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-rw-r--r--src/glsl/linker.cpp16
1 files changed, 13 insertions, 3 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index a1bae297eaa..de7e3cde07a 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -2502,7 +2502,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
if (last >= 0 && last < MESA_SHADER_FRAGMENT) {
gl_shader *const sh = prog->_LinkedShaders[last];
- if (num_tfeedback_decls != 0) {
+ if (num_tfeedback_decls != 0 || prog->SeparateShader) {
/* There was no fragment shader, but we still have to assign varying
* locations for use by transform feedback.
*/
@@ -2516,7 +2516,8 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
do_dead_builtin_varyings(ctx, sh, NULL,
num_tfeedback_decls, tfeedback_decls);
- demote_shader_inputs_and_outputs(sh, ir_var_shader_out);
+ if (!prog->SeparateShader)
+ demote_shader_inputs_and_outputs(sh, ir_var_shader_out);
/* Eliminate code that is now dead due to unused outputs being demoted.
*/
@@ -2531,7 +2532,16 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
do_dead_builtin_varyings(ctx, NULL, sh,
num_tfeedback_decls, tfeedback_decls);
- demote_shader_inputs_and_outputs(sh, ir_var_shader_in);
+ if (prog->SeparateShader) {
+ if (!assign_varying_locations(ctx, mem_ctx, prog,
+ NULL /* producer */,
+ sh /* consumer */,
+ 0 /* num_tfeedback_decls */,
+ NULL /* tfeedback_decls */,
+ 0 /* gs_input_vertices */))
+ goto done;
+ } else
+ demote_shader_inputs_and_outputs(sh, ir_var_shader_in);
while (do_dead_code(sh->ir, false))
;