summaryrefslogtreecommitdiffstats
path: root/src/glsl/linker.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/glsl/linker.cpp')
-rw-r--r--src/glsl/linker.cpp10
1 files changed, 3 insertions, 7 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 9095a401540..0a949b46699 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -2057,14 +2057,10 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
}
}
- /* Previous to GLSL version 1.30, different compilation units could mix and
- * match shading language versions. With GLSL 1.30 and later, the versions
- * of all shaders must match.
- *
- * GLSL ES has never allowed mixing of shading language versions.
+ /* In desktop GLSL, different shader versions may be linked together. In
+ * GLSL ES, all shader versions must be the same.
*/
- if ((is_es_prog || max_version >= 130)
- && min_version != max_version) {
+ if (is_es_prog && min_version != max_version) {
linker_error(prog, "all shaders must use same shading "
"language version\n");
goto done;