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-rw-r--r--src/glsl/tests/invalidate_locations_test.cpp208
1 files changed, 208 insertions, 0 deletions
diff --git a/src/glsl/tests/invalidate_locations_test.cpp b/src/glsl/tests/invalidate_locations_test.cpp
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+++ b/src/glsl/tests/invalidate_locations_test.cpp
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+/*
+ * Copyright © 2013 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+#include <gtest/gtest.h>
+#include "main/compiler.h"
+#include "main/mtypes.h"
+#include "main/macros.h"
+#include "ralloc.h"
+#include "ir.h"
+#include "linker.h"
+
+/**
+ * \file varyings_test.cpp
+ *
+ * Test various aspects of linking shader stage inputs and outputs.
+ */
+
+class invalidate_locations : public ::testing::Test {
+public:
+ virtual void SetUp();
+ virtual void TearDown();
+
+ void *mem_ctx;
+ exec_list ir;
+};
+
+void
+invalidate_locations::SetUp()
+{
+ this->mem_ctx = ralloc_context(NULL);
+ this->ir.make_empty();
+}
+
+void
+invalidate_locations::TearDown()
+{
+ ralloc_free(this->mem_ctx);
+ this->mem_ctx = NULL;
+}
+
+TEST_F(invalidate_locations, simple_vertex_in_generic)
+{
+ ir_variable *const var =
+ new(mem_ctx) ir_variable(glsl_type::vec(4),
+ "a",
+ ir_var_shader_in);
+
+ EXPECT_FALSE(var->explicit_location);
+ EXPECT_EQ(-1, var->location);
+
+ var->location = VERT_ATTRIB_GENERIC0;
+ var->location_frac = 2;
+
+ ir.push_tail(var);
+
+ link_invalidate_variable_locations(&ir,
+ VERT_ATTRIB_GENERIC0,
+ VARYING_SLOT_VAR0);
+
+ EXPECT_EQ(-1, var->location);
+ EXPECT_EQ(0u, var->location_frac);
+ EXPECT_FALSE(var->explicit_location);
+ EXPECT_TRUE(var->is_unmatched_generic_inout);
+}
+
+TEST_F(invalidate_locations, explicit_location_vertex_in_generic)
+{
+ ir_variable *const var =
+ new(mem_ctx) ir_variable(glsl_type::vec(4),
+ "a",
+ ir_var_shader_in);
+
+ EXPECT_FALSE(var->explicit_location);
+ EXPECT_EQ(-1, var->location);
+
+ var->location = VERT_ATTRIB_GENERIC0;
+ var->explicit_location = true;
+
+ ir.push_tail(var);
+
+ link_invalidate_variable_locations(&ir,
+ VERT_ATTRIB_GENERIC0,
+ VARYING_SLOT_VAR0);
+
+ EXPECT_EQ(VERT_ATTRIB_GENERIC0, var->location);
+ EXPECT_EQ(0u, var->location_frac);
+ EXPECT_TRUE(var->explicit_location);
+ EXPECT_FALSE(var->is_unmatched_generic_inout);
+}
+
+TEST_F(invalidate_locations, explicit_location_frac_vertex_in_generic)
+{
+ ir_variable *const var =
+ new(mem_ctx) ir_variable(glsl_type::vec(4),
+ "a",
+ ir_var_shader_in);
+
+ EXPECT_FALSE(var->explicit_location);
+ EXPECT_EQ(-1, var->location);
+
+ var->location = VERT_ATTRIB_GENERIC0;
+ var->location_frac = 2;
+ var->explicit_location = true;
+
+ ir.push_tail(var);
+
+ link_invalidate_variable_locations(&ir,
+ VERT_ATTRIB_GENERIC0,
+ VARYING_SLOT_VAR0);
+
+ EXPECT_EQ(VERT_ATTRIB_GENERIC0, var->location);
+ EXPECT_EQ(2u, var->location_frac);
+ EXPECT_TRUE(var->explicit_location);
+ EXPECT_FALSE(var->is_unmatched_generic_inout);
+}
+
+TEST_F(invalidate_locations, vertex_in_builtin)
+{
+ ir_variable *const var =
+ new(mem_ctx) ir_variable(glsl_type::vec(4),
+ "gl_Vertex",
+ ir_var_shader_in);
+
+ EXPECT_FALSE(var->explicit_location);
+ EXPECT_EQ(-1, var->location);
+
+ var->location = VERT_ATTRIB_POS;
+ var->explicit_location = true;
+
+ ir.push_tail(var);
+
+ link_invalidate_variable_locations(&ir,
+ VERT_ATTRIB_GENERIC0,
+ VARYING_SLOT_VAR0);
+
+ EXPECT_EQ(VERT_ATTRIB_POS, var->location);
+ EXPECT_EQ(0u, var->location_frac);
+ EXPECT_TRUE(var->explicit_location);
+ EXPECT_FALSE(var->is_unmatched_generic_inout);
+}
+
+TEST_F(invalidate_locations, simple_vertex_out_generic)
+{
+ ir_variable *const var =
+ new(mem_ctx) ir_variable(glsl_type::vec(4),
+ "a",
+ ir_var_shader_out);
+
+ EXPECT_FALSE(var->explicit_location);
+ EXPECT_EQ(-1, var->location);
+
+ var->location = VARYING_SLOT_VAR0;
+
+ ir.push_tail(var);
+
+ link_invalidate_variable_locations(&ir,
+ VERT_ATTRIB_GENERIC0,
+ VARYING_SLOT_VAR0);
+
+ EXPECT_EQ(-1, var->location);
+ EXPECT_EQ(0u, var->location_frac);
+ EXPECT_FALSE(var->explicit_location);
+ EXPECT_TRUE(var->is_unmatched_generic_inout);
+}
+
+TEST_F(invalidate_locations, vertex_out_builtin)
+{
+ ir_variable *const var =
+ new(mem_ctx) ir_variable(glsl_type::vec(4),
+ "gl_FrontColor",
+ ir_var_shader_out);
+
+ EXPECT_FALSE(var->explicit_location);
+ EXPECT_EQ(-1, var->location);
+
+ var->location = VARYING_SLOT_COL0;
+ var->explicit_location = true;
+
+ ir.push_tail(var);
+
+ link_invalidate_variable_locations(&ir,
+ VERT_ATTRIB_GENERIC0,
+ VARYING_SLOT_VAR0);
+
+ EXPECT_EQ(VARYING_SLOT_COL0, var->location);
+ EXPECT_EQ(0u, var->location_frac);
+ EXPECT_TRUE(var->explicit_location);
+ EXPECT_FALSE(var->is_unmatched_generic_inout);
+}