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-rw-r--r--src/glsl/main.cpp49
1 files changed, 20 insertions, 29 deletions
diff --git a/src/glsl/main.cpp b/src/glsl/main.cpp
index 08a44c96e57..c8fc2676253 100644
--- a/src/glsl/main.cpp
+++ b/src/glsl/main.cpp
@@ -146,15 +146,6 @@ load_text_file(void *ctx, const char *file_name)
return text;
}
-
-void
-usage_fail(const char *name)
-{
- printf("%s <filename.frag|filename.vert>\n", name);
- exit(EXIT_FAILURE);
-}
-
-
int glsl_es = 0;
int dump_ast = 0;
int dump_hir = 0;
@@ -170,6 +161,25 @@ const struct option compiler_opts[] = {
{ NULL, 0, NULL, 0 }
};
+/**
+ * \brief Print proper usage and exit with failure.
+ */
+void
+usage_fail(const char *name)
+{
+
+ const char *header =
+ "usage: %s [options] <file.vert | file.geom | file.frag>\n"
+ "\n"
+ "Possible options are:\n";
+ printf(header, name, name);
+ for (const struct option *o = compiler_opts; o->name != 0; ++o) {
+ printf(" --%s\n", o->name);
+ }
+ exit(EXIT_FAILURE);
+}
+
+
void
compile_shader(struct gl_context *ctx, struct gl_shader *shader)
{
@@ -208,26 +218,7 @@ compile_shader(struct gl_context *ctx, struct gl_shader *shader)
if (!state->error && !shader->ir->is_empty()) {
bool progress;
do {
- progress = false;
-
- progress = do_function_inlining(shader->ir) || progress;
- progress = do_if_simplification(shader->ir) || progress;
- progress = do_copy_propagation(shader->ir) || progress;
- progress = do_dead_code_local(shader->ir) || progress;
- progress = do_dead_code_unlinked(shader->ir) || progress;
- progress = do_tree_grafting(shader->ir) || progress;
- progress = do_constant_propagation(shader->ir) || progress;
- progress = do_constant_variable_unlinked(shader->ir) || progress;
- progress = do_constant_folding(shader->ir) || progress;
- progress = do_algebraic(shader->ir) || progress;
- progress = do_vec_index_to_swizzle(shader->ir) || progress;
- progress = do_vec_index_to_cond_assign(shader->ir) || progress;
- progress = do_swizzle_swizzle(shader->ir) || progress;
-
- loop_state *ls = analyze_loop_variables(shader->ir);
- progress = set_loop_controls(shader->ir, ls) || progress;
- progress = unroll_loops(shader->ir, ls, 32) || progress;
- delete ls;
+ progress = do_common_optimization(shader->ir, false, 32);
} while (progress);
validate_ir_tree(shader->ir);