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-rw-r--r--src/glsl/tests/builtin_variable_test.cpp76
-rw-r--r--src/glsl/tests/invalidate_locations_test.cpp96
2 files changed, 86 insertions, 86 deletions
diff --git a/src/glsl/tests/builtin_variable_test.cpp b/src/glsl/tests/builtin_variable_test.cpp
index 6164e10a428..63949ee262e 100644
--- a/src/glsl/tests/builtin_variable_test.cpp
+++ b/src/glsl/tests/builtin_variable_test.cpp
@@ -113,8 +113,8 @@ common_builtin::uniforms_and_system_values_dont_have_explicit_location()
if (var->data.mode != ir_var_uniform && var->data.mode != ir_var_system_value)
continue;
- EXPECT_FALSE(var->explicit_location);
- EXPECT_EQ(-1, var->location);
+ EXPECT_FALSE(var->data.explicit_location);
+ EXPECT_EQ(-1, var->data.location);
}
}
@@ -127,8 +127,8 @@ common_builtin::constants_are_constant()
if (var->data.mode != ir_var_auto)
continue;
- EXPECT_FALSE(var->explicit_location);
- EXPECT_EQ(-1, var->location);
+ EXPECT_FALSE(var->data.explicit_location);
+ EXPECT_EQ(-1, var->data.location);
EXPECT_TRUE(var->data.read_only);
}
}
@@ -179,10 +179,10 @@ TEST_F(vertex_builtin, inputs_have_explicit_location)
if (var->data.mode != ir_var_shader_in)
continue;
- EXPECT_TRUE(var->explicit_location);
- EXPECT_NE(-1, var->location);
- EXPECT_GT(VERT_ATTRIB_GENERIC0, var->location);
- EXPECT_EQ(0u, var->location_frac);
+ EXPECT_TRUE(var->data.explicit_location);
+ EXPECT_NE(-1, var->data.location);
+ EXPECT_GT(VERT_ATTRIB_GENERIC0, var->data.location);
+ EXPECT_EQ(0u, var->data.location_frac);
}
}
@@ -194,17 +194,17 @@ TEST_F(vertex_builtin, outputs_have_explicit_location)
if (var->data.mode != ir_var_shader_out)
continue;
- EXPECT_TRUE(var->explicit_location);
- EXPECT_NE(-1, var->location);
- EXPECT_GT(VARYING_SLOT_VAR0, var->location);
- EXPECT_EQ(0u, var->location_frac);
+ EXPECT_TRUE(var->data.explicit_location);
+ EXPECT_NE(-1, var->data.location);
+ EXPECT_GT(VARYING_SLOT_VAR0, var->data.location);
+ EXPECT_EQ(0u, var->data.location_frac);
/* Several varyings only exist in the fragment shader. Be sure that no
* outputs with these locations exist.
*/
- EXPECT_NE(VARYING_SLOT_PNTC, var->location);
- EXPECT_NE(VARYING_SLOT_FACE, var->location);
- EXPECT_NE(VARYING_SLOT_PRIMITIVE_ID, var->location);
+ EXPECT_NE(VARYING_SLOT_PNTC, var->data.location);
+ EXPECT_NE(VARYING_SLOT_FACE, var->data.location);
+ EXPECT_NE(VARYING_SLOT_PRIMITIVE_ID, var->data.location);
}
}
@@ -247,15 +247,15 @@ TEST_F(fragment_builtin, inputs_have_explicit_location)
if (var->data.mode != ir_var_shader_in)
continue;
- EXPECT_TRUE(var->explicit_location);
- EXPECT_NE(-1, var->location);
- EXPECT_GT(VARYING_SLOT_VAR0, var->location);
- EXPECT_EQ(0u, var->location_frac);
+ EXPECT_TRUE(var->data.explicit_location);
+ EXPECT_NE(-1, var->data.location);
+ EXPECT_GT(VARYING_SLOT_VAR0, var->data.location);
+ EXPECT_EQ(0u, var->data.location_frac);
/* Several varyings only exist in the vertex / geometry shader. Be sure
* that no inputs with these locations exist.
*/
- EXPECT_TRUE(_mesa_varying_slot_in_fs((gl_varying_slot) var->location));
+ EXPECT_TRUE(_mesa_varying_slot_in_fs((gl_varying_slot) var->data.location));
}
}
@@ -267,15 +267,15 @@ TEST_F(fragment_builtin, outputs_have_explicit_location)
if (var->data.mode != ir_var_shader_out)
continue;
- EXPECT_TRUE(var->explicit_location);
- EXPECT_NE(-1, var->location);
+ EXPECT_TRUE(var->data.explicit_location);
+ EXPECT_NE(-1, var->data.location);
/* gl_FragData[] has location FRAG_RESULT_DATA0. Locations beyond that
* are invalid.
*/
- EXPECT_GE(FRAG_RESULT_DATA0, var->location);
+ EXPECT_GE(FRAG_RESULT_DATA0, var->data.location);
- EXPECT_EQ(0u, var->location_frac);
+ EXPECT_EQ(0u, var->data.location_frac);
}
}
@@ -320,8 +320,8 @@ TEST_F(geometry_builtin, inputs_have_explicit_location)
if (var->is_interface_instance()) {
EXPECT_STREQ("gl_in", var->name);
- EXPECT_FALSE(var->explicit_location);
- EXPECT_EQ(-1, var->location);
+ EXPECT_FALSE(var->data.explicit_location);
+ EXPECT_EQ(-1, var->data.location);
ASSERT_TRUE(var->type->is_array());
@@ -342,17 +342,17 @@ TEST_F(geometry_builtin, inputs_have_explicit_location)
EXPECT_NE(VARYING_SLOT_FACE, input->location);
}
} else {
- EXPECT_TRUE(var->explicit_location);
- EXPECT_NE(-1, var->location);
- EXPECT_GT(VARYING_SLOT_VAR0, var->location);
- EXPECT_EQ(0u, var->location_frac);
+ EXPECT_TRUE(var->data.explicit_location);
+ EXPECT_NE(-1, var->data.location);
+ EXPECT_GT(VARYING_SLOT_VAR0, var->data.location);
+ EXPECT_EQ(0u, var->data.location_frac);
}
/* Several varyings only exist in the fragment shader. Be sure that no
* inputs with these locations exist.
*/
- EXPECT_NE(VARYING_SLOT_PNTC, var->location);
- EXPECT_NE(VARYING_SLOT_FACE, var->location);
+ EXPECT_NE(VARYING_SLOT_PNTC, var->data.location);
+ EXPECT_NE(VARYING_SLOT_FACE, var->data.location);
}
}
@@ -364,16 +364,16 @@ TEST_F(geometry_builtin, outputs_have_explicit_location)
if (var->data.mode != ir_var_shader_out)
continue;
- EXPECT_TRUE(var->explicit_location);
- EXPECT_NE(-1, var->location);
- EXPECT_GT(VARYING_SLOT_VAR0, var->location);
- EXPECT_EQ(0u, var->location_frac);
+ EXPECT_TRUE(var->data.explicit_location);
+ EXPECT_NE(-1, var->data.location);
+ EXPECT_GT(VARYING_SLOT_VAR0, var->data.location);
+ EXPECT_EQ(0u, var->data.location_frac);
/* Several varyings only exist in the fragment shader. Be sure that no
* outputs with these locations exist.
*/
- EXPECT_NE(VARYING_SLOT_PNTC, var->location);
- EXPECT_NE(VARYING_SLOT_FACE, var->location);
+ EXPECT_NE(VARYING_SLOT_PNTC, var->data.location);
+ EXPECT_NE(VARYING_SLOT_FACE, var->data.location);
}
}
diff --git a/src/glsl/tests/invalidate_locations_test.cpp b/src/glsl/tests/invalidate_locations_test.cpp
index f70dc6f2626..997592fc940 100644
--- a/src/glsl/tests/invalidate_locations_test.cpp
+++ b/src/glsl/tests/invalidate_locations_test.cpp
@@ -64,20 +64,20 @@ TEST_F(invalidate_locations, simple_vertex_in_generic)
"a",
ir_var_shader_in);
- EXPECT_FALSE(var->explicit_location);
- EXPECT_EQ(-1, var->location);
+ EXPECT_FALSE(var->data.explicit_location);
+ EXPECT_EQ(-1, var->data.location);
- var->location = VERT_ATTRIB_GENERIC0;
- var->location_frac = 2;
+ var->data.location = VERT_ATTRIB_GENERIC0;
+ var->data.location_frac = 2;
ir.push_tail(var);
link_invalidate_variable_locations(&ir);
- EXPECT_EQ(-1, var->location);
- EXPECT_EQ(0u, var->location_frac);
- EXPECT_FALSE(var->explicit_location);
- EXPECT_TRUE(var->is_unmatched_generic_inout);
+ EXPECT_EQ(-1, var->data.location);
+ EXPECT_EQ(0u, var->data.location_frac);
+ EXPECT_FALSE(var->data.explicit_location);
+ EXPECT_TRUE(var->data.is_unmatched_generic_inout);
}
TEST_F(invalidate_locations, explicit_location_vertex_in_generic)
@@ -87,20 +87,20 @@ TEST_F(invalidate_locations, explicit_location_vertex_in_generic)
"a",
ir_var_shader_in);
- EXPECT_FALSE(var->explicit_location);
- EXPECT_EQ(-1, var->location);
+ EXPECT_FALSE(var->data.explicit_location);
+ EXPECT_EQ(-1, var->data.location);
- var->location = VERT_ATTRIB_GENERIC0;
- var->explicit_location = true;
+ var->data.location = VERT_ATTRIB_GENERIC0;
+ var->data.explicit_location = true;
ir.push_tail(var);
link_invalidate_variable_locations(&ir);
- EXPECT_EQ(VERT_ATTRIB_GENERIC0, var->location);
- EXPECT_EQ(0u, var->location_frac);
- EXPECT_TRUE(var->explicit_location);
- EXPECT_FALSE(var->is_unmatched_generic_inout);
+ EXPECT_EQ(VERT_ATTRIB_GENERIC0, var->data.location);
+ EXPECT_EQ(0u, var->data.location_frac);
+ EXPECT_TRUE(var->data.explicit_location);
+ EXPECT_FALSE(var->data.is_unmatched_generic_inout);
}
TEST_F(invalidate_locations, explicit_location_frac_vertex_in_generic)
@@ -110,21 +110,21 @@ TEST_F(invalidate_locations, explicit_location_frac_vertex_in_generic)
"a",
ir_var_shader_in);
- EXPECT_FALSE(var->explicit_location);
- EXPECT_EQ(-1, var->location);
+ EXPECT_FALSE(var->data.explicit_location);
+ EXPECT_EQ(-1, var->data.location);
- var->location = VERT_ATTRIB_GENERIC0;
- var->location_frac = 2;
- var->explicit_location = true;
+ var->data.location = VERT_ATTRIB_GENERIC0;
+ var->data.location_frac = 2;
+ var->data.explicit_location = true;
ir.push_tail(var);
link_invalidate_variable_locations(&ir);
- EXPECT_EQ(VERT_ATTRIB_GENERIC0, var->location);
- EXPECT_EQ(2u, var->location_frac);
- EXPECT_TRUE(var->explicit_location);
- EXPECT_FALSE(var->is_unmatched_generic_inout);
+ EXPECT_EQ(VERT_ATTRIB_GENERIC0, var->data.location);
+ EXPECT_EQ(2u, var->data.location_frac);
+ EXPECT_TRUE(var->data.explicit_location);
+ EXPECT_FALSE(var->data.is_unmatched_generic_inout);
}
TEST_F(invalidate_locations, vertex_in_builtin)
@@ -134,20 +134,20 @@ TEST_F(invalidate_locations, vertex_in_builtin)
"gl_Vertex",
ir_var_shader_in);
- EXPECT_FALSE(var->explicit_location);
- EXPECT_EQ(-1, var->location);
+ EXPECT_FALSE(var->data.explicit_location);
+ EXPECT_EQ(-1, var->data.location);
- var->location = VERT_ATTRIB_POS;
- var->explicit_location = true;
+ var->data.location = VERT_ATTRIB_POS;
+ var->data.explicit_location = true;
ir.push_tail(var);
link_invalidate_variable_locations(&ir);
- EXPECT_EQ(VERT_ATTRIB_POS, var->location);
- EXPECT_EQ(0u, var->location_frac);
- EXPECT_TRUE(var->explicit_location);
- EXPECT_FALSE(var->is_unmatched_generic_inout);
+ EXPECT_EQ(VERT_ATTRIB_POS, var->data.location);
+ EXPECT_EQ(0u, var->data.location_frac);
+ EXPECT_TRUE(var->data.explicit_location);
+ EXPECT_FALSE(var->data.is_unmatched_generic_inout);
}
TEST_F(invalidate_locations, simple_vertex_out_generic)
@@ -157,19 +157,19 @@ TEST_F(invalidate_locations, simple_vertex_out_generic)
"a",
ir_var_shader_out);
- EXPECT_FALSE(var->explicit_location);
- EXPECT_EQ(-1, var->location);
+ EXPECT_FALSE(var->data.explicit_location);
+ EXPECT_EQ(-1, var->data.location);
- var->location = VARYING_SLOT_VAR0;
+ var->data.location = VARYING_SLOT_VAR0;
ir.push_tail(var);
link_invalidate_variable_locations(&ir);
- EXPECT_EQ(-1, var->location);
- EXPECT_EQ(0u, var->location_frac);
- EXPECT_FALSE(var->explicit_location);
- EXPECT_TRUE(var->is_unmatched_generic_inout);
+ EXPECT_EQ(-1, var->data.location);
+ EXPECT_EQ(0u, var->data.location_frac);
+ EXPECT_FALSE(var->data.explicit_location);
+ EXPECT_TRUE(var->data.is_unmatched_generic_inout);
}
TEST_F(invalidate_locations, vertex_out_builtin)
@@ -179,18 +179,18 @@ TEST_F(invalidate_locations, vertex_out_builtin)
"gl_FrontColor",
ir_var_shader_out);
- EXPECT_FALSE(var->explicit_location);
- EXPECT_EQ(-1, var->location);
+ EXPECT_FALSE(var->data.explicit_location);
+ EXPECT_EQ(-1, var->data.location);
- var->location = VARYING_SLOT_COL0;
- var->explicit_location = true;
+ var->data.location = VARYING_SLOT_COL0;
+ var->data.explicit_location = true;
ir.push_tail(var);
link_invalidate_variable_locations(&ir);
- EXPECT_EQ(VARYING_SLOT_COL0, var->location);
- EXPECT_EQ(0u, var->location_frac);
- EXPECT_TRUE(var->explicit_location);
- EXPECT_FALSE(var->is_unmatched_generic_inout);
+ EXPECT_EQ(VARYING_SLOT_COL0, var->data.location);
+ EXPECT_EQ(0u, var->data.location_frac);
+ EXPECT_TRUE(var->data.explicit_location);
+ EXPECT_FALSE(var->data.is_unmatched_generic_inout);
}