summaryrefslogtreecommitdiffstats
path: root/src/glsl/main.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/glsl/main.cpp')
-rw-r--r--src/glsl/main.cpp62
1 files changed, 4 insertions, 58 deletions
diff --git a/src/glsl/main.cpp b/src/glsl/main.cpp
index 7952bb1a3e3..01921375070 100644
--- a/src/glsl/main.cpp
+++ b/src/glsl/main.cpp
@@ -24,85 +24,30 @@
#include "ast.h"
#include "glsl_parser_extras.h"
-#include "glsl_parser.h"
#include "ir_optimization.h"
#include "ir_print_visitor.h"
#include "program.h"
#include "loop_analysis.h"
-
-extern "C" struct gl_shader *
-_mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type);
-
-extern "C" void
-_mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,
- struct gl_shader *sh);
-
-/* Copied from shader_api.c for the stand-alone compiler.
- */
-void
-_mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,
- struct gl_shader *sh)
-{
- *ptr = sh;
-}
-
-struct gl_shader *
-_mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type)
-{
- struct gl_shader *shader;
-
- (void) ctx;
-
- assert(type == GL_FRAGMENT_SHADER || type == GL_VERTEX_SHADER);
- shader = rzalloc(NULL, struct gl_shader);
- if (shader) {
- shader->Type = type;
- shader->Name = name;
- shader->RefCount = 1;
- }
- return shader;
-}
+#include "standalone_scaffolding.h"
static void
initialize_context(struct gl_context *ctx, gl_api api)
{
- memset(ctx, 0, sizeof(*ctx));
-
- ctx->API = api;
-
- ctx->Extensions.ARB_ES2_compatibility = GL_TRUE;
- ctx->Extensions.ARB_draw_buffers = GL_TRUE;
- ctx->Extensions.ARB_draw_instanced = GL_TRUE;
- ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE;
- ctx->Extensions.EXT_texture_array = GL_TRUE;
- ctx->Extensions.NV_texture_rectangle = GL_TRUE;
- ctx->Extensions.EXT_texture3D = GL_TRUE;
+ initialize_context_to_defaults(ctx, api);
/* GLSL 1.30 isn't fully supported, but we need to advertise 1.30 so that
* the built-in functions for 1.30 can be built.
*/
ctx->Const.GLSLVersion = 130;
- /* 1.10 minimums. */
- ctx->Const.MaxLights = 8;
ctx->Const.MaxClipPlanes = 8;
- ctx->Const.MaxTextureUnits = 2;
+ ctx->Const.MaxDrawBuffers = 2;
/* More than the 1.10 minimum to appease parser tests taken from
* apps that (hopefully) already checked the number of coords.
*/
ctx->Const.MaxTextureCoordUnits = 4;
- ctx->Const.VertexProgram.MaxAttribs = 16;
- ctx->Const.VertexProgram.MaxUniformComponents = 512;
- ctx->Const.MaxVarying = 8;
- ctx->Const.MaxVertexTextureImageUnits = 0;
- ctx->Const.MaxCombinedTextureImageUnits = 2;
- ctx->Const.MaxTextureImageUnits = 2;
- ctx->Const.FragmentProgram.MaxUniformComponents = 64;
-
- ctx->Const.MaxDrawBuffers = 2;
-
ctx->Driver.NewShader = _mesa_new_shader;
}
@@ -275,6 +220,7 @@ main(int argc, char **argv)
whole_program = rzalloc (NULL, struct gl_shader_program);
assert(whole_program != NULL);
+ whole_program->InfoLog = ralloc_strdup(whole_program, "");
for (/* empty */; argc > optind; optind++) {
whole_program->Shaders =