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-rw-r--r--src/glsl/pp/sl_pp_dict.c56
1 files changed, 56 insertions, 0 deletions
diff --git a/src/glsl/pp/sl_pp_dict.c b/src/glsl/pp/sl_pp_dict.c
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+++ b/src/glsl/pp/sl_pp_dict.c
@@ -0,0 +1,56 @@
+/**************************************************************************
+ *
+ * Copyright 2009 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "sl_pp_context.h"
+#include "sl_pp_dict.h"
+
+
+#define ADD_NAME_STR(CTX, NAME, STR)\
+ do {\
+ (CTX)->dict.NAME = sl_pp_context_add_unique_str((CTX), (STR));\
+ if ((CTX)->dict.NAME == -1) {\
+ return -1;\
+ }\
+ } while (0)
+
+#define ADD_NAME(CTX, NAME) ADD_NAME_STR(CTX, NAME, #NAME)
+
+
+int
+sl_pp_dict_init(struct sl_pp_context *context)
+{
+ ADD_NAME(context, all);
+ ADD_NAME_STR(context, _GL_ARB_draw_buffers, "GL_ARB_draw_buffers");
+ ADD_NAME_STR(context, _GL_ARB_texture_rectangle, "GL_ARB_texture_rectangle");
+
+ ADD_NAME(context, require);
+ ADD_NAME(context, enable);
+ ADD_NAME(context, warn);
+ ADD_NAME(context, disable);
+
+ return 0;
+}