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path: root/src/glsl/main.cpp
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Diffstat (limited to 'src/glsl/main.cpp')
-rw-r--r--src/glsl/main.cpp122
1 files changed, 61 insertions, 61 deletions
diff --git a/src/glsl/main.cpp b/src/glsl/main.cpp
index 736689eb75c..03b7c786b7d 100644
--- a/src/glsl/main.cpp
+++ b/src/glsl/main.cpp
@@ -62,20 +62,20 @@ initialize_context(struct gl_context *ctx, gl_api api)
ctx->Const.MaxTextureCoordUnits = 0;
ctx->Const.MaxTextureUnits = 8;
- ctx->Const.VertexProgram.MaxAttribs = 8;
- ctx->Const.VertexProgram.MaxTextureImageUnits = 0;
- ctx->Const.VertexProgram.MaxUniformComponents = 128 * 4;
- ctx->Const.VertexProgram.MaxInputComponents = 0; /* not used */
- ctx->Const.VertexProgram.MaxOutputComponents = 32;
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 8;
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 0;
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 128 * 4;
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 32;
- ctx->Const.FragmentProgram.MaxTextureImageUnits =
+ ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits =
ctx->Const.MaxCombinedTextureImageUnits;
- ctx->Const.FragmentProgram.MaxUniformComponents = 16 * 4;
- ctx->Const.FragmentProgram.MaxInputComponents =
- ctx->Const.VertexProgram.MaxOutputComponents;
- ctx->Const.FragmentProgram.MaxOutputComponents = 0; /* not used */
+ ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 16 * 4;
+ ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents =
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
+ ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */
- ctx->Const.MaxVarying = ctx->Const.VertexProgram.MaxOutputComponents / 4;
+ ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4;
break;
case 110:
case 120:
@@ -88,20 +88,20 @@ initialize_context(struct gl_context *ctx, gl_api api)
ctx->Const.MaxTextureCoordUnits = 2;
ctx->Const.MaxTextureUnits = 2;
- ctx->Const.VertexProgram.MaxAttribs = 16;
- ctx->Const.VertexProgram.MaxTextureImageUnits = 0;
- ctx->Const.VertexProgram.MaxUniformComponents = 512;
- ctx->Const.VertexProgram.MaxInputComponents = 0; /* not used */
- ctx->Const.VertexProgram.MaxOutputComponents = 32;
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 0;
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 512;
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 32;
- ctx->Const.FragmentProgram.MaxTextureImageUnits =
+ ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits =
ctx->Const.MaxCombinedTextureImageUnits;
- ctx->Const.FragmentProgram.MaxUniformComponents = 64;
- ctx->Const.FragmentProgram.MaxInputComponents =
- ctx->Const.VertexProgram.MaxOutputComponents;
- ctx->Const.FragmentProgram.MaxOutputComponents = 0; /* not used */
+ ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 64;
+ ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents =
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
+ ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */
- ctx->Const.MaxVarying = ctx->Const.VertexProgram.MaxOutputComponents / 4;
+ ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4;
break;
case 130:
case 140:
@@ -114,19 +114,19 @@ initialize_context(struct gl_context *ctx, gl_api api)
ctx->Const.MaxTextureCoordUnits = 8;
ctx->Const.MaxTextureUnits = 2;
- ctx->Const.VertexProgram.MaxAttribs = 16;
- ctx->Const.VertexProgram.MaxTextureImageUnits = 16;
- ctx->Const.VertexProgram.MaxUniformComponents = 1024;
- ctx->Const.VertexProgram.MaxInputComponents = 0; /* not used */
- ctx->Const.VertexProgram.MaxOutputComponents = 64;
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16;
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 1024;
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 64;
- ctx->Const.FragmentProgram.MaxTextureImageUnits = 16;
- ctx->Const.FragmentProgram.MaxUniformComponents = 1024;
- ctx->Const.FragmentProgram.MaxInputComponents =
- ctx->Const.VertexProgram.MaxOutputComponents;
- ctx->Const.FragmentProgram.MaxOutputComponents = 0; /* not used */
+ ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 16;
+ ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 1024;
+ ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents =
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
+ ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */
- ctx->Const.MaxVarying = ctx->Const.VertexProgram.MaxOutputComponents / 4;
+ ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4;
break;
case 150:
case 330:
@@ -138,28 +138,28 @@ initialize_context(struct gl_context *ctx, gl_api api)
ctx->Const.MaxTextureCoordUnits = 8;
ctx->Const.MaxTextureUnits = 2;
- ctx->Const.VertexProgram.MaxAttribs = 16;
- ctx->Const.VertexProgram.MaxTextureImageUnits = 16;
- ctx->Const.VertexProgram.MaxUniformComponents = 1024;
- ctx->Const.VertexProgram.MaxInputComponents = 0; /* not used */
- ctx->Const.VertexProgram.MaxOutputComponents = 64;
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16;
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 1024;
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 64;
- ctx->Const.GeometryProgram.MaxTextureImageUnits = 16;
- ctx->Const.GeometryProgram.MaxUniformComponents = 1024;
- ctx->Const.GeometryProgram.MaxInputComponents =
- ctx->Const.VertexProgram.MaxOutputComponents;
- ctx->Const.GeometryProgram.MaxOutputComponents = 128;
+ ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = 16;
+ ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents = 1024;
+ ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents =
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
+ ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents = 128;
- ctx->Const.FragmentProgram.MaxTextureImageUnits = 16;
- ctx->Const.FragmentProgram.MaxUniformComponents = 1024;
- ctx->Const.FragmentProgram.MaxInputComponents =
- ctx->Const.GeometryProgram.MaxOutputComponents;
- ctx->Const.FragmentProgram.MaxOutputComponents = 0; /* not used */
+ ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 16;
+ ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 1024;
+ ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents =
+ ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
+ ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */
ctx->Const.MaxCombinedTextureImageUnits =
- ctx->Const.VertexProgram.MaxTextureImageUnits
- + ctx->Const.GeometryProgram.MaxTextureImageUnits
- + ctx->Const.FragmentProgram.MaxTextureImageUnits;
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits
+ + ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits
+ + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
ctx->Const.MaxGeometryOutputVertices = 256;
ctx->Const.MaxGeometryTotalOutputComponents = 1024;
@@ -178,18 +178,18 @@ initialize_context(struct gl_context *ctx, gl_api api)
ctx->Const.MaxTextureCoordUnits = 0;
ctx->Const.MaxTextureUnits = 0;
- ctx->Const.VertexProgram.MaxAttribs = 16;
- ctx->Const.VertexProgram.MaxTextureImageUnits = 16;
- ctx->Const.VertexProgram.MaxUniformComponents = 1024;
- ctx->Const.VertexProgram.MaxInputComponents = 0; /* not used */
- ctx->Const.VertexProgram.MaxOutputComponents = 16 * 4;
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16;
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 1024;
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 16 * 4;
- ctx->Const.FragmentProgram.MaxTextureImageUnits = 16;
- ctx->Const.FragmentProgram.MaxUniformComponents = 224;
- ctx->Const.FragmentProgram.MaxInputComponents = 15 * 4;
- ctx->Const.FragmentProgram.MaxOutputComponents = 0; /* not used */
+ ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 16;
+ ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 224;
+ ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = 15 * 4;
+ ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */
- ctx->Const.MaxVarying = ctx->Const.FragmentProgram.MaxInputComponents / 4;
+ ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents / 4;
break;
}