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-rw-r--r--src/glsl/opt_dead_code.cpp29
1 files changed, 25 insertions, 4 deletions
diff --git a/src/glsl/opt_dead_code.cpp b/src/glsl/opt_dead_code.cpp
index 3df01b4137d..f45bf5dfdf8 100644
--- a/src/glsl/opt_dead_code.cpp
+++ b/src/glsl/opt_dead_code.cpp
@@ -99,10 +99,31 @@ do_dead_code(exec_list *instructions, bool uniform_locations_assigned)
* stage. Also, once uniform locations have been assigned, the
* declaration cannot be deleted.
*/
- if (entry->var->data.mode == ir_var_uniform &&
- (uniform_locations_assigned ||
- entry->var->constant_value))
- continue;
+ if (entry->var->data.mode == ir_var_uniform) {
+ if (uniform_locations_assigned || entry->var->constant_value)
+ continue;
+
+ /* Section 2.11.6 (Uniform Variables) of the OpenGL ES 3.0.3 spec
+ * says:
+ *
+ * "All members of a named uniform block declared with a
+ * shared or std140 layout qualifier are considered active,
+ * even if they are not referenced in any shader in the
+ * program. The uniform block itself is also considered
+ * active, even if no member of the block is referenced."
+ *
+ * If the variable is in a uniform block with one of those
+ * layouts, do not eliminate it.
+ */
+ if (entry->var->is_in_uniform_block()) {
+ const glsl_type *const block_type =
+ entry->var->is_interface_instance()
+ ? entry->var->type : entry->var->get_interface_type();
+
+ if (block_type->interface_packing != GLSL_INTERFACE_PACKING_PACKED)
+ continue;
+ }
+ }
entry->var->remove();
progress = true;