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-rw-r--r--src/glsl/linker.cpp21
1 files changed, 21 insertions, 0 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 06aa24e66f5..4933686b5e9 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -66,12 +66,14 @@
#include <cstdlib>
#include <cstdio>
#include <cstdarg>
+#include <climits>
extern "C" {
#include <talloc.h>
}
#include "main/mtypes.h"
+#include "main/macros.h"
#include "glsl_symbol_table.h"
#include "ir.h"
#include "program.h"
@@ -1107,7 +1109,12 @@ link_shaders(struct gl_shader_program *prog)
calloc(2 * prog->NumShaders, sizeof(struct gl_shader *));
frag_shader_list = &vert_shader_list[prog->NumShaders];
+ unsigned min_version = UINT_MAX;
+ unsigned max_version = 0;
for (unsigned i = 0; i < prog->NumShaders; i++) {
+ min_version = MIN2(min_version, prog->Shaders[i]->Version);
+ max_version = MAX2(max_version, prog->Shaders[i]->Version);
+
switch (prog->Shaders[i]->Type) {
case GL_VERTEX_SHADER:
vert_shader_list[num_vert_shaders] = prog->Shaders[i];
@@ -1124,6 +1131,20 @@ link_shaders(struct gl_shader_program *prog)
}
}
+ /* Previous to GLSL version 1.30, different compilation units could mix and
+ * match shading language versions. With GLSL 1.30 and later, the versions
+ * of all shaders must match.
+ */
+ assert(min_version >= 110);
+ assert(max_version <= 130);
+ if ((max_version >= 130) && (min_version != max_version)) {
+ linker_error_printf(prog, "all shaders must use same shading "
+ "language version\n");
+ goto done;
+ }
+
+ prog->Version = max_version;
+
/* FINISHME: Implement intra-stage linking. */
prog->_NumLinkedShaders = 0;
if (num_vert_shaders > 0) {