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-rw-r--r--src/glsl/shader_enums.h9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/glsl/shader_enums.h b/src/glsl/shader_enums.h
index 9bb163f3bb0..3b80a1dd4ce 100644
--- a/src/glsl/shader_enums.h
+++ b/src/glsl/shader_enums.h
@@ -238,6 +238,8 @@ typedef enum
#define SYSTEM_BIT_SAMPLE_ID ((uint64_t)1 << SYSTEM_VALUE_SAMPLE_ID)
#define SYSTEM_BIT_SAMPLE_POS ((uint64_t)1 << SYSTEM_VALUE_SAMPLE_POS)
#define SYSTEM_BIT_SAMPLE_MASK_IN ((uint64_t)1 << SYSTEM_VALUE_SAMPLE_MASK_IN)
+#define SYSTEM_BIT_LOCAL_INVOCATION_ID ((uint64_t)1 << SYSTEM_VALUE_LOCAL_INVOCATION_ID)
+
/**
* If the gl_register_file is PROGRAM_SYSTEM_VALUE, the register index will be
* one of these values. If a NIR variable's mode is nir_var_system_value, it
@@ -363,6 +365,13 @@ typedef enum
SYSTEM_VALUE_TESS_LEVEL_INNER, /**< TES input */
/*@}*/
+ /**
+ * \name Compute shader system values
+ */
+ /*@{*/
+ SYSTEM_VALUE_LOCAL_INVOCATION_ID,
+ /*@}*/
+
SYSTEM_VALUE_MAX /**< Number of values */
} gl_system_value;