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Diffstat (limited to 'src/glsl/nir/nir_lower_io.c')
-rw-r--r--src/glsl/nir/nir_lower_io.c103
1 files changed, 62 insertions, 41 deletions
diff --git a/src/glsl/nir/nir_lower_io.c b/src/glsl/nir/nir_lower_io.c
index 30fad855e6f..688b48f4675 100644
--- a/src/glsl/nir/nir_lower_io.c
+++ b/src/glsl/nir/nir_lower_io.c
@@ -63,31 +63,46 @@ nir_assign_var_locations(struct exec_list *var_list, unsigned *size,
*size = location;
}
+/**
+ * Returns true if we're processing a stage whose inputs are arrays indexed
+ * by a vertex number (such as geometry shader inputs).
+ */
static bool
-deref_has_indirect(nir_deref_var *deref)
+stage_uses_per_vertex_inputs(struct lower_io_state *state)
{
- for (nir_deref *tail = deref->deref.child; tail; tail = tail->child) {
- if (tail->deref_type == nir_deref_type_array) {
- nir_deref_array *arr = nir_deref_as_array(tail);
- if (arr->deref_array_type == nir_deref_array_type_indirect)
- return true;
- }
- }
-
- return false;
+ gl_shader_stage stage = state->builder.shader->stage;
+ return stage == MESA_SHADER_GEOMETRY;
}
static unsigned
-get_io_offset(nir_deref_var *deref, nir_instr *instr, nir_src *indirect,
+get_io_offset(nir_deref_var *deref, nir_instr *instr,
+ nir_ssa_def **vertex_index,
+ nir_ssa_def **out_indirect,
struct lower_io_state *state)
{
- bool found_indirect = false;
+ nir_ssa_def *indirect = NULL;
unsigned base_offset = 0;
nir_builder *b = &state->builder;
b->cursor = nir_before_instr(instr);
nir_deref *tail = &deref->deref;
+
+ /* For per-vertex input arrays (i.e. geometry shader inputs), keep the
+ * outermost array index separate. Process the rest normally.
+ */
+ if (vertex_index != NULL) {
+ tail = tail->child;
+ assert(tail->deref_type == nir_deref_type_array);
+ nir_deref_array *deref_array = nir_deref_as_array(tail);
+
+ nir_ssa_def *vtx = nir_imm_int(b, deref_array->base_offset);
+ if (deref_array->deref_array_type == nir_deref_array_type_indirect) {
+ vtx = nir_iadd(b, vtx, nir_ssa_for_src(b, deref_array->indirect, 1));
+ }
+ *vertex_index = vtx;
+ }
+
while (tail->child != NULL) {
const struct glsl_type *parent_type = tail->type;
tail = tail->child;
@@ -103,14 +118,7 @@ get_io_offset(nir_deref_var *deref, nir_instr *instr, nir_src *indirect,
nir_imul(b, nir_imm_int(b, size),
nir_ssa_for_src(b, deref_array->indirect, 1));
- if (found_indirect) {
- indirect->ssa =
- nir_iadd(b, nir_ssa_for_src(b, *indirect, 1), mul);
- } else {
- indirect->ssa = mul;
- }
- indirect->is_ssa = true;
- found_indirect = true;
+ indirect = indirect ? nir_iadd(b, indirect, mul) : mul;
}
} else if (tail->deref_type == nir_deref_type_struct) {
nir_deref_struct *deref_struct = nir_deref_as_struct(tail);
@@ -122,17 +130,24 @@ get_io_offset(nir_deref_var *deref, nir_instr *instr, nir_src *indirect,
}
}
+ *out_indirect = indirect;
return base_offset;
}
static nir_intrinsic_op
-load_op(nir_variable_mode mode, bool has_indirect)
+load_op(struct lower_io_state *state,
+ nir_variable_mode mode, bool per_vertex, bool has_indirect)
{
nir_intrinsic_op op;
switch (mode) {
case nir_var_shader_in:
- op = has_indirect ? nir_intrinsic_load_input_indirect :
- nir_intrinsic_load_input;
+ if (per_vertex) {
+ op = has_indirect ? nir_intrinsic_load_per_vertex_input_indirect :
+ nir_intrinsic_load_per_vertex_input;
+ } else {
+ op = has_indirect ? nir_intrinsic_load_input_indirect :
+ nir_intrinsic_load_input;
+ }
break;
case nir_var_uniform:
op = has_indirect ? nir_intrinsic_load_uniform_indirect :
@@ -169,17 +184,22 @@ nir_lower_io_block(nir_block *block, void *void_state)
if (mode != nir_var_shader_in && mode != nir_var_uniform)
continue;
- bool has_indirect = deref_has_indirect(intrin->variables[0]);
+ bool per_vertex = stage_uses_per_vertex_inputs(state) &&
+ mode == nir_var_shader_in;
+
+ nir_ssa_def *indirect;
+ nir_ssa_def *vertex_index;
+
+ unsigned offset = get_io_offset(intrin->variables[0], &intrin->instr,
+ per_vertex ? &vertex_index : NULL,
+ &indirect, state);
nir_intrinsic_instr *load =
nir_intrinsic_instr_create(state->mem_ctx,
- load_op(mode, has_indirect));
+ load_op(state, mode, per_vertex,
+ indirect));
load->num_components = intrin->num_components;
- nir_src indirect;
- unsigned offset = get_io_offset(intrin->variables[0],
- &intrin->instr, &indirect, state);
-
unsigned location = intrin->variables[0]->var->data.driver_location;
if (mode == nir_var_uniform) {
load->const_index[0] = location;
@@ -188,8 +208,11 @@ nir_lower_io_block(nir_block *block, void *void_state)
load->const_index[0] = location + offset;
}
- if (has_indirect)
- load->src[0] = indirect;
+ if (per_vertex)
+ load->src[0] = nir_src_for_ssa(vertex_index);
+
+ if (indirect)
+ load->src[per_vertex ? 1 : 0] = nir_src_for_ssa(indirect);
if (intrin->dest.is_ssa) {
nir_ssa_dest_init(&load->instr, &load->dest,
@@ -209,10 +232,14 @@ nir_lower_io_block(nir_block *block, void *void_state)
if (intrin->variables[0]->var->data.mode != nir_var_shader_out)
continue;
- bool has_indirect = deref_has_indirect(intrin->variables[0]);
+ nir_ssa_def *indirect;
+
+ unsigned offset = get_io_offset(intrin->variables[0], &intrin->instr,
+ NULL, &indirect, state);
+ offset += intrin->variables[0]->var->data.driver_location;
nir_intrinsic_op store_op;
- if (has_indirect) {
+ if (indirect) {
store_op = nir_intrinsic_store_output_indirect;
} else {
store_op = nir_intrinsic_store_output;
@@ -221,18 +248,12 @@ nir_lower_io_block(nir_block *block, void *void_state)
nir_intrinsic_instr *store = nir_intrinsic_instr_create(state->mem_ctx,
store_op);
store->num_components = intrin->num_components;
-
- nir_src indirect;
- unsigned offset = get_io_offset(intrin->variables[0],
- &intrin->instr, &indirect, state);
- offset += intrin->variables[0]->var->data.driver_location;
-
store->const_index[0] = offset;
nir_src_copy(&store->src[0], &intrin->src[0], store);
- if (has_indirect)
- store->src[1] = indirect;
+ if (indirect)
+ store->src[1] = nir_src_for_ssa(indirect);
nir_instr_insert_before(&intrin->instr, &store->instr);
nir_instr_remove(&intrin->instr);