summaryrefslogtreecommitdiffstats
path: root/src/glsl/linker.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/glsl/linker.cpp')
-rw-r--r--src/glsl/linker.cpp268
1 files changed, 152 insertions, 116 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 07ea0e0c7e5..c35d87acea6 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -2282,6 +2282,22 @@ resize_tes_inputs(struct gl_context *ctx,
foreach_in_list(ir_instruction, ir, tes->ir) {
ir->accept(&input_resize_visitor);
}
+
+ if (tcs) {
+ /* Convert the gl_PatchVerticesIn system value into a constant, since
+ * the value is known at this point.
+ */
+ foreach_in_list(ir_instruction, ir, tes->ir) {
+ ir_variable *var = ir->as_variable();
+ if (var && var->data.mode == ir_var_system_value &&
+ var->data.location == SYSTEM_VALUE_VERTICES_IN) {
+ void *mem_ctx = ralloc_parent(var);
+ var->data.mode = ir_var_auto;
+ var->data.location = 0;
+ var->constant_value = new(mem_ctx) ir_constant(num_vertices);
+ }
+ }
+ }
}
/**
@@ -3137,7 +3153,8 @@ should_add_buffer_variable(struct gl_shader_program *shProg,
GLenum type, const char *name)
{
bool found_interface = false;
- const char *block_name = NULL;
+ unsigned block_name_len = 0;
+ const char *block_name_dot = strchr(name, '.');
/* These rules only apply to buffer variables. So we return
* true for the rest of types.
@@ -3146,8 +3163,28 @@ should_add_buffer_variable(struct gl_shader_program *shProg,
return true;
for (unsigned i = 0; i < shProg->NumBufferInterfaceBlocks; i++) {
- block_name = shProg->BufferInterfaceBlocks[i].Name;
- if (strncmp(block_name, name, strlen(block_name)) == 0) {
+ const char *block_name = shProg->BufferInterfaceBlocks[i].Name;
+ block_name_len = strlen(block_name);
+
+ const char *block_square_bracket = strchr(block_name, '[');
+ if (block_square_bracket) {
+ /* The block is part of an array of named interfaces,
+ * for the name comparison we ignore the "[x]" part.
+ */
+ block_name_len -= strlen(block_square_bracket);
+ }
+
+ if (block_name_dot) {
+ /* Check if the variable name starts with the interface
+ * name. The interface name (if present) should have the
+ * length than the interface block name we are comparing to.
+ */
+ unsigned len = strlen(name) - strlen(block_name_dot);
+ if (len != block_name_len)
+ continue;
+ }
+
+ if (strncmp(block_name, name, block_name_len) == 0) {
found_interface = true;
break;
}
@@ -3157,7 +3194,7 @@ should_add_buffer_variable(struct gl_shader_program *shProg,
* including the dot that follows it.
*/
if (found_interface)
- name = name + strlen(block_name) + 1;
+ name = name + block_name_len + 1;
/* From: ARB_program_interface_query extension:
*
@@ -3166,14 +3203,14 @@ should_add_buffer_variable(struct gl_shader_program *shProg,
* of its type. For arrays of aggregate types, the enumeration rules are
* applied recursively for the single enumerated array element.
*/
- const char *first_dot = strchr(name, '.');
+ const char *struct_first_dot = strchr(name, '.');
const char *first_square_bracket = strchr(name, '[');
/* The buffer variable is on top level and it is not an array */
if (!first_square_bracket) {
return true;
/* The shader storage block member is a struct, then generate the entry */
- } else if (first_dot && first_dot < first_square_bracket) {
+ } else if (struct_first_dot && struct_first_dot < first_square_bracket) {
return true;
} else {
/* Shader storage block member is an array, only generate an entry for the
@@ -3349,6 +3386,12 @@ add_interface_variables(struct gl_shader_program *shProg,
if (strncmp(var->name, "packed:", 7) == 0)
continue;
+ /* Skip fragdata arrays, these are handled separately
+ * by add_fragdata_arrays.
+ */
+ if (strncmp(var->name, "gl_out_FragData", 15) == 0)
+ continue;
+
if (!add_program_resource(shProg, programInterface, var,
build_stageref(shProg, var->name,
var->data.mode) | mask))
@@ -3388,6 +3431,26 @@ add_packed_varyings(struct gl_shader_program *shProg, int stage)
return true;
}
+static bool
+add_fragdata_arrays(struct gl_shader_program *shProg)
+{
+ struct gl_shader *sh = shProg->_LinkedShaders[MESA_SHADER_FRAGMENT];
+
+ if (!sh || !sh->fragdata_arrays)
+ return true;
+
+ foreach_in_list(ir_instruction, node, sh->fragdata_arrays) {
+ ir_variable *var = node->as_variable();
+ if (var) {
+ assert(var->data.mode == ir_var_shader_out);
+ if (!add_program_resource(shProg, GL_PROGRAM_OUTPUT, var,
+ 1 << MESA_SHADER_FRAGMENT))
+ return false;
+ }
+ }
+ return true;
+}
+
static char*
get_top_level_name(const char *name)
{
@@ -3467,80 +3530,78 @@ is_top_level_shader_storage_block_member(const char* name,
return result;
}
-static void
-calculate_array_size(struct gl_shader_program *shProg,
- struct gl_uniform_storage *uni)
+static int
+get_array_size(struct gl_uniform_storage *uni, const glsl_struct_field *field,
+ char *interface_name, char *var_name)
{
- int block_index = uni->block_index;
- int array_size = -1;
- char *var_name = get_top_level_name(uni->name);
- char *interface_name =
- get_top_level_name(shProg->BufferInterfaceBlocks[block_index].Name);
-
- if (strcmp(var_name, interface_name) == 0) {
- /* Deal with instanced array of SSBOs */
- char *temp_name = get_var_name(uni->name);
- free(var_name);
- var_name = get_top_level_name(temp_name);
- free(temp_name);
- }
-
- for (unsigned i = 0; i < shProg->NumShaders; i++) {
- if (shProg->Shaders[i] == NULL)
- continue;
-
- const gl_shader *stage = shProg->Shaders[i];
- foreach_in_list(ir_instruction, node, stage->ir) {
- ir_variable *var = node->as_variable();
- if (!var || !var->get_interface_type() ||
- var->data.mode != ir_var_shader_storage)
- continue;
-
- const glsl_type *interface = var->get_interface_type();
-
- if (strcmp(interface_name, interface->name) != 0)
- continue;
-
- for (unsigned i = 0; i < interface->length; i++) {
- const glsl_struct_field *field = &interface->fields.structure[i];
- if (strcmp(field->name, var_name) != 0)
- continue;
- /* From GL_ARB_program_interface_query spec:
- *
- * "For the property TOP_LEVEL_ARRAY_SIZE, a single integer
- * identifying the number of active array elements of the top-level
- * shader storage block member containing to the active variable is
- * written to <params>. If the top-level block member is not
- * declared as an array, the value one is written to <params>. If
- * the top-level block member is an array with no declared size,
- * the value zero is written to <params>.
- */
- if (is_top_level_shader_storage_block_member(uni->name,
- interface_name,
- var_name))
- array_size = 1;
- else if (field->type->is_unsized_array())
- array_size = 0;
- else if (field->type->is_array())
- array_size = field->type->length;
- else
- array_size = 1;
+ /* From GL_ARB_program_interface_query spec:
+ *
+ * "For the property TOP_LEVEL_ARRAY_SIZE, a single integer
+ * identifying the number of active array elements of the top-level
+ * shader storage block member containing to the active variable is
+ * written to <params>. If the top-level block member is not
+ * declared as an array, the value one is written to <params>. If
+ * the top-level block member is an array with no declared size,
+ * the value zero is written to <params>.
+ */
+ if (is_top_level_shader_storage_block_member(uni->name,
+ interface_name,
+ var_name))
+ return 1;
+ else if (field->type->is_unsized_array())
+ return 0;
+ else if (field->type->is_array())
+ return field->type->length;
+
+ return 1;
+}
- goto found_top_level_array_size;
- }
+static int
+get_array_stride(struct gl_uniform_storage *uni, const glsl_type *interface,
+ const glsl_struct_field *field, char *interface_name,
+ char *var_name)
+{
+ /* From GL_ARB_program_interface_query:
+ *
+ * "For the property TOP_LEVEL_ARRAY_STRIDE, a single integer
+ * identifying the stride between array elements of the top-level
+ * shader storage block member containing the active variable is
+ * written to <params>. For top-level block members declared as
+ * arrays, the value written is the difference, in basic machine
+ * units, between the offsets of the active variable for
+ * consecutive elements in the top-level array. For top-level
+ * block members not declared as an array, zero is written to
+ * <params>."
+ */
+ if (field->type->is_array()) {
+ const enum glsl_matrix_layout matrix_layout =
+ glsl_matrix_layout(field->matrix_layout);
+ bool row_major = matrix_layout == GLSL_MATRIX_LAYOUT_ROW_MAJOR;
+ const glsl_type *array_type = field->type->fields.array;
+
+ if (is_top_level_shader_storage_block_member(uni->name,
+ interface_name,
+ var_name))
+ return 0;
+
+ if (interface->interface_packing != GLSL_INTERFACE_PACKING_STD430) {
+ if (array_type->is_record() || array_type->is_array())
+ return glsl_align(array_type->std140_size(row_major), 16);
+ else
+ return MAX2(array_type->std140_base_alignment(row_major), 16);
+ } else {
+ return array_type->std430_array_stride(row_major);
}
}
-found_top_level_array_size:
- free(interface_name);
- free(var_name);
- uni->top_level_array_size = array_size;
+ return 0;
}
static void
-calculate_array_stride(struct gl_shader_program *shProg,
- struct gl_uniform_storage *uni)
+calculate_array_size_and_stride(struct gl_shader_program *shProg,
+ struct gl_uniform_storage *uni)
{
int block_index = uni->block_index;
+ int array_size = -1;
int array_stride = -1;
char *var_name = get_top_level_name(uni->name);
char *interface_name =
@@ -3549,9 +3610,17 @@ calculate_array_stride(struct gl_shader_program *shProg,
if (strcmp(var_name, interface_name) == 0) {
/* Deal with instanced array of SSBOs */
char *temp_name = get_var_name(uni->name);
+ if (!temp_name) {
+ linker_error(shProg, "Out of memory during linking.\n");
+ goto write_top_level_array_size_and_stride;
+ }
free(var_name);
var_name = get_top_level_name(temp_name);
free(temp_name);
+ if (!var_name) {
+ linker_error(shProg, "Out of memory during linking.\n");
+ goto write_top_level_array_size_and_stride;
+ }
}
for (unsigned i = 0; i < shProg->NumShaders; i++) {
@@ -3567,61 +3636,26 @@ calculate_array_stride(struct gl_shader_program *shProg,
const glsl_type *interface = var->get_interface_type();
- if (strcmp(interface_name, interface->name) != 0) {
+ if (strcmp(interface_name, interface->name) != 0)
continue;
- }
for (unsigned i = 0; i < interface->length; i++) {
const glsl_struct_field *field = &interface->fields.structure[i];
if (strcmp(field->name, var_name) != 0)
continue;
- /* From GL_ARB_program_interface_query:
- *
- * "For the property TOP_LEVEL_ARRAY_STRIDE, a single integer
- * identifying the stride between array elements of the top-level
- * shader storage block member containing the active variable is
- * written to <params>. For top-level block members declared as
- * arrays, the value written is the difference, in basic machine
- * units, between the offsets of the active variable for
- * consecutive elements in the top-level array. For top-level
- * block members not declared as an array, zero is written to
- * <params>."
- */
- if (field->type->is_array()) {
- const enum glsl_matrix_layout matrix_layout =
- glsl_matrix_layout(field->matrix_layout);
- bool row_major = matrix_layout == GLSL_MATRIX_LAYOUT_ROW_MAJOR;
- const glsl_type *array_type = field->type->fields.array;
-
- if (is_top_level_shader_storage_block_member(uni->name,
- interface_name,
- var_name)) {
- array_stride = 0;
- goto found_top_level_array_stride;
- }
- if (interface->interface_packing != GLSL_INTERFACE_PACKING_STD430) {
- if (array_type->is_record() || array_type->is_array()) {
- array_stride = array_type->std140_size(row_major);
- array_stride = glsl_align(array_stride, 16);
- } else {
- unsigned element_base_align = 0;
- element_base_align = array_type->std140_base_alignment(row_major);
- array_stride = MAX2(element_base_align, 16);
- }
- } else {
- array_stride = array_type->std430_array_stride(row_major);
- }
- } else {
- array_stride = 0;
- }
- goto found_top_level_array_stride;
+
+ array_stride = get_array_stride(uni, interface, field,
+ interface_name, var_name);
+ array_size = get_array_size(uni, field, interface_name, var_name);
+ goto write_top_level_array_size_and_stride;
}
}
}
-found_top_level_array_stride:
+write_top_level_array_size_and_stride:
free(interface_name);
free(var_name);
uni->top_level_array_stride = array_stride;
+ uni->top_level_array_size = array_size;
}
/**
@@ -3664,6 +3698,9 @@ build_program_resource_list(struct gl_shader_program *shProg)
return;
}
+ if (!add_fragdata_arrays(shProg))
+ return;
+
/* Add inputs and outputs to the resource list. */
if (!add_interface_variables(shProg, shProg->_LinkedShaders[input_stage]->ir,
GL_PROGRAM_INPUT))
@@ -3709,8 +3746,7 @@ build_program_resource_list(struct gl_shader_program *shProg)
continue;
if (is_shader_storage) {
- calculate_array_size(shProg, &shProg->UniformStorage[i]);
- calculate_array_stride(shProg, &shProg->UniformStorage[i]);
+ calculate_array_size_and_stride(shProg, &shProg->UniformStorage[i]);
}
if (!add_program_resource(shProg, type,