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Diffstat (limited to 'src/glsl/linker.h')
-rw-r--r-- | src/glsl/linker.h | 205 |
1 files changed, 0 insertions, 205 deletions
diff --git a/src/glsl/linker.h b/src/glsl/linker.h deleted file mode 100644 index c80be1c7e22..00000000000 --- a/src/glsl/linker.h +++ /dev/null @@ -1,205 +0,0 @@ -/* -*- c++ -*- */ -/* - * Copyright © 2010 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - -#pragma once -#ifndef GLSL_LINKER_H -#define GLSL_LINKER_H - -extern bool -link_function_calls(gl_shader_program *prog, gl_shader *main, - gl_shader **shader_list, unsigned num_shaders); - -extern void -link_invalidate_variable_locations(exec_list *ir); - -extern void -link_assign_uniform_locations(struct gl_shader_program *prog, - unsigned int boolean_true); - -extern void -link_set_uniform_initializers(struct gl_shader_program *prog, - unsigned int boolean_true); - -extern int -link_cross_validate_uniform_block(void *mem_ctx, - struct gl_uniform_block **linked_blocks, - unsigned int *num_linked_blocks, - struct gl_uniform_block *new_block); - -extern bool -link_uniform_blocks_are_compatible(const gl_uniform_block *a, - const gl_uniform_block *b); - -extern unsigned -link_uniform_blocks(void *mem_ctx, - struct gl_context *ctx, - struct gl_shader_program *prog, - struct gl_shader **shader_list, - unsigned num_shaders, - struct gl_uniform_block **blocks_ret); - -bool -validate_intrastage_arrays(struct gl_shader_program *prog, - ir_variable *const var, - ir_variable *const existing); - -void -validate_intrastage_interface_blocks(struct gl_shader_program *prog, - const gl_shader **shader_list, - unsigned num_shaders); - -void -validate_interstage_inout_blocks(struct gl_shader_program *prog, - const gl_shader *producer, - const gl_shader *consumer); - -void -validate_interstage_uniform_blocks(struct gl_shader_program *prog, - gl_shader **stages, int num_stages); - -extern void -link_assign_atomic_counter_resources(struct gl_context *ctx, - struct gl_shader_program *prog); - -extern void -link_check_atomic_counter_resources(struct gl_context *ctx, - struct gl_shader_program *prog); - -/** - * Class for processing all of the leaf fields of a variable that corresponds - * to a program resource. - * - * The leaf fields are all the parts of the variable that the application - * could query using \c glGetProgramResourceIndex (or that could be returned - * by \c glGetProgramResourceName). - * - * Classes my derive from this class to implement specific functionality. - * This class only provides the mechanism to iterate over the leaves. Derived - * classes must implement \c ::visit_field and may override \c ::process. - */ -class program_resource_visitor { -public: - /** - * Begin processing a variable - * - * Classes that overload this function should call \c ::process from the - * base class to start the recursive processing of the variable. - * - * \param var The variable that is to be processed - * - * Calls \c ::visit_field for each leaf of the variable. - * - * \warning - * When processing a uniform block, this entry should only be used in cases - * where the row / column ordering of matrices in the block does not - * matter. For example, enumerating the names of members of the block, but - * not for determining the offsets of members. - */ - void process(ir_variable *var); - - /** - * Begin processing a variable of a structured type. - * - * This flavor of \c process should be used to handle structured types - * (i.e., structures, interfaces, or arrays there of) that need special - * name handling. A common usage is to handle cases where the block name - * (instead of the instance name) is used for an interface block. - * - * \param type Type that is to be processed, associated with \c name - * \param name Base name of the structured variable being processed - * - * \note - * \c type must be \c GLSL_TYPE_RECORD, \c GLSL_TYPE_INTERFACE, or an array - * there of. - */ - void process(const glsl_type *type, const char *name); - -protected: - /** - * Method invoked for each leaf of the variable - * - * \param type Type of the field. - * \param name Fully qualified name of the field. - * \param row_major For a matrix type, is it stored row-major. - * \param record_type Type of the record containing the field. - * \param last_field Set if \c name is the last field of the structure - * containing it. This will always be false for items - * not contained in a structure or interface block. - * - * The default implementation just calls the other \c visit_field method. - */ - virtual void visit_field(const glsl_type *type, const char *name, - bool row_major, const glsl_type *record_type, - const unsigned packing, - bool last_field); - - /** - * Method invoked for each leaf of the variable - * - * \param type Type of the field. - * \param name Fully qualified name of the field. - * \param row_major For a matrix type, is it stored row-major. - */ - virtual void visit_field(const glsl_type *type, const char *name, - bool row_major) = 0; - - /** - * Visit a record before visiting its fields - * - * For structures-of-structures or interfaces-of-structures, this visits - * the inner structure before visiting its fields. - * - * The default implementation does nothing. - */ - virtual void visit_field(const glsl_struct_field *field); - - virtual void enter_record(const glsl_type *type, const char *name, - bool row_major, const unsigned packing); - - virtual void leave_record(const glsl_type *type, const char *name, - bool row_major, const unsigned packing); - - virtual void set_record_array_count(unsigned record_array_count); - -private: - /** - * \param name_length Length of the current name \b not including the - * terminating \c NUL character. - * \param last_field Set if \c name is the last field of the structure - * containing it. This will always be false for items - * not contained in a structure or interface block. - */ - void recursion(const glsl_type *t, char **name, size_t name_length, - bool row_major, const glsl_type *record_type, - const unsigned packing, - bool last_field, unsigned record_array_count); -}; - -void -linker_error(gl_shader_program *prog, const char *fmt, ...); - -void -linker_warning(gl_shader_program *prog, const char *fmt, ...); - -#endif /* GLSL_LINKER_H */ |