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Diffstat (limited to 'src/glsl/nir/shader_enums.c')
-rw-r--r-- | src/glsl/nir/shader_enums.c | 257 |
1 files changed, 0 insertions, 257 deletions
diff --git a/src/glsl/nir/shader_enums.c b/src/glsl/nir/shader_enums.c deleted file mode 100644 index 942d152b129..00000000000 --- a/src/glsl/nir/shader_enums.c +++ /dev/null @@ -1,257 +0,0 @@ -/* - * Mesa 3-D graphics library - * - * Copyright © 2015 Red Hat - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS - * IN THE SOFTWARE. - * - * Authors: - * Rob Clark <[email protected]> - */ - -#include "shader_enums.h" -#include "util/macros.h" -#include "mesa/main/config.h" - -#define ENUM(x) [x] = #x -#define NAME(val) ((((val) < ARRAY_SIZE(names)) && names[(val)]) ? names[(val)] : "UNKNOWN") - -const char * -gl_shader_stage_name(gl_shader_stage stage) -{ - static const char *names[] = { - ENUM(MESA_SHADER_VERTEX), - ENUM(MESA_SHADER_TESS_CTRL), - ENUM(MESA_SHADER_TESS_EVAL), - ENUM(MESA_SHADER_GEOMETRY), - ENUM(MESA_SHADER_FRAGMENT), - ENUM(MESA_SHADER_COMPUTE), - }; - STATIC_ASSERT(ARRAY_SIZE(names) == MESA_SHADER_STAGES); - return NAME(stage); -} - -/** - * Translate a gl_shader_stage to a short shader stage name for debug - * printouts and error messages. - */ -const char * -_mesa_shader_stage_to_string(unsigned stage) -{ - switch (stage) { - case MESA_SHADER_VERTEX: return "vertex"; - case MESA_SHADER_FRAGMENT: return "fragment"; - case MESA_SHADER_GEOMETRY: return "geometry"; - case MESA_SHADER_COMPUTE: return "compute"; - case MESA_SHADER_TESS_CTRL: return "tessellation control"; - case MESA_SHADER_TESS_EVAL: return "tessellation evaluation"; - } - - unreachable("Unknown shader stage."); -} - -/** - * Translate a gl_shader_stage to a shader stage abbreviation (VS, GS, FS) - * for debug printouts and error messages. - */ -const char * -_mesa_shader_stage_to_abbrev(unsigned stage) -{ - switch (stage) { - case MESA_SHADER_VERTEX: return "VS"; - case MESA_SHADER_FRAGMENT: return "FS"; - case MESA_SHADER_GEOMETRY: return "GS"; - case MESA_SHADER_COMPUTE: return "CS"; - case MESA_SHADER_TESS_CTRL: return "TCS"; - case MESA_SHADER_TESS_EVAL: return "TES"; - } - - unreachable("Unknown shader stage."); -} - -const char * -gl_vert_attrib_name(gl_vert_attrib attrib) -{ - static const char *names[] = { - ENUM(VERT_ATTRIB_POS), - ENUM(VERT_ATTRIB_WEIGHT), - ENUM(VERT_ATTRIB_NORMAL), - ENUM(VERT_ATTRIB_COLOR0), - ENUM(VERT_ATTRIB_COLOR1), - ENUM(VERT_ATTRIB_FOG), - ENUM(VERT_ATTRIB_COLOR_INDEX), - ENUM(VERT_ATTRIB_EDGEFLAG), - ENUM(VERT_ATTRIB_TEX0), - ENUM(VERT_ATTRIB_TEX1), - ENUM(VERT_ATTRIB_TEX2), - ENUM(VERT_ATTRIB_TEX3), - ENUM(VERT_ATTRIB_TEX4), - ENUM(VERT_ATTRIB_TEX5), - ENUM(VERT_ATTRIB_TEX6), - ENUM(VERT_ATTRIB_TEX7), - ENUM(VERT_ATTRIB_POINT_SIZE), - ENUM(VERT_ATTRIB_GENERIC0), - ENUM(VERT_ATTRIB_GENERIC1), - ENUM(VERT_ATTRIB_GENERIC2), - ENUM(VERT_ATTRIB_GENERIC3), - ENUM(VERT_ATTRIB_GENERIC4), - ENUM(VERT_ATTRIB_GENERIC5), - ENUM(VERT_ATTRIB_GENERIC6), - ENUM(VERT_ATTRIB_GENERIC7), - ENUM(VERT_ATTRIB_GENERIC8), - ENUM(VERT_ATTRIB_GENERIC9), - ENUM(VERT_ATTRIB_GENERIC10), - ENUM(VERT_ATTRIB_GENERIC11), - ENUM(VERT_ATTRIB_GENERIC12), - ENUM(VERT_ATTRIB_GENERIC13), - ENUM(VERT_ATTRIB_GENERIC14), - ENUM(VERT_ATTRIB_GENERIC15), - }; - STATIC_ASSERT(ARRAY_SIZE(names) == VERT_ATTRIB_MAX); - return NAME(attrib); -} - -const char * -gl_varying_slot_name(gl_varying_slot slot) -{ - static const char *names[] = { - ENUM(VARYING_SLOT_POS), - ENUM(VARYING_SLOT_COL0), - ENUM(VARYING_SLOT_COL1), - ENUM(VARYING_SLOT_FOGC), - ENUM(VARYING_SLOT_TEX0), - ENUM(VARYING_SLOT_TEX1), - ENUM(VARYING_SLOT_TEX2), - ENUM(VARYING_SLOT_TEX3), - ENUM(VARYING_SLOT_TEX4), - ENUM(VARYING_SLOT_TEX5), - ENUM(VARYING_SLOT_TEX6), - ENUM(VARYING_SLOT_TEX7), - ENUM(VARYING_SLOT_PSIZ), - ENUM(VARYING_SLOT_BFC0), - ENUM(VARYING_SLOT_BFC1), - ENUM(VARYING_SLOT_EDGE), - ENUM(VARYING_SLOT_CLIP_VERTEX), - ENUM(VARYING_SLOT_CLIP_DIST0), - ENUM(VARYING_SLOT_CLIP_DIST1), - ENUM(VARYING_SLOT_PRIMITIVE_ID), - ENUM(VARYING_SLOT_LAYER), - ENUM(VARYING_SLOT_VIEWPORT), - ENUM(VARYING_SLOT_FACE), - ENUM(VARYING_SLOT_PNTC), - ENUM(VARYING_SLOT_TESS_LEVEL_OUTER), - ENUM(VARYING_SLOT_TESS_LEVEL_INNER), - ENUM(VARYING_SLOT_VAR0), - ENUM(VARYING_SLOT_VAR1), - ENUM(VARYING_SLOT_VAR2), - ENUM(VARYING_SLOT_VAR3), - ENUM(VARYING_SLOT_VAR4), - ENUM(VARYING_SLOT_VAR5), - ENUM(VARYING_SLOT_VAR6), - ENUM(VARYING_SLOT_VAR7), - ENUM(VARYING_SLOT_VAR8), - ENUM(VARYING_SLOT_VAR9), - ENUM(VARYING_SLOT_VAR10), - ENUM(VARYING_SLOT_VAR11), - ENUM(VARYING_SLOT_VAR12), - ENUM(VARYING_SLOT_VAR13), - ENUM(VARYING_SLOT_VAR14), - ENUM(VARYING_SLOT_VAR15), - ENUM(VARYING_SLOT_VAR16), - ENUM(VARYING_SLOT_VAR17), - ENUM(VARYING_SLOT_VAR18), - ENUM(VARYING_SLOT_VAR19), - ENUM(VARYING_SLOT_VAR20), - ENUM(VARYING_SLOT_VAR21), - ENUM(VARYING_SLOT_VAR22), - ENUM(VARYING_SLOT_VAR23), - ENUM(VARYING_SLOT_VAR24), - ENUM(VARYING_SLOT_VAR25), - ENUM(VARYING_SLOT_VAR26), - ENUM(VARYING_SLOT_VAR27), - ENUM(VARYING_SLOT_VAR28), - ENUM(VARYING_SLOT_VAR29), - ENUM(VARYING_SLOT_VAR30), - ENUM(VARYING_SLOT_VAR31), - }; - STATIC_ASSERT(ARRAY_SIZE(names) == VARYING_SLOT_MAX); - return NAME(slot); -} - -const char * -gl_system_value_name(gl_system_value sysval) -{ - static const char *names[] = { - ENUM(SYSTEM_VALUE_VERTEX_ID), - ENUM(SYSTEM_VALUE_INSTANCE_ID), - ENUM(SYSTEM_VALUE_VERTEX_ID_ZERO_BASE), - ENUM(SYSTEM_VALUE_BASE_VERTEX), - ENUM(SYSTEM_VALUE_INVOCATION_ID), - ENUM(SYSTEM_VALUE_FRONT_FACE), - ENUM(SYSTEM_VALUE_SAMPLE_ID), - ENUM(SYSTEM_VALUE_SAMPLE_POS), - ENUM(SYSTEM_VALUE_SAMPLE_MASK_IN), - ENUM(SYSTEM_VALUE_TESS_COORD), - ENUM(SYSTEM_VALUE_VERTICES_IN), - ENUM(SYSTEM_VALUE_PRIMITIVE_ID), - ENUM(SYSTEM_VALUE_TESS_LEVEL_OUTER), - ENUM(SYSTEM_VALUE_TESS_LEVEL_INNER), - ENUM(SYSTEM_VALUE_LOCAL_INVOCATION_ID), - ENUM(SYSTEM_VALUE_WORK_GROUP_ID), - ENUM(SYSTEM_VALUE_NUM_WORK_GROUPS), - ENUM(SYSTEM_VALUE_VERTEX_CNT), - }; - STATIC_ASSERT(ARRAY_SIZE(names) == SYSTEM_VALUE_MAX); - return NAME(sysval); -} - -const char * -glsl_interp_qualifier_name(enum glsl_interp_qualifier qual) -{ - static const char *names[] = { - ENUM(INTERP_QUALIFIER_NONE), - ENUM(INTERP_QUALIFIER_SMOOTH), - ENUM(INTERP_QUALIFIER_FLAT), - ENUM(INTERP_QUALIFIER_NOPERSPECTIVE), - }; - STATIC_ASSERT(ARRAY_SIZE(names) == INTERP_QUALIFIER_COUNT); - return NAME(qual); -} - -const char * -gl_frag_result_name(gl_frag_result result) -{ - static const char *names[] = { - ENUM(FRAG_RESULT_DEPTH), - ENUM(FRAG_RESULT_STENCIL), - ENUM(FRAG_RESULT_COLOR), - ENUM(FRAG_RESULT_SAMPLE_MASK), - ENUM(FRAG_RESULT_DATA0), - ENUM(FRAG_RESULT_DATA1), - ENUM(FRAG_RESULT_DATA2), - ENUM(FRAG_RESULT_DATA3), - ENUM(FRAG_RESULT_DATA4), - ENUM(FRAG_RESULT_DATA5), - ENUM(FRAG_RESULT_DATA6), - ENUM(FRAG_RESULT_DATA7), - }; - STATIC_ASSERT(ARRAY_SIZE(names) == FRAG_RESULT_MAX); - return NAME(result); -} |