DArray sampler)
- (declare (in) vec2 P)
- (declare (in) float lod) )
- ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))
-
-)
- (function texture2DArray
- (signature vec4
- (parameters
- (declare (in) sampler2DArray sampler)
- (declare (in) vec3 P) )
- ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))
-
-)
- (function texture2DArrayLod
- (signature vec4
- (parameters
- (declare (in) sampler2DArray sampler)
- (declare (in) vec3 P)
- (declare (in) float lod) )
- ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))
-
-)
- (function shadow1DArray
- (signature vec4
- (parameters
- (declare (in) sampler1DArrayShadow sampler)
- (declare (in) vec3 P) )
- ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) ))))
-
-)
- (function shadow1DArrayLod
- (signature vec4
- (parameters
- (declare (in) sampler1DArrayShadow sampler)
- (declare (in) vec3 P)
- (declare (in) float lod) )
- ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) (var_ref lod) ))))
-
-)
- (function shadow2DArray
- (signature vec4
- (parameters
- (declare (in) sampler2DArrayShadow sampler)
- (declare (in) vec4 P) )
- ((return (tex (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) 1 (swiz w (var_ref P)) ))))
-
-))
diff --git a/src/glsl/builtins/EXT_texture_array_fs/textures b/src/glsl/builtins/EXT_texture_array_fs/textures
deleted file mode 100644
index 74e184387ac..00000000000
--- a/src/glsl/builtins/EXT_texture_array_fs/textures
+++ /dev/null
@@ -1,27 +0,0 @@
-((function texture1DArray
- (signature vec4
- (parameters
- (declare (in) sampler1DArray sampler)
- (declare (in) vec2 P)
- (declare (in) float bias) )
- ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))
-
-)
- (function texture2DArray
- (signature vec4
- (parameters
- (declare (in) sampler2DArray sampler)
- (declare (in) vec3 P)
- (declare (in) float bias) )
- ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))
-
-)
- (function shadow1DArray
- (signature vec4
- (parameters
- (declare (in) sampler1DArrayShadow sampler)
- (declare (in) vec3 P)
- (declare (in) float bias) )
- ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) (var_ref bias) ))))
-
-))
diff --git a/src/glsl/builtins/110/abs b/src/glsl/builtins/ir/abs
index 904845307c4..904845307c4 100644
--- a/src/glsl/builtins/110/abs
+++ b/src/glsl/builtins/ir/abs
diff --git a/src/glsl/builtins/ir/acos b/src/glsl/builtins/ir/acos
new file mode 100644
index 00000000000..d1cfebeff8a
--- /dev/null
+++ b/src/glsl/builtins/ir/acos
@@ -0,0 +1,22 @@
+((function acos
+ (signature float
+ (parameters
+ (declare (in) float x))
+ ((return (expression float - (constant float (1.5707963))
+ (call asin ((var_ref x)))))))
+ (signature vec2
+ (parameters
+ (declare (in) vec2 x))
+ ((return (expression vec2 - (constant float (1.5707963))
+ (call asin ((var_ref x)))))))
+ (signature vec3
+ (parameters
+ (declare (in) vec3 x))
+ ((return (expression vec3 - (constant float (1.5707963))
+ (call asin ((var_ref x)))))))
+ (signature vec4
+ (parameters
+ (declare (in) vec4 x))
+ ((return (expression vec4 - (constant float (1.5707963))
+ (call asin ((var_ref x)))))))
+))
diff --git a/src/glsl/builtins/110/all b/src/glsl/builtins/ir/all
index 2cac0dfb684..2cac0dfb684 100644
--- a/src/glsl/builtins/110/all
+++ b/src/glsl/builtins/ir/all
diff --git a/src/glsl/builtins/110/any b/src/glsl/builtins/ir/any
index f10e8a7b478..f10e8a7b478 100644
--- a/src/glsl/builtins/110/any
+++ b/src/glsl/builtins/ir/any
diff --git a/src/glsl/builtins/110/asin b/src/glsl/builtins/ir/asin
index d26bde364b1..e230ad614ee 100644
--- a/src/glsl/builtins/110/asin
+++ b/src/glsl/builtins/ir/asin
@@ -93,28 +93,5 @@
(constant float (-0.2121144))
(expression vec4 *
(constant float (0.0742610))
- (expression vec4 abs (var_ref x)))))))))))
-))
-
- (function acos
- (signature float
- (parameters
- (declare (in) float x))
- ((return (expression float - (constant float (1.5707963))
- (call asin ((var_ref x)))))))
- (signature vec2
- (parameters
- (declare (in) vec2 x))
- ((return (expression vec2 - (constant float (1.5707963))
- (call asin ((var_ref x)))))))
- (signature vec3
- (parameters
- (declare (in) vec3 x))
- ((return (expression vec3 - (constant float (1.5707963))
- (call asin ((var_ref x)))))))
- (signature vec4
- (parameters
- (declare (in) vec4 x))
- ((return (expression vec4 - (constant float (1.5707963))
- (call asin ((var_ref x)))))))
+ (expression vec4 abs (var_ref x))))))))))))
))
diff --git a/src/glsl/builtins/110/atan b/src/glsl/builtins/ir/atan
index 84048293870..84048293870 100644
--- a/src/glsl/builtins/110/atan
+++ b/src/glsl/builtins/ir/atan
diff --git a/src/glsl/builtins/110/ceil b/src/glsl/builtins/ir/ceil
index a26a7750493..a26a7750493 100644
--- a/src/glsl/builtins/110/ceil
+++ b/src/glsl/builtins/ir/ceil
diff --git a/src/glsl/builtins/130/clamp b/src/glsl/builtins/ir/clamp
index e1aad5c8d98..2bdc466b269 100644
--- a/src/glsl/builtins/130/clamp
+++ b/src/glsl/builtins/ir/clamp
@@ -1,4 +1,53 @@
((function clamp
+ (signature float
+ (parameters
+ (declare (in) float arg0)
+ (declare (in) float arg1)
+ (declare (in) float arg2))
+ ((return (expression float max (expression float min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))
+
+ (signature vec2
+ (parameters
+ (declare (in) vec2 arg0)
+ (declare (in) vec2 arg1)
+ (declare (in) vec2 arg2))
+ ((return (expression vec2 max (expression vec2 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))
+
+ (signature vec3
+ (parameters
+ (declare (in) vec3 arg0)
+ (declare (in) vec3 arg1)
+ (declare (in) vec3 arg2))
+ ((return (expression vec3 max (expression vec3 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))
+
+ (signature vec4
+ (parameters
+ (declare (in) vec4 arg0)
+ (declare (in) vec4 arg1)
+ (declare (in) vec4 arg2))
+ ((return (expression vec4 max (expression vec4 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))
+
+ (signature vec2
+ (parameters
+ (declare (in) vec2 arg0)
+ (declare (in) float arg1)
+ (declare (in) float arg2))
+ ((return (expression vec2 max (expression vec2 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))
+
+ (signature vec3
+ (parameters
+ (declare (in) vec3 arg0)
+ (declare (in) float arg1)
+ (declare (in) float arg2))
+ ((return (expression vec3 max (expression vec3 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))
+
+ (signature vec4
+ (parameters
+ (declare (in) vec4 arg0)
+ (declare (in) float arg1)
+ (declare (in) float arg2))
+ ((return (expression vec4 max (expression vec4 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))
+
(signature int
(parameters
(declare (in) int arg0)
diff --git a/src/glsl/builtins/110/cos b/src/glsl/builtins/ir/cos
index 88f266eccbe..88f266eccbe 100644
--- a/src/glsl/builtins/110/cos
+++ b/src/glsl/builtins/ir/cos
diff --git a/src/glsl/builtins/130/cosh b/src/glsl/builtins/ir/cosh
index 45e0ae427d6..45e0ae427d6 100644
--- a/src/glsl/builtins/130/cosh
+++ b/src/glsl/builtins/ir/cosh
diff --git a/src/glsl/builtins/110/cross b/src/glsl/builtins/ir/cross
index 24717a2183d..24717a2183d 100644
--- a/src/glsl/builtins/110/cross
+++ b/src/glsl/builtins/ir/cross
diff --git a/src/glsl/builtins/ir/dFdx b/src/glsl/builtins/ir/dFdx
new file mode 100644
index 00000000000..30594d33c74
--- /dev/null
+++ b/src/glsl/builtins/ir/dFdx
@@ -0,0 +1,21 @@
+((function dFdx
+ (signature float
+ (parameters
+ (declare (in) float p))
+ ((return (expression float dFdx (var_ref p)))))
+
+ (signature vec2
+ (parameters
+ (declare (in) vec2 p))
+ ((return (expression vec2 dFdx (var_ref p)))))
+
+ (signature vec3
+ (parameters
+ (declare (in) vec3 p))
+ ((return (expression vec3 dFdx (var_ref p)))))
+
+ (signature vec4
+ (parameters
+ (declare (in) vec4 p))
+ ((return (expression vec4 dFdx (var_ref p)))))
+))
diff --git a/src/glsl/builtins/ir/dFdy b/src/glsl/builtins/ir/dFdy
new file mode 100644
index 00000000000..fb5798d3cbe
--- /dev/null
+++ b/src/glsl/builtins/ir/dFdy
@@ -0,0 +1,21 @@
+((function dFdy
+ (signature float
+ (parameters
+ (declare (in) float p))
+ ((return (expression float dFdy (var_ref p)))))
+
+ (signature vec2
+ (parameters
+ (declare (in) vec2 p))
+ ((return (expression vec2 dFdy (var_ref p)))))
+
+ (signature vec3
+ (parameters
+ (declare (in) vec3 p))
+ ((return (expression vec3 dFdy (var_ref p)))))
+
+ (signature vec4
+ (parameters
+ (declare (in) vec4 p))
+ ((return (expression vec4 dFdy (var_ref p)))))
+))
diff --git a/src/glsl/builtins/110/degrees b/src/glsl/builtins/ir/degrees
index dc0d7b9e20d..dc0d7b9e20d 100644
--- a/src/glsl/builtins/110/degrees
+++ b/src/glsl/builtins/ir/degrees
diff --git a/src/glsl/builtins/110/distance b/src/glsl/builtins/ir/distance
index a2309c484f9..a2309c484f9 100644
--- a/src/glsl/builtins/110/distance
+++ b/src/glsl/builtins/ir/distance
diff --git a/src/glsl/builtins/110/dot b/src/glsl/builtins/ir/dot
index a91a6d2c56d..a91a6d2c56d 100644
--- a/src/glsl/builtins/110/dot
+++ b/src/glsl/builtins/ir/dot
diff --git a/src/glsl/builtins/110/equal b/src/glsl/builtins/ir/equal
index ae7ddc53bdc..d7a4bc6063f 100644
--- a/src/glsl/builtins/110/equal
+++ b/src/glsl/builtins/ir/equal
@@ -58,4 +58,34 @@
(assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool == (swiz z (var_ref arg0))(swiz z (var_ref arg1))))
(assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool == (swiz w (var_ref arg0))(swiz w (var_ref arg1))))
(return (var_ref temp))))
+
+ (signature bvec2
+ (parameters
+ (declare (in) uvec2 arg0)
+ (declare (in) uvec2 arg1))
+ ((declare () bvec2 temp)
+ (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool == (swiz x (var_ref arg0))(swiz x (var_ref arg1))))
+ (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool == (swiz y (var_ref arg0))(swiz y (var_ref arg1))))
+ (return (var_ref temp))))
+
+ (signature bvec3
+ (parameters
+ (declare (in) uvec3 arg0)
+ (declare (in) uvec3 arg1))
+ ((declare () bvec3 temp)
+ (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool == (swiz x (var_ref arg0))(swiz x (var_ref arg1))))
+ (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool == (swiz y (var_ref arg0))(swiz y (var_ref arg1))))
+ (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool == (swiz z (var_ref arg0))(swiz z (var_ref arg1))))
+ (return (var_ref temp))))
+
+ (signature bvec4
+ (parameters
+ (declare (in) uvec4 arg0)
+ (declare (in) uvec4 arg1))
+ ((declare () bvec4 temp)
+ (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool == (swiz x (var_ref arg0))(swiz x (var_ref arg1))))
+ (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool == (swiz y (var_ref arg0))(swiz y (var_ref arg1))))
+ (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool == (swiz z (var_ref arg0))(swiz z (var_ref arg1))))
+ (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool == (swiz w (var_ref arg0))(swiz w (var_ref arg1))))
+ (return (var_ref temp))))
))
diff --git a/src/glsl/builtins/110/exp b/src/glsl/builtins/ir/exp
index a73bd6a7f84..a73bd6a7f84 100644
--- a/src/glsl/builtins/110/exp
+++ b/src/glsl/builtins/ir/exp
diff --git a/src/glsl/builtins/110/exp2 b/src/glsl/builtins/ir/exp2
index a842d3fe65b..a842d3fe65b 100644
--- a/src/glsl/builtins/110/exp2
+++ b/src/glsl/builtins/ir/exp2
diff --git a/src/glsl/builtins/110/faceforward b/src/glsl/builtins/ir/faceforward
index d1703972388..d1703972388 100644
--- a/src/glsl/builtins/110/faceforward
+++ b/src/glsl/builtins/ir/faceforward
diff --git a/src/glsl/builtins/110/floor b/src/glsl/builtins/ir/floor
index 8dd8052799b..8dd8052799b 100644
--- a/src/glsl/builtins/110/floor
+++ b/src/glsl/builtins/ir/floor
diff --git a/src/glsl/builtins/110/fract b/src/glsl/builtins/ir/fract
index 3f0763d1b3e..3f0763d1b3e 100644
--- a/src/glsl/builtins/110/fract
+++ b/src/glsl/builtins/ir/fract
diff --git a/src/glsl/builtins/110_vs/ftransform b/src/glsl/builtins/ir/ftransform
index 9ca63dc1e34..9ca63dc1e34 100644
--- a/src/glsl/builtins/110_vs/ftransform
+++ b/src/glsl/builtins/ir/ftransform
diff --git a/src/glsl/builtins/ir/fwidth b/src/glsl/builtins/ir/fwidth
new file mode 100644
index 00000000000..385e05d6a1a
--- /dev/null
+++ b/src/glsl/builtins/ir/fwidth
@@ -0,0 +1,29 @@
+((function fwidth
+ (signature float
+ (parameters
+ (declare (in) float p))
+ ((return (expression float +
+ (expression float abs (expression float dFdx (var_ref p)))
+ (expression float abs (expression float dFdy (var_ref p)))))))
+
+ (signature vec2
+ (parameters
+ (declare (in) vec2 p))
+ ((return (expression vec2 +
+ (expression vec2 abs (expression vec2 dFdx (var_ref p)))
+ (expression vec2 abs (expression vec2 dFdy (var_ref p)))))))
+
+ (signature vec3
+ (parameters
+ (declare (in) vec3 p))
+ ((return (expression vec3 +
+ (expression vec3 abs (expression vec3 dFdx (var_ref p)))
+ (expression vec3 abs (expression vec3 dFdy (var_ref p)))))))
+
+ (signature vec4
+ (parameters
+ (declare (in) vec4 p))
+ ((return (expression vec4 +
+ (expression vec4 abs (expression vec4 dFdx (var_ref p)))
+ (expression vec4 abs (expression vec4 dFdy (var_ref p)))))))
+))
diff --git a/src/glsl/builtins/110/greaterThan b/src/glsl/builtins/ir/greaterThan
index ae03030e495..ce7bd29bed8 100644
--- a/src/glsl/builtins/110/greaterThan
+++ b/src/glsl/builtins/ir/greaterThan
@@ -58,4 +58,34 @@
(assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool > (swiz z (var_ref arg0))(swiz z (var_ref arg1))))
(assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool > (swiz w (var_ref arg0))(swiz w (var_ref arg1))))
(return (var_ref temp))))
+
+ (signature bvec2
+ (parameters
+ (declare (in) uvec2 arg0)
+ (declare (in) uvec2 arg1))
+ ((declare () bvec2 temp)
+ (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool > (swiz x (var_ref arg0))(swiz x (var_ref arg1))))
+ (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool > (swiz y (var_ref arg0))(swiz y (var_ref arg1))))
+ (return (var_ref temp))))
+
+ (signature bvec3
+ (parameters
+ (declare (in) uvec3 arg0)
+ (declare (in) uvec3 arg1))
+ ((declare () bvec3 temp)
+ (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool > (swiz x (var_ref arg0))(swiz x (var_ref arg1))))
+ (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool > (swiz y (var_ref arg0))(swiz y (var_ref arg1))))
+ (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool > (swiz z (var_ref arg0))(swiz z (var_ref arg1))))
+ (return (var_ref temp))))
+
+ (signature bvec4
+ (parameters
+ (declare (in) uvec4 arg0)
+ (declare (in) uvec4 arg1))
+ ((declare () bvec4 temp)
+ (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool > (swiz x (var_ref arg0))(swiz x (var_ref arg1))))
+ (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool > (swiz y (var_ref arg0))(swiz y (var_ref arg1))))
+ (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool > (swiz z (var_ref arg0))(swiz z (var_ref arg1))))
+ (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool > (swiz w (var_ref arg0))(swiz w (var_ref arg1))))
+ (return (var_ref temp))))
))
diff --git a/src/glsl/builtins/110/greaterThanEqual b/src/glsl/builtins/ir/greaterThanEqual
index 204d5fd1439..de1a9f9516e 100644
--- a/src/glsl/builtins/110/greaterThanEqual
+++ b/src/glsl/builtins/ir/greaterThanEqual
@@ -58,4 +58,34 @@
(assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool >= (swiz z (var_ref arg0))(swiz z (var_ref arg1))))
(assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool >= (swiz w (var_ref arg0))(swiz w (var_ref arg1))))
(return (var_ref temp))))
+
+ (signature bvec2
+ (parameters
+ (declare (in) uvec2 arg0)
+ (declare (in) uvec2 arg1))
+ ((declare () bvec2 temp)
+ (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool >= (swiz x (var_ref arg0))(swiz x (var_ref arg1))))
+ (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool >= (swiz y (var_ref arg0))(swiz y (var_ref arg1))))
+ (return (var_ref temp))))
+
+ (signature bvec3
+ (parameters
+ (declare (in) uvec3 arg0)
+ (declare (in) uvec3 arg1))
+ ((declare () bvec3 temp)
+ (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool >= (swiz x (var_ref arg0))(swiz x (var_ref arg1))))
+ (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool >= (swiz y (var_ref arg0))(swiz y (var_ref arg1))))
+ (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool >= (swiz z (var_ref arg0))(swiz z (var_ref arg1))))
+ (return (var_ref temp))))
+
+ (signature bvec4
+ (parameters
+ (declare (in) uvec4 arg0)
+ (declare (in) uvec4 arg1))
+ ((declare () bvec4 temp)
+ (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool >= (swiz x (var_ref arg0))(swiz x (var_ref arg1))))
+ (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool >= (swiz y (var_ref arg0))(swiz y (var_ref arg1))))
+ (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool >= (swiz z (var_ref arg0))(swiz z (var_ref arg1))))
+ (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool >= (swiz w (var_ref arg0))(swiz w (var_ref arg1))))
+ (return (var_ref temp))))
))
diff --git a/src/glsl/builtins/110/inversesqrt b/src/glsl/builtins/ir/inversesqrt
index 5b66d2b3695..5b66d2b3695 100644
--- a/src/glsl/builtins/110/inversesqrt
+++ b/src/glsl/builtins/ir/inversesqrt
diff --git a/src/glsl/builtins/110/length b/src/glsl/builtins/ir/length
index 89ff7f3ef12..89ff7f3ef12 100644
--- a/src/glsl/builtins/110/length
+++ b/src/glsl/builtins/ir/length
diff --git a/src/glsl/builtins/110/lessThan b/src/glsl/builtins/ir/lessThan
index 5c4254165c7..52113b70466 100644
--- a/src/glsl/builtins/110/lessThan
+++ b/src/glsl/builtins/ir/lessThan
@@ -58,4 +58,34 @@
(assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool < (swiz z (var_ref arg0))(swiz z (var_ref arg1))))
(assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool < (swiz w (var_ref arg0))(swiz w (var_ref arg1))))
(return (var_ref temp))))
+
+ (signature bvec2
+ (parameters
+ (declare (in) uvec2 arg0)
+ (declare (in) uvec2 arg1))
+ ((declare () bvec2 temp)
+ (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool < (swiz x (var_ref arg0))(swiz x (var_ref arg1))))
+ (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool < (swiz y (var_ref arg0))(swiz y (var_ref arg1))))
+ (return (var_ref temp))))
+
+ (signature bvec3
+ (parameters
+ (declare (in) uvec3 arg0)
+ (declare (in) uvec3 arg1))
+ ((declare () bvec3 temp)
+ (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool < (swiz x (var_ref arg0))(swiz x (var_ref arg1))))
+ (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool < (swiz y (var_ref arg0))(swiz y (var_ref arg1))))
+ (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool < (swiz z (var_ref arg0))(swiz z (var_ref arg1))))
+ (return (var_ref temp))))
+
+ (signature bvec4
+ (parameters
+ (declare (in) uvec4 arg0)
+ (declare (in) uvec4 arg1))
+ ((declare () bvec4 temp)
+ (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool < (swiz x (var_ref arg0))(swiz x (var_ref arg1))))
+ (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool < (swiz y (var_ref arg0))(swiz y (var_ref arg1))))
+ (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool < (swiz z (var_ref arg0))(swiz z (var_ref arg1))))
+ (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool < (swiz w (var_ref arg0))(swiz w (var_ref arg1))))
+ (return (var_ref temp))))
))
diff --git a/src/glsl/builtins/110/lessThanEqual b/src/glsl/builtins/ir/lessThanEqual
index ccb955b8a76..4b240be5d19 100644
--- a/src/glsl/builtins/110/lessThanEqual
+++ b/src/glsl/builtins/ir/lessThanEqual
@@ -58,4 +58,34 @@
(assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool <= (swiz z (var_ref arg0))(swiz z (var_ref arg1))))
(assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool <= (swiz w (var_ref arg0))(swiz w (var_ref arg1))))
(return (var_ref temp))))
+
+ (signature bvec2
+ (parameters
+ (declare (in) uvec2 arg0)
+ (declare (in) uvec2 arg1))
+ ((declare () bvec2 temp)
+ (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool <= (swiz x (var_ref arg0))(swiz x (var_ref arg1))))
+ (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool <= (swiz y (var_ref arg0))(swiz y (var_ref arg1))))
+ (return (var_ref temp))))
+
+ (signature bvec3
+ (parameters
+ (declare (in) uvec3 arg0)
+ (declare (in) uvec3 arg1))
+ ((declare () bvec3 temp)
+ (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool <= (swiz x (var_ref arg0))(swiz x (var_ref arg1))))
+ (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool <= (swiz y (var_ref arg0))(swiz y (var_ref arg1))))
+ (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool <= (swiz z (var_ref arg0))(swiz z (var_ref arg1))))
+ (return (var_ref temp))))
+
+ (signature bvec4
+ (parameters
+ (declare (in) uvec4 arg0)
+ (declare (in) uvec4 arg1))
+ ((declare () bvec4 temp)
+ (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool <= (swiz x (var_ref arg0))(swiz x (var_ref arg1))))
+ (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool <= (swiz y (var_ref arg0))(swiz y (var_ref arg1))))
+ (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool <= (swiz z (var_ref arg0))(swiz z (var_ref arg1))))
+ (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool <= (swiz w (var_ref arg0))(swiz w (var_ref arg1))))
+ (return (var_ref temp))))
))
diff --git a/src/glsl/builtins/110/log b/src/glsl/builtins/ir/log
index d168abb5a73..d168abb5a73 100644
--- a/src/glsl/builtins/110/log
+++ b/src/glsl/builtins/ir/log
diff --git a/src/glsl/builtins/110/log2 b/src/glsl/builtins/ir/log2
index b96c6276f0a..b96c6276f0a 100644
--- a/src/glsl/builtins/110/log2
+++ b/src/glsl/builtins/ir/log2
diff --git a/src/glsl/builtins/120/matrixCompMult b/src/glsl/builtins/ir/matrixCompMult
index 69331e26525..538da18a794 100644
--- a/src/glsl/builtins/120/matrixCompMult
+++ b/src/glsl/builtins/ir/matrixCompMult
@@ -1,4 +1,34 @@
((function matrixCompMult
+ (signature mat2
+ (parameters
+ (declare (in) mat2 x)
+ (declare (in) mat2 y))
+ ((declare () mat2 z)
+ (assign (constant bool (1)) (array_ref (var_ref z) (constant int (0))) (expression vec2 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0)))))
+ (assign (constant bool (1)) (array_ref (var_ref z) (constant int (1))) (expression vec2 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1)))))
+(return (var_ref z))))
+
+ (signature mat3
+ (parameters
+ (declare (in) mat3 x)
+ (declare (in) mat3 y))
+ ((declare () mat3 z)
+ (assign (constant bool (1)) (array_ref (var_ref z) (constant int (0))) (expression vec3 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0)))))
+ (assign (constant bool (1)) (array_ref (var_ref z) (constant int (1))) (expression vec3 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1)))))
+ (assign (constant bool (1)) (array_ref (var_ref z) (constant int (2))) (expression vec3 * (array_ref (var_ref x) (constant int (2))) (array_ref (var_ref y) (constant int (2)))))
+(return (var_ref z))))
+
+ (signature mat4
+ (parameters
+ (declare (in) mat4 x)
+ (declare (in) mat4 y))
+ ((declare () mat4 z)
+ (assign (constant bool (1)) (array_ref (var_ref z) (constant int (0))) (expression vec4 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0)))))
+ (assign (constant bool (1)) (array_ref (var_ref z) (constant int (1))) (expression vec4 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1)))))
+ (assign (constant bool (1)) (array_ref (var_ref z) (constant int (2))) (expression vec4 * (array_ref (var_ref x) (constant int (2))) (array_ref (var_ref y) (constant int (2)))))
+ (assign (constant bool (1)) (array_ref (var_ref z) (constant int (3))) (expression vec4 * (array_ref (var_ref x) (constant int (3))) (array_ref (var_ref y) (constant int (3)))))
+(return (var_ref z))))
+
(signature mat2x3
(parameters
(declare (in) mat2x3 x)
diff --git a/src/glsl/builtins/130/max b/src/glsl/builtins/ir/max
index 0863e411a32..2b5a02868cc 100644
--- a/src/glsl/builtins/130/max
+++ b/src/glsl/builtins/ir/max
@@ -1,4 +1,46 @@
((function max
+ (signature float
+ (parameters
+ (declare (in) float arg0)
+ (declare (in) float arg1))
+ ((return (expression float max (var_ref arg0) (var_ref arg1)))))
+
+ (signature vec2
+ (parameters
+ (declare (in) vec2 arg0)
+ (declare (in) vec2 arg1))
+ ((return (expression vec2 max (var_ref arg0) (var_ref arg1)))))
+
+ (signature vec3
+ (parameters
+ (declare (in) vec3 arg0)
+ (declare (in) vec3 arg1))
+ ((return (expression vec3 max (var_ref arg0) (var_ref arg1)))))
+
+ (signature vec4
+ (parameters
+ (declare (in) vec4 arg0)
+ (declare (in) vec4 arg1))
+ ((return (expression vec4 max (var_ref arg0) (var_ref arg1)))))
+
+ (signature vec2
+ (parameters
+ (declare (in) vec2 arg0)
+ (declare (in) float arg1))
+ ((return (expression vec2 max (var_ref arg0) (var_ref arg1)))))
+
+ (signature vec3
+ (parameters
+ (declare (in) vec3 arg0)
+ (declare (in) float arg1))
+ ((return (expression vec3 max (var_ref arg0) (var_ref arg1)))))
+
+ (signature vec4
+ (parameters
+ (declare (in) vec4 arg0)
+ (declare (in) float arg1))
+ ((return (expression vec4 max (var_ref arg0) (var_ref arg1)))))
+
(signature int
(parameters
(declare (in) int arg0)
diff --git a/src/glsl/builtins/130/min b/src/glsl/builtins/ir/min
index 576546f6f20..2deef1118a7 100644
--- a/src/glsl/builtins/130/min
+++ b/src/glsl/builtins/ir/min
@@ -1,4 +1,46 @@
((function min
+ (signature float
+ (parameters
+ (declare (in) float arg0)
+ (declare (in) float arg1))
+ ((return (expression float min (var_ref arg0) (var_ref arg1)))))
+
+ (signature vec2
+ (parameters
+ (declare (in) vec2 arg0)
+ (declare (in) vec2 arg1))
+ ((return (expression vec2 min (var_ref arg0) (var_ref arg1)))))
+
+ (signature vec3
+ (parameters
+ (declare (in) vec3 arg0)
+ (declare (in) vec3 arg1))
+ ((return (expression vec3 min (var_ref arg0) (var_ref arg1)))))
+
+ (signature vec4
+ (parameters
+ (declare (in) vec4 arg0)
+ (declare (in) vec4 arg1))
+ ((return (expression vec4 min (var_ref arg0) (var_ref arg1)))))
+
+ (signature vec2
+ (parameters
+ (declare (in) vec2 arg0)
+ (declare (in) float arg1))
+ ((return (expression vec2 min (var_ref arg0) (var_ref arg1)))))
+
+ (signature vec3
+ (parameters
+ (declare (in) vec3 arg0)
+ (declare (in) float arg1))
+ ((return (expression vec3 min (var_ref arg0) (var_ref arg1)))))
+
+ (signature vec4
+ (parameters
+ (declare (in) vec4 arg0)
+ (declare (in) float arg1))
+ ((return (expression vec4 min (var_ref arg0) (var_ref arg1)))))
+
(signature int
(parameters
(declare (in) int arg0)
diff --git a/src/glsl/builtins/110/mix b/src/glsl/builtins/ir/mix
index 8638d06887c..6bc6f0a43e8 100644
--- a/src/glsl/builtins/110/mix
+++ b/src/glsl/builtins/ir/mix
@@ -47,4 +47,42 @@
(declare (in) vec4 arg1)
(declare (in) float arg2))
((return (expression vec4 + (expression vec4 * (var_ref arg0) (expression float - (constant float (1.000000)) (var_ref arg2))) (expression vec4 * (var_ref arg1) (var_ref arg2))))))
+
+ (signature float
+ (parameters
+ (declare (in) float v1)
+ (declare (in) float v2)
+ (declare (in) bool a))
+ ((assign (var_ref a) (var_ref v1) (var_ref v2))
+ (return (var_ref v1))))
+
+ (signature vec2
+ (parameters
+ (declare (in) vec2 v1)
+ (declare (in) vec2 v2)
+ (declare (in) bvec2 a))
+ ((assign (swiz x (var_ref a)) (swiz x (var_ref v1)) (swiz x (var_ref v2)))
+ (assign (swiz y (var_ref a)) (swiz y (var_ref v1)) (swiz y (var_ref v2)))
+ (return (var_ref v1))))
+
+ (signature vec3
+ (parameters
+ (declare (in) vec3 v1)
+ (declare (in) vec3 v2)
+ (declare (in) bvec3 a))
+ ((assign (swiz x (var_ref a)) (swiz x (var_ref v1)) (swiz x (var_ref v2)))
+ (assign (swiz y (var_ref a)) (swiz y (var_ref v1)) (swiz y (var_ref v2)))
+ (assign (swiz z (var_ref a)) (swiz z (var_ref v1)) (swiz z (var_ref v2)))
+ (return (var_ref v1))))
+
+ (signature vec4
+ (parameters
+ (declare (in) vec4 v1)
+ (declare (in) vec4 v2)
+ (declare (in) bvec4 a))
+ ((assign (swiz x (var_ref a)) (swiz x (var_ref v1)) (swiz x (var_ref v2)))
+ (assign (swiz y (var_ref a)) (swiz y (var_ref v1)) (swiz y (var_ref v2)))
+ (assign (swiz z (var_ref a)) (swiz z (var_ref v1)) (swiz z (var_ref v2)))
+ (assign (swiz w (var_ref a)) (swiz w (var_ref v1)) (swiz w (var_ref v2)))
+ (return (var_ref v1))))
))
diff --git a/src/glsl/builtins/110/mod b/src/glsl/builtins/ir/mod
index aeaea240e2d..aeaea240e2d 100644
--- a/src/glsl/builtins/110/mod
+++ b/src/glsl/builtins/ir/mod
diff --git a/src/glsl/builtins/ir/noise1 b/src/glsl/builtins/ir/noise1
new file mode 100644
index 00000000000..eb7be358575
--- /dev/null
+++ b/src/glsl/builtins/ir/noise1
@@ -0,0 +1,18 @@
+((function noise1
+ (signature float
+ (parameters
+ (declare (in) float x))
+ ((return (constant float (0)))))
+ (signature float
+ (parameters
+ (declare (in) vec2 x))
+ ((return (constant float (0)))))
+ (signature float
+ (parameters
+ (declare (in) vec3 x))
+ ((return (constant float (0)))))
+ (signature float
+ (parameters
+ (declare (in) vec4 x))
+ ((return (constant float (0)))))
+))
diff --git a/src/glsl/builtins/ir/noise2 b/src/glsl/builtins/ir/noise2
new file mode 100644
index 00000000000..ae4443a704a
--- /dev/null
+++ b/src/glsl/builtins/ir/noise2
@@ -0,0 +1,18 @@
+((function noise2
+ (signature vec2
+ (parameters
+ (declare (in) float x))
+ ((return (constant vec2 (0 0)))))
+ (signature vec2
+ (parameters
+ (declare (in) vec2 x))
+ ((return (constant vec2 (0 0)))))
+ (signature vec2
+ (parameters
+ (declare (in) vec3 x))
+ ((return (constant vec2 (0 0)))))
+ (signature vec2
+ (parameters
+ (declare (in) vec4 x))
+ ((return (constant vec2 (0 0)))))
+))
diff --git a/src/glsl/builtins/ir/noise3 b/src/glsl/builtins/ir/noise3
new file mode 100644
index 00000000000..30d9681890e
--- /dev/null
+++ b/src/glsl/builtins/ir/noise3
@@ -0,0 +1,18 @@
+((function noise3
+ (signature vec3
+ (parameters
+ (declare (in) float x))
+ ((return (constant vec3 (0 0 0)))))
+ (signature vec3
+ (parameters
+ (declare (in) vec2 x))
+ ((return (constant vec3 (0 0 0)))))
+ (signature vec3
+ (parameters
+ (declare (in) vec3 x))
+ ((return (constant vec3 (0 0 0)))))
+ (signature vec3
+ (parameters
+ (declare (in) vec4 x))
+ ((return (constant vec3 (0 0 0)))))
+))
diff --git a/src/glsl/builtins/ir/noise4 b/src/glsl/builtins/ir/noise4
new file mode 100644
index 00000000000..913bef2aa1b
--- /dev/null
+++ b/src/glsl/builtins/ir/noise4
@@ -0,0 +1,18 @@
+((function noise4
+ (signature vec4
+ (parameters
+ (declare (in) float x))
+ ((return (constant vec4 (0 0 0 0)))))
+ (signature vec4
+ (parameters
+ (declare (in) vec2 x))
+ ((return (constant vec4 (0 0 0 0)))))
+ (signature vec4
+ (parameters
+ (declare (in) vec3 x))
+ ((return (constant vec4 (0 0 0 0)))))
+ (signature vec4
+ (parameters
+ (declare (in) vec4 x))
+ ((return (constant vec4 (0 0 0 0)))))
+))
diff --git a/src/glsl/builtins/110/normalize b/src/glsl/builtins/ir/normalize
index be88a9830d1..be88a9830d1 100644
--- a/src/glsl/builtins/110/normalize
+++ b/src/glsl/builtins/ir/normalize
diff --git a/src/glsl/builtins/110/not b/src/glsl/builtins/ir/not
index b696b06557f..b696b06557f 100644
--- a/src/glsl/builtins/110/not
+++ b/src/glsl/builtins/ir/not
diff --git a/src/glsl/builtins/110/notEqual b/src/glsl/builtins/ir/notEqual
index ccdcaa3aafa..bcc7339bb6e 100644
--- a/src/glsl/builtins/110/notEqual
+++ b/src/glsl/builtins/ir/notEqual
@@ -58,4 +58,34 @@
(assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool != (swiz z (var_ref arg0))(swiz z (var_ref arg1))))
(assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool != (swiz w (var_ref arg0))(swiz w (var_ref arg1))))
(return (var_ref temp))))
+
+ (signature bvec2
+ (parameters
+ (declare (in) uvec2 arg0)
+ (declare (in) uvec2 arg1))
+ ((declare () bvec2 temp)
+ (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool != (swiz x (var_ref arg0))(swiz x (var_ref arg1))))
+ (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool != (swiz y (var_ref arg0))(swiz y (var_ref arg1))))
+ (return (var_ref temp))))
+
+ (signature bvec3
+ (parameters
+ (declare (in) uvec3 arg0)
+ (declare (in) uvec3 arg1))
+ ((declare () bvec3 temp)
+ (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool != (swiz x (var_ref arg0))(swiz x (var_ref arg1))))
+ (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool != (swiz y (var_ref arg0))(swiz y (var_ref arg1))))
+ (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool != (swiz z (var_ref arg0))(swiz z (var_ref arg1))))
+ (return (var_ref temp))))
+
+ (signature bvec4
+ (parameters
+ (declare (in) uvec4 arg0)
+ (declare (in) uvec4 arg1))
+ ((declare () bvec4 temp)
+ (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool != (swiz x (var_ref arg0))(swiz x (var_ref arg1))))
+ (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool != (swiz y (var_ref arg0))(swiz y (var_ref arg1))))
+ (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool != (swiz z (var_ref arg0))(swiz z (var_ref arg1))))
+ (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool != (swiz w (var_ref arg0))(swiz w (var_ref arg1))))
+ (return (var_ref temp))))
))
diff --git a/src/glsl/builtins/120/outerProduct b/src/glsl/builtins/ir/outerProduct
index 69ae741e176..69ae741e176 100644
--- a/src/glsl/builtins/120/outerProduct
+++ b/src/glsl/builtins/ir/outerProduct
diff --git a/src/glsl/builtins/110/pow b/src/glsl/builtins/ir/pow
index a61bc4418e3..a61bc4418e3 100644
--- a/src/glsl/builtins/110/pow
+++ b/src/glsl/builtins/ir/pow
diff --git a/src/glsl/builtins/110/radians b/src/glsl/builtins/ir/radians
index 6a0f5d2e219..6a0f5d2e219 100644
--- a/src/glsl/builtins/110/radians
+++ b/src/glsl/builtins/ir/radians
diff --git a/src/glsl/builtins/110/reflect b/src/glsl/builtins/ir/reflect
index 8238fdc93fd..8238fdc93fd 100644
--- a/src/glsl/builtins/110/reflect
+++ b/src/glsl/builtins/ir/reflect
diff --git a/src/glsl/builtins/110/refract b/src/glsl/builtins/ir/refract
index 522ab411734..522ab411734 100644
--- a/src/glsl/builtins/110/refract
+++ b/src/glsl/builtins/ir/refract
diff --git a/src/glsl/builtins/130/sign b/src/glsl/builtins/ir/sign
index f86062a2443..1f51718dab1 100644
--- a/src/glsl/builtins/130/sign
+++ b/src/glsl/builtins/ir/sign
@@ -1,4 +1,24 @@
((function sign
+ (signature float
+ (parameters
+ (declare (in) float x))
+ ((return (expression float sign (var_ref x)))))
+
+ (signature vec2
+ (parameters
+ (declare (in) vec2 x))
+ ((return (expression vec2 sign (var_ref x)))))
+
+ (signature vec3
+ (parameters
+ (declare (in) vec3 x))
+ ((return (expression vec3 sign (var_ref x)))))
+
+ (signature vec4
+ (parameters
+ (declare (in) vec4 x))
+ ((return (expression vec4 sign (var_ref x)))))
+
(signature int
(parameters
(declare (in) int x))
diff --git a/src/glsl/builtins/110/sin b/src/glsl/builtins/ir/sin
index e6009d8ef12..e6009d8ef12 100644
--- a/src/glsl/builtins/110/sin
+++ b/src/glsl/builtins/ir/sin
diff --git a/src/glsl/builtins/130/sinh b/src/glsl/builtins/ir/sinh
index 7ad4f58e204..7ad4f58e204 100644
--- a/src/glsl/builtins/130/sinh
+++ b/src/glsl/builtins/ir/sinh
diff --git a/src/glsl/builtins/110/smoothstep b/src/glsl/builtins/ir/smoothstep
index 663eec63419..663eec63419 100644
--- a/src/glsl/builtins/110/smoothstep
+++ b/src/glsl/builtins/ir/smoothstep
diff --git a/src/glsl/builtins/110/sqrt b/src/glsl/builtins/ir/sqrt
index 0302d164ae5..0302d164ae5 100644
--- a/src/glsl/builtins/110/sqrt
+++ b/src/glsl/builtins/ir/sqrt
diff --git a/src/glsl/builtins/110/step b/src/glsl/builtins/ir/step
index ce6f4354228..ce6f4354228 100644
--- a/src/glsl/builtins/110/step
+++ b/src/glsl/builtins/ir/step
diff --git a/src/glsl/builtins/110/tan b/src/glsl/builtins/ir/tan
index 99798631859..99798631859 100644
--- a/src/glsl/builtins/110/tan
+++ b/src/glsl/builtins/ir/tan
diff --git a/src/glsl/builtins/130/tanh b/src/glsl/builtins/ir/tanh
index 3b7271bf779..3b7271bf779 100644
--- a/src/glsl/builtins/130/tanh
+++ b/src/glsl/builtins/ir/tanh
diff --git a/src/glsl/builtins/120/transpose b/src/glsl/builtins/ir/transpose
index 416a0ee4677..416a0ee4677 100644
--- a/src/glsl/builtins/120/transpose
+++ b/src/glsl/builtins/ir/transpose
diff --git a/src/glsl/builtins/profiles/110.frag b/src/glsl/builtins/profiles/110.frag
new file mode 100644
index 00000000000..25bc62c093c
--- /dev/null
+++ b/src/glsl/builtins/profiles/110.frag
@@ -0,0 +1,364 @@
+#version 110
+/*
+ * 8.1 - Angle and Trigonometry Functions
+ */
+float radians(float degrees);
+vec2 radians(vec2 degrees);
+vec3 radians(vec3 degrees);
+vec4 radians(vec4 degrees);
+
+float degrees(float radians);
+vec2 degrees(vec2 radians);
+vec3 degrees(vec3 radians);
+vec4 degrees(vec4 radians);
+
+float sin(float angle);
+vec2 sin(vec2 angle);
+vec3 sin(vec3 angle);
+vec4 sin(vec4 angle);
+
+float cos(float angle);
+vec2 cos(vec2 angle);
+vec3 cos(vec3 angle);
+vec4 cos(vec4 angle);
+
+float tan(float angle);
+vec2 tan(vec2 angle);
+vec3 tan(vec3 angle);
+vec4 tan(vec4 angle);
+
+float asin(float angle);
+vec2 asin(vec2 angle);
+vec3 asin(vec3 angle);
+vec4 asin(vec4 angle);
+
+float acos(float angle);
+vec2 acos(vec2 angle);
+vec3 acos(vec3 angle);
+vec4 acos(vec4 angle);
+
+float atan(float y, float x);
+vec2 atan(vec2 y, vec2 x);
+vec3 atan(vec3 y, vec3 x);
+vec4 atan(vec4 y, vec4 x);
+
+float atan(float y_over_x);
+vec2 atan(vec2 y_over_x);
+vec3 atan(vec3 y_over_x);
+vec4 atan(vec4 y_over_x);
+
+/*
+ * 8.2 - Exponential Functions
+ */
+float pow(float x, float y);
+vec2 pow(vec2 x, vec2 y);
+vec3 pow(vec3 x, vec3 y);
+vec4 pow(vec4 x, vec4 y);
+
+float exp(float x);
+vec2 exp(vec2 x);
+vec3 exp(vec3 x);
+vec4 exp(vec4 x);
+
+float log(float x);
+vec2 log(vec2 x);
+vec3 log(vec3 x);
+vec4 log(vec4 x);
+
+float exp2(float x);
+vec2 exp2(vec2 x);
+vec3 exp2(vec3 x);
+vec4 exp2(vec4 x);
+
+float log2(float x);
+vec2 log2(vec2 x);
+vec3 log2(vec3 x);
+vec4 log2(vec4 x);
+
+float sqrt(float x);
+vec2 sqrt(vec2 x);
+vec3 sqrt(vec3 x);
+vec4 sqrt(vec4 x);
+
+float inversesqrt(float x);
+vec2 inversesqrt(vec2 x);
+vec3 inversesqrt(vec3 x);
+vec4 inversesqrt(vec4 x);
+
+/*
+ * 8.3 - Common Functions
+ */
+float abs(float x);
+vec2 abs(vec2 x);
+vec3 abs(vec3 x);
+vec4 abs(vec4 x);
+
+float sign(float x);
+vec2 sign(vec2 x);
+vec3 sign(vec3 x);
+vec4 sign(vec4 x);
+
+float floor(float x);
+vec2 floor(vec2 x);
+vec3 floor(vec3 x);
+vec4 floor(vec4 x);
+
+float ceil(float x);
+vec2 ceil(vec2 x);
+vec3 ceil(vec3 x);
+vec4 ceil(vec4 x);
+
+float fract(float x);
+vec2 fract(vec2 x);
+vec3 fract(vec3 x);
+vec4 fract(vec4 x);
+
+float mod(float x, float y);
+vec2 mod(vec2 x, float y);
+vec3 mod(vec3 x, float y);
+vec4 mod(vec4 x, float y);
+
+vec2 mod(vec2 x, vec2 y);
+vec3 mod(vec3 x, vec3 y);
+vec4 mod(vec4 x, vec4 y);
+
+float min(float x, float y);
+vec2 min(vec2 x, vec2 y);
+vec3 min(vec3 x, vec3 y);
+vec4 min(vec4 x, vec4 y);
+
+vec2 min(vec2 x, float y);
+vec3 min(vec3 x, float y);
+vec4 min(vec4 x, float y);
+
+float max(float x, float y);
+vec2 max(vec2 x, vec2 y);
+vec3 max(vec3 x, vec3 y);
+vec4 max(vec4 x, vec4 y);
+
+vec2 max(vec2 x, float y);
+vec3 max(vec3 x, float y);
+vec4 max(vec4 x, float y);
+
+float clamp(float x, float minVal, float maxVal);
+vec2 clamp(vec2 x, vec2 minVal, vec2 maxVal);
+vec3 clamp(vec3 x, vec3 minVal, vec3 maxVal);
+vec4 clamp(vec4 x, vec4 minVal, vec4 maxVal);
+
+vec2 clamp(vec2 x, float minVal, float maxVal);
+vec3 clamp(vec3 x, float minVal, float maxVal);
+vec4 clamp(vec4 x, float minVal, float maxVal);
+
+float mix(float x, float y, float a);
+vec2 mix(vec2 x, vec2 y, vec2 a);
+vec3 mix(vec3 x, vec3 y, vec3 a);
+vec4 mix(vec4 x, vec4 y, vec4 a);
+
+vec2 mix(vec2 x, vec2 y, float a);
+vec3 mix(vec3 x, vec3 y, float a);
+vec4 mix(vec4 x, vec4 y, float a);
+
+float step(float edge, float x);
+vec2 step(vec2 edge, vec2 x);
+vec3 step(vec3 edge, vec3 x);
+vec4 step(vec4 edge, vec4 x);
+
+vec2 step(float edge, vec2 x);
+vec3 step(float edge, vec3 x);
+vec4 step(float edge, vec4 x);
+
+float smoothstep(float edge0, float edge1, float x);
+vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x);
+vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x);
+vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x);
+
+vec2 smoothstep(float edge0, float edge1, vec2 x);
+vec3 smoothstep(float edge0, float edge1, vec3 x);
+vec4 smoothstep(float edge0, float edge1, vec4 x);
+
+/*
+ * 8.4 - Geometric Functions
+ */
+float length(float x);
+float length(vec2 x);
+float length(vec3 x);
+float length(vec4 x);
+
+float distance(float p0, float p1);
+float distance(vec2 p0, vec2 p1);
+float distance(vec3 p0, vec3 p1);
+float distance(vec4 p0, vec4 p1);
+
+float dot(float x, float y);
+float dot(vec2 x, vec2 y);
+float dot(vec3 x, vec3 y);
+float dot(vec4 x, vec4 y);
+
+vec3 cross(vec3 x, vec3 y);
+
+float normalize(float x);
+vec2 normalize(vec2 x);
+vec3 normalize(vec3 x);
+vec4 normalize(vec4 x);
+
+float faceforward(float N, float I, float Nref);
+vec2 faceforward(vec2 N, vec2 I, vec2 Nref);
+vec3 faceforward(vec3 N, vec3 I, vec3 Nref);
+vec4 faceforward(vec4 N, vec4 I, vec4 Nref);
+
+float reflect(float I, float N);
+vec2 reflect(vec2 I, vec2 N);
+vec3 reflect(vec3 I, vec3 N);
+vec4 reflect(vec4 I, vec4 N);
+
+float refract(float I, float N, float eta);
+vec2 refract(vec2 I, vec2 N, float eta);
+vec3 refract(vec3 I, vec3 N, float eta);
+vec4 refract(vec4 I, vec4 N, float eta);
+
+
+/*
+ * 8.5 - Matrix Functions
+ */
+mat2 matrixCompMult(mat2 x, mat2 y);
+mat3 matrixCompMult(mat3 x, mat3 y);
+mat4 matrixCompMult(mat4 x, mat4 y);
+
+/*
+ * 8.6 - Vector Relational Functions
+ */
+bvec2 lessThan( vec2 x, vec2 y);
+bvec3 lessThan( vec3 x, vec3 y);
+bvec4 lessThan( vec4 x, vec4 y);
+bvec2 lessThan(ivec2 x, ivec2 y);
+bvec3 lessThan(ivec3 x, ivec3 y);
+bvec4 lessThan(ivec4 x, ivec4 y);
+
+bvec2 lessThanEqual( vec2 x, vec2 y);
+bvec3 lessThanEqual( vec3 x, vec3 y);
+bvec4 lessThanEqual( vec4 x, vec4 y);
+bvec2 lessThanEqual(ivec2 x, ivec2 y);
+bvec3 lessThanEqual(ivec3 x, ivec3 y);
+bvec4 lessThanEqual(ivec4 x, ivec4 y);
+
+bvec2 greaterThan( vec2 x, vec2 y);
+bvec3 greaterThan( vec3 x, vec3 y);
+bvec4 greaterThan( vec4 x, vec4 y);
+bvec2 greaterThan(ivec2 x, ivec2 y);
+bvec3 greaterThan(ivec3 x, ivec3 y);
+bvec4 greaterThan(ivec4 x, ivec4 y);
+
+bvec2 greaterThanEqual( vec2 x, vec2 y);
+bvec3 greaterThanEqual( vec3 x, vec3 y);
+bvec4 greaterThanEqual( vec4 x, vec4 y);
+bvec2 greaterThanEqual(ivec2 x, ivec2 y);
+bvec3 greaterThanEqual(ivec3 x, ivec3 y);
+bvec4 greaterThanEqual(ivec4 x, ivec4 y);
+
+bvec2 equal( vec2 x, vec2 y);
+bvec3 equal( vec3 x, vec3 y);
+bvec4 equal( vec4 x, vec4 y);
+bvec2 equal(ivec2 x, ivec2 y);
+bvec3 equal(ivec3 x, ivec3 y);
+bvec4 equal(ivec4 x, ivec4 y);
+bvec2 equal(bvec2 x, bvec2 y);
+bvec3 equal(bvec3 x, bvec3 y);
+bvec4 equal(bvec4 x, bvec4 y);
+
+bvec2 notEqual( vec2 x, vec2 y);
+bvec3 notEqual( vec3 x, vec3 y);
+bvec4 notEqual( vec4 x, vec4 y);
+bvec2 notEqual(ivec2 x, ivec2 y);
+bvec3 notEqual(ivec3 x, ivec3 y);
+bvec4 notEqual(ivec4 x, ivec4 y);
+bvec2 notEqual(bvec2 x, bvec2 y);
+bvec3 notEqual(bvec3 x, bvec3 y);
+bvec4 notEqual(bvec4 x, bvec4 y);
+
+bool any(bvec2 x);
+bool any(bvec3 x);
+bool any(bvec4 x);
+
+bool all(bvec2 x);
+bool all(bvec3 x);
+bool all(bvec4 x);
+
+bvec2 not(bvec2 x);
+bvec3 not(bvec3 x);
+bvec4 not(bvec4 x);
+
+/*
+ * 8.7 - Texture Lookup Functions
+ */
+vec4 texture1D (sampler1D sampler, float coord);
+vec4 texture1DProj (sampler1D sampler, vec2 coord);
+vec4 texture1DProj (sampler1D sampler, vec4 coord);
+vec4 texture1D (sampler1D sampler, float coord, float bias);
+vec4 texture1DProj (sampler1D sampler, vec2 coord, float bias);
+vec4 texture1DProj (sampler1D sampler, vec4 coord, float bias);
+
+vec4 texture2D (sampler2D sampler, vec2 coord);
+vec4 texture2DProj (sampler2D sampler, vec3 coord);
+vec4 texture2DProj (sampler2D sampler, vec4 coord);
+vec4 texture2D (sampler2D sampler, vec2 coord, float bias);
+vec4 texture2DProj (sampler2D sampler, vec3 coord, float bias);
+vec4 texture2DProj (sampler2D sampler, vec4 coord, float bias);
+
+vec4 texture3D (sampler3D sampler, vec3 coord);
+vec4 texture3DProj (sampler3D sampler, vec4 coord);
+vec4 texture3D (sampler3D sampler, vec3 coord, float bias);
+vec4 texture3DProj (sampler3D sampler, vec4 coord, float bias);
+
+vec4 textureCube (samplerCube sampler, vec3 coord);
+vec4 textureCube (samplerCube sampler, vec3 coord, float bias);
+
+vec4 shadow1D (sampler1DShadow sampler, vec3 coord);
+vec4 shadow2D (sampler2DShadow sampler, vec3 coord);
+vec4 shadow1DProj (sampler1DShadow sampler, vec4 coord);
+vec4 shadow2DProj (sampler2DShadow sampler, vec4 coord);
+vec4 shadow1D (sampler1DShadow sampler, vec3 coord, float bias);
+vec4 shadow2D (sampler2DShadow sampler, vec3 coord, float bias);
+vec4 shadow1DProj (sampler1DShadow sampler, vec4 coord, float bias);
+vec4 shadow2DProj (sampler2DShadow sampler, vec4 coord, float bias);
+
+
+/*
+ * 8.8 - Fragment Processing Functions
+ */
+float dFdx(float p);
+vec2 dFdx(vec2 p);
+vec3 dFdx(vec3 p);
+vec4 dFdx(vec4 p);
+
+float dFdy(float p);
+vec2 dFdy(vec2 p);
+vec3 dFdy(vec3 p);
+vec4 dFdy(vec4 p);
+
+float fwidth(float p);
+vec2 fwidth(vec2 p);
+vec3 fwidth(vec3 p);
+vec4 fwidth(vec4 p);
+
+/*
+ * 8.9 - Noise Functions
+ */
+float noise1(float x);
+float noise1(vec2 x);
+float noise1(vec3 x);
+float noise1(vec4 x);
+
+vec2 noise2(float x);
+vec2 noise2(vec2 x);
+vec2 noise2(vec3 x);
+vec2 noise2(vec4 x);
+
+vec3 noise3(float x);
+vec3 noise3(vec2 x);
+vec3 noise3(vec3 x);
+vec3 noise3(vec4 x);
+
+vec4 noise4(float x);
+vec4 noise4(vec2 x);
+vec4 noise4(vec3 x);
+vec4 noise4(vec4 x);
diff --git a/src/glsl/builtins/profiles/110.vert b/src/glsl/builtins/profiles/110.vert
new file mode 100644
index 00000000000..545e59c5397
--- /dev/null
+++ b/src/glsl/builtins/profiles/110.vert
@@ -0,0 +1,351 @@
+#version 110
+/*
+ * 8.1 - Angle and Trigonometry Functions
+ */
+float radians(float degrees);
+vec2 radians(vec2 degrees);
+vec3 radians(vec3 degrees);
+vec4 radians(vec4 degrees);
+
+float degrees(float radians);
+vec2 degrees(vec2 radians);
+vec3 degrees(vec3 radians);
+vec4 degrees(vec4 radians);
+
+float sin(float angle);
+vec2 sin(vec2 angle);
+vec3 sin(vec3 angle);
+vec4 sin(vec4 angle);
+
+float cos(float angle);
+vec2 cos(vec2 angle);
+vec3 cos(vec3 angle);
+vec4 cos(vec4 angle);
+
+float tan(float angle);
+vec2 tan(vec2 angle);
+vec3 tan(vec3 angle);
+vec4 tan(vec4 angle);
+
+float asin(float angle);
+vec2 asin(vec2 angle);
+vec3 asin(vec3 angle);
+vec4 asin(vec4 angle);
+
+float acos(float angle);
+vec2 acos(vec2 angle);
+vec3 acos(vec3 angle);
+vec4 acos(vec4 angle);
+
+float atan(float y, float x);
+vec2 atan(vec2 y, vec2 x);
+vec3 atan(vec3 y, vec3 x);
+vec4 atan(vec4 y, vec4 x);
+
+float atan(float y_over_x);
+vec2 atan(vec2 y_over_x);
+vec3 atan(vec3 y_over_x);
+vec4 atan(vec4 y_over_x);
+
+/*
+ * 8.2 - Exponential Functions
+ */
+float pow(float x, float y);
+vec2 pow(vec2 x, vec2 y);
+vec3 pow(vec3 x, vec3 y);
+vec4 pow(vec4 x, vec4 y);
+
+float exp(float x);
+vec2 exp(vec2 x);
+vec3 exp(vec3 x);
+vec4 exp(vec4 x);
+
+float log(float x);
+vec2 log(vec2 x);
+vec3 log(vec3 x);
+vec4 log(vec4 x);
+
+float exp2(float x);
+vec2 exp2(vec2 x);
+vec3 exp2(vec3 x);
+vec4 exp2(vec4 x);
+
+float log2(float x);
+vec2 log2(vec2 x);
+vec3 log2(vec3 x);
+vec4 log2(vec4 x);
+
+float sqrt(float x);
+vec2 sqrt(vec2 x);
+vec3 sqrt(vec3 x);
+vec4 sqrt(vec4 x);
+
+float inversesqrt(float x);
+vec2 inversesqrt(vec2 x);
+vec3 inversesqrt(vec3 x);
+vec4 inversesqrt(vec4 x);
+
+/*
+ * 8.3 - Common Functions
+ */
+float abs(float x);
+vec2 abs(vec2 x);
+vec3 abs(vec3 x);
+vec4 abs(vec4 x);
+
+float sign(float x);
+vec2 sign(vec2 x);
+vec3 sign(vec3 x);
+vec4 sign(vec4 x);
+
+float floor(float x);
+vec2 floor(vec2 x);
+vec3 floor(vec3 x);
+vec4 floor(vec4 x);
+
+float ceil(float x);
+vec2 ceil(vec2 x);
+vec3 ceil(vec3 x);
+vec4 ceil(vec4 x);
+
+float fract(float x);
+vec2 fract(vec2 x);
+vec3 fract(vec3 x);
+vec4 fract(vec4 x);
+
+float mod(float x, float y);
+vec2 mod(vec2 x, float y);
+vec3 mod(vec3 x, float y);
+vec4 mod(vec4 x, float y);
+
+vec2 mod(vec2 x, vec2 y);
+vec3 mod(vec3 x, vec3 y);
+vec4 mod(vec4 x, vec4 y);
+
+float min(float x, float y);
+vec2 min(vec2 x, vec2 y);
+vec3 min(vec3 x, vec3 y);
+vec4 min(vec4 x, vec4 y);
+
+vec2 min(vec2 x, float y);
+vec3 min(vec3 x, float y);
+vec4 min(vec4 x, float y);
+
+float max(float x, float y);
+vec2 max(vec2 x, vec2 y);
+vec3 max(vec3 x, vec3 y);
+vec4 max(vec4 x, vec4 y);
+
+vec2 max(vec2 x, float y);
+vec3 max(vec3 x, float y);
+vec4 max(vec4 x, float y);
+
+float clamp(float x, float minVal, float maxVal);
+vec2 clamp(vec2 x, vec2 minVal, vec2 maxVal);
+vec3 clamp(vec3 x, vec3 minVal, vec3 maxVal);
+vec4 clamp(vec4 x, vec4 minVal, vec4 maxVal);
+
+vec2 clamp(vec2 x, float minVal, float maxVal);
+vec3 clamp(vec3 x, float minVal, float maxVal);
+vec4 clamp(vec4 x, float minVal, float maxVal);
+
+float mix(float x, float y, float a);
+vec2 mix(vec2 x, vec2 y, vec2 a);
+vec3 mix(vec3 x, vec3 y, vec3 a);
+vec4 mix(vec4 x, vec4 y, vec4 a);
+
+vec2 mix(vec2 x, vec2 y, float a);
+vec3 mix(vec3 x, vec3 y, float a);
+vec4 mix(vec4 x, vec4 y, float a);
+
+float step(float edge, float x);
+vec2 step(vec2 edge, vec2 x);
+vec3 step(vec3 edge, vec3 x);
+vec4 step(vec4 edge, vec4 x);
+
+vec2 step(float edge, vec2 x);
+vec3 step(float edge, vec3 x);
+vec4 step(float edge, vec4 x);
+
+float smoothstep(float edge0, float edge1, float x);
+vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x);
+vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x);
+vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x);
+
+vec2 smoothstep(float edge0, float edge1, vec2 x);
+vec3 smoothstep(float edge0, float edge1, vec3 x);
+vec4 smoothstep(float edge0, float edge1, vec4 x);
+
+/*
+ * 8.4 - Geometric Functions
+ */
+float length(float x);
+float length(vec2 x);
+float length(vec3 x);
+float length(vec4 x);
+
+float distance(float p0, float p1);
+float distance(vec2 p0, vec2 p1);
+float distance(vec3 p0, vec3 p1);
+float distance(vec4 p0, vec4 p1);
+
+float dot(float x, float y);
+float dot(vec2 x, vec2 y);
+float dot(vec3 x, vec3 y);
+float dot(vec4 x, vec4 y);
+
+vec3 cross(vec3 x, vec3 y);
+
+float normalize(float x);
+vec2 normalize(vec2 x);
+vec3 normalize(vec3 x);
+vec4 normalize(vec4 x);
+
+vec4 ftransform();
+
+float faceforward(float N, float I, float Nref);
+vec2 faceforward(vec2 N, vec2 I, vec2 Nref);
+vec3 faceforward(vec3 N, vec3 I, vec3 Nref);
+vec4 faceforward(vec4 N, vec4 I, vec4 Nref);
+
+float reflect(float I, float N);
+vec2 reflect(vec2 I, vec2 N);
+vec3 reflect(vec3 I, vec3 N);
+vec4 reflect(vec4 I, vec4 N);
+
+float refract(float I, float N, float eta);
+vec2 refract(vec2 I, vec2 N, float eta);
+vec3 refract(vec3 I, vec3 N, float eta);
+vec4 refract(vec4 I, vec4 N, float eta);
+
+
+/*
+ * 8.5 - Matrix Functions
+ */
+mat2 matrixCompMult(mat2 x, mat2 y);
+mat3 matrixCompMult(mat3 x, mat3 y);
+mat4 matrixCompMult(mat4 x, mat4 y);
+
+/*
+ * 8.6 - Vector Relational Functions
+ */
+bvec2 lessThan( vec2 x, vec2 y);
+bvec3 lessThan( vec3 x, vec3 y);
+bvec4 lessThan( vec4 x, vec4 y);
+bvec2 lessThan(ivec2 x, ivec2 y);
+bvec3 lessThan(ivec3 x, ivec3 y);
+bvec4 lessThan(ivec4 x, ivec4 y);
+
+bvec2 lessThanEqual( vec2 x, vec2 y);
+bvec3 lessThanEqual( vec3 x, vec3 y);
+bvec4 lessThanEqual( vec4 x, vec4 y);
+bvec2 lessThanEqual(ivec2 x, ivec2 y);
+bvec3 lessThanEqual(ivec3 x, ivec3 y);
+bvec4 lessThanEqual(ivec4 x, ivec4 y);
+
+bvec2 greaterThan( vec2 x, vec2 y);
+bvec3 greaterThan( vec3 x, vec3 y);
+bvec4 greaterThan( vec4 x, vec4 y);
+bvec2 greaterThan(ivec2 x, ivec2 y);
+bvec3 greaterThan(ivec3 x, ivec3 y);
+bvec4 greaterThan(ivec4 x, ivec4 y);
+
+bvec2 greaterThanEqual( vec2 x, vec2 y);
+bvec3 greaterThanEqual( vec3 x, vec3 y);
+bvec4 greaterThanEqual( vec4 x, vec4 y);
+bvec2 greaterThanEqual(ivec2 x, ivec2 y);
+bvec3 greaterThanEqual(ivec3 x, ivec3 y);
+bvec4 greaterThanEqual(ivec4 x, ivec4 y);
+
+bvec2 equal( vec2 x, vec2 y);
+bvec3 equal( vec3 x, vec3 y);
+bvec4 equal( vec4 x, vec4 y);
+bvec2 equal(ivec2 x, ivec2 y);
+bvec3 equal(ivec3 x, ivec3 y);
+bvec4 equal(ivec4 x, ivec4 y);
+bvec2 equal(bvec2 x, bvec2 y);
+bvec3 equal(bvec3 x, bvec3 y);
+bvec4 equal(bvec4 x, bvec4 y);
+
+bvec2 notEqual( vec2 x, vec2 y);
+bvec3 notEqual( vec3 x, vec3 y);
+bvec4 notEqual( vec4 x, vec4 y);
+bvec2 notEqual(ivec2 x, ivec2 y);
+bvec3 notEqual(ivec3 x, ivec3 y);
+bvec4 notEqual(ivec4 x, ivec4 y);
+bvec2 notEqual(bvec2 x, bvec2 y);
+bvec3 notEqual(bvec3 x, bvec3 y);
+bvec4 notEqual(bvec4 x, bvec4 y);
+
+bool any(bvec2 x);
+bool any(bvec3 x);
+bool any(bvec4 x);
+
+bool all(bvec2 x);
+bool all(bvec3 x);
+bool all(bvec4 x);
+
+bvec2 not(bvec2 x);
+bvec3 not(bvec3 x);
+bvec4 not(bvec4 x);
+
+/*
+ * 8.7 - Texture Lookup Functions
+ */
+vec4 texture1D (sampler1D sampler, float coord);
+vec4 texture1DProj (sampler1D sampler, vec2 coord);
+vec4 texture1DProj (sampler1D sampler, vec4 coord);
+vec4 texture1DLod (sampler1D sampler, float coord, float lod);
+vec4 texture1DProjLod(sampler1D sampler, vec2 coord, float lod);
+vec4 texture1DProjLod(sampler1D sampler, vec4 coord, float lod);
+
+vec4 texture2D (sampler2D sampler, vec2 coord);
+vec4 texture2DProj (sampler2D sampler, vec3 coord);
+vec4 texture2DProj (sampler2D sampler, vec4 coord);
+vec4 texture2DLod (sampler2D sampler, vec2 coord, float lod);
+vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod);
+vec4 texture2DProjLod(sampler2D sampler, vec4 coord, float lod);
+
+vec4 texture3D (sampler3D sampler, vec3 coord);
+vec4 texture3DProj (sampler3D sampler, vec4 coord);
+vec4 texture3DLod (sampler3D sampler, vec3 coord, float lod);
+vec4 texture3DProjLod(sampler3D sampler, vec4 coord, float lod);
+
+vec4 textureCube (samplerCube sampler, vec3 coord);
+vec4 textureCubeLod (samplerCube sampler, vec3 coord, float lod);
+
+vec4 shadow1D (sampler1DShadow sampler, vec3 coord);
+vec4 shadow2D (sampler2DShadow sampler, vec3 coord);
+vec4 shadow1DProj (sampler1DShadow sampler, vec4 coord);
+vec4 shadow2DProj (sampler2DShadow sampler, vec4 coord);
+vec4 shadow1DLod (sampler1DShadow sampler, vec3 coord, float lod);
+vec4 shadow2DLod (sampler2DShadow sampler, vec3 coord, float lod);
+vec4 shadow1DProjLod(sampler1DShadow sampler, vec4 coord, float lod);
+vec4 shadow2DProjLod(sampler2DShadow sampler, vec4 coord, float lod);
+
+/*
+ * 8.8 - Fragment Processing Functions (none in vertex shader)
+ */
+
+/*
+ * 8.9 - Noise Functions
+ */
+float noise1(float x);
+float noise1(vec2 x);
+float noise1(vec3 x);
+float noise1(vec4 x);
+
+vec2 noise2(float x);
+vec2 noise2(vec2 x);
+vec2 noise2(vec3 x);
+vec2 noise2(vec4 x);
+
+vec3 noise3(float x);
+vec3 noise3(vec2 x);
+vec3 noise3(vec3 x);
+vec3 noise3(vec4 x);
+
+vec4 noise4(float x);
+vec4 noise4(vec2 x);
+vec4 noise4(vec3 x);
+vec4 noise4(vec4 x);
diff --git a/src/glsl/builtins/profiles/120.frag b/src/glsl/builtins/profiles/120.frag
new file mode 100644
index 00000000000..a207435f337
--- /dev/null
+++ b/src/glsl/builtins/profiles/120.frag
@@ -0,0 +1,396 @@
+#version 120
+/*
+ * 8.1 - Angle and Trigonometry Functions
+ */
+float radians(float degrees);
+vec2 radians(vec2 degrees);
+vec3 radians(vec3 degrees);
+vec4 radians(vec4 degrees);
+
+float degrees(float radians);
+vec2 degrees(vec2 radians);
+vec3 degrees(vec3 radians);
+vec4 degrees(vec4 radians);
+
+float sin(float angle);
+vec2 sin(vec2 angle);
+vec3 sin(vec3 angle);
+vec4 sin(vec4 angle);
+
+float cos(float angle);
+vec2 cos(vec2 angle);
+vec3 cos(vec3 angle);
+vec4 cos(vec4 angle);
+
+float tan(float angle);
+vec2 tan(vec2 angle);
+vec3 tan(vec3 angle);
+vec4 tan(vec4 angle);
+
+float asin(float angle);
+vec2 asin(vec2 angle);
+vec3 asin(vec3 angle);
+vec4 asin(vec4 angle);
+
+float acos(float angle);
+vec2 acos(vec2 angle);
+vec3 acos(vec3 angle);
+vec4 acos(vec4 angle);
+
+float atan(float y, float x);
+vec2 atan(vec2 y, vec2 x);
+vec3 atan(vec3 y, vec3 x);
+vec4 atan(vec4 y, vec4 x);
+
+float atan(float y_over_x);
+vec2 atan(vec2 y_over_x);
+vec3 atan(vec3 y_over_x);
+vec4 atan(vec4 y_over_x);
+
+/*
+ * 8.2 - Exponential Functions
+ */
+float pow(float x, float y);
+vec2 pow(vec2 x, vec2 y);
+vec3 pow(vec3 x, vec3 y);
+vec4 pow(vec4 x, vec4 y);
+
+float exp(float x);
+vec2 exp(vec2 x);
+vec3 exp(vec3 x);
+vec4 exp(vec4 x);
+
+float log(float x);
+vec2 log(vec2 x);
+vec3 log(vec3 x);
+vec4 log(vec4 x);
+
+float exp2(float x);
+vec2 exp2(vec2 x);
+vec3 exp2(vec3 x);
+vec4 exp2(vec4 x);
+
+float log2(float x);
+vec2 log2(vec2 x);
+vec3 log2(vec3 x);
+vec4 log2(vec4 x);
+
+float sqrt(float x);
+vec2 sqrt(vec2 x);
+vec3 sqrt(vec3 x);
+vec4 sqrt(vec4 x);
+
+float inversesqrt(float x);
+vec2 inversesqrt(vec2 x);
+vec3 inversesqrt(vec3 x);
+vec4 inversesqrt(vec4 x);
+
+/*
+ * 8.3 - Common Functions
+ */
+float abs(float x);
+vec2 abs(vec2 x);
+vec3 abs(vec3 x);
+vec4 abs(vec4 x);
+
+float sign(float x);
+vec2 sign(vec2 x);
+vec3 sign(vec3 x);
+vec4 sign(vec4 x);
+
+float floor(float x);
+vec2 floor(vec2 x);
+vec3 floor(vec3 x);
+vec4 floor(vec4 x);
+
+float ceil(float x);
+vec2 ceil(vec2 x);
+vec3 ceil(vec3 x);
+vec4 ceil(vec4 x);
+
+float fract(float x);
+vec2 fract(vec2 x);
+vec3 fract(vec3 x);
+vec4 fract(vec4 x);
+
+float mod(float x, float y);
+vec2 mod(vec2 x, float y);
+vec3 mod(vec3 x, float y);
+vec4 mod(vec4 x, float y);
+
+vec2 mod(vec2 x, vec2 y);
+vec3 mod(vec3 x, vec3 y);
+vec4 mod(vec4 x, vec4 y);
+
+float min(float x, float y);
+vec2 min(vec2 x, vec2 y);
+vec3 min(vec3 x, vec3 y);
+vec4 min(vec4 x, vec4 y);
+
+vec2 min(vec2 x, float y);
+vec3 min(vec3 x, float y);
+vec4 min(vec4 x, float y);
+
+float max(float x, float y);
+vec2 max(vec2 x, vec2 y);
+vec3 max(vec3 x, vec3 y);
+vec4 max(vec4 x, vec4 y);
+
+vec2 max(vec2 x, float y);
+vec3 max(vec3 x, float y);
+vec4 max(vec4 x, float y);
+
+float clamp(float x, float minVal, float maxVal);
+vec2 clamp(vec2 x, vec2 minVal, vec2 maxVal);
+vec3 clamp(vec3 x, vec3 minVal, vec3 maxVal);
+vec4 clamp(vec4 x, vec4 minVal, vec4 maxVal);
+
+vec2 clamp(vec2 x, float minVal, float maxVal);
+vec3 clamp(vec3 x, float minVal, float maxVal);
+vec4 clamp(vec4 x, float minVal, float maxVal);
+
+float mix(float x, float y, float a);
+vec2 mix(vec2 x, vec2 y, vec2 a);
+vec3 mix(vec3 x, vec3 y, vec3 a);
+vec4 mix(vec4 x, vec4 y, vec4 a);
+
+vec2 mix(vec2 x, vec2 y, float a);
+vec3 mix(vec3 x, vec3 y, float a);
+vec4 mix(vec4 x, vec4 y, float a);
+
+float step(float edge, float x);
+vec2 step(vec2 edge, vec2 x);
+vec3 step(vec3 edge, vec3 x);
+vec4 step(vec4 edge, vec4 x);
+
+vec2 step(float edge, vec2 x);
+vec3 step(float edge, vec3 x);
+vec4 step(float edge, vec4 x);
+
+float smoothstep(float edge0, float edge1, float x);
+vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x);
+vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x);
+vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x);
+
+vec2 smoothstep(float edge0, float edge1, vec2 x);
+vec3 smoothstep(float edge0, float edge1, vec3 x);
+vec4 smoothstep(float edge0, float edge1, vec4 x);
+
+/*
+ * 8.4 - Geometric Functions
+ */
+float length(float x);
+float length(vec2 x);
+float length(vec3 x);
+float length(vec4 x);
+
+float distance(float p0, float p1);
+float distance(vec2 p0, vec2 p1);
+float distance(vec3 p0, vec3 p1);
+float distance(vec4 p0, vec4 p1);
+
+float dot(float x, float y);
+float dot(vec2 x, vec2 y);
+float dot(vec3 x, vec3 y);
+float dot(vec4 x, vec4 y);
+
+vec3 cross(vec3 x, vec3 y);
+
+float normalize(float x);
+vec2 normalize(vec2 x);
+vec3 normalize(vec3 x);
+vec4 normalize(vec4 x);
+
+float faceforward(float N, float I, float Nref);
+vec2 faceforward(vec2 N, vec2 I, vec2 Nref);
+vec3 faceforward(vec3 N, vec3 I, vec3 Nref);
+vec4 faceforward(vec4 N, vec4 I, vec4 Nref);
+
+float reflect(float I, float N);
+vec2 reflect(vec2 I, vec2 N);
+vec3 reflect(vec3 I, vec3 N);
+vec4 reflect(vec4 I, vec4 N);
+
+float refract(float I, float N, float eta);
+vec2 refract(vec2 I, vec2 N, float eta);
+vec3 refract(vec3 I, vec3 N, float eta);
+vec4 refract(vec4 I, vec4 N, float eta);
+
+
+/*
+ * 8.5 - Matrix Functions
+ */
+mat2 matrixCompMult(mat2 x, mat2 y);
+mat3 matrixCompMult(mat3 x, mat3 y);
+mat4 matrixCompMult(mat4 x, mat4 y);
+mat2x3 matrixCompMult(mat2x3 x, mat2x3 y);
+mat2x4 matrixCompMult(mat2x4 x, mat2x4 y);
+mat3x2 matrixCompMult(mat3x2 x, mat3x2 y);
+mat3x4 matrixCompMult(mat3x4 x, mat3x4 y);
+mat4x2 matrixCompMult(mat4x2 x, mat4x2 y);
+mat4x3 matrixCompMult(mat4x3 x, mat4x3 y);
+
+mat2 outerProduct(vec2 c, vec2 r);
+mat3 outerProduct(vec3 c, vec3 r);
+mat4 outerProduct(vec4 c, vec4 r);
+
+mat2x3 outerProduct(vec3 c, vec2 r);
+mat3x2 outerProduct(vec2 c, vec3 r);
+
+mat2x4 outerProduct(vec4 c, vec2 r);
+mat4x2 outerProduct(vec2 c, vec4 r);
+
+mat3x4 outerProduct(vec4 c, vec3 r);
+mat4x3 outerProduct(vec3 c, vec4 r);
+
+mat2 transpose(mat2 m);
+mat3 transpose(mat3 m);
+mat4 transpose(mat4 m);
+
+mat2x3 transpose(mat3x2 m);
+mat3x2 transpose(mat2x3 m);
+
+mat2x4 transpose(mat4x2 m);
+mat4x2 transpose(mat2x4 m);
+
+mat3x4 transpose(mat4x3 m);
+mat4x3 transpose(mat3x4 m);
+
+/*
+ * 8.6 - Vector Relational Functions
+ */
+bvec2 lessThan( vec2 x, vec2 y);
+bvec3 lessThan( vec3 x, vec3 y);
+bvec4 lessThan( vec4 x, vec4 y);
+bvec2 lessThan(ivec2 x, ivec2 y);
+bvec3 lessThan(ivec3 x, ivec3 y);
+bvec4 lessThan(ivec4 x, ivec4 y);
+
+bvec2 lessThanEqual( vec2 x, vec2 y);
+bvec3 lessThanEqual( vec3 x, vec3 y);
+bvec4 lessThanEqual( vec4 x, vec4 y);
+bvec2 lessThanEqual(ivec2 x, ivec2 y);
+bvec3 lessThanEqual(ivec3 x, ivec3 y);
+bvec4 lessThanEqual(ivec4 x, ivec4 y);
+
+bvec2 greaterThan( vec2 x, vec2 y);
+bvec3 greaterThan( vec3 x, vec3 y);
+bvec4 greaterThan( vec4 x, vec4 y);
+bvec2 greaterThan(ivec2 x, ivec2 y);
+bvec3 greaterThan(ivec3 x, ivec3 y);
+bvec4 greaterThan(ivec4 x, ivec4 y);
+
+bvec2 greaterThanEqual( vec2 x, vec2 y);
+bvec3 greaterThanEqual( vec3 x, vec3 y);
+bvec4 greaterThanEqual( vec4 x, vec4 y);
+bvec2 greaterThanEqual(ivec2 x, ivec2 y);
+bvec3 greaterThanEqual(ivec3 x, ivec3 y);
+bvec4 greaterThanEqual(ivec4 x, ivec4 y);
+
+bvec2 equal( vec2 x, vec2 y);
+bvec3 equal( vec3 x, vec3 y);
+bvec4 equal( vec4 x, vec4 y);
+bvec2 equal(ivec2 x, ivec2 y);
+bvec3 equal(ivec3 x, ivec3 y);
+bvec4 equal(ivec4 x, ivec4 y);
+bvec2 equal(bvec2 x, bvec2 y);
+bvec3 equal(bvec3 x, bvec3 y);
+bvec4 equal(bvec4 x, bvec4 y);
+
+bvec2 notEqual( vec2 x, vec2 y);
+bvec3 notEqual( vec3 x, vec3 y);
+bvec4 notEqual( vec4 x, vec4 y);
+bvec2 notEqual(ivec2 x, ivec2 y);
+bvec3 notEqual(ivec3 x, ivec3 y);
+bvec4 notEqual(ivec4 x, ivec4 y);
+bvec2 notEqual(bvec2 x, bvec2 y);
+bvec3 notEqual(bvec3 x, bvec3 y);
+bvec4 notEqual(bvec4 x, bvec4 y);
+
+bool any(bvec2 x);
+bool any(bvec3 x);
+bool any(bvec4 x);
+
+bool all(bvec2 x);
+bool all(bvec3 x);
+bool all(bvec4 x);
+
+bvec2 not(bvec2 x);
+bvec3 not(bvec3 x);
+bvec4 not(bvec4 x);
+
+/*
+ * 8.7 - Texture Lookup Functions
+ */
+vec4 texture1D (sampler1D sampler, float coord);
+vec4 texture1DProj (sampler1D sampler, vec2 coord);
+vec4 texture1DProj (sampler1D sampler, vec4 coord);
+vec4 texture1D (sampler1D sampler, float coord, float bias);
+vec4 texture1DProj (sampler1D sampler, vec2 coord, float bias);
+vec4 texture1DProj (sampler1D sampler, vec4 coord, float bias);
+
+vec4 texture2D (sampler2D sampler, vec2 coord);
+vec4 texture2DProj (sampler2D sampler, vec3 coord);
+vec4 texture2DProj (sampler2D sampler, vec4 coord);
+vec4 texture2D (sampler2D sampler, vec2 coord, float bias);
+vec4 texture2DProj (sampler2D sampler, vec3 coord, float bias);
+vec4 texture2DProj (sampler2D sampler, vec4 coord, float bias);
+
+vec4 texture3D (sampler3D sampler, vec3 coord);
+vec4 texture3DProj (sampler3D sampler, vec4 coord);
+vec4 texture3D (sampler3D sampler, vec3 coord, float bias);
+vec4 texture3DProj (sampler3D sampler, vec4 coord, float bias);
+
+vec4 textureCube (samplerCube sampler, vec3 coord);
+vec4 textureCube (samplerCube sampler, vec3 coord, float bias);
+
+vec4 shadow1D (sampler1DShadow sampler, vec3 coord);
+vec4 shadow2D (sampler2DShadow sampler, vec3 coord);
+vec4 shadow1DProj (sampler1DShadow sampler, vec4 coord);
+vec4 shadow2DProj (sampler2DShadow sampler, vec4 coord);
+vec4 shadow1D (sampler1DShadow sampler, vec3 coord, float bias);
+vec4 shadow2D (sampler2DShadow sampler, vec3 coord, float bias);
+vec4 shadow1DProj (sampler1DShadow sampler, vec4 coord, float bias);
+vec4 shadow2DProj (sampler2DShadow sampler, vec4 coord, float bias);
+
+
+/*
+ * 8.8 - Fragment Processing Functions
+ */
+float dFdx(float p);
+vec2 dFdx(vec2 p);
+vec3 dFdx(vec3 p);
+vec4 dFdx(vec4 p);
+
+float dFdy(float p);
+vec2 dFdy(vec2 p);
+vec3 dFdy(vec3 p);
+vec4 dFdy(vec4 p);
+
+float fwidth(float p);
+vec2 fwidth(vec2 p);
+vec3 fwidth(vec3 p);
+vec4 fwidth(vec4 p);
+
+/*
+ * 8.9 - Noise Functions
+ */
+float noise1(float x);
+float noise1(vec2 x);
+float noise1(vec3 x);
+float noise1(vec4 x);
+
+vec2 noise2(float x);
+vec2 noise2(vec2 x);
+vec2 noise2(vec3 x);
+vec2 noise2(vec4 x);
+
+vec3 noise3(float x);
+vec3 noise3(vec2 x);
+vec3 noise3(vec3 x);
+vec3 noise3(vec4 x);
+
+vec4 noise4(float x);
+vec4 noise4(vec2 x);
+vec4 noise4(vec3 x);
+vec4 noise4(vec4 x);
diff --git a/src/glsl/builtins/profiles/120.vert b/src/glsl/builtins/profiles/120.vert
new file mode 100644
index 00000000000..e14c931647f
--- /dev/null
+++ b/src/glsl/builtins/profiles/120.vert
@@ -0,0 +1,383 @@
+#version 120
+/*
+ * 8.1 - Angle and Trigonometry Functions
+ */
+float radians(float degrees);
+vec2 radians(vec2 degrees);
+vec3 radians(vec3 degrees);
+vec4 radians(vec4 degrees);
+
+float degrees(float radians);
+vec2 degrees(vec2 radians);
+vec3 degrees(vec3 radians);
+vec4 degrees(vec4 radians);
+
+float sin(float angle);
+vec2 sin(vec2 angle);
+vec3 sin(vec3 angle);
+vec4 sin(vec4 angle);
+
+float cos(float angle);
+vec2 cos(vec2 angle);
+vec3 cos(vec3 angle);
+vec4 cos(vec4 angle);
+
+float tan(float angle);
+vec2 tan(vec2 angle);
+vec3 tan(vec3 angle);
+vec4 tan(vec4 angle);
+
+float asin(float angle);
+vec2 asin(vec2 angle);
+vec3 asin(vec3 angle);
+vec4 asin(vec4 angle);
+
+float acos(float angle);
+vec2 acos(vec2 angle);
+vec3 acos(vec3 angle);
+vec4 acos(vec4 angle);
+
+float atan(float y, float x);
+vec2 atan(vec2 y, vec2 x);
+vec3 atan(vec3 y, vec3 x);
+vec4 atan(vec4 y, vec4 x);
+
+float atan(float y_over_x);
+vec2 atan(vec2 y_over_x);
+vec3 atan(vec3 y_over_x);
+vec4 atan(vec4 y_over_x);
+
+/*
+ * 8.2 - Exponential Functions
+ */
+float pow(float x, float y);
+vec2 pow(vec2 x, vec2 y);
+vec3 pow(vec3 x, vec3 y);
+vec4 pow(vec4 x, vec4 y);
+
+float exp(float x);
+vec2 exp(vec2 x);
+vec3 exp(vec3 x);
+vec4 exp(vec4 x);
+
+float log(float x);
+vec2 log(vec2 x);
+vec3 log(vec3 x);
+vec4 log(vec4 x);
+
+float exp2(float x);
+vec2 exp2(vec2 x);
+vec3 exp2(vec3 x);
+vec4 exp2(vec4 x);
+
+float log2(float x);
+vec2 log2(vec2 x);
+vec3 log2(vec3 x);
+vec4 log2(vec4 x);
+
+float sqrt(float x);
+vec2 sqrt(vec2 x);
+vec3 sqrt(vec3 x);
+vec4 sqrt(vec4 x);
+
+float inversesqrt(float x);
+vec2 inversesqrt(vec2 x);
+vec3 inversesqrt(vec3 x);
+vec4 inversesqrt(vec4 x);
+
+/*
+ * 8.3 - Common Functions
+ */
+float abs(float x);
+vec2 abs(vec2 x);
+vec3 abs(vec3 x);
+vec4 abs(vec4 x);
+
+float sign(float x);
+vec2 sign(vec2 x);
+vec3 sign(vec3 x);
+vec4 sign(vec4 x);
+
+float floor(float x);
+vec2 floor(vec2 x);
+vec3 floor(vec3 x);
+vec4 floor(vec4 x);
+
+float ceil(float x);
+vec2 ceil(vec2 x);
+vec3 ceil(vec3 x);
+vec4 ceil(vec4 x);
+
+float fract(float x);
+vec2 fract(vec2 x);
+vec3 fract(vec3 x);
+vec4 fract(vec4 x);
+
+float mod(float x, float y);
+vec2 mod(vec2 x, float y);
+vec3 mod(vec3 x, float y);
+vec4 mod(vec4 x, float y);
+
+vec2 mod(vec2 x, vec2 y);
+vec3 mod(vec3 x, vec3 y);
+vec4 mod(vec4 x, vec4 y);
+
+float min(float x, float y);
+vec2 min(vec2 x, vec2 y);
+vec3 min(vec3 x, vec3 y);
+vec4 min(vec4 x, vec4 y);
+
+vec2 min(vec2 x, float y);
+vec3 min(vec3 x, float y);
+vec4 min(vec4 x, float y);
+
+float max(float x, float y);
+vec2 max(vec2 x, vec2 y);
+vec3 max(vec3 x, vec3 y);
+vec4 max(vec4 x, vec4 y);
+
+vec2 max(vec2 x, float y);
+vec3 max(vec3 x, float y);
+vec4 max(vec4 x, float y);
+
+float clamp(float x, float minVal, float maxVal);
+vec2 clamp(vec2 x, vec2 minVal, vec2 maxVal);
+vec3 clamp(vec3 x, vec3 minVal, vec3 maxVal);
+vec4 clamp(vec4 x, vec4 minVal, vec4 maxVal);
+
+vec2 clamp(vec2 x, float minVal, float maxVal);
+vec3 clamp(vec3 x, float minVal, float maxVal);
+vec4 clamp(vec4 x, float minVal, float maxVal);
+
+float mix(float x, float y, float a);
+vec2 mix(vec2 x, vec2 y, vec2 a);
+vec3 mix(vec3 x, vec3 y, vec3 a);
+vec4 mix(vec4 x, vec4 y, vec4 a);
+
+vec2 mix(vec2 x, vec2 y, float a);
+vec3 mix(vec3 x, vec3 y, float a);
+vec4 mix(vec4 x, vec4 y, float a);
+
+float step(float edge, float x);
+vec2 step(vec2 edge, vec2 x);
+vec3 step(vec3 edge, vec3 x);
+vec4 step(vec4 edge, vec4 x);
+
+vec2 step(float edge, vec2 x);
+vec3 step(float edge, vec3 x);
+vec4 step(float edge, vec4 x);
+
+float smoothstep(float edge0, float edge1, float x);
+vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x);
+vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x);
+vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x);
+
+vec2 smoothstep(float edge0, float edge1, vec2 x);
+vec3 smoothstep(float edge0, float edge1, vec3 x);
+vec4 smoothstep(float edge0, float edge1, vec4 x);
+
+/*
+ * 8.4 - Geometric Functions
+ */
+float length(float x);
+float length(vec2 x);
+float length(vec3 x);
+float length(vec4 x);
+
+float distance(float p0, float p1);
+float distance(vec2 p0, vec2 p1);
+float distance(vec3 p0, vec3 p1);
+float distance(vec4 p0, vec4 p1);
+
+float dot(float x, float y);
+float dot(vec2 x, vec2 y);
+float dot(vec3 x, vec3 y);
+float dot(vec4 x, vec4 y);
+
+vec3 cross(vec3 x, vec3 y);
+
+float normalize(float x);
+vec2 normalize(vec2 x);
+vec3 normalize(vec3 x);
+vec4 normalize(vec4 x);
+
+vec4 ftransform();
+
+float faceforward(float N, float I, float Nref);
+vec2 faceforward(vec2 N, vec2 I, vec2 Nref);
+vec3 faceforward(vec3 N, vec3 I, vec3 Nref);
+vec4 faceforward(vec4 N, vec4 I, vec4 Nref);
+
+float reflect(float I, float N);
+vec2 reflect(vec2 I, vec2 N);
+vec3 reflect(vec3 I, vec3 N);
+vec4 reflect(vec4 I, vec4 N);
+
+float refract(float I, float N, float eta);
+vec2 refract(vec2 I, vec2 N, float eta);
+vec3 refract(vec3 I, vec3 N, float eta);
+vec4 refract(vec4 I, vec4 N, float eta);
+
+
+/*
+ * 8.5 - Matrix Functions
+ */
+mat2 matrixCompMult(mat2 x, mat2 y);
+mat3 matrixCompMult(mat3 x, mat3 y);
+mat4 matrixCompMult(mat4 x, mat4 y);
+mat2x3 matrixCompMult(mat2x3 x, mat2x3 y);
+mat2x4 matrixCompMult(mat2x4 x, mat2x4 y);
+mat3x2 matrixCompMult(mat3x2 x, mat3x2 y);
+mat3x4 matrixCompMult(mat3x4 x, mat3x4 y);
+mat4x2 matrixCompMult(mat4x2 x, mat4x2 y);
+mat4x3 matrixCompMult(mat4x3 x, mat4x3 y);
+
+mat2 outerProduct(vec2 c, vec2 r);
+mat3 outerProduct(vec3 c, vec3 r);
+mat4 outerProduct(vec4 c, vec4 r);
+
+mat2x3 outerProduct(vec3 c, vec2 r);
+mat3x2 outerProduct(vec2 c, vec3 r);
+
+mat2x4 outerProduct(vec4 c, vec2 r);
+mat4x2 outerProduct(vec2 c, vec4 r);
+
+mat3x4 outerProduct(vec4 c, vec3 r);
+mat4x3 outerProduct(vec3 c, vec4 r);
+
+mat2 transpose(mat2 m);
+mat3 transpose(mat3 m);
+mat4 transpose(mat4 m);
+
+mat2x3 transpose(mat3x2 m);
+mat3x2 transpose(mat2x3 m);
+
+mat2x4 transpose(mat4x2 m);
+mat4x2 transpose(mat2x4 m);
+
+mat3x4 transpose(mat4x3 m);
+mat4x3 transpose(mat3x4 m);
+
+/*
+ * 8.6 - Vector Relational Functions
+ */
+bvec2 lessThan( vec2 x, vec2 y);
+bvec3 lessThan( vec3 x, vec3 y);
+bvec4 lessThan( vec4 x, vec4 y);
+bvec2 lessThan(ivec2 x, ivec2 y);
+bvec3 lessThan(ivec3 x, ivec3 y);
+bvec4 lessThan(ivec4 x, ivec4 y);
+
+bvec2 lessThanEqual( vec2 x, vec2 y);
+bvec3 lessThanEqual( vec3 x, vec3 y);
+bvec4 lessThanEqual( vec4 x, vec4 y);
+bvec2 lessThanEqual(ivec2 x, ivec2 y);
+bvec3 lessThanEqual(ivec3 x, ivec3 y);
+bvec4 lessThanEqual(ivec4 x, ivec4 y);
+
+bvec2 greaterThan( vec2 x, vec2 y);
+bvec3 greaterThan( vec3 x, vec3 y);
+bvec4 greaterThan( vec4 x, vec4 y);
+bvec2 greaterThan(ivec2 x, ivec2 y);
+bvec3 greaterThan(ivec3 x, ivec3 y);
+bvec4 greaterThan(ivec4 x, ivec4 y);
+
+bvec2 greaterThanEqual( vec2 x, vec2 y);
+bvec3 greaterThanEqual( vec3 x, vec3 y);
+bvec4 greaterThanEqual( vec4 x, vec4 y);
+bvec2 greaterThanEqual(ivec2 x, ivec2 y);
+bvec3 greaterThanEqual(ivec3 x, ivec3 y);
+bvec4 greaterThanEqual(ivec4 x, ivec4 y);
+
+bvec2 equal( vec2 x, vec2 y);
+bvec3 equal( vec3 x, vec3 y);
+bvec4 equal( vec4 x, vec4 y);
+bvec2 equal(ivec2 x, ivec2 y);
+bvec3 equal(ivec3 x, ivec3 y);
+bvec4 equal(ivec4 x, ivec4 y);
+bvec2 equal(bvec2 x, bvec2 y);
+bvec3 equal(bvec3 x, bvec3 y);
+bvec4 equal(bvec4 x, bvec4 y);
+
+bvec2 notEqual( vec2 x, vec2 y);
+bvec3 notEqual( vec3 x, vec3 y);
+bvec4 notEqual( vec4 x, vec4 y);
+bvec2 notEqual(ivec2 x, ivec2 y);
+bvec3 notEqual(ivec3 x, ivec3 y);
+bvec4 notEqual(ivec4 x, ivec4 y);
+bvec2 notEqual(bvec2 x, bvec2 y);
+bvec3 notEqual(bvec3 x, bvec3 y);
+bvec4 notEqual(bvec4 x, bvec4 y);
+
+bool any(bvec2 x);
+bool any(bvec3 x);
+bool any(bvec4 x);
+
+bool all(bvec2 x);
+bool all(bvec3 x);
+bool all(bvec4 x);
+
+bvec2 not(bvec2 x);
+bvec3 not(bvec3 x);
+bvec4 not(bvec4 x);
+
+/*
+ * 8.7 - Texture Lookup Functions
+ */
+vec4 texture1D (sampler1D sampler, float coord);
+vec4 texture1DProj (sampler1D sampler, vec2 coord);
+vec4 texture1DProj (sampler1D sampler, vec4 coord);
+vec4 texture1DLod (sampler1D sampler, float coord, float lod);
+vec4 texture1DProjLod(sampler1D sampler, vec2 coord, float lod);
+vec4 texture1DProjLod(sampler1D sampler, vec4 coord, float lod);
+
+vec4 texture2D (sampler2D sampler, vec2 coord);
+vec4 texture2DProj (sampler2D sampler, vec3 coord);
+vec4 texture2DProj (sampler2D sampler, vec4 coord);
+vec4 texture2DLod (sampler2D sampler, vec2 coord, float lod);
+vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod);
+vec4 texture2DProjLod(sampler2D sampler, vec4 coord, float lod);
+
+vec4 texture3D (sampler3D sampler, vec3 coord);
+vec4 texture3DProj (sampler3D sampler, vec4 coord);
+vec4 texture3DLod (sampler3D sampler, vec3 coord, float lod);
+vec4 texture3DProjLod(sampler3D sampler, vec4 coord, float lod);
+
+vec4 textureCube (samplerCube sampler, vec3 coord);
+vec4 textureCubeLod (samplerCube sampler, vec3 coord, float lod);
+
+vec4 shadow1D (sampler1DShadow sampler, vec3 coord);
+vec4 shadow2D (sampler2DShadow sampler, vec3 coord);
+vec4 shadow1DProj (sampler1DShadow sampler, vec4 coord);
+vec4 shadow2DProj (sampler2DShadow sampler, vec4 coord);
+vec4 shadow1DLod (sampler1DShadow sampler, vec3 coord, float lod);
+vec4 shadow2DLod (sampler2DShadow sampler, vec3 coord, float lod);
+vec4 shadow1DProjLod(sampler1DShadow sampler, vec4 coord, float lod);
+vec4 shadow2DProjLod(sampler2DShadow sampler, vec4 coord, float lod);
+
+/*
+ * 8.8 - Fragment Processing Functions (none in vertex shader)
+ */
+
+/*
+ * 8.9 - Noise Functions
+ */
+float noise1(float x);
+float noise1(vec2 x);
+float noise1(vec3 x);
+float noise1(vec4 x);
+
+vec2 noise2(float x);
+vec2 noise2(vec2 x);
+vec2 noise2(vec3 x);
+vec2 noise2(vec4 x);
+
+vec3 noise3(float x);
+vec3 noise3(vec2 x);
+vec3 noise3(vec3 x);
+vec3 noise3(vec4 x);
+
+vec4 noise4(float x);
+vec4 noise4(vec2 x);
+vec4 noise4(vec3 x);
+vec4 noise4(vec4 x);
diff --git a/src/glsl/builtins/profiles/ARB_texture_rectangle.frag b/src/glsl/builtins/profiles/ARB_texture_rectangle.frag
new file mode 100644
index 00000000000..8938aa3e97c
--- /dev/null
+++ b/src/glsl/builtins/profiles/ARB_texture_rectangle.frag
@@ -0,0 +1,7 @@
+#extension GL_ARB_texture_rectangle : enable
+vec4 texture2DRect(sampler2DRect sampler, vec2 coord);
+vec4 texture2DRectProj(sampler2DRect sampler, vec3 coord);
+vec4 texture2DRectProj(sampler2DRect sampler, vec4 coord);
+
+vec4 shadow2DRect(sampler2DRectShadow sampler, vec3 coord);
+vec4 shadow2DRectProj(sampler2DRectShadow sampler, vec4 coord);
diff --git a/src/glsl/builtins/profiles/ARB_texture_rectangle.vert b/src/glsl/builtins/profiles/ARB_texture_rectangle.vert
new file mode 100644
index 00000000000..8938aa3e97c
--- /dev/null
+++ b/src/glsl/builtins/profiles/ARB_texture_rectangle.vert
@@ -0,0 +1,7 @@
+#extension GL_ARB_texture_rectangle : enable
+vec4 texture2DRect(sampler2DRect sampler, vec2 coord);
+vec4 texture2DRectProj(sampler2DRect sampler, vec3 coord);
+vec4 texture2DRectProj(sampler2DRect sampler, vec4 coord);
+
+vec4 shadow2DRect(sampler2DRectShadow sampler, vec3 coord);
+vec4 shadow2DRectProj(sampler2DRectShadow sampler, vec4 coord);
diff --git a/src/glsl/builtins/profiles/EXT_texture_array.frag b/src/glsl/builtins/profiles/EXT_texture_array.frag
new file mode 100644
index 00000000000..d133132191b
--- /dev/null
+++ b/src/glsl/builtins/profiles/EXT_texture_array.frag
@@ -0,0 +1,11 @@
+#extension GL_EXT_texture_array : enable
+vec4 texture1DArray(sampler1DArray sampler, vec2 coord);
+vec4 texture1DArray(sampler1DArray sampler, vec2 coord, float bias);
+
+vec4 texture2DArray(sampler1DArray sampler, vec2 coord);
+vec4 texture2DArray(sampler1DArray sampler, vec2 coord, float bias);
+
+vec4 shadow1DArray(sampler1DArrayShadow sampler, vec3 coord);
+vec4 shadow1DArray(sampler1DArrayShadow sampler, vec3 coord, float bias);
+
+vec4 shadow2DArray(sampler2DArrayShadow sampler, vec4 coord);
diff --git a/src/glsl/builtins/profiles/EXT_texture_array.vert b/src/glsl/builtins/profiles/EXT_texture_array.vert
new file mode 100644
index 00000000000..4f7b2b5f8b1
--- /dev/null
+++ b/src/glsl/builtins/profiles/EXT_texture_array.vert
@@ -0,0 +1,11 @@
+#extension GL_EXT_texture_array : enable
+vec4 texture1DArray(sampler1DArray sampler, vec2 coord);
+vec4 texture1DArrayLod(sampler1DArray sampler, vec2 coord, float lod);
+
+vec4 texture2DArray(sampler1DArray sampler, vec2 coord);
+vec4 texture2DArrayLod(sampler1DArray sampler, vec2 coord, float lod);
+
+vec4 shadow1DArray(sampler1DArrayShadow sampler, vec3 coord);
+vec4 shadow1DArrayLod(sampler1DArrayShadow sampler, vec3 coord, float lod);
+
+vec4 shadow2DArray(sampler2DArrayShadow sampler, vec4 coord);
diff --git a/src/glsl/builtins/tools/builtin_function.cpp b/src/glsl/builtins/tools/builtin_function.cpp
new file mode 100644
index 00000000000..c44804f2ef7
--- /dev/null
+++ b/src/glsl/builtins/tools/builtin_function.cpp
@@ -0,0 +1,39 @@
+/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#include <stdio.h>
+#include "glsl_parser_extras.h"
+
+/* A dummy file. When compiling prototypes, we don't care about builtins.
+ * We really don't want to half-compile builtin_functions.cpp and fail, though.
+ */
+void
+_mesa_glsl_release_functions(void)
+{
+}
+
+void
+_mesa_glsl_initialize_functions(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state)
+{
+}
diff --git a/src/glsl/builtins/tools/generate_builtins.pl b/src/glsl/builtins/tools/generate_builtins.pl
deleted file mode 100755
index 91ef8917b0a..00000000000
--- a/src/glsl/builtins/tools/generate_builtins.pl
+++ /dev/null
@@ -1,164 +0,0 @@
-#!/usr/bin/env perl
-
-sub process_version {
- my ($version) = @_;
- my @vars;
- print "/* $version builtins */\n\n";
-
- my @files = <builtins/$version/*>;
- foreach $file (@files) {
- push(@vars, process_file($file));
- }
-
- print "static const char *functions_for_$version [] = {\n";
- foreach $var (@vars) {
- print " $var,\n";
- }
- print "};\n\n"
-}
-
-sub process_file {
- my ($file) = @_;
-
- # Change from builtins/110/foo to builtins_110_foo
- my $var = $file; $var =~ s!/!_!g;
-
- print "static const char *$var = {\n";
- open SRC, "<", "$file" or die $!;
- while (<SRC>) {
- s/\\/\\\\/g;
- s/\"/\\\"/g;
- s/\n/\\n/g;
- print " \"$_\"\n";
- }
- print "};\n\n";
- close SRC or die $!;
- return $var;
-}
-
-print << 'EOF';
-/* DO NOT MODIFY - automatically generated by generate_builtins.pl */
-/*
- * Copyright © 2010 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-#include <stdio.h>
-#include "main/compiler.h"
-#include "glsl_parser_extras.h"
-#include "ir_reader.h"
-#include "program.h"
-
-extern "C" struct gl_shader *
-_mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type);
-
-gl_shader *
-read_builtins(GLenum target, const char **functions, unsigned count)
-{
- gl_shader *sh = _mesa_new_shader(NULL, 0, target);
- struct _mesa_glsl_parse_state *st =
- new(sh) _mesa_glsl_parse_state(NULL, target, sh);
-
- st->language_version = 130;
- st->ARB_texture_rectangle_enable = true;
- st->EXT_texture_array_enable = true;
- _mesa_glsl_initialize_types(st);
-
- sh->ir = new(sh) exec_list;
- sh->symbols = st->symbols;
-
- for (unsigned i = 0; i < count; i++) {
- _mesa_glsl_read_ir(st, sh->ir, functions[i]);
-
- if (st->error) {
- printf("error reading builtin: %.35s ...\n", functions[i]);
- delete st;
- talloc_free(sh);
- return NULL;
- }
- }
-
- reparent_ir(sh->ir, sh);
- delete st;
-
- return sh;
-}
-
-EOF
-
-@versions = sort(<builtins/[1-9A-Z]*>);
-foreach $version (@versions) {
- $version =~ s!builtins/!!g;
- process_version($version);
-}
-
-print << 'EOF';
-void *builtin_mem_ctx = NULL;
-
-void
-_mesa_glsl_release_functions(void)
-{
- talloc_free(builtin_mem_ctx);
-}
-
-void
-_mesa_glsl_initialize_functions(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
-{
- if (builtin_mem_ctx == NULL)
- builtin_mem_ctx = talloc_init("GLSL built-in functions");
-
- state->num_builtins_to_link = 0;
-EOF
-
-foreach $version_xs (@versions) {
- $check = "";
- if ($version_xs =~ /_vs/) {
- $check = "state->target == vertex_shader && ";
- } elsif ($version_xs =~ /_fs/) {
- $check = "state->target == fragment_shader && ";
- }
- $version = $version_xs;
- $version =~ s/_[vf]s//g;
-
- if ($version =~ /^[1-9][0-9][0-9]/) {
- $check = "${check}state->language_version >= $version";
- } else {
- # Not a version...an extension name
- $check = "${check}state->${version}_enable";
- }
- print " if ($check) {\n";
- print " static gl_shader *sh = NULL;\n";
- print "\n";
- print " if (sh == NULL) {\n";
- print " sh = read_builtins(GL_VERTEX_SHADER, functions_for_$version_xs,\n";
- print " Elements(functions_for_$version_xs));\n";
- print " talloc_steal(builtin_mem_ctx, sh);\n";
- print " }\n";
- print "\n";
- print " import_prototypes(sh->ir, instructions, state->symbols, state);\n";
- print " state->builtins_to_link[state->num_builtins_to_link] = sh;\n";
- print " state->num_builtins_to_link++;\n";
- print " }\n";
- print "\n";
-}
-
-print "}\n";
diff --git a/src/glsl/builtins/tools/generate_builtins.py b/src/glsl/builtins/tools/generate_builtins.py
new file mode 100755
index 00000000000..2eb67e398a6
--- /dev/null
+++ b/src/glsl/builtins/tools/generate_builtins.py
@@ -0,0 +1,207 @@
+#!/usr/bin/python
+# -*- coding: UTF-8 -*-
+
+import re, glob, sys
+from os import path
+from subprocess import Popen, PIPE
+
+# Local module: generator for texture lookup builtins
+from texture_builtins import generate_texture_functions
+
+builtins_dir = path.join(path.dirname(path.abspath(__file__)), "..")
+
+# Read the files in builtins/ir/*...add them to the supplied dictionary.
+def read_ir_files(fs):
+ for filename in glob.glob(path.join(path.join(builtins_dir, 'ir'), '*')):
+ with open(filename) as f:
+ fs[path.basename(filename)] = f.read()
+
+# Return a dictionary containing all builtin definitions (even generated)
+def get_builtin_definitions():
+ fs = {}
+ generate_texture_functions(fs)
+ read_ir_files(fs)
+ return fs
+
+def stringify(s):
+ t = s.replace('\\', '\\\\').replace('"', '\\"').replace('\n', '\\n"\n "')
+ return ' "' + t + '"\n'
+
+def write_function_definitions():
+ fs = get_builtin_definitions()
+ for k, v in fs.iteritems():
+ print 'static const char *builtin_' + k + ' ='
+ print stringify(v), ';'
+
+def run_compiler(args):
+ compiler_path = path.join(path.join(builtins_dir, '..'), 'glsl_compiler')
+ command = [compiler_path, '--dump-lir'] + args
+ p = Popen(command, 1, stdout=PIPE, shell=False)
+ output = p.communicate()[0]
+ return (output, p.returncode)
+
+def write_profile(filename, profile):
+ (proto_ir, returncode) = run_compiler([filename])
+
+ if returncode != 0:
+ print '#error builtins profile', profile, 'failed to compile'
+ return
+
+ # Kill any global variable declarations. We don't want them.
+ kill_globals = re.compile(r'^\(declare.*\n', re.MULTILINE);
+ proto_ir = kill_globals.sub('', proto_ir)
+
+ print 'static const char *prototypes_for_' + profile + ' ='
+ print stringify(proto_ir), ';'
+
+ # Print a table of all the functions (not signatures) referenced.
+ # This is done so we can avoid bothering with a hash table in the C++ code.
+
+ function_names = set()
+ for func in re.finditer(r'\(function (.+)\n', proto_ir):
+ function_names.add(func.group(1))
+
+ print 'static const char *functions_for_' + profile + ' [] = {'
+ for func in function_names:
+ print ' builtin_' + func + ','
+ print '};'
+
+def write_profiles():
+ profiles = get_profile_list()
+ for (filename, profile) in profiles:
+ write_profile(filename, profile)
+
+def get_profile_list():
+ profiles = []
+ for pfile in glob.glob(path.join(path.join(builtins_dir, 'profiles'), '*')):
+ profiles.append((pfile, path.basename(pfile).replace('.', '_')))
+ return profiles
+
+if __name__ == "__main__":
+ print """/* DO NOT MODIFY - automatically generated by generate_builtins.py */
+/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#include <stdio.h>
+#include "main/compiler.h"
+#include "glsl_parser_extras.h"
+#include "ir_reader.h"
+#include "program.h"
+#include "ast.h"
+
+extern "C" struct gl_shader *
+_mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type);
+
+gl_shader *
+read_builtins(GLenum target, const char *protos, const char **functions, unsigned count)
+{
+ gl_shader *sh = _mesa_new_shader(NULL, 0, target);
+ struct _mesa_glsl_parse_state *st =
+ new(sh) _mesa_glsl_parse_state(NULL, target, sh);
+
+ st->language_version = 130;
+ st->ARB_texture_rectangle_enable = true;
+ st->EXT_texture_array_enable = true;
+ _mesa_glsl_initialize_types(st);
+
+ sh->ir = new(sh) exec_list;
+ sh->symbols = st->symbols;
+
+ /* Read the IR containing the prototypes */
+ _mesa_glsl_read_ir(st, sh->ir, protos, true);
+
+ /* Read ALL the function bodies, telling the IR reader not to scan for
+ * prototypes (we've already created them). The IR reader will skip any
+ * signature that does not already exist as a prototype.
+ */
+ for (unsigned i = 0; i < count; i++) {
+ _mesa_glsl_read_ir(st, sh->ir, functions[i], false);
+
+ if (st->error) {
+ printf("error reading builtin: %.35s ...\\n", functions[i]);
+ talloc_free(sh);
+ return NULL;
+ }
+ }
+
+ reparent_ir(sh->ir, sh);
+ delete st;
+
+ return sh;
+}
+"""
+
+ write_function_definitions()
+ write_profiles()
+
+ print """
+void *builtin_mem_ctx = NULL;
+
+void
+_mesa_glsl_release_functions(void)
+{
+ talloc_free(builtin_mem_ctx);
+}
+
+void
+_mesa_glsl_initialize_functions(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state)
+{
+ if (builtin_mem_ctx == NULL)
+ builtin_mem_ctx = talloc_init("GLSL built-in functions");
+
+ state->num_builtins_to_link = 0;
+"""
+
+ profiles = get_profile_list()
+ for (filename, profile) in profiles:
+ if profile.endswith('_vert'):
+ check = 'state->target == vertex_shader && '
+ elif profile.endswith('_frag'):
+ check = 'state->target == fragment_shader && '
+
+ version = re.sub(r'_(vert|frag)$', '', profile)
+ if version.isdigit():
+ check += 'state->language_version == ' + version
+ else: # an extension name
+ check += 'state->' + version + '_enable'
+
+ print ' if (' + check + ') {'
+ print ' static gl_shader *sh = NULL;'
+ print ' if (sh == NULL) {'
+ print ' sh = read_builtins(GL_VERTEX_SHADER,'
+ print ' prototypes_for_' + profile + ','
+ print ' functions_for_' + profile + ','
+ print ' Elements(functions_for_' + profile,
+ print '));'
+ print ' talloc_steal(builtin_mem_ctx, sh);'
+ print ' }'
+ print
+ print ' import_prototypes(sh->ir, instructions, state->symbols,'
+ print ' state);'
+ print ' state->builtins_to_link[state->num_builtins_to_link] = sh;'
+ print ' state->num_builtins_to_link++;'
+ print ' }'
+ print
+ print '}'
+
diff --git a/src/glsl/builtins/tools/texture_builtins.py b/src/glsl/builtins/tools/texture_builtins.py
index 33d9642ef78..8bf708b5aac 100755
--- a/src/glsl/builtins/tools/texture_builtins.py
+++ b/src/glsl/builtins/tools/texture_builtins.py
@@ -1,7 +1,7 @@
#!/usr/bin/python
-from os import path
import sys
+import StringIO
def vec_type(g, size):
if size == 1:
@@ -95,204 +95,255 @@ def generate_fiu_sigs(tex_inst, sampler_type, use_proj = False, unused_fields =
generate_sigs("i", tex_inst, sampler_type, use_proj, unused_fields)
generate_sigs("u", tex_inst, sampler_type, use_proj, unused_fields)
-builtins_dir = path.join(path.dirname(path.abspath(__file__)), "..")
+def start_function(name):
+ sys.stdout = StringIO.StringIO()
+ print "((function " + name
-with open(path.join(builtins_dir, "130", "texture"), 'w') as sys.stdout:
- print "((function texture"
+def end_function(fs, name):
+ print "))"
+ fs[name] = sys.stdout.getvalue();
+ sys.stdout.close()
+
+# Generate all the functions and store them in the supplied dictionary.
+# This is better than writing them to actual files since they should never be
+# edited; it'd also be easy to confuse them with the many hand-generated files.
+#
+# Takes a dictionary as an argument.
+def generate_texture_functions(fs):
+ start_function("texture")
generate_fiu_sigs("tex", "1D")
generate_fiu_sigs("tex", "2D")
generate_fiu_sigs("tex", "3D")
generate_fiu_sigs("tex", "Cube")
generate_fiu_sigs("tex", "1DArray")
generate_fiu_sigs("tex", "2DArray")
- print "))"
-# txb variants are only allowed within a fragment shader (GLSL 1.30 p. 86)
-with open(path.join(builtins_dir, "130_fs", "texture"), 'w') as sys.stdout:
- print "((function texture"
generate_fiu_sigs("txb", "1D")
generate_fiu_sigs("txb", "2D")
generate_fiu_sigs("txb", "3D")
generate_fiu_sigs("txb", "Cube")
generate_fiu_sigs("txb", "1DArray")
generate_fiu_sigs("txb", "2DArray")
- print "))"
+ end_function(fs, "texture")
-with open(path.join(builtins_dir, "130", "textureProj"), 'w') as sys.stdout:
- print "((function textureProj"
+ start_function("textureProj")
generate_fiu_sigs("tex", "1D", True)
generate_fiu_sigs("tex", "1D", True, 2)
generate_fiu_sigs("tex", "2D", True)
generate_fiu_sigs("tex", "2D", True, 1)
generate_fiu_sigs("tex", "3D", True)
- print "))"
-with open(path.join(builtins_dir, "130_fs", "textureProj"), 'w') as sys.stdout:
- print "((function textureProj"
generate_fiu_sigs("txb", "1D", True)
generate_fiu_sigs("txb", "1D", True, 2)
generate_fiu_sigs("txb", "2D", True)
generate_fiu_sigs("txb", "2D", True, 1)
generate_fiu_sigs("txb", "3D", True)
- print "))"
+ end_function(fs, "textureProj")
-with open(path.join(builtins_dir, "130", "textureLod"), 'w') as sys.stdout:
- print "((function textureLod"
+ start_function("textureLod")
generate_fiu_sigs("txl", "1D")
generate_fiu_sigs("txl", "2D")
generate_fiu_sigs("txl", "3D")
generate_fiu_sigs("txl", "Cube")
generate_fiu_sigs("txl", "1DArray")
generate_fiu_sigs("txl", "2DArray")
- print "))"
+ end_function(fs, "textureLod")
-with open(path.join(builtins_dir, "130", "texelFetch"), 'w') as sys.stdout:
- print "((function texelFetch"
+ start_function("texelFetch")
generate_fiu_sigs("txf", "1D")
generate_fiu_sigs("txf", "2D")
generate_fiu_sigs("txf", "3D")
generate_fiu_sigs("txf", "1DArray")
generate_fiu_sigs("txf", "2DArray")
- print "))"
+ end_function(fs, "texelFetch")
-with open(path.join(builtins_dir, "130", "textureProjLod"), 'w') as sys.stdout:
- print "((function textureProjLod"
+ start_function("textureProjLod")
generate_fiu_sigs("txl", "1D", True)
generate_fiu_sigs("txl", "1D", True, 2)
generate_fiu_sigs("txl", "2D", True)
generate_fiu_sigs("txl", "2D", True, 1)
generate_fiu_sigs("txl", "3D", True)
- print "))"
+ end_function(fs, "textureProjLod")
-with open(path.join(builtins_dir, "130", "textureGrad"), 'w') as sys.stdout:
- print "((function textureGrad"
+ start_function("textureGrad")
generate_fiu_sigs("txd", "1D")
generate_fiu_sigs("txd", "2D")
generate_fiu_sigs("txd", "3D")
generate_fiu_sigs("txd", "Cube")
generate_fiu_sigs("txd", "1DArray")
generate_fiu_sigs("txd", "2DArray")
- print ")\n)"
+ end_function(fs, "textureGrad")
-with open(path.join(builtins_dir, "130", "textureProjGrad"), 'w') as sys.stdout:
- print "((function textureProjGrad"
+ start_function("textureProjGrad")
generate_fiu_sigs("txd", "1D", True)
generate_fiu_sigs("txd", "1D", True, 2)
generate_fiu_sigs("txd", "2D", True)
generate_fiu_sigs("txd", "2D", True, 1)
generate_fiu_sigs("txd", "3D", True)
- print "))"
+ end_function(fs, "textureProjGrad")
-# ARB_texture_rectangle extension
-with open(path.join(builtins_dir, "ARB_texture_rectangle", "textures"), 'w') as sys.stdout:
- print "((function texture2DRect"
+ # ARB_texture_rectangle extension
+ start_function("texture2DRect")
generate_sigs("", "tex", "2DRect")
- print ")\n (function shadow2DRect"
+ end_function(fs, "texture2DRect")
+
+ start_function("texture2DRectProj")
+ generate_sigs("", "tex", "2DRect", True)
+ generate_sigs("", "tex", "2DRect", True, 1)
+ end_function(fs, "texture2DRectProj")
+
+ start_function("shadow2DRect")
generate_sigs("", "tex", "2DRectShadow")
- print "))"
+ end_function(fs, "shadow2DRect")
-# EXT_texture_array extension
-with open(path.join(builtins_dir, "EXT_texture_array", "textures"), 'w') as sys.stdout:
- print "((function texture1DArray"
+ start_function("shadow2DRectProj")
+ generate_sigs("", "tex", "2DRectShadow", True)
+ end_function(fs, "shadow2DRectProj")
+
+ # EXT_texture_array extension
+ start_function("texture1DArray")
generate_sigs("", "tex", "1DArray")
- print ")\n (function texture1DArrayLod"
+ generate_sigs("", "txb", "1DArray")
+ end_function(fs, "texture1DArray")
+
+ start_function("texture1DArrayLod")
generate_sigs("", "txl", "1DArray")
- print ")\n (function texture2DArray"
+ end_function(fs, "texture1DArrayLod")
+
+ start_function("texture2DArray")
generate_sigs("", "tex", "2DArray")
- print ")\n (function texture2DArrayLod"
+ generate_sigs("", "txb", "2DArray")
+ end_function(fs, "texture2DArray")
+
+ start_function("texture2DArrayLod")
generate_sigs("", "txl", "2DArray")
- print ")\n (function shadow1DArray"
+ end_function(fs, "texture2DArrayLod")
+
+ start_function("shadow1DArray")
generate_sigs("", "tex", "1DArrayShadow")
- print ")\n (function shadow1DArrayLod"
+ generate_sigs("", "txb", "1DArrayShadow")
+ end_function(fs, "shadow1DArray")
+
+ start_function("shadow1DArrayLod")
generate_sigs("", "txl", "1DArrayShadow")
- print ")\n (function shadow2DArray"
- generate_sigs("", "tex", "2DArrayShadow")
- print "))"
+ end_function(fs, "shadow1DArrayLod")
-with open(path.join(builtins_dir, "EXT_texture_array_fs", "textures"), 'w') as sys.stdout:
- print "((function texture1DArray"
- generate_sigs("", "txb", "1DArray")
- print ")\n (function texture2DArray"
- generate_sigs("", "txb", "2DArray")
- print ")\n (function shadow1DArray"
- generate_sigs("", "txb", "1DArrayShadow")
- print "))"
+ start_function("shadow2DArray")
+ generate_sigs("", "tex", "2DArrayShadow")
+ end_function(fs, "shadow2DArray")
-# Deprecated (110/120 style) functions with silly names:
-with open(path.join(builtins_dir, "110", "textures"), 'w') as sys.stdout:
- print "((function texture1D"
+ # Deprecated (110/120 style) functions with silly names:
+ start_function("texture1D")
generate_sigs("", "tex", "1D")
- print ")\n (function texture1DLod"
+ generate_sigs("", "txb", "1D")
+ end_function(fs, "texture1D")
+
+ start_function("texture1DLod")
generate_sigs("", "txl", "1D")
- print ")\n (function texture1DProj"
+ end_function(fs, "texture1DLod")
+
+ start_function("texture1DProj")
generate_sigs("", "tex", "1D", True)
generate_sigs("", "tex", "1D", True, 2)
- print ")\n (function texture1DProjLod"
+ generate_sigs("", "txb", "1D", True)
+ generate_sigs("", "txb", "1D", True, 2)
+ end_function(fs, "texture1DProj")
+
+ start_function("texture1DProjLod")
generate_sigs("", "txl", "1D", True)
generate_sigs("", "txl", "1D", True, 2)
- print ")\n (function texture2D"
+ end_function(fs, "texture1DProjLod")
+
+ start_function("texture2D")
generate_sigs("", "tex", "2D")
- print ")\n(function texture2DLod"
+ generate_sigs("", "txb", "2D")
+ end_function(fs, "texture2D")
+
+ start_function("texture2DLod")
generate_sigs("", "txl", "2D")
- print ")\n (function texture2DProj"
+ end_function(fs, "texture2DLod")
+
+ start_function("texture2DProj")
generate_sigs("", "tex", "2D", True)
generate_sigs("", "tex", "2D", True, 1)
- print ")\n (function texture2DProjLod"
+ generate_sigs("", "txb", "2D", True)
+ generate_sigs("", "txb", "2D", True, 1)
+ end_function(fs, "texture2DProj")
+
+ start_function("texture2DProjLod")
generate_sigs("", "txl", "2D", True)
generate_sigs("", "txl", "2D", True, 1)
- print ")\n (function texture3D"
+ end_function(fs, "texture2DProjLod")
+
+ start_function("texture3D")
generate_sigs("", "tex", "3D")
- print ")\n (function texture3DLod"
+ generate_sigs("", "txb", "3D")
+ end_function(fs, "texture3D")
+
+ start_function("texture3DLod")
generate_sigs("", "txl", "3D")
- print ")\n (function texture3DProj"
+ end_function(fs, "texture3DLod")
+
+ start_function("texture3DProj")
generate_sigs("", "tex", "3D", True)
- print ")\n (function texture3DProjLod"
+ generate_sigs("", "txb", "3D", True)
+ end_function(fs, "texture3DProj")
+
+ start_function("texture3DProjLod")
generate_sigs("", "txl", "3D", True)
- print ")\n (function textureCube"
+ end_function(fs, "texture3DProjLod")
+
+ start_function("textureCube")
generate_sigs("", "tex", "Cube")
- print ")\n (function textureCubeLod"
+ generate_sigs("", "txb", "Cube")
+ end_function(fs, "textureCube")
+
+ start_function("textureCubeLod")
generate_sigs("", "txl", "Cube")
- print ")\n (function shadow1D"
+ end_function(fs, "textureCubeLod")
+
+ start_function("shadow1D")
generate_sigs("", "tex", "1DShadow", False, 1)
- print ")\n (function shadow1DLod"
+ generate_sigs("", "txb", "1DShadow", False, 1)
+ end_function(fs, "shadow1D")
+
+ start_function("shadow1DLod")
generate_sigs("", "txl", "1DShadow", False, 1)
- print ")\n (function shadow1DProj"
+ end_function(fs, "shadow1DLod")
+
+ start_function("shadow1DProj")
generate_sigs("", "tex", "1DShadow", True, 1)
- print ")\n (function shadow1DProjLod"
+ generate_sigs("", "txb", "1DShadow", True, 1)
+ end_function(fs, "shadow1DProj")
+
+ start_function("shadow1DProjLod")
generate_sigs("", "txl", "1DShadow", True, 1)
- print ")\n (function shadow2D"
+ end_function(fs, "shadow1DProjLod")
+
+ start_function("shadow2D")
generate_sigs("", "tex", "2DShadow")
- print ")\n (function shadow2DLod"
+ generate_sigs("", "txb", "2DShadow")
+ end_function(fs, "shadow2D")
+
+ start_function("shadow2DLod")
generate_sigs("", "txl", "2DShadow")
- print ")\n (function shadow2DProj"
+ end_function(fs, "shadow2DLod")
+
+ start_function("shadow2DProj")
generate_sigs("", "tex", "2DShadow", True)
- print ")\n (function shadow2DProjLod"
+ generate_sigs("", "txb", "2DShadow", True)
+ end_function(fs, "shadow2DProj")
+
+ start_function("shadow2DProjLod")
generate_sigs("", "txl", "2DShadow", True)
- print "))"
+ end_function(fs, "shadow2DProjLod")
-with open(path.join(builtins_dir, "110_fs", "textures"), 'w') as sys.stdout:
- print "((function texture1D"
- generate_sigs("", "txb", "1D")
- print ")\n (function texture1DProj"
- generate_sigs("", "txb", "1D", True)
- generate_sigs("", "txb", "1D", True, 2)
- print ")\n (function texture2D"
- generate_sigs("", "txb", "2D")
- print ")\n (function texture2DProj"
- generate_sigs("", "txb", "2D", True)
- generate_sigs("", "txb", "2D", True, 1)
- print ")\n (function texture3D"
- generate_sigs("", "txb", "3D")
- print ")\n (function texture3DProj"
- generate_sigs("", "txb", "3D", True)
- print ")\n (function textureCube"
- generate_sigs("", "txb", "Cube")
- print ")\n (function shadow1D"
- generate_sigs("", "txb", "1DShadow", False, 1)
- print ")\n (function shadow1DProj"
- generate_sigs("", "txb", "1DShadow", True, 1)
- print ")\n (function shadow2D"
- generate_sigs("", "txb", "2DShadow")
- print ")\n (function shadow2DProj"
- generate_sigs("", "txb", "2DShadow", True)
- print "))"
+ sys.stdout = sys.__stdout__
+ return fs
+
+# If you actually run this script, it'll print out all the functions.
+if __name__ == "__main__":
+ fs = {}
+ generate_texture_functions(fs);
+ for k, v in fs.iteritems():
+ print v
diff --git a/src/glsl/ir_reader.cpp b/src/glsl/ir_reader.cpp
index 2def3efff56..3e221c0e5ff 100644
--- a/src/glsl/ir_reader.cpp
+++ b/src/glsl/ir_reader.cpp
@@ -68,7 +68,7 @@ static ir_dereference *read_record_ref(_mesa_glsl_parse_state *, s_list *);
void
_mesa_glsl_read_ir(_mesa_glsl_parse_state *state, exec_list *instructions,
- const char *src)
+ const char *src, bool scan_for_protos)
{
s_expression *expr = s_expression::read_expression(state, src);
if (expr == NULL) {
@@ -76,9 +76,11 @@ _mesa_glsl_read_ir(_mesa_glsl_parse_state *state, exec_list *instructions,
return;
}
- scan_for_prototypes(state, instructions, expr);
- if (state->error)
- return;
+ if (scan_for_protos) {
+ scan_for_prototypes(state, instructions, expr);
+ if (state->error)
+ return;
+ }
read_instructions(state, instructions, expr, NULL);
talloc_free(expr);
@@ -276,7 +278,12 @@ read_function_sig(_mesa_glsl_parse_state *st, ir_function *f, s_list *list,
}
ir_function_signature *sig = f->exact_matching_signature(&hir_parameters);
- if (sig != NULL) {
+ if (sig == NULL && skip_body) {
+ /* If scanning for prototypes, generate a new signature. */
+ sig = new(ctx) ir_function_signature(return_type);
+ sig->is_built_in = true;
+ f->add_signature(sig);
+ } else if (sig != NULL) {
const char *badvar = sig->qualifiers_match(&hir_parameters);
if (badvar != NULL) {
ir_read_error(st, list, "function `%s' parameter `%s' qualifiers "
@@ -290,10 +297,11 @@ read_function_sig(_mesa_glsl_parse_state *st, ir_function *f, s_list *list,
return;
}
} else {
- sig = new(ctx) ir_function_signature(return_type);
- sig->is_built_in = true;
- f->add_signature(sig);
+ /* No prototype for this body exists - skip it. */
+ st->symbols->pop_scope();
+ return;
}
+ assert(sig != NULL);
sig->replace_parameters(&hir_parameters);
diff --git a/src/glsl/ir_reader.h b/src/glsl/ir_reader.h
index b6afdc81ab1..aef2ca23bd2 100644
--- a/src/glsl/ir_reader.h
+++ b/src/glsl/ir_reader.h
@@ -29,6 +29,6 @@
#include "ir.h"
void _mesa_glsl_read_ir(_mesa_glsl_parse_state *state, exec_list *instructions,
- const char *src);
+ const char *src, bool scan_for_prototypes);
#endif /* IR_READER_H */