diff options
Diffstat (limited to 'src/glsl/linker.cpp')
-rw-r--r-- | src/glsl/linker.cpp | 10 |
1 files changed, 3 insertions, 7 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index 9095a401540..0a949b46699 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -2057,14 +2057,10 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) } } - /* Previous to GLSL version 1.30, different compilation units could mix and - * match shading language versions. With GLSL 1.30 and later, the versions - * of all shaders must match. - * - * GLSL ES has never allowed mixing of shading language versions. + /* In desktop GLSL, different shader versions may be linked together. In + * GLSL ES, all shader versions must be the same. */ - if ((is_es_prog || max_version >= 130) - && min_version != max_version) { + if (is_es_prog && min_version != max_version) { linker_error(prog, "all shaders must use same shading " "language version\n"); goto done; |