diff options
Diffstat (limited to 'src/glsl/nir/glsl_to_nir.cpp')
-rw-r--r-- | src/glsl/nir/glsl_to_nir.cpp | 98 |
1 files changed, 56 insertions, 42 deletions
diff --git a/src/glsl/nir/glsl_to_nir.cpp b/src/glsl/nir/glsl_to_nir.cpp index 6bedb4eb8e6..e57e834d948 100644 --- a/src/glsl/nir/glsl_to_nir.cpp +++ b/src/glsl/nir/glsl_to_nir.cpp @@ -152,11 +152,13 @@ glsl_to_nir(const struct gl_shader_program *shader_prog, if (sh->Program->SamplersUsed & (1 << i)) num_textures = i; - shader->info.name = ralloc_asprintf(shader, "GLSL%d", sh->Name); + shader->info.name = ralloc_asprintf(shader, "GLSL%d", shader_prog->Name); + if (shader_prog->Label) + shader->info.label = ralloc_strdup(shader, shader_prog->Label); shader->info.num_textures = num_textures; shader->info.num_ubos = sh->NumUniformBlocks; shader->info.num_abos = shader_prog->NumAtomicBuffers; - shader->info.num_ssbos = shader_prog->NumBufferInterfaceBlocks; + shader->info.num_ssbos = sh->NumShaderStorageBlocks; shader->info.num_images = sh->NumImages; shader->info.inputs_read = sh->Program->InputsRead; shader->info.outputs_written = sh->Program->OutputsWritten; @@ -164,11 +166,37 @@ glsl_to_nir(const struct gl_shader_program *shader_prog, shader->info.uses_texture_gather = sh->Program->UsesGather; shader->info.uses_clip_distance_out = sh->Program->UsesClipDistanceOut; shader->info.separate_shader = shader_prog->SeparateShader; - shader->info.gs.vertices_out = sh->Geom.VerticesOut; - shader->info.gs.invocations = sh->Geom.Invocations; shader->info.has_transform_feedback_varyings = shader_prog->TransformFeedback.NumVarying > 0; + switch (stage) { + case MESA_SHADER_GEOMETRY: + shader->info.gs.vertices_out = sh->Geom.VerticesOut; + shader->info.gs.invocations = sh->Geom.Invocations; + break; + + case MESA_SHADER_FRAGMENT: { + struct gl_fragment_program *fp = + (struct gl_fragment_program *)sh->Program; + + shader->info.fs.uses_discard = fp->UsesKill; + shader->info.fs.early_fragment_tests = sh->EarlyFragmentTests; + shader->info.fs.depth_layout = fp->FragDepthLayout; + break; + } + + case MESA_SHADER_COMPUTE: { + struct gl_compute_program *cp = (struct gl_compute_program *)sh->Program; + shader->info.cs.local_size[0] = cp->LocalSize[0]; + shader->info.cs.local_size[1] = cp->LocalSize[1]; + shader->info.cs.local_size[2] = cp->LocalSize[2]; + break; + } + + default: + break; /* No stage-specific info */ + } + return shader; } @@ -393,35 +421,10 @@ nir_visitor::visit(ir_variable *ir) var->interface_type = ir->get_interface_type(); - switch (var->data.mode) { - case nir_var_local: - exec_list_push_tail(&impl->locals, &var->node); - break; - - case nir_var_global: - exec_list_push_tail(&shader->globals, &var->node); - break; - - case nir_var_shader_in: - exec_list_push_tail(&shader->inputs, &var->node); - break; - - case nir_var_shader_out: - exec_list_push_tail(&shader->outputs, &var->node); - break; - - case nir_var_uniform: - case nir_var_shader_storage: - exec_list_push_tail(&shader->uniforms, &var->node); - break; - - case nir_var_system_value: - exec_list_push_tail(&shader->system_values, &var->node); - break; - - default: - unreachable("not reached"); - } + if (var->data.mode == nir_var_local) + nir_function_impl_add_variable(impl, var); + else + nir_shader_add_variable(shader, var); _mesa_hash_table_insert(var_table, ir, var); this->var = var; @@ -695,9 +698,21 @@ nir_visitor::visit(ir_call *ir) } else if (strcmp(ir->callee_name(), "__intrinsic_ssbo_atomic_xor_internal") == 0) { op = nir_intrinsic_ssbo_atomic_xor; } else if (strcmp(ir->callee_name(), "__intrinsic_ssbo_atomic_min_internal") == 0) { - op = nir_intrinsic_ssbo_atomic_min; + assert(ir->return_deref); + if (ir->return_deref->type == glsl_type::int_type) + op = nir_intrinsic_ssbo_atomic_imin; + else if (ir->return_deref->type == glsl_type::uint_type) + op = nir_intrinsic_ssbo_atomic_umin; + else + unreachable("Invalid type"); } else if (strcmp(ir->callee_name(), "__intrinsic_ssbo_atomic_max_internal") == 0) { - op = nir_intrinsic_ssbo_atomic_max; + assert(ir->return_deref); + if (ir->return_deref->type == glsl_type::int_type) + op = nir_intrinsic_ssbo_atomic_imax; + else if (ir->return_deref->type == glsl_type::uint_type) + op = nir_intrinsic_ssbo_atomic_umax; + else + unreachable("Invalid type"); } else if (strcmp(ir->callee_name(), "__intrinsic_ssbo_atomic_exchange_internal") == 0) { op = nir_intrinsic_ssbo_atomic_exchange; } else if (strcmp(ir->callee_name(), "__intrinsic_ssbo_atomic_comp_swap_internal") == 0) { @@ -906,8 +921,10 @@ nir_visitor::visit(ir_call *ir) break; } case nir_intrinsic_ssbo_atomic_add: - case nir_intrinsic_ssbo_atomic_min: - case nir_intrinsic_ssbo_atomic_max: + case nir_intrinsic_ssbo_atomic_imin: + case nir_intrinsic_ssbo_atomic_umin: + case nir_intrinsic_ssbo_atomic_imax: + case nir_intrinsic_ssbo_atomic_umax: case nir_intrinsic_ssbo_atomic_and: case nir_intrinsic_ssbo_atomic_or: case nir_intrinsic_ssbo_atomic_xor: @@ -2065,13 +2082,10 @@ nir_visitor::visit(ir_constant *ir) * constant initializer and return a dereference. */ - nir_variable *var = ralloc(this->shader, nir_variable); - var->name = ralloc_strdup(var, "const_temp"); - var->type = ir->type; - var->data.mode = nir_var_local; + nir_variable *var = + nir_local_variable_create(this->impl, ir->type, "const_temp"); var->data.read_only = true; var->constant_initializer = constant_copy(ir, var); - exec_list_push_tail(&this->impl->locals, &var->node); this->deref_head = nir_deref_var_create(this->shader, var); this->deref_tail = &this->deref_head->deref; |