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-rw-r--r--src/glsl/linker.cpp27
1 files changed, 13 insertions, 14 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 47f7d2574dd..bc5e55b4b21 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -317,38 +317,38 @@ public:
return visit_continue;
}
- virtual ir_visitor_status visit_leave(ir_function *ir)
+ virtual ir_visitor_status visit_leave(ir_function *)
{
in_main = false;
after_return = false;
return visit_continue;
}
- virtual ir_visitor_status visit_leave(ir_return *ir)
+ virtual ir_visitor_status visit_leave(ir_return *)
{
after_return = true;
return visit_continue;
}
- virtual ir_visitor_status visit_enter(ir_if *ir)
+ virtual ir_visitor_status visit_enter(ir_if *)
{
++control_flow;
return visit_continue;
}
- virtual ir_visitor_status visit_leave(ir_if *ir)
+ virtual ir_visitor_status visit_leave(ir_if *)
{
--control_flow;
return visit_continue;
}
- virtual ir_visitor_status visit_enter(ir_loop *ir)
+ virtual ir_visitor_status visit_enter(ir_loop *)
{
++control_flow;
return visit_continue;
}
- virtual ir_visitor_status visit_leave(ir_loop *ir)
+ virtual ir_visitor_status visit_leave(ir_loop *)
{
--control_flow;
return visit_continue;
@@ -2821,7 +2821,7 @@ check_resources(struct gl_context *ctx, struct gl_shader_program *prog)
}
static void
-link_calculate_subroutine_compat(struct gl_context *ctx, struct gl_shader_program *prog)
+link_calculate_subroutine_compat(struct gl_shader_program *prog)
{
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
struct gl_shader *sh = prog->_LinkedShaders[i];
@@ -2851,7 +2851,7 @@ link_calculate_subroutine_compat(struct gl_context *ctx, struct gl_shader_progra
}
static void
-check_subroutine_resources(struct gl_context *ctx, struct gl_shader_program *prog)
+check_subroutine_resources(struct gl_shader_program *prog)
{
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
struct gl_shader *sh = prog->_LinkedShaders[i];
@@ -3364,9 +3364,8 @@ validate_sampler_array_indexing(struct gl_context *ctx,
return true;
}
-void
-link_assign_subroutine_types(struct gl_context *ctx,
- struct gl_shader_program *prog)
+static void
+link_assign_subroutine_types(struct gl_shader_program *prog)
{
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
gl_shader *sh = prog->_LinkedShaders[i];
@@ -3588,7 +3587,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
}
check_explicit_uniform_locations(ctx, prog);
- link_assign_subroutine_types(ctx, prog);
+ link_assign_subroutine_types(prog);
if (!prog->LinkStatus)
goto done;
@@ -3848,9 +3847,9 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
link_assign_atomic_counter_resources(ctx, prog);
store_fragdepth_layout(prog);
- link_calculate_subroutine_compat(ctx, prog);
+ link_calculate_subroutine_compat(prog);
check_resources(ctx, prog);
- check_subroutine_resources(ctx, prog);
+ check_subroutine_resources(prog);
check_image_resources(ctx, prog);
link_check_atomic_counter_resources(ctx, prog);