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-rw-r--r--src/glsl/nir/shader_enums.c257
1 files changed, 0 insertions, 257 deletions
diff --git a/src/glsl/nir/shader_enums.c b/src/glsl/nir/shader_enums.c
deleted file mode 100644
index 942d152b129..00000000000
--- a/src/glsl/nir/shader_enums.c
+++ /dev/null
@@ -1,257 +0,0 @@
-/*
- * Mesa 3-D graphics library
- *
- * Copyright © 2015 Red Hat
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- * IN THE SOFTWARE.
- *
- * Authors:
- * Rob Clark <[email protected]>
- */
-
-#include "shader_enums.h"
-#include "util/macros.h"
-#include "mesa/main/config.h"
-
-#define ENUM(x) [x] = #x
-#define NAME(val) ((((val) < ARRAY_SIZE(names)) && names[(val)]) ? names[(val)] : "UNKNOWN")
-
-const char *
-gl_shader_stage_name(gl_shader_stage stage)
-{
- static const char *names[] = {
- ENUM(MESA_SHADER_VERTEX),
- ENUM(MESA_SHADER_TESS_CTRL),
- ENUM(MESA_SHADER_TESS_EVAL),
- ENUM(MESA_SHADER_GEOMETRY),
- ENUM(MESA_SHADER_FRAGMENT),
- ENUM(MESA_SHADER_COMPUTE),
- };
- STATIC_ASSERT(ARRAY_SIZE(names) == MESA_SHADER_STAGES);
- return NAME(stage);
-}
-
-/**
- * Translate a gl_shader_stage to a short shader stage name for debug
- * printouts and error messages.
- */
-const char *
-_mesa_shader_stage_to_string(unsigned stage)
-{
- switch (stage) {
- case MESA_SHADER_VERTEX: return "vertex";
- case MESA_SHADER_FRAGMENT: return "fragment";
- case MESA_SHADER_GEOMETRY: return "geometry";
- case MESA_SHADER_COMPUTE: return "compute";
- case MESA_SHADER_TESS_CTRL: return "tessellation control";
- case MESA_SHADER_TESS_EVAL: return "tessellation evaluation";
- }
-
- unreachable("Unknown shader stage.");
-}
-
-/**
- * Translate a gl_shader_stage to a shader stage abbreviation (VS, GS, FS)
- * for debug printouts and error messages.
- */
-const char *
-_mesa_shader_stage_to_abbrev(unsigned stage)
-{
- switch (stage) {
- case MESA_SHADER_VERTEX: return "VS";
- case MESA_SHADER_FRAGMENT: return "FS";
- case MESA_SHADER_GEOMETRY: return "GS";
- case MESA_SHADER_COMPUTE: return "CS";
- case MESA_SHADER_TESS_CTRL: return "TCS";
- case MESA_SHADER_TESS_EVAL: return "TES";
- }
-
- unreachable("Unknown shader stage.");
-}
-
-const char *
-gl_vert_attrib_name(gl_vert_attrib attrib)
-{
- static const char *names[] = {
- ENUM(VERT_ATTRIB_POS),
- ENUM(VERT_ATTRIB_WEIGHT),
- ENUM(VERT_ATTRIB_NORMAL),
- ENUM(VERT_ATTRIB_COLOR0),
- ENUM(VERT_ATTRIB_COLOR1),
- ENUM(VERT_ATTRIB_FOG),
- ENUM(VERT_ATTRIB_COLOR_INDEX),
- ENUM(VERT_ATTRIB_EDGEFLAG),
- ENUM(VERT_ATTRIB_TEX0),
- ENUM(VERT_ATTRIB_TEX1),
- ENUM(VERT_ATTRIB_TEX2),
- ENUM(VERT_ATTRIB_TEX3),
- ENUM(VERT_ATTRIB_TEX4),
- ENUM(VERT_ATTRIB_TEX5),
- ENUM(VERT_ATTRIB_TEX6),
- ENUM(VERT_ATTRIB_TEX7),
- ENUM(VERT_ATTRIB_POINT_SIZE),
- ENUM(VERT_ATTRIB_GENERIC0),
- ENUM(VERT_ATTRIB_GENERIC1),
- ENUM(VERT_ATTRIB_GENERIC2),
- ENUM(VERT_ATTRIB_GENERIC3),
- ENUM(VERT_ATTRIB_GENERIC4),
- ENUM(VERT_ATTRIB_GENERIC5),
- ENUM(VERT_ATTRIB_GENERIC6),
- ENUM(VERT_ATTRIB_GENERIC7),
- ENUM(VERT_ATTRIB_GENERIC8),
- ENUM(VERT_ATTRIB_GENERIC9),
- ENUM(VERT_ATTRIB_GENERIC10),
- ENUM(VERT_ATTRIB_GENERIC11),
- ENUM(VERT_ATTRIB_GENERIC12),
- ENUM(VERT_ATTRIB_GENERIC13),
- ENUM(VERT_ATTRIB_GENERIC14),
- ENUM(VERT_ATTRIB_GENERIC15),
- };
- STATIC_ASSERT(ARRAY_SIZE(names) == VERT_ATTRIB_MAX);
- return NAME(attrib);
-}
-
-const char *
-gl_varying_slot_name(gl_varying_slot slot)
-{
- static const char *names[] = {
- ENUM(VARYING_SLOT_POS),
- ENUM(VARYING_SLOT_COL0),
- ENUM(VARYING_SLOT_COL1),
- ENUM(VARYING_SLOT_FOGC),
- ENUM(VARYING_SLOT_TEX0),
- ENUM(VARYING_SLOT_TEX1),
- ENUM(VARYING_SLOT_TEX2),
- ENUM(VARYING_SLOT_TEX3),
- ENUM(VARYING_SLOT_TEX4),
- ENUM(VARYING_SLOT_TEX5),
- ENUM(VARYING_SLOT_TEX6),
- ENUM(VARYING_SLOT_TEX7),
- ENUM(VARYING_SLOT_PSIZ),
- ENUM(VARYING_SLOT_BFC0),
- ENUM(VARYING_SLOT_BFC1),
- ENUM(VARYING_SLOT_EDGE),
- ENUM(VARYING_SLOT_CLIP_VERTEX),
- ENUM(VARYING_SLOT_CLIP_DIST0),
- ENUM(VARYING_SLOT_CLIP_DIST1),
- ENUM(VARYING_SLOT_PRIMITIVE_ID),
- ENUM(VARYING_SLOT_LAYER),
- ENUM(VARYING_SLOT_VIEWPORT),
- ENUM(VARYING_SLOT_FACE),
- ENUM(VARYING_SLOT_PNTC),
- ENUM(VARYING_SLOT_TESS_LEVEL_OUTER),
- ENUM(VARYING_SLOT_TESS_LEVEL_INNER),
- ENUM(VARYING_SLOT_VAR0),
- ENUM(VARYING_SLOT_VAR1),
- ENUM(VARYING_SLOT_VAR2),
- ENUM(VARYING_SLOT_VAR3),
- ENUM(VARYING_SLOT_VAR4),
- ENUM(VARYING_SLOT_VAR5),
- ENUM(VARYING_SLOT_VAR6),
- ENUM(VARYING_SLOT_VAR7),
- ENUM(VARYING_SLOT_VAR8),
- ENUM(VARYING_SLOT_VAR9),
- ENUM(VARYING_SLOT_VAR10),
- ENUM(VARYING_SLOT_VAR11),
- ENUM(VARYING_SLOT_VAR12),
- ENUM(VARYING_SLOT_VAR13),
- ENUM(VARYING_SLOT_VAR14),
- ENUM(VARYING_SLOT_VAR15),
- ENUM(VARYING_SLOT_VAR16),
- ENUM(VARYING_SLOT_VAR17),
- ENUM(VARYING_SLOT_VAR18),
- ENUM(VARYING_SLOT_VAR19),
- ENUM(VARYING_SLOT_VAR20),
- ENUM(VARYING_SLOT_VAR21),
- ENUM(VARYING_SLOT_VAR22),
- ENUM(VARYING_SLOT_VAR23),
- ENUM(VARYING_SLOT_VAR24),
- ENUM(VARYING_SLOT_VAR25),
- ENUM(VARYING_SLOT_VAR26),
- ENUM(VARYING_SLOT_VAR27),
- ENUM(VARYING_SLOT_VAR28),
- ENUM(VARYING_SLOT_VAR29),
- ENUM(VARYING_SLOT_VAR30),
- ENUM(VARYING_SLOT_VAR31),
- };
- STATIC_ASSERT(ARRAY_SIZE(names) == VARYING_SLOT_MAX);
- return NAME(slot);
-}
-
-const char *
-gl_system_value_name(gl_system_value sysval)
-{
- static const char *names[] = {
- ENUM(SYSTEM_VALUE_VERTEX_ID),
- ENUM(SYSTEM_VALUE_INSTANCE_ID),
- ENUM(SYSTEM_VALUE_VERTEX_ID_ZERO_BASE),
- ENUM(SYSTEM_VALUE_BASE_VERTEX),
- ENUM(SYSTEM_VALUE_INVOCATION_ID),
- ENUM(SYSTEM_VALUE_FRONT_FACE),
- ENUM(SYSTEM_VALUE_SAMPLE_ID),
- ENUM(SYSTEM_VALUE_SAMPLE_POS),
- ENUM(SYSTEM_VALUE_SAMPLE_MASK_IN),
- ENUM(SYSTEM_VALUE_TESS_COORD),
- ENUM(SYSTEM_VALUE_VERTICES_IN),
- ENUM(SYSTEM_VALUE_PRIMITIVE_ID),
- ENUM(SYSTEM_VALUE_TESS_LEVEL_OUTER),
- ENUM(SYSTEM_VALUE_TESS_LEVEL_INNER),
- ENUM(SYSTEM_VALUE_LOCAL_INVOCATION_ID),
- ENUM(SYSTEM_VALUE_WORK_GROUP_ID),
- ENUM(SYSTEM_VALUE_NUM_WORK_GROUPS),
- ENUM(SYSTEM_VALUE_VERTEX_CNT),
- };
- STATIC_ASSERT(ARRAY_SIZE(names) == SYSTEM_VALUE_MAX);
- return NAME(sysval);
-}
-
-const char *
-glsl_interp_qualifier_name(enum glsl_interp_qualifier qual)
-{
- static const char *names[] = {
- ENUM(INTERP_QUALIFIER_NONE),
- ENUM(INTERP_QUALIFIER_SMOOTH),
- ENUM(INTERP_QUALIFIER_FLAT),
- ENUM(INTERP_QUALIFIER_NOPERSPECTIVE),
- };
- STATIC_ASSERT(ARRAY_SIZE(names) == INTERP_QUALIFIER_COUNT);
- return NAME(qual);
-}
-
-const char *
-gl_frag_result_name(gl_frag_result result)
-{
- static const char *names[] = {
- ENUM(FRAG_RESULT_DEPTH),
- ENUM(FRAG_RESULT_STENCIL),
- ENUM(FRAG_RESULT_COLOR),
- ENUM(FRAG_RESULT_SAMPLE_MASK),
- ENUM(FRAG_RESULT_DATA0),
- ENUM(FRAG_RESULT_DATA1),
- ENUM(FRAG_RESULT_DATA2),
- ENUM(FRAG_RESULT_DATA3),
- ENUM(FRAG_RESULT_DATA4),
- ENUM(FRAG_RESULT_DATA5),
- ENUM(FRAG_RESULT_DATA6),
- ENUM(FRAG_RESULT_DATA7),
- };
- STATIC_ASSERT(ARRAY_SIZE(names) == FRAG_RESULT_MAX);
- return NAME(result);
-}