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-rw-r--r--src/glsl/nir/shader_enums.h17
1 files changed, 17 insertions, 0 deletions
diff --git a/src/glsl/nir/shader_enums.h b/src/glsl/nir/shader_enums.h
index 77638ba4e34..d1cf7ca04cc 100644
--- a/src/glsl/nir/shader_enums.h
+++ b/src/glsl/nir/shader_enums.h
@@ -480,4 +480,21 @@ const char * gl_frag_result_name(gl_frag_result result);
#define FRAG_RESULT_MAX (FRAG_RESULT_DATA0 + MAX_DRAW_BUFFERS)
+/**
+ * \brief Layout qualifiers for gl_FragDepth.
+ *
+ * Extension AMD_conservative_depth allows gl_FragDepth to be redeclared with
+ * a layout qualifier.
+ *
+ * \see enum ir_depth_layout
+ */
+enum gl_frag_depth_layout
+{
+ FRAG_DEPTH_LAYOUT_NONE, /**< No layout is specified. */
+ FRAG_DEPTH_LAYOUT_ANY,
+ FRAG_DEPTH_LAYOUT_GREATER,
+ FRAG_DEPTH_LAYOUT_LESS,
+ FRAG_DEPTH_LAYOUT_UNCHANGED
+};
+
#endif /* SHADER_ENUMS_H */