summaryrefslogtreecommitdiffstats
path: root/src/glsl/linker.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/glsl/linker.cpp')
-rw-r--r--src/glsl/linker.cpp25
1 files changed, 23 insertions, 2 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 982fe46bd73..cd8d680aec4 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -1523,12 +1523,18 @@ check_resources(struct gl_context *ctx, struct gl_shader_program *prog)
ctx->Const.GeometryProgram.MaxTextureImageUnits
};
- const unsigned max_uniform_components[MESA_SHADER_TYPES] = {
+ const unsigned max_default_uniform_components[MESA_SHADER_TYPES] = {
ctx->Const.VertexProgram.MaxUniformComponents,
ctx->Const.FragmentProgram.MaxUniformComponents,
ctx->Const.GeometryProgram.MaxUniformComponents
};
+ const unsigned max_combined_uniform_components[MESA_SHADER_TYPES] = {
+ ctx->Const.VertexProgram.MaxCombinedUniformComponents,
+ ctx->Const.FragmentProgram.MaxCombinedUniformComponents,
+ ctx->Const.GeometryProgram.MaxCombinedUniformComponents
+ };
+
const unsigned max_uniform_blocks[MESA_SHADER_TYPES] = {
ctx->Const.VertexProgram.MaxUniformBlocks,
ctx->Const.FragmentProgram.MaxUniformBlocks,
@@ -1546,7 +1552,22 @@ check_resources(struct gl_context *ctx, struct gl_shader_program *prog)
shader_names[i]);
}
- if (sh->num_uniform_components > max_uniform_components[i]) {
+ if (sh->num_uniform_components > max_default_uniform_components[i]) {
+ if (ctx->Const.GLSLSkipStrictMaxUniformLimitCheck) {
+ linker_warning(prog, "Too many %s shader default uniform block "
+ "components, but the driver will try to optimize "
+ "them out; this is non-portable out-of-spec "
+ "behavior\n",
+ shader_names[i]);
+ } else {
+ linker_error(prog, "Too many %s shader default uniform block "
+ "components",
+ shader_names[i]);
+ }
+ }
+
+ if (sh->num_combined_uniform_components >
+ max_combined_uniform_components[i]) {
if (ctx->Const.GLSLSkipStrictMaxUniformLimitCheck) {
linker_warning(prog, "Too many %s shader uniform components, "
"but the driver will try to optimize them out; "