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diff --git a/src/glsl/nir/nir_constant_expressions.py b/src/glsl/nir/nir_constant_expressions.py
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+++ b/src/glsl/nir/nir_constant_expressions.py
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+#! /usr/bin/python2
+template = """\
+/*
+ * Copyright (C) 2014 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ *
+ * Authors:
+ * Jason Ekstrand ([email protected])
+ */
+
+#include <math.h>
+#include "main/core.h"
+#include "nir_constant_expressions.h"
+
+#if defined(_MSC_VER) && (_MSC_VER < 1800)
+static int isnormal(double x)
+{
+ return _fpclass(x) == _FPCLASS_NN || _fpclass(x) == _FPCLASS_PN;
+}
+#elif defined(__SUNPRO_CC)
+#include <ieeefp.h>
+static int isnormal(double x)
+{
+ return fpclass(x) == FP_NORMAL;
+}
+#endif
+
+#if defined(_MSC_VER)
+static double copysign(double x, double y)
+{
+ return _copysign(x, y);
+}
+#endif
+
+/**
+ * Evaluate one component of packSnorm4x8.
+ */
+static uint8_t
+pack_snorm_1x8(float x)
+{
+ /* From section 8.4 of the GLSL 4.30 spec:
+ *
+ * packSnorm4x8
+ * ------------
+ * The conversion for component c of v to fixed point is done as
+ * follows:
+ *
+ * packSnorm4x8: round(clamp(c, -1, +1) * 127.0)
+ *
+ * We must first cast the float to an int, because casting a negative
+ * float to a uint is undefined.
+ */
+ return (uint8_t) (int8_t)
+ _mesa_round_to_even(CLAMP(x, -1.0f, +1.0f) * 127.0f);
+}
+
+/**
+ * Evaluate one component of packSnorm2x16.
+ */
+static uint16_t
+pack_snorm_1x16(float x)
+{
+ /* From section 8.4 of the GLSL ES 3.00 spec:
+ *
+ * packSnorm2x16
+ * -------------
+ * The conversion for component c of v to fixed point is done as
+ * follows:
+ *
+ * packSnorm2x16: round(clamp(c, -1, +1) * 32767.0)
+ *
+ * We must first cast the float to an int, because casting a negative
+ * float to a uint is undefined.
+ */
+ return (uint16_t) (int16_t)
+ _mesa_round_to_even(CLAMP(x, -1.0f, +1.0f) * 32767.0f);
+}
+
+/**
+ * Evaluate one component of unpackSnorm4x8.
+ */
+static float
+unpack_snorm_1x8(uint8_t u)
+{
+ /* From section 8.4 of the GLSL 4.30 spec:
+ *
+ * unpackSnorm4x8
+ * --------------
+ * The conversion for unpacked fixed-point value f to floating point is
+ * done as follows:
+ *
+ * unpackSnorm4x8: clamp(f / 127.0, -1, +1)
+ */
+ return CLAMP((int8_t) u / 127.0f, -1.0f, +1.0f);
+}
+
+/**
+ * Evaluate one component of unpackSnorm2x16.
+ */
+static float
+unpack_snorm_1x16(uint16_t u)
+{
+ /* From section 8.4 of the GLSL ES 3.00 spec:
+ *
+ * unpackSnorm2x16
+ * ---------------
+ * The conversion for unpacked fixed-point value f to floating point is
+ * done as follows:
+ *
+ * unpackSnorm2x16: clamp(f / 32767.0, -1, +1)
+ */
+ return CLAMP((int16_t) u / 32767.0f, -1.0f, +1.0f);
+}
+
+/**
+ * Evaluate one component packUnorm4x8.
+ */
+static uint8_t
+pack_unorm_1x8(float x)
+{
+ /* From section 8.4 of the GLSL 4.30 spec:
+ *
+ * packUnorm4x8
+ * ------------
+ * The conversion for component c of v to fixed point is done as
+ * follows:
+ *
+ * packUnorm4x8: round(clamp(c, 0, +1) * 255.0)
+ */
+ return (uint8_t) _mesa_round_to_even(CLAMP(x, 0.0f, 1.0f) * 255.0f);
+}
+
+/**
+ * Evaluate one component packUnorm2x16.
+ */
+static uint16_t
+pack_unorm_1x16(float x)
+{
+ /* From section 8.4 of the GLSL ES 3.00 spec:
+ *
+ * packUnorm2x16
+ * -------------
+ * The conversion for component c of v to fixed point is done as
+ * follows:
+ *
+ * packUnorm2x16: round(clamp(c, 0, +1) * 65535.0)
+ */
+ return (uint16_t) _mesa_round_to_even(CLAMP(x, 0.0f, 1.0f) * 65535.0f);
+}
+
+/**
+ * Evaluate one component of unpackUnorm4x8.
+ */
+static float
+unpack_unorm_1x8(uint8_t u)
+{
+ /* From section 8.4 of the GLSL 4.30 spec:
+ *
+ * unpackUnorm4x8
+ * --------------
+ * The conversion for unpacked fixed-point value f to floating point is
+ * done as follows:
+ *
+ * unpackUnorm4x8: f / 255.0
+ */
+ return (float) u / 255.0f;
+}
+
+/**
+ * Evaluate one component of unpackUnorm2x16.
+ */
+static float
+unpack_unorm_1x16(uint16_t u)
+{
+ /* From section 8.4 of the GLSL ES 3.00 spec:
+ *
+ * unpackUnorm2x16
+ * ---------------
+ * The conversion for unpacked fixed-point value f to floating point is
+ * done as follows:
+ *
+ * unpackUnorm2x16: f / 65535.0
+ */
+ return (float) u / 65535.0f;
+}
+
+/**
+ * Evaluate one component of packHalf2x16.
+ */
+static uint16_t
+pack_half_1x16(float x)
+{
+ return _mesa_float_to_half(x);
+}
+
+/**
+ * Evaluate one component of unpackHalf2x16.
+ */
+static float
+unpack_half_1x16(uint16_t u)
+{
+ return _mesa_half_to_float(u);
+}
+
+/* Some typed vector structures to make things like src0.y work */
+% for type in ["float", "int", "unsigned", "bool"]:
+struct ${type}_vec {
+ ${type} x;
+ ${type} y;
+ ${type} z;
+ ${type} w;
+};
+% endfor
+
+% for name, op in sorted(opcodes.iteritems()):
+static nir_const_value
+evaluate_${name}(unsigned num_components, nir_const_value *_src)
+{
+ nir_const_value _dst_val = { { {0, 0, 0, 0} } };
+
+ ## For each non-per-component input, create a variable srcN that
+ ## contains x, y, z, and w elements which are filled in with the
+ ## appropriately-typed values.
+ % for j in range(op.num_inputs):
+ % if op.input_sizes[j] == 0:
+ <% continue %>
+ % elif "src" + str(j) not in op.const_expr:
+ ## Avoid unused variable warnings
+ <% continue %>
+ %endif
+
+ struct ${op.input_types[j]}_vec src${j} = {
+ % for k in range(op.input_sizes[j]):
+ % if op.input_types[j] == "bool":
+ _src[${j}].u[${k}] != 0,
+ % else:
+ _src[${j}].${op.input_types[j][:1]}[${k}],
+ % endif
+ % endfor
+ };
+ % endfor
+
+ % if op.output_size == 0:
+ ## For per-component instructions, we need to iterate over the
+ ## components and apply the constant expression one component
+ ## at a time.
+ for (unsigned _i = 0; _i < num_components; _i++) {
+ ## For each per-component input, create a variable srcN that
+ ## contains the value of the current (_i'th) component.
+ % for j in range(op.num_inputs):
+ % if op.input_sizes[j] != 0:
+ <% continue %>
+ % elif "src" + str(j) not in op.const_expr:
+ ## Avoid unused variable warnings
+ <% continue %>
+ % elif op.input_types[j] == "bool":
+ bool src${j} = _src[${j}].u[_i] != 0;
+ % else:
+ ${op.input_types[j]} src${j} = _src[${j}].${op.input_types[j][:1]}[_i];
+ % endif
+ % endfor
+
+ ## Create an appropriately-typed variable dst and assign the
+ ## result of the const_expr to it. If const_expr already contains
+ ## writes to dst, just include const_expr directly.
+ % if "dst" in op.const_expr:
+ ${op.output_type} dst;
+ ${op.const_expr}
+ % else:
+ ${op.output_type} dst = ${op.const_expr};
+ % endif
+
+ ## Store the current component of the actual destination to the
+ ## value of dst.
+ % if op.output_type == "bool":
+ ## Sanitize the C value to a proper NIR bool
+ _dst_val.u[_i] = dst ? NIR_TRUE : NIR_FALSE;
+ % else:
+ _dst_val.${op.output_type[:1]}[_i] = dst;
+ % endif
+ }
+ % else:
+ ## In the non-per-component case, create a struct dst with
+ ## appropriately-typed elements x, y, z, and w and assign the result
+ ## of the const_expr to all components of dst, or include the
+ ## const_expr directly if it writes to dst already.
+ struct ${op.output_type}_vec dst;
+
+ % if "dst" in op.const_expr:
+ ${op.const_expr}
+ % else:
+ ## Splat the value to all components. This way expressions which
+ ## write the same value to all components don't need to explicitly
+ ## write to dest. One such example is fnoise which has a
+ ## const_expr of 0.0f.
+ dst.x = dst.y = dst.z = dst.w = ${op.const_expr};
+ % endif
+
+ ## For each component in the destination, copy the value of dst to
+ ## the actual destination.
+ % for k in range(op.output_size):
+ % if op.output_type == "bool":
+ ## Sanitize the C value to a proper NIR bool
+ _dst_val.u[${k}] = dst.${"xyzw"[k]} ? NIR_TRUE : NIR_FALSE;
+ % else:
+ _dst_val.${op.output_type[:1]}[${k}] = dst.${"xyzw"[k]};
+ % endif
+ % endfor
+ % endif
+
+ return _dst_val;
+}
+% endfor
+
+nir_const_value
+nir_eval_const_opcode(nir_op op, unsigned num_components,
+ nir_const_value *src)
+{
+ switch (op) {
+% for name in sorted(opcodes.iterkeys()):
+ case nir_op_${name}: {
+ return evaluate_${name}(num_components, src);
+ break;
+ }
+% endfor
+ default:
+ unreachable("shouldn't get here");
+ }
+}"""
+
+from nir_opcodes import opcodes
+from mako.template import Template
+
+print Template(template).render(opcodes=opcodes)