diff options
Diffstat (limited to 'src/glsl')
-rw-r--r-- | src/glsl/builtin_function.cpp | 4 | ||||
-rwxr-xr-x | src/glsl/builtins/tools/generate_builtins.py | 4 | ||||
-rw-r--r-- | src/glsl/glsl_parser_extras.cpp | 4 | ||||
-rw-r--r-- | src/glsl/glsl_parser_extras.h | 4 | ||||
-rw-r--r-- | src/glsl/linker.cpp | 4 | ||||
-rw-r--r-- | src/glsl/main.cpp | 12 | ||||
-rw-r--r-- | src/glsl/program.h | 2 |
7 files changed, 17 insertions, 17 deletions
diff --git a/src/glsl/builtin_function.cpp b/src/glsl/builtin_function.cpp index 5f9bbec2f01..50720040a6c 100644 --- a/src/glsl/builtin_function.cpp +++ b/src/glsl/builtin_function.cpp @@ -30,12 +30,12 @@ #include "ast.h" extern "C" struct gl_shader * -_mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type); +_mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type); gl_shader * read_builtins(GLenum target, const char *protos, const char **functions, unsigned count) { - GLcontext fakeCtx; + struct gl_context fakeCtx; fakeCtx.API = API_OPENGL; gl_shader *sh = _mesa_new_shader(NULL, 0, target); struct _mesa_glsl_parse_state *st = diff --git a/src/glsl/builtins/tools/generate_builtins.py b/src/glsl/builtins/tools/generate_builtins.py index 691a318c1cb..e8191ee9fdc 100755 --- a/src/glsl/builtins/tools/generate_builtins.py +++ b/src/glsl/builtins/tools/generate_builtins.py @@ -123,12 +123,12 @@ if __name__ == "__main__": #include "ast.h" extern "C" struct gl_shader * -_mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type); +_mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type); gl_shader * read_builtins(GLenum target, const char *protos, const char **functions, unsigned count) { - GLcontext fakeCtx; + struct gl_context fakeCtx; fakeCtx.API = API_OPENGL; gl_shader *sh = _mesa_new_shader(NULL, 0, target); struct _mesa_glsl_parse_state *st = diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp index 1337bed2b48..3b9877ec0e5 100644 --- a/src/glsl/glsl_parser_extras.cpp +++ b/src/glsl/glsl_parser_extras.cpp @@ -27,7 +27,7 @@ extern "C" { #include <talloc.h> -#include "main/core.h" /* for struct __GLcontextRec */ +#include "main/core.h" /* for struct gl_context */ } #include "ast.h" @@ -36,7 +36,7 @@ extern "C" { #include "ir_optimization.h" #include "loop_analysis.h" -_mesa_glsl_parse_state::_mesa_glsl_parse_state(struct __GLcontextRec *ctx, +_mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *ctx, GLenum target, void *mem_ctx) { switch (target) { diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h index fe71c7a9901..1f039e9f1b2 100644 --- a/src/glsl/glsl_parser_extras.h +++ b/src/glsl/glsl_parser_extras.h @@ -41,10 +41,10 @@ enum _mesa_glsl_parser_targets { ir_shader }; -struct __GLcontextRec; +struct gl_context; struct _mesa_glsl_parse_state { - _mesa_glsl_parse_state(struct __GLcontextRec *ctx, GLenum target, + _mesa_glsl_parse_state(struct gl_context *ctx, GLenum target, void *mem_ctx); /* Callers of this talloc-based new need not call delete. It's diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index c612fe54663..2cbfd78ba0c 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -719,7 +719,7 @@ get_main_function_signature(gl_shader *sh) * shader is returned. */ static struct gl_shader * -link_intrastage_shaders(GLcontext *ctx, +link_intrastage_shaders(struct gl_context *ctx, struct gl_shader_program *prog, struct gl_shader **shader_list, unsigned num_shaders) @@ -1386,7 +1386,7 @@ assign_varying_locations(struct gl_shader_program *prog, void -link_shaders(GLcontext *ctx, struct gl_shader_program *prog) +link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) { prog->LinkStatus = false; prog->Validated = false; diff --git a/src/glsl/main.cpp b/src/glsl/main.cpp index 94c14a58a7b..9350592196d 100644 --- a/src/glsl/main.cpp +++ b/src/glsl/main.cpp @@ -38,12 +38,12 @@ #include "loop_analysis.h" extern "C" struct gl_shader * -_mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type); +_mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type); /* Copied from shader_api.c for the stand-alone compiler. */ struct gl_shader * -_mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type) +_mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type) { struct gl_shader *shader; @@ -60,7 +60,7 @@ _mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type) } static void -initialize_context(GLcontext *ctx, gl_api api) +initialize_context(struct gl_context *ctx, gl_api api) { memset(ctx, 0, sizeof(*ctx)); @@ -160,7 +160,7 @@ const struct option compiler_opts[] = { }; void -compile_shader(GLcontext *ctx, struct gl_shader *shader) +compile_shader(struct gl_context *ctx, struct gl_shader *shader) { struct _mesa_glsl_parse_state *state = new(shader) _mesa_glsl_parse_state(ctx, shader->Type, shader); @@ -252,8 +252,8 @@ int main(int argc, char **argv) { int status = EXIT_SUCCESS; - GLcontext local_ctx; - GLcontext *ctx = &local_ctx; + struct gl_context local_ctx; + struct gl_context *ctx = &local_ctx; int c; int idx = 0; diff --git a/src/glsl/program.h b/src/glsl/program.h index 893169b6cc2..db602fa9ec2 100644 --- a/src/glsl/program.h +++ b/src/glsl/program.h @@ -24,4 +24,4 @@ #include "main/core.h" extern void -link_shaders(GLcontext *ctx, struct gl_shader_program *prog); +link_shaders(struct gl_context *ctx, struct gl_shader_program *prog); |