diff options
Diffstat (limited to 'src/glsl/linker.cpp')
-rw-r--r-- | src/glsl/linker.cpp | 48 |
1 files changed, 24 insertions, 24 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index bf96d606488..b23c31a166b 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -366,8 +366,7 @@ parse_program_resource_name(const GLchar *name, void -link_invalidate_variable_locations(exec_list *ir, int input_base, - int output_base) +link_invalidate_variable_locations(exec_list *ir) { foreach_list(node, ir) { ir_variable *const var = ((ir_instruction *) node)->as_variable(); @@ -375,26 +374,30 @@ link_invalidate_variable_locations(exec_list *ir, int input_base, if (var == NULL) continue; - int base; - switch (var->mode) { - case ir_var_shader_in: - base = input_base; - break; - case ir_var_shader_out: - base = output_base; - break; - default: - continue; - } - - /* Only assign locations for generic attributes / varyings / etc. + /* Only assign locations for variables that lack an explicit location. + * Explicit locations are set for all built-in variables, generic vertex + * shader inputs (via layout(location=...)), and generic fragment shader + * outputs (also via layout(location=...)). */ - if ((var->location >= base) && !var->explicit_location) + if (!var->explicit_location) { var->location = -1; + var->location_frac = 0; + } - if ((var->location == -1) && !var->explicit_location) { + /* ir_variable::is_unmatched_generic_inout is used by the linker while + * connecting outputs from one stage to inputs of the next stage. + * + * There are two implicit assumptions here. First, we assume that any + * built-in variable (i.e., non-generic in or out) will have + * explicit_location set. Second, we assume that any generic in or out + * will not have explicit_location set. + * + * This second assumption will only be valid until + * GL_ARB_separate_shader_objects is supported. When that extension is + * implemented, this function will need some modifications. + */ + if (!var->explicit_location) { var->is_unmatched_generic_inout = 1; - var->location_frac = 0; } else { var->is_unmatched_generic_inout = 0; } @@ -2217,18 +2220,15 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) /* Mark all generic shader inputs and outputs as unpaired. */ if (prog->_LinkedShaders[MESA_SHADER_VERTEX] != NULL) { link_invalidate_variable_locations( - prog->_LinkedShaders[MESA_SHADER_VERTEX]->ir, - VERT_ATTRIB_GENERIC0, VARYING_SLOT_VAR0); + prog->_LinkedShaders[MESA_SHADER_VERTEX]->ir); } if (prog->_LinkedShaders[MESA_SHADER_GEOMETRY] != NULL) { link_invalidate_variable_locations( - prog->_LinkedShaders[MESA_SHADER_GEOMETRY]->ir, - VARYING_SLOT_VAR0, VARYING_SLOT_VAR0); + prog->_LinkedShaders[MESA_SHADER_GEOMETRY]->ir); } if (prog->_LinkedShaders[MESA_SHADER_FRAGMENT] != NULL) { link_invalidate_variable_locations( - prog->_LinkedShaders[MESA_SHADER_FRAGMENT]->ir, - VARYING_SLOT_VAR0, FRAG_RESULT_DATA0); + prog->_LinkedShaders[MESA_SHADER_FRAGMENT]->ir); } /* FINISHME: The value of the max_attribute_index parameter is |