diff options
Diffstat (limited to 'src/glsl/linker.cpp')
-rw-r--r-- | src/glsl/linker.cpp | 25 |
1 files changed, 23 insertions, 2 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index 982fe46bd73..cd8d680aec4 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -1523,12 +1523,18 @@ check_resources(struct gl_context *ctx, struct gl_shader_program *prog) ctx->Const.GeometryProgram.MaxTextureImageUnits }; - const unsigned max_uniform_components[MESA_SHADER_TYPES] = { + const unsigned max_default_uniform_components[MESA_SHADER_TYPES] = { ctx->Const.VertexProgram.MaxUniformComponents, ctx->Const.FragmentProgram.MaxUniformComponents, ctx->Const.GeometryProgram.MaxUniformComponents }; + const unsigned max_combined_uniform_components[MESA_SHADER_TYPES] = { + ctx->Const.VertexProgram.MaxCombinedUniformComponents, + ctx->Const.FragmentProgram.MaxCombinedUniformComponents, + ctx->Const.GeometryProgram.MaxCombinedUniformComponents + }; + const unsigned max_uniform_blocks[MESA_SHADER_TYPES] = { ctx->Const.VertexProgram.MaxUniformBlocks, ctx->Const.FragmentProgram.MaxUniformBlocks, @@ -1546,7 +1552,22 @@ check_resources(struct gl_context *ctx, struct gl_shader_program *prog) shader_names[i]); } - if (sh->num_uniform_components > max_uniform_components[i]) { + if (sh->num_uniform_components > max_default_uniform_components[i]) { + if (ctx->Const.GLSLSkipStrictMaxUniformLimitCheck) { + linker_warning(prog, "Too many %s shader default uniform block " + "components, but the driver will try to optimize " + "them out; this is non-portable out-of-spec " + "behavior\n", + shader_names[i]); + } else { + linker_error(prog, "Too many %s shader default uniform block " + "components", + shader_names[i]); + } + } + + if (sh->num_combined_uniform_components > + max_combined_uniform_components[i]) { if (ctx->Const.GLSLSkipStrictMaxUniformLimitCheck) { linker_warning(prog, "Too many %s shader uniform components, " "but the driver will try to optimize them out; " |