diff options
Diffstat (limited to 'src/glsl/nir/nir_builder.h')
-rw-r--r-- | src/glsl/nir/nir_builder.h | 364 |
1 files changed, 0 insertions, 364 deletions
diff --git a/src/glsl/nir/nir_builder.h b/src/glsl/nir/nir_builder.h deleted file mode 100644 index 88ba3a1c269..00000000000 --- a/src/glsl/nir/nir_builder.h +++ /dev/null @@ -1,364 +0,0 @@ -/* - * Copyright © 2014-2015 Broadcom - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS - * IN THE SOFTWARE. - */ - -#ifndef NIR_BUILDER_H -#define NIR_BUILDER_H - -#include "nir_control_flow.h" - -struct exec_list; - -typedef struct nir_builder { - nir_cursor cursor; - - nir_shader *shader; - nir_function_impl *impl; -} nir_builder; - -static inline void -nir_builder_init(nir_builder *build, nir_function_impl *impl) -{ - memset(build, 0, sizeof(*build)); - build->impl = impl; - build->shader = impl->function->shader; -} - -static inline void -nir_builder_init_simple_shader(nir_builder *build, void *mem_ctx, - gl_shader_stage stage, - const nir_shader_compiler_options *options) -{ - build->shader = nir_shader_create(mem_ctx, stage, options); - nir_function *func = nir_function_create(build->shader, "main"); - build->impl = nir_function_impl_create(func); - build->cursor = nir_after_cf_list(&build->impl->body); -} - -static inline void -nir_builder_instr_insert(nir_builder *build, nir_instr *instr) -{ - nir_instr_insert(build->cursor, instr); - - /* Move the cursor forward. */ - build->cursor = nir_after_instr(instr); -} - -static inline void -nir_builder_cf_insert(nir_builder *build, nir_cf_node *cf) -{ - nir_cf_node_insert(build->cursor, cf); -} - -static inline nir_ssa_def * -nir_build_imm(nir_builder *build, unsigned num_components, nir_const_value value) -{ - nir_load_const_instr *load_const = - nir_load_const_instr_create(build->shader, num_components); - if (!load_const) - return NULL; - - load_const->value = value; - - nir_builder_instr_insert(build, &load_const->instr); - - return &load_const->def; -} - -static inline nir_ssa_def * -nir_imm_float(nir_builder *build, float x) -{ - nir_const_value v; - - memset(&v, 0, sizeof(v)); - v.f[0] = x; - - return nir_build_imm(build, 1, v); -} - -static inline nir_ssa_def * -nir_imm_vec4(nir_builder *build, float x, float y, float z, float w) -{ - nir_const_value v; - - memset(&v, 0, sizeof(v)); - v.f[0] = x; - v.f[1] = y; - v.f[2] = z; - v.f[3] = w; - - return nir_build_imm(build, 4, v); -} - -static inline nir_ssa_def * -nir_imm_int(nir_builder *build, int x) -{ - nir_const_value v; - - memset(&v, 0, sizeof(v)); - v.i[0] = x; - - return nir_build_imm(build, 1, v); -} - -static inline nir_ssa_def * -nir_imm_ivec4(nir_builder *build, int x, int y, int z, int w) -{ - nir_const_value v; - - memset(&v, 0, sizeof(v)); - v.i[0] = x; - v.i[1] = y; - v.i[2] = z; - v.i[3] = w; - - return nir_build_imm(build, 4, v); -} - -static inline nir_ssa_def * -nir_build_alu(nir_builder *build, nir_op op, nir_ssa_def *src0, - nir_ssa_def *src1, nir_ssa_def *src2, nir_ssa_def *src3) -{ - const nir_op_info *op_info = &nir_op_infos[op]; - nir_alu_instr *instr = nir_alu_instr_create(build->shader, op); - if (!instr) - return NULL; - - instr->src[0].src = nir_src_for_ssa(src0); - if (src1) - instr->src[1].src = nir_src_for_ssa(src1); - if (src2) - instr->src[2].src = nir_src_for_ssa(src2); - if (src3) - instr->src[3].src = nir_src_for_ssa(src3); - - /* Guess the number of components the destination temporary should have - * based on our input sizes, if it's not fixed for the op. - */ - unsigned num_components = op_info->output_size; - if (num_components == 0) { - for (unsigned i = 0; i < op_info->num_inputs; i++) { - if (op_info->input_sizes[i] == 0) - num_components = MAX2(num_components, - instr->src[i].src.ssa->num_components); - } - } - assert(num_components != 0); - - /* Make sure we don't swizzle from outside of our source vector (like if a - * scalar value was passed into a multiply with a vector). - */ - for (unsigned i = 0; i < op_info->num_inputs; i++) { - for (unsigned j = instr->src[i].src.ssa->num_components; j < 4; j++) { - instr->src[i].swizzle[j] = instr->src[i].src.ssa->num_components - 1; - } - } - - nir_ssa_dest_init(&instr->instr, &instr->dest.dest, num_components, NULL); - instr->dest.write_mask = (1 << num_components) - 1; - - nir_builder_instr_insert(build, &instr->instr); - - return &instr->dest.dest.ssa; -} - -#define ALU1(op) \ -static inline nir_ssa_def * \ -nir_##op(nir_builder *build, nir_ssa_def *src0) \ -{ \ - return nir_build_alu(build, nir_op_##op, src0, NULL, NULL, NULL); \ -} - -#define ALU2(op) \ -static inline nir_ssa_def * \ -nir_##op(nir_builder *build, nir_ssa_def *src0, nir_ssa_def *src1) \ -{ \ - return nir_build_alu(build, nir_op_##op, src0, src1, NULL, NULL); \ -} - -#define ALU3(op) \ -static inline nir_ssa_def * \ -nir_##op(nir_builder *build, nir_ssa_def *src0, \ - nir_ssa_def *src1, nir_ssa_def *src2) \ -{ \ - return nir_build_alu(build, nir_op_##op, src0, src1, src2, NULL); \ -} - -#define ALU4(op) \ -static inline nir_ssa_def * \ -nir_##op(nir_builder *build, nir_ssa_def *src0, \ - nir_ssa_def *src1, nir_ssa_def *src2, nir_ssa_def *src3) \ -{ \ - return nir_build_alu(build, nir_op_##op, src0, src1, src2, src3); \ -} - -#include "nir_builder_opcodes.h" - -static inline nir_ssa_def * -nir_vec(nir_builder *build, nir_ssa_def **comp, unsigned num_components) -{ - switch (num_components) { - case 4: - return nir_vec4(build, comp[0], comp[1], comp[2], comp[3]); - case 3: - return nir_vec3(build, comp[0], comp[1], comp[2]); - case 2: - return nir_vec2(build, comp[0], comp[1]); - case 1: - return comp[0]; - default: - unreachable("bad component count"); - return NULL; - } -} - -/** - * Similar to nir_fmov, but takes a nir_alu_src instead of a nir_ssa_def. - */ -static inline nir_ssa_def * -nir_fmov_alu(nir_builder *build, nir_alu_src src, unsigned num_components) -{ - nir_alu_instr *mov = nir_alu_instr_create(build->shader, nir_op_fmov); - nir_ssa_dest_init(&mov->instr, &mov->dest.dest, num_components, NULL); - mov->dest.write_mask = (1 << num_components) - 1; - mov->src[0] = src; - nir_builder_instr_insert(build, &mov->instr); - - return &mov->dest.dest.ssa; -} - -static inline nir_ssa_def * -nir_imov_alu(nir_builder *build, nir_alu_src src, unsigned num_components) -{ - nir_alu_instr *mov = nir_alu_instr_create(build->shader, nir_op_imov); - nir_ssa_dest_init(&mov->instr, &mov->dest.dest, num_components, NULL); - mov->dest.write_mask = (1 << num_components) - 1; - mov->src[0] = src; - nir_builder_instr_insert(build, &mov->instr); - - return &mov->dest.dest.ssa; -} - -/** - * Construct an fmov or imov that reswizzles the source's components. - */ -static inline nir_ssa_def * -nir_swizzle(nir_builder *build, nir_ssa_def *src, unsigned swiz[4], - unsigned num_components, bool use_fmov) -{ - nir_alu_src alu_src = { NIR_SRC_INIT }; - alu_src.src = nir_src_for_ssa(src); - for (unsigned i = 0; i < num_components; i++) - alu_src.swizzle[i] = swiz[i]; - - return use_fmov ? nir_fmov_alu(build, alu_src, num_components) : - nir_imov_alu(build, alu_src, num_components); -} - -static inline nir_ssa_def * -nir_channel(nir_builder *b, nir_ssa_def *def, unsigned c) -{ - unsigned swizzle[4] = {c, c, c, c}; - return nir_swizzle(b, def, swizzle, 1, false); -} - -/** - * Turns a nir_src into a nir_ssa_def * so it can be passed to - * nir_build_alu()-based builder calls. - * - * See nir_ssa_for_alu_src() for alu instructions. - */ -static inline nir_ssa_def * -nir_ssa_for_src(nir_builder *build, nir_src src, int num_components) -{ - if (src.is_ssa && src.ssa->num_components == num_components) - return src.ssa; - - nir_alu_src alu = { NIR_SRC_INIT }; - alu.src = src; - for (int j = 0; j < 4; j++) - alu.swizzle[j] = j; - - return nir_imov_alu(build, alu, num_components); -} - -/** - * Similar to nir_ssa_for_src(), but for alu src's, respecting the - * nir_alu_src's swizzle. - */ -static inline nir_ssa_def * -nir_ssa_for_alu_src(nir_builder *build, nir_alu_instr *instr, unsigned srcn) -{ - static uint8_t trivial_swizzle[4] = { 0, 1, 2, 3 }; - nir_alu_src *src = &instr->src[srcn]; - unsigned num_components = nir_ssa_alu_instr_src_components(instr, srcn); - - if (src->src.is_ssa && (src->src.ssa->num_components == num_components) && - !src->abs && !src->negate && - (memcmp(src->swizzle, trivial_swizzle, num_components) == 0)) - return src->src.ssa; - - return nir_imov_alu(build, *src, num_components); -} - -static inline nir_ssa_def * -nir_load_var(nir_builder *build, nir_variable *var) -{ - const unsigned num_components = glsl_get_vector_elements(var->type); - - nir_intrinsic_instr *load = - nir_intrinsic_instr_create(build->shader, nir_intrinsic_load_var); - load->num_components = num_components; - load->variables[0] = nir_deref_var_create(load, var); - nir_ssa_dest_init(&load->instr, &load->dest, num_components, NULL); - nir_builder_instr_insert(build, &load->instr); - return &load->dest.ssa; -} - -static inline void -nir_store_var(nir_builder *build, nir_variable *var, nir_ssa_def *value, - unsigned writemask) -{ - const unsigned num_components = glsl_get_vector_elements(var->type); - - nir_intrinsic_instr *store = - nir_intrinsic_instr_create(build->shader, nir_intrinsic_store_var); - store->num_components = num_components; - store->const_index[0] = writemask; - store->variables[0] = nir_deref_var_create(store, var); - store->src[0] = nir_src_for_ssa(value); - nir_builder_instr_insert(build, &store->instr); -} - -static inline nir_ssa_def * -nir_load_system_value(nir_builder *build, nir_intrinsic_op op, int index) -{ - nir_intrinsic_instr *load = nir_intrinsic_instr_create(build->shader, op); - load->num_components = nir_intrinsic_infos[op].dest_components; - load->const_index[0] = index; - nir_ssa_dest_init(&load->instr, &load->dest, - nir_intrinsic_infos[op].dest_components, NULL); - nir_builder_instr_insert(build, &load->instr); - return &load->dest.ssa; -} - -#endif /* NIR_BUILDER_H */ |