diff options
Diffstat (limited to 'src/glsl/linker.cpp')
-rw-r--r-- | src/glsl/linker.cpp | 14 |
1 files changed, 11 insertions, 3 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index 3b2ab962b4e..311df6579f2 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -2421,10 +2421,18 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) unsigned min_version = UINT_MAX; unsigned max_version = 0; + const bool is_es_prog = + (prog->NumShaders > 0 && prog->Shaders[0]->IsES) ? true : false; for (unsigned i = 0; i < prog->NumShaders; i++) { min_version = MIN2(min_version, prog->Shaders[i]->Version); max_version = MAX2(max_version, prog->Shaders[i]->Version); + if (prog->Shaders[i]->IsES != is_es_prog) { + linker_error(prog, "all shaders must use same shading " + "language version\n"); + goto done; + } + switch (prog->Shaders[i]->Type) { case GL_VERTEX_SHADER: vert_shader_list[num_vert_shaders] = prog->Shaders[i]; @@ -2444,10 +2452,10 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) /* Previous to GLSL version 1.30, different compilation units could mix and * match shading language versions. With GLSL 1.30 and later, the versions * of all shaders must match. + * + * GLSL ES has never allowed mixing of shading language versions. */ - assert(min_version >= 100); - assert(max_version <= 140); - if ((max_version >= 130 || min_version == 100) + if ((is_es_prog || max_version >= 130) && min_version != max_version) { linker_error(prog, "all shaders must use same shading " "language version\n"); |