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Diffstat (limited to 'src/glsl/nir/spirv2nir.c')
-rw-r--r-- | src/glsl/nir/spirv2nir.c | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/src/glsl/nir/spirv2nir.c b/src/glsl/nir/spirv2nir.c new file mode 100644 index 00000000000..e06e82595a2 --- /dev/null +++ b/src/glsl/nir/spirv2nir.c @@ -0,0 +1,55 @@ +/* + * Copyright © 2015 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + * + * Authors: + * Jason Ekstrand ([email protected]) + * + */ + +/* + * A simple executable that opens a SPIR-V shader, converts it to NIR, and + * dumps out the result. This should be useful for testing the + * spirv_to_nir code. + */ + +#include "nir_spirv.h" + +#include <sys/mman.h> +#include <sys/types.h> +#include <fcntl.h> +#include <unistd.h> + +int main(int argc, char **argv) +{ + int fd = open(argv[1], O_RDONLY); + off_t len = lseek(fd, 0, SEEK_END); + + assert(len % 4 == 0); + size_t word_count = len / 4; + + const void *map = mmap(NULL, len, PROT_READ, MAP_PRIVATE, fd, 0); + assert(map != NULL); + + nir_shader *shader = spirv_to_nir(map, MESA_SHADER_FRAGMENT, + word_count, NULL); + nir_print_shader(shader, stderr); +} |