diff options
Diffstat (limited to 'src/glsl/tests/builtin_variable_test.cpp')
-rw-r--r-- | src/glsl/tests/builtin_variable_test.cpp | 76 |
1 files changed, 38 insertions, 38 deletions
diff --git a/src/glsl/tests/builtin_variable_test.cpp b/src/glsl/tests/builtin_variable_test.cpp index 6164e10a428..63949ee262e 100644 --- a/src/glsl/tests/builtin_variable_test.cpp +++ b/src/glsl/tests/builtin_variable_test.cpp @@ -113,8 +113,8 @@ common_builtin::uniforms_and_system_values_dont_have_explicit_location() if (var->data.mode != ir_var_uniform && var->data.mode != ir_var_system_value) continue; - EXPECT_FALSE(var->explicit_location); - EXPECT_EQ(-1, var->location); + EXPECT_FALSE(var->data.explicit_location); + EXPECT_EQ(-1, var->data.location); } } @@ -127,8 +127,8 @@ common_builtin::constants_are_constant() if (var->data.mode != ir_var_auto) continue; - EXPECT_FALSE(var->explicit_location); - EXPECT_EQ(-1, var->location); + EXPECT_FALSE(var->data.explicit_location); + EXPECT_EQ(-1, var->data.location); EXPECT_TRUE(var->data.read_only); } } @@ -179,10 +179,10 @@ TEST_F(vertex_builtin, inputs_have_explicit_location) if (var->data.mode != ir_var_shader_in) continue; - EXPECT_TRUE(var->explicit_location); - EXPECT_NE(-1, var->location); - EXPECT_GT(VERT_ATTRIB_GENERIC0, var->location); - EXPECT_EQ(0u, var->location_frac); + EXPECT_TRUE(var->data.explicit_location); + EXPECT_NE(-1, var->data.location); + EXPECT_GT(VERT_ATTRIB_GENERIC0, var->data.location); + EXPECT_EQ(0u, var->data.location_frac); } } @@ -194,17 +194,17 @@ TEST_F(vertex_builtin, outputs_have_explicit_location) if (var->data.mode != ir_var_shader_out) continue; - EXPECT_TRUE(var->explicit_location); - EXPECT_NE(-1, var->location); - EXPECT_GT(VARYING_SLOT_VAR0, var->location); - EXPECT_EQ(0u, var->location_frac); + EXPECT_TRUE(var->data.explicit_location); + EXPECT_NE(-1, var->data.location); + EXPECT_GT(VARYING_SLOT_VAR0, var->data.location); + EXPECT_EQ(0u, var->data.location_frac); /* Several varyings only exist in the fragment shader. Be sure that no * outputs with these locations exist. */ - EXPECT_NE(VARYING_SLOT_PNTC, var->location); - EXPECT_NE(VARYING_SLOT_FACE, var->location); - EXPECT_NE(VARYING_SLOT_PRIMITIVE_ID, var->location); + EXPECT_NE(VARYING_SLOT_PNTC, var->data.location); + EXPECT_NE(VARYING_SLOT_FACE, var->data.location); + EXPECT_NE(VARYING_SLOT_PRIMITIVE_ID, var->data.location); } } @@ -247,15 +247,15 @@ TEST_F(fragment_builtin, inputs_have_explicit_location) if (var->data.mode != ir_var_shader_in) continue; - EXPECT_TRUE(var->explicit_location); - EXPECT_NE(-1, var->location); - EXPECT_GT(VARYING_SLOT_VAR0, var->location); - EXPECT_EQ(0u, var->location_frac); + EXPECT_TRUE(var->data.explicit_location); + EXPECT_NE(-1, var->data.location); + EXPECT_GT(VARYING_SLOT_VAR0, var->data.location); + EXPECT_EQ(0u, var->data.location_frac); /* Several varyings only exist in the vertex / geometry shader. Be sure * that no inputs with these locations exist. */ - EXPECT_TRUE(_mesa_varying_slot_in_fs((gl_varying_slot) var->location)); + EXPECT_TRUE(_mesa_varying_slot_in_fs((gl_varying_slot) var->data.location)); } } @@ -267,15 +267,15 @@ TEST_F(fragment_builtin, outputs_have_explicit_location) if (var->data.mode != ir_var_shader_out) continue; - EXPECT_TRUE(var->explicit_location); - EXPECT_NE(-1, var->location); + EXPECT_TRUE(var->data.explicit_location); + EXPECT_NE(-1, var->data.location); /* gl_FragData[] has location FRAG_RESULT_DATA0. Locations beyond that * are invalid. */ - EXPECT_GE(FRAG_RESULT_DATA0, var->location); + EXPECT_GE(FRAG_RESULT_DATA0, var->data.location); - EXPECT_EQ(0u, var->location_frac); + EXPECT_EQ(0u, var->data.location_frac); } } @@ -320,8 +320,8 @@ TEST_F(geometry_builtin, inputs_have_explicit_location) if (var->is_interface_instance()) { EXPECT_STREQ("gl_in", var->name); - EXPECT_FALSE(var->explicit_location); - EXPECT_EQ(-1, var->location); + EXPECT_FALSE(var->data.explicit_location); + EXPECT_EQ(-1, var->data.location); ASSERT_TRUE(var->type->is_array()); @@ -342,17 +342,17 @@ TEST_F(geometry_builtin, inputs_have_explicit_location) EXPECT_NE(VARYING_SLOT_FACE, input->location); } } else { - EXPECT_TRUE(var->explicit_location); - EXPECT_NE(-1, var->location); - EXPECT_GT(VARYING_SLOT_VAR0, var->location); - EXPECT_EQ(0u, var->location_frac); + EXPECT_TRUE(var->data.explicit_location); + EXPECT_NE(-1, var->data.location); + EXPECT_GT(VARYING_SLOT_VAR0, var->data.location); + EXPECT_EQ(0u, var->data.location_frac); } /* Several varyings only exist in the fragment shader. Be sure that no * inputs with these locations exist. */ - EXPECT_NE(VARYING_SLOT_PNTC, var->location); - EXPECT_NE(VARYING_SLOT_FACE, var->location); + EXPECT_NE(VARYING_SLOT_PNTC, var->data.location); + EXPECT_NE(VARYING_SLOT_FACE, var->data.location); } } @@ -364,16 +364,16 @@ TEST_F(geometry_builtin, outputs_have_explicit_location) if (var->data.mode != ir_var_shader_out) continue; - EXPECT_TRUE(var->explicit_location); - EXPECT_NE(-1, var->location); - EXPECT_GT(VARYING_SLOT_VAR0, var->location); - EXPECT_EQ(0u, var->location_frac); + EXPECT_TRUE(var->data.explicit_location); + EXPECT_NE(-1, var->data.location); + EXPECT_GT(VARYING_SLOT_VAR0, var->data.location); + EXPECT_EQ(0u, var->data.location_frac); /* Several varyings only exist in the fragment shader. Be sure that no * outputs with these locations exist. */ - EXPECT_NE(VARYING_SLOT_PNTC, var->location); - EXPECT_NE(VARYING_SLOT_FACE, var->location); + EXPECT_NE(VARYING_SLOT_PNTC, var->data.location); + EXPECT_NE(VARYING_SLOT_FACE, var->data.location); } } |