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-rw-r--r--src/glsl/nir/nir_lower_io.c350
1 files changed, 0 insertions, 350 deletions
diff --git a/src/glsl/nir/nir_lower_io.c b/src/glsl/nir/nir_lower_io.c
deleted file mode 100644
index 80c5151f0ea..00000000000
--- a/src/glsl/nir/nir_lower_io.c
+++ /dev/null
@@ -1,350 +0,0 @@
-/*
- * Copyright © 2014 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- * IN THE SOFTWARE.
- *
- * Authors:
- * Connor Abbott ([email protected])
- * Jason Ekstrand ([email protected])
- *
- */
-
-/*
- * This lowering pass converts references to input/output variables with
- * loads/stores to actual input/output intrinsics.
- */
-
-#include "nir.h"
-#include "nir_builder.h"
-
-struct lower_io_state {
- nir_builder builder;
- void *mem_ctx;
- int (*type_size)(const struct glsl_type *type);
- nir_variable_mode mode;
-};
-
-void
-nir_assign_var_locations(struct exec_list *var_list, unsigned *size,
- int (*type_size)(const struct glsl_type *))
-{
- unsigned location = 0;
-
- nir_foreach_variable(var, var_list) {
- /*
- * UBO's have their own address spaces, so don't count them towards the
- * number of global uniforms
- */
- if ((var->data.mode == nir_var_uniform || var->data.mode == nir_var_shader_storage) &&
- var->interface_type != NULL)
- continue;
-
- var->data.driver_location = location;
- location += type_size(var->type);
- }
-
- *size = location;
-}
-
-/**
- * Returns true if we're processing a stage whose inputs are arrays indexed
- * by a vertex number (such as geometry shader inputs).
- */
-static bool
-is_per_vertex_input(struct lower_io_state *state, nir_variable *var)
-{
- gl_shader_stage stage = state->builder.shader->stage;
-
- return var->data.mode == nir_var_shader_in && !var->data.patch &&
- (stage == MESA_SHADER_TESS_CTRL ||
- stage == MESA_SHADER_TESS_EVAL ||
- stage == MESA_SHADER_GEOMETRY);
-}
-
-static bool
-is_per_vertex_output(struct lower_io_state *state, nir_variable *var)
-{
- gl_shader_stage stage = state->builder.shader->stage;
- return var->data.mode == nir_var_shader_out && !var->data.patch &&
- stage == MESA_SHADER_TESS_CTRL;
-}
-
-static nir_ssa_def *
-get_io_offset(nir_builder *b, nir_deref_var *deref,
- nir_ssa_def **vertex_index,
- int (*type_size)(const struct glsl_type *))
-{
- nir_deref *tail = &deref->deref;
-
- /* For per-vertex input arrays (i.e. geometry shader inputs), keep the
- * outermost array index separate. Process the rest normally.
- */
- if (vertex_index != NULL) {
- tail = tail->child;
- assert(tail->deref_type == nir_deref_type_array);
- nir_deref_array *deref_array = nir_deref_as_array(tail);
-
- nir_ssa_def *vtx = nir_imm_int(b, deref_array->base_offset);
- if (deref_array->deref_array_type == nir_deref_array_type_indirect) {
- vtx = nir_iadd(b, vtx, nir_ssa_for_src(b, deref_array->indirect, 1));
- }
- *vertex_index = vtx;
- }
-
- /* Just emit code and let constant-folding go to town */
- nir_ssa_def *offset = nir_imm_int(b, 0);
-
- while (tail->child != NULL) {
- const struct glsl_type *parent_type = tail->type;
- tail = tail->child;
-
- if (tail->deref_type == nir_deref_type_array) {
- nir_deref_array *deref_array = nir_deref_as_array(tail);
- unsigned size = type_size(tail->type);
-
- offset = nir_iadd(b, offset,
- nir_imm_int(b, size * deref_array->base_offset));
-
- if (deref_array->deref_array_type == nir_deref_array_type_indirect) {
- nir_ssa_def *mul =
- nir_imul(b, nir_imm_int(b, size),
- nir_ssa_for_src(b, deref_array->indirect, 1));
-
- offset = nir_iadd(b, offset, mul);
- }
- } else if (tail->deref_type == nir_deref_type_struct) {
- nir_deref_struct *deref_struct = nir_deref_as_struct(tail);
-
- unsigned field_offset = 0;
- for (unsigned i = 0; i < deref_struct->index; i++) {
- field_offset += type_size(glsl_get_struct_field(parent_type, i));
- }
- offset = nir_iadd(b, offset, nir_imm_int(b, field_offset));
- }
- }
-
- return offset;
-}
-
-static nir_intrinsic_op
-load_op(struct lower_io_state *state,
- nir_variable_mode mode, bool per_vertex)
-{
- nir_intrinsic_op op;
- switch (mode) {
- case nir_var_shader_in:
- op = per_vertex ? nir_intrinsic_load_per_vertex_input :
- nir_intrinsic_load_input;
- break;
- case nir_var_shader_out:
- op = per_vertex ? nir_intrinsic_load_per_vertex_output :
- nir_intrinsic_load_output;
- break;
- case nir_var_uniform:
- op = nir_intrinsic_load_uniform;
- break;
- default:
- unreachable("Unknown variable mode");
- }
- return op;
-}
-
-static bool
-nir_lower_io_block(nir_block *block, void *void_state)
-{
- struct lower_io_state *state = void_state;
-
- nir_builder *b = &state->builder;
-
- nir_foreach_instr_safe(block, instr) {
- if (instr->type != nir_instr_type_intrinsic)
- continue;
-
- nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
-
- if (intrin->intrinsic != nir_intrinsic_load_var &&
- intrin->intrinsic != nir_intrinsic_store_var)
- continue;
-
- nir_variable_mode mode = intrin->variables[0]->var->data.mode;
-
- if (state->mode != nir_var_all && state->mode != mode)
- continue;
-
- if (mode != nir_var_shader_in &&
- mode != nir_var_shader_out &&
- mode != nir_var_uniform)
- continue;
-
- b->cursor = nir_before_instr(instr);
-
- switch (intrin->intrinsic) {
- case nir_intrinsic_load_var: {
- bool per_vertex =
- is_per_vertex_input(state, intrin->variables[0]->var) ||
- is_per_vertex_output(state, intrin->variables[0]->var);
-
- nir_ssa_def *offset;
- nir_ssa_def *vertex_index;
-
- offset = get_io_offset(b, intrin->variables[0],
- per_vertex ? &vertex_index : NULL,
- state->type_size);
-
- nir_intrinsic_instr *load =
- nir_intrinsic_instr_create(state->mem_ctx,
- load_op(state, mode, per_vertex));
- load->num_components = intrin->num_components;
-
- load->const_index[0] =
- intrin->variables[0]->var->data.driver_location;
-
- if (per_vertex)
- load->src[0] = nir_src_for_ssa(vertex_index);
-
- load->src[per_vertex ? 1 : 0] = nir_src_for_ssa(offset);
-
- if (intrin->dest.is_ssa) {
- nir_ssa_dest_init(&load->instr, &load->dest,
- intrin->num_components, NULL);
- nir_ssa_def_rewrite_uses(&intrin->dest.ssa,
- nir_src_for_ssa(&load->dest.ssa));
- } else {
- nir_dest_copy(&load->dest, &intrin->dest, state->mem_ctx);
- }
-
- nir_instr_insert_before(&intrin->instr, &load->instr);
- nir_instr_remove(&intrin->instr);
- break;
- }
-
- case nir_intrinsic_store_var: {
- assert(mode == nir_var_shader_out);
-
- nir_ssa_def *offset;
- nir_ssa_def *vertex_index;
-
- bool per_vertex =
- is_per_vertex_output(state, intrin->variables[0]->var);
-
- offset = get_io_offset(b, intrin->variables[0],
- per_vertex ? &vertex_index : NULL,
- state->type_size);
-
- nir_intrinsic_op store_op =
- per_vertex ? nir_intrinsic_store_per_vertex_output :
- nir_intrinsic_store_output;
-
- nir_intrinsic_instr *store = nir_intrinsic_instr_create(state->mem_ctx,
- store_op);
- store->num_components = intrin->num_components;
-
- nir_src_copy(&store->src[0], &intrin->src[0], store);
-
- store->const_index[0] =
- intrin->variables[0]->var->data.driver_location;
-
- /* Copy the writemask */
- store->const_index[1] = intrin->const_index[0];
-
- if (per_vertex)
- store->src[1] = nir_src_for_ssa(vertex_index);
-
- store->src[per_vertex ? 2 : 1] = nir_src_for_ssa(offset);
-
- nir_instr_insert_before(&intrin->instr, &store->instr);
- nir_instr_remove(&intrin->instr);
- break;
- }
-
- default:
- break;
- }
- }
-
- return true;
-}
-
-static void
-nir_lower_io_impl(nir_function_impl *impl,
- nir_variable_mode mode,
- int (*type_size)(const struct glsl_type *))
-{
- struct lower_io_state state;
-
- nir_builder_init(&state.builder, impl);
- state.mem_ctx = ralloc_parent(impl);
- state.mode = mode;
- state.type_size = type_size;
-
- nir_foreach_block(impl, nir_lower_io_block, &state);
-
- nir_metadata_preserve(impl, nir_metadata_block_index |
- nir_metadata_dominance);
-}
-
-void
-nir_lower_io(nir_shader *shader, nir_variable_mode mode,
- int (*type_size)(const struct glsl_type *))
-{
- nir_foreach_function(shader, function) {
- if (function->impl)
- nir_lower_io_impl(function->impl, mode, type_size);
- }
-}
-
-/**
- * Return the offset soruce for a load/store intrinsic.
- */
-nir_src *
-nir_get_io_offset_src(nir_intrinsic_instr *instr)
-{
- switch (instr->intrinsic) {
- case nir_intrinsic_load_input:
- case nir_intrinsic_load_output:
- case nir_intrinsic_load_uniform:
- return &instr->src[0];
- case nir_intrinsic_load_per_vertex_input:
- case nir_intrinsic_load_per_vertex_output:
- case nir_intrinsic_store_output:
- return &instr->src[1];
- case nir_intrinsic_store_per_vertex_output:
- return &instr->src[2];
- default:
- return NULL;
- }
-}
-
-/**
- * Return the vertex index source for a load/store per_vertex intrinsic.
- */
-nir_src *
-nir_get_io_vertex_index_src(nir_intrinsic_instr *instr)
-{
- switch (instr->intrinsic) {
- case nir_intrinsic_load_per_vertex_input:
- case nir_intrinsic_load_per_vertex_output:
- return &instr->src[0];
- case nir_intrinsic_store_per_vertex_output:
- return &instr->src[1];
- default:
- return NULL;
- }
-}