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-rw-r--r--src/glsl/nir/shader_enums.c36
1 files changed, 36 insertions, 0 deletions
diff --git a/src/glsl/nir/shader_enums.c b/src/glsl/nir/shader_enums.c
index 66a25e72344..10f546a9814 100644
--- a/src/glsl/nir/shader_enums.c
+++ b/src/glsl/nir/shader_enums.c
@@ -47,6 +47,42 @@ const char * gl_shader_stage_name(gl_shader_stage stage)
return NAME(stage);
}
+/**
+ * Translate a gl_shader_stage to a short shader stage name for debug
+ * printouts and error messages.
+ */
+const char * _mesa_shader_stage_to_string(unsigned stage)
+{
+ switch (stage) {
+ case MESA_SHADER_VERTEX: return "vertex";
+ case MESA_SHADER_FRAGMENT: return "fragment";
+ case MESA_SHADER_GEOMETRY: return "geometry";
+ case MESA_SHADER_COMPUTE: return "compute";
+ case MESA_SHADER_TESS_CTRL: return "tess ctrl";
+ case MESA_SHADER_TESS_EVAL: return "tess eval";
+ }
+
+ unreachable("Unknown shader stage.");
+}
+
+/**
+ * Translate a gl_shader_stage to a shader stage abbreviation (VS, GS, FS)
+ * for debug printouts and error messages.
+ */
+const char * _mesa_shader_stage_to_abbrev(unsigned stage)
+{
+ switch (stage) {
+ case MESA_SHADER_VERTEX: return "VS";
+ case MESA_SHADER_FRAGMENT: return "FS";
+ case MESA_SHADER_GEOMETRY: return "GS";
+ case MESA_SHADER_COMPUTE: return "CS";
+ case MESA_SHADER_TESS_CTRL: return "TCS";
+ case MESA_SHADER_TESS_EVAL: return "TES";
+ }
+
+ unreachable("Unknown shader stage.");
+}
+
const char * gl_vert_attrib_name(gl_vert_attrib attrib)
{
static const char *names[] = {