diff options
Diffstat (limited to 'src/glsl/main.cpp')
-rw-r--r-- | src/glsl/main.cpp | 55 |
1 files changed, 49 insertions, 6 deletions
diff --git a/src/glsl/main.cpp b/src/glsl/main.cpp index cb9f8a52773..94c14a58a7b 100644 --- a/src/glsl/main.cpp +++ b/src/glsl/main.cpp @@ -35,6 +35,7 @@ #include "ir_optimization.h" #include "ir_print_visitor.h" #include "program.h" +#include "loop_analysis.h" extern "C" struct gl_shader * _mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type); @@ -58,6 +59,41 @@ _mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type) return shader; } +static void +initialize_context(GLcontext *ctx, gl_api api) +{ + memset(ctx, 0, sizeof(*ctx)); + + ctx->API = api; + + ctx->Extensions.ARB_draw_buffers = GL_TRUE; + ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE; + ctx->Extensions.EXT_texture_array = GL_TRUE; + ctx->Extensions.NV_texture_rectangle = GL_TRUE; + + /* 1.10 minimums. */ + ctx->Const.MaxLights = 8; + ctx->Const.MaxClipPlanes = 8; + ctx->Const.MaxTextureUnits = 2; + + /* More than the 1.10 minimum to appease parser tests taken from + * apps that (hopefully) already checked the number of coords. + */ + ctx->Const.MaxTextureCoordUnits = 4; + + ctx->Const.VertexProgram.MaxAttribs = 16; + ctx->Const.VertexProgram.MaxUniformComponents = 512; + ctx->Const.MaxVarying = 8; + ctx->Const.MaxVertexTextureImageUnits = 0; + ctx->Const.MaxCombinedTextureImageUnits = 2; + ctx->Const.MaxTextureImageUnits = 2; + ctx->Const.FragmentProgram.MaxUniformComponents = 64; + + ctx->Const.MaxDrawBuffers = 2; + + ctx->Driver.NewShader = _mesa_new_shader; +} + /* Returned string will have 'ctx' as its talloc owner. */ static char * load_text_file(void *ctx, const char *file_name) @@ -108,12 +144,14 @@ usage_fail(const char *name) } +int glsl_es = 0; int dump_ast = 0; int dump_hir = 0; int dump_lir = 0; int do_link = 0; const struct option compiler_opts[] = { + { "glsl-es", 0, &glsl_es, 1 }, { "dump-ast", 0, &dump_ast, 1 }, { "dump-hir", 0, &dump_hir, 1 }, { "dump-lir", 0, &dump_lir, 1 }, @@ -122,14 +160,14 @@ const struct option compiler_opts[] = { }; void -compile_shader(struct gl_shader *shader) +compile_shader(GLcontext *ctx, struct gl_shader *shader) { struct _mesa_glsl_parse_state *state = - new(shader) _mesa_glsl_parse_state(NULL, shader->Type, shader); + new(shader) _mesa_glsl_parse_state(ctx, shader->Type, shader); const char *source = shader->Source; state->error = preprocess(state, &source, &state->info_log, - state->extensions); + state->extensions, ctx->API); if (!state->error) { _mesa_glsl_lexer_ctor(state, source); @@ -174,6 +212,11 @@ compile_shader(struct gl_shader *shader) progress = do_vec_index_to_swizzle(shader->ir) || progress; progress = do_vec_index_to_cond_assign(shader->ir) || progress; progress = do_swizzle_swizzle(shader->ir) || progress; + + loop_state *ls = analyze_loop_variables(shader->ir); + progress = set_loop_controls(shader->ir, ls) || progress; + progress = unroll_loops(shader->ir, ls, 32) || progress; + delete ls; } while (progress); validate_ir_tree(shader->ir); @@ -212,8 +255,6 @@ main(int argc, char **argv) GLcontext local_ctx; GLcontext *ctx = &local_ctx; - ctx->Driver.NewShader = _mesa_new_shader; - int c; int idx = 0; while ((c = getopt_long(argc, argv, "", compiler_opts, &idx)) != -1) @@ -223,6 +264,8 @@ main(int argc, char **argv) if (argc <= optind) usage_fail(argv[0]); + initialize_context(ctx, (glsl_es) ? API_OPENGLES2 : API_OPENGL); + struct gl_shader_program *whole_program; whole_program = talloc_zero (NULL, struct gl_shader_program); @@ -259,7 +302,7 @@ main(int argc, char **argv) exit(EXIT_FAILURE); } - compile_shader(shader); + compile_shader(ctx, shader); if (!shader->CompileStatus) { printf("Info log for %s:\n%s\n", argv[optind], shader->InfoLog); |