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-rw-r--r--src/glsl/linker.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 7ec1e5a34f3..a43d23082d1 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -2607,8 +2607,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
* fragment shader) is absent. So, the extension shouldn't change the
* behavior specified in GLSL specification.
*/
- if (!prog->InternalSeparateShader && !prog->SeparateShader
- && ctx->API == API_OPENGLES2) {
+ if (!prog->SeparateShader && ctx->API == API_OPENGLES2) {
if (prog->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) {
linker_error(prog, "program lacks a vertex shader\n");
} else if (prog->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL) {