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-rw-r--r--src/glsl/linker.cpp13
1 files changed, 9 insertions, 4 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 49b6b8f4a5e..6ba297237c7 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -1274,10 +1274,15 @@ assign_attribute_or_color_locations(gl_shader_program *prog,
}
} else if (target_index == MESA_SHADER_FRAGMENT) {
unsigned binding;
+ unsigned index;
if (prog->FragDataBindings->get(binding, var->name)) {
assert(binding >= FRAG_RESULT_DATA0);
var->location = binding;
+
+ if (prog->FragDataIndexBindings->get(index, var->name)) {
+ var->index = index;
+ }
}
}
@@ -1288,7 +1293,7 @@ assign_attribute_or_color_locations(gl_shader_program *prog,
*/
const unsigned slots = count_attribute_slots(var->type);
if (var->location != -1) {
- if (var->location >= generic_base) {
+ if (var->location >= generic_base && var->index < 1) {
/* From page 61 of the OpenGL 4.0 spec:
*
* "LinkProgram will fail if the attribute bindings assigned
@@ -1333,8 +1338,8 @@ assign_attribute_or_color_locations(gl_shader_program *prog,
? "vertex shader input" : "fragment shader output";
linker_error(prog,
"insufficient contiguous locations "
- "available for %s `%s'", string,
- var->name);
+ "available for %s `%s' %d %d %d", string,
+ var->name, used_locations, use_mask, attr);
return false;
}
@@ -2321,7 +2326,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
goto done;
}
- if (!assign_attribute_or_color_locations(prog, MESA_SHADER_FRAGMENT, ctx->Const.MaxDrawBuffers)) {
+ if (!assign_attribute_or_color_locations(prog, MESA_SHADER_FRAGMENT, MAX2(ctx->Const.MaxDrawBuffers, ctx->Const.MaxDualSourceDrawBuffers))) {
goto done;
}