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-rw-r--r--src/glsl/opt_dead_code.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/glsl/opt_dead_code.cpp b/src/glsl/opt_dead_code.cpp
index 22c7af1c20a..0578f1737b0 100644
--- a/src/glsl/opt_dead_code.cpp
+++ b/src/glsl/opt_dead_code.cpp
@@ -78,8 +78,7 @@ do_dead_code(exec_list *instructions, bool uniform_locations_assigned)
* Don't do so if it's a shader output, though.
*/
if (entry->var->mode != ir_var_out &&
- entry->var->mode != ir_var_inout &&
- !ir_has_call(entry->assign)) {
+ entry->var->mode != ir_var_inout) {
entry->assign->remove();
progress = true;