diff options
Diffstat (limited to 'src/glsl/linker.cpp')
-rw-r--r-- | src/glsl/linker.cpp | 43 |
1 files changed, 33 insertions, 10 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index 35270881af5..b8a7126e3f6 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -1815,18 +1815,34 @@ assign_varying_locations(struct gl_context *ctx, if (ctx->API == API_OPENGLES2 || prog->Version == 100) { if (varying_vectors > ctx->Const.MaxVarying) { - linker_error(prog, "shader uses too many varying vectors " - "(%u > %u)\n", - varying_vectors, ctx->Const.MaxVarying); - return false; + if (ctx->Const.GLSLSkipStrictMaxVaryingLimitCheck) { + linker_warning(prog, "shader uses too many varying vectors " + "(%u > %u), but the driver will try to optimize " + "them out; this is non-portable out-of-spec " + "behavior\n", + varying_vectors, ctx->Const.MaxVarying); + } else { + linker_error(prog, "shader uses too many varying vectors " + "(%u > %u)\n", + varying_vectors, ctx->Const.MaxVarying); + return false; + } } } else { const unsigned float_components = varying_vectors * 4; if (float_components > ctx->Const.MaxVarying * 4) { - linker_error(prog, "shader uses too many varying components " - "(%u > %u)\n", - float_components, ctx->Const.MaxVarying * 4); - return false; + if (ctx->Const.GLSLSkipStrictMaxVaryingLimitCheck) { + linker_warning(prog, "shader uses too many varying components " + "(%u > %u), but the driver will try to optimize " + "them out; this is non-portable out-of-spec " + "behavior\n", + float_components, ctx->Const.MaxVarying * 4); + } else { + linker_error(prog, "shader uses too many varying components " + "(%u > %u)\n", + float_components, ctx->Const.MaxVarying * 4); + return false; + } } } @@ -1960,8 +1976,15 @@ check_resources(struct gl_context *ctx, struct gl_shader_program *prog) } if (sh->num_uniform_components > max_uniform_components[i]) { - linker_error(prog, "Too many %s shader uniform components", - shader_names[i]); + if (ctx->Const.GLSLSkipStrictMaxUniformLimitCheck) { + linker_warning(prog, "Too many %s shader uniform components, " + "but the driver will try to optimize them out; " + "this is non-portable out-of-spec behavior\n", + shader_names[i]); + } else { + linker_error(prog, "Too many %s shader uniform components", + shader_names[i]); + } } } |