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-rw-r--r--src/glsl/main.cpp1
-rw-r--r--src/glsl/standalone_scaffolding.cpp1
-rw-r--r--src/glsl/test_optpass.cpp1
-rw-r--r--src/glsl/tests/builtin_variable_test.cpp1
4 files changed, 4 insertions, 0 deletions
diff --git a/src/glsl/main.cpp b/src/glsl/main.cpp
index 2f59848adbf..3260c44710f 100644
--- a/src/glsl/main.cpp
+++ b/src/glsl/main.cpp
@@ -362,6 +362,7 @@ main(int argc, char **argv)
shader->Type = GL_FRAGMENT_SHADER;
else
usage_fail(argv[0]);
+ shader->Stage = _mesa_shader_enum_to_shader_stage(shader->Type);
shader->Source = load_text_file(whole_program, argv[optind]);
if (shader->Source == NULL) {
diff --git a/src/glsl/standalone_scaffolding.cpp b/src/glsl/standalone_scaffolding.cpp
index 73dfe5c38be..6a717458e60 100644
--- a/src/glsl/standalone_scaffolding.cpp
+++ b/src/glsl/standalone_scaffolding.cpp
@@ -76,6 +76,7 @@ _mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type)
shader = rzalloc(NULL, struct gl_shader);
if (shader) {
shader->Type = type;
+ shader->Stage = _mesa_shader_enum_to_shader_stage(type);
shader->Name = name;
shader->RefCount = 1;
}
diff --git a/src/glsl/test_optpass.cpp b/src/glsl/test_optpass.cpp
index 01f6f9585f0..bdb1e8ffdeb 100644
--- a/src/glsl/test_optpass.cpp
+++ b/src/glsl/test_optpass.cpp
@@ -204,6 +204,7 @@ int test_optpass(int argc, char **argv)
struct gl_shader *shader = rzalloc(NULL, struct gl_shader);
shader->Type = shader_type;
+ shader->Stage = _mesa_shader_enum_to_shader_stage(shader_type);
string input = read_stdin_to_eof();
diff --git a/src/glsl/tests/builtin_variable_test.cpp b/src/glsl/tests/builtin_variable_test.cpp
index 63949ee262e..9b4a097b1e4 100644
--- a/src/glsl/tests/builtin_variable_test.cpp
+++ b/src/glsl/tests/builtin_variable_test.cpp
@@ -65,6 +65,7 @@ common_builtin::SetUp()
this->shader = rzalloc(this->mem_ctx, gl_shader);
this->shader->Type = this->shader_type;
+ this->shader->Stage = _mesa_shader_enum_to_shader_stage(this->shader_type);
this->state =
new(mem_ctx) _mesa_glsl_parse_state(&this->ctx, this->shader->Type,