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-/* -*- c++ -*- */
-/*
- * Copyright © 2010 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-#pragma once
-#ifndef GLSL_LINKER_H
-#define GLSL_LINKER_H
-
-extern bool
-link_function_calls(gl_shader_program *prog, gl_shader *main,
- gl_shader **shader_list, unsigned num_shaders);
-
-extern void
-link_invalidate_variable_locations(exec_list *ir);
-
-extern void
-link_assign_uniform_locations(struct gl_shader_program *prog,
- unsigned int boolean_true);
-
-extern void
-link_set_uniform_initializers(struct gl_shader_program *prog,
- unsigned int boolean_true);
-
-extern int
-link_cross_validate_uniform_block(void *mem_ctx,
- struct gl_uniform_block **linked_blocks,
- unsigned int *num_linked_blocks,
- struct gl_uniform_block *new_block);
-
-extern bool
-link_uniform_blocks_are_compatible(const gl_uniform_block *a,
- const gl_uniform_block *b);
-
-extern unsigned
-link_uniform_blocks(void *mem_ctx,
- struct gl_context *ctx,
- struct gl_shader_program *prog,
- struct gl_shader **shader_list,
- unsigned num_shaders,
- struct gl_uniform_block **blocks_ret);
-
-bool
-validate_intrastage_arrays(struct gl_shader_program *prog,
- ir_variable *const var,
- ir_variable *const existing);
-
-void
-validate_intrastage_interface_blocks(struct gl_shader_program *prog,
- const gl_shader **shader_list,
- unsigned num_shaders);
-
-void
-validate_interstage_inout_blocks(struct gl_shader_program *prog,
- const gl_shader *producer,
- const gl_shader *consumer);
-
-void
-validate_interstage_uniform_blocks(struct gl_shader_program *prog,
- gl_shader **stages, int num_stages);
-
-extern void
-link_assign_atomic_counter_resources(struct gl_context *ctx,
- struct gl_shader_program *prog);
-
-extern void
-link_check_atomic_counter_resources(struct gl_context *ctx,
- struct gl_shader_program *prog);
-
-/**
- * Class for processing all of the leaf fields of a variable that corresponds
- * to a program resource.
- *
- * The leaf fields are all the parts of the variable that the application
- * could query using \c glGetProgramResourceIndex (or that could be returned
- * by \c glGetProgramResourceName).
- *
- * Classes my derive from this class to implement specific functionality.
- * This class only provides the mechanism to iterate over the leaves. Derived
- * classes must implement \c ::visit_field and may override \c ::process.
- */
-class program_resource_visitor {
-public:
- /**
- * Begin processing a variable
- *
- * Classes that overload this function should call \c ::process from the
- * base class to start the recursive processing of the variable.
- *
- * \param var The variable that is to be processed
- *
- * Calls \c ::visit_field for each leaf of the variable.
- *
- * \warning
- * When processing a uniform block, this entry should only be used in cases
- * where the row / column ordering of matrices in the block does not
- * matter. For example, enumerating the names of members of the block, but
- * not for determining the offsets of members.
- */
- void process(ir_variable *var);
-
- /**
- * Begin processing a variable of a structured type.
- *
- * This flavor of \c process should be used to handle structured types
- * (i.e., structures, interfaces, or arrays there of) that need special
- * name handling. A common usage is to handle cases where the block name
- * (instead of the instance name) is used for an interface block.
- *
- * \param type Type that is to be processed, associated with \c name
- * \param name Base name of the structured variable being processed
- *
- * \note
- * \c type must be \c GLSL_TYPE_RECORD, \c GLSL_TYPE_INTERFACE, or an array
- * there of.
- */
- void process(const glsl_type *type, const char *name);
-
-protected:
- /**
- * Method invoked for each leaf of the variable
- *
- * \param type Type of the field.
- * \param name Fully qualified name of the field.
- * \param row_major For a matrix type, is it stored row-major.
- * \param record_type Type of the record containing the field.
- * \param last_field Set if \c name is the last field of the structure
- * containing it. This will always be false for items
- * not contained in a structure or interface block.
- *
- * The default implementation just calls the other \c visit_field method.
- */
- virtual void visit_field(const glsl_type *type, const char *name,
- bool row_major, const glsl_type *record_type,
- const unsigned packing,
- bool last_field);
-
- /**
- * Method invoked for each leaf of the variable
- *
- * \param type Type of the field.
- * \param name Fully qualified name of the field.
- * \param row_major For a matrix type, is it stored row-major.
- */
- virtual void visit_field(const glsl_type *type, const char *name,
- bool row_major) = 0;
-
- /**
- * Visit a record before visiting its fields
- *
- * For structures-of-structures or interfaces-of-structures, this visits
- * the inner structure before visiting its fields.
- *
- * The default implementation does nothing.
- */
- virtual void visit_field(const glsl_struct_field *field);
-
- virtual void enter_record(const glsl_type *type, const char *name,
- bool row_major, const unsigned packing);
-
- virtual void leave_record(const glsl_type *type, const char *name,
- bool row_major, const unsigned packing);
-
- virtual void set_record_array_count(unsigned record_array_count);
-
-private:
- /**
- * \param name_length Length of the current name \b not including the
- * terminating \c NUL character.
- * \param last_field Set if \c name is the last field of the structure
- * containing it. This will always be false for items
- * not contained in a structure or interface block.
- */
- void recursion(const glsl_type *t, char **name, size_t name_length,
- bool row_major, const glsl_type *record_type,
- const unsigned packing,
- bool last_field, unsigned record_array_count);
-};
-
-void
-linker_error(gl_shader_program *prog, const char *fmt, ...);
-
-void
-linker_warning(gl_shader_program *prog, const char *fmt, ...);
-
-#endif /* GLSL_LINKER_H */