diff options
Diffstat (limited to 'src/glsl')
-rw-r--r-- | src/glsl/link_varyings.cpp | 17 | ||||
-rw-r--r-- | src/glsl/linker.cpp | 16 |
2 files changed, 30 insertions, 3 deletions
diff --git a/src/glsl/link_varyings.cpp b/src/glsl/link_varyings.cpp index 898233205eb..85a8b90d7d6 100644 --- a/src/glsl/link_varyings.cpp +++ b/src/glsl/link_varyings.cpp @@ -1198,6 +1198,23 @@ assign_varying_locations(struct gl_context *ctx, matches.record(output_var, input_var); } } + } else { + /* If there's no producer stage, then this must be a separable program. + * For example, we may have a program that has just a fragment shader. + * Later this program will be used with some arbitrary vertex (or + * geometry) shader program. This means that locations must be assigned + * for all the inputs. + */ + foreach_list(node, consumer->ir) { + ir_variable *const input_var = + ((ir_instruction *) node)->as_variable(); + + if ((input_var == NULL) || + (input_var->data.mode != ir_var_shader_in)) + continue; + + matches.record(NULL, input_var); + } } for (unsigned i = 0; i < num_tfeedback_decls; ++i) { diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index a1bae297eaa..de7e3cde07a 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -2502,7 +2502,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) if (last >= 0 && last < MESA_SHADER_FRAGMENT) { gl_shader *const sh = prog->_LinkedShaders[last]; - if (num_tfeedback_decls != 0) { + if (num_tfeedback_decls != 0 || prog->SeparateShader) { /* There was no fragment shader, but we still have to assign varying * locations for use by transform feedback. */ @@ -2516,7 +2516,8 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) do_dead_builtin_varyings(ctx, sh, NULL, num_tfeedback_decls, tfeedback_decls); - demote_shader_inputs_and_outputs(sh, ir_var_shader_out); + if (!prog->SeparateShader) + demote_shader_inputs_and_outputs(sh, ir_var_shader_out); /* Eliminate code that is now dead due to unused outputs being demoted. */ @@ -2531,7 +2532,16 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) do_dead_builtin_varyings(ctx, NULL, sh, num_tfeedback_decls, tfeedback_decls); - demote_shader_inputs_and_outputs(sh, ir_var_shader_in); + if (prog->SeparateShader) { + if (!assign_varying_locations(ctx, mem_ctx, prog, + NULL /* producer */, + sh /* consumer */, + 0 /* num_tfeedback_decls */, + NULL /* tfeedback_decls */, + 0 /* gs_input_vertices */)) + goto done; + } else + demote_shader_inputs_and_outputs(sh, ir_var_shader_in); while (do_dead_code(sh->ir, false)) ; |